Compare the official snapshot’s Aghanim upgrades. Affected abilities and newly granted skills stay separate.
Not a current-game guarantee, best build, win-rate recommendation or damage/cooldown simulator.
Base mode
Source template: descriptions are displayed as literal text. Unresolved %tokens% mean values are unknown; no numbers or immunity rules are inferred.
Base abilities
Abilities not explicitly granted by an upgrade. Unknown grant flags are not proof of base availability.
Image delivery failed; source record unchanged.
Echo Slash
kez_echo_slash · #1498
Kez slashes forward in a %katana_distance% distance line with his Katana, attacking enemies in an area and applying a brief %tag_slow%%% impact slow. After a short delay, the area is attacked again. Heroes take bonus damage.
Image delivery failed; source record unchanged.
Grappling Claw
kez_grappling_claw · #1499
Kez swings on a grappling hook towards the target unit or tree. When the grappling hook collides with the target, that unit has slowed movement speed. Upon reaching the enemy target, Kez lands an attack on them.
Image delivery failed; source record unchanged.
Kazurai Katana
kez_kazurai_katana · #1500
Katana attacks and abilities apply a stacking damage over time to enemies that deals a percentage of the original attack's damage as additional damage over time. <br><br>Kez may activate the ability to impale the target with his attack, preventing them from moving or turning. The target's Katana debuff bursts, causing some of the stacks to deal damage instantly.
Image delivery failed; source record unchanged.
Switch Discipline
kez_switch_weapons · #1497
Kez switches between his Kazurai Katana and Shodo Sai.<br><br>He gains different attack capabilities and abilities based on the weapon equipped. The abilities level up together, and when an ability is used, the associated alternate weapon ability also goes on cooldown.<br><br>Kez deals extra damage on the first Katana hit or ability after switching to Katana, and gains bonus speed after switching to Sai.
Image delivery failed; source record unchanged.
Raptor Dance
kez_raptor_dance · #1501
Kez enters into an uncontrollable state for %AbilityCastPoint% second, becoming invulnerable for %invuln_period%s and receiving a basic dispel.<br><br>If the cast completes successfully, Kez performs a series of deadly radial slashes around him that deal damage based on the max health of the target and heal Kez for a percentage of all damage dealt.
Image delivery failed; source record unchanged.
Falcon Rush
kez_falcon_rush · #1502
Kez gains the ability to rush towards enemy targets to deliver echoing secondary attacks. While in this state, Kez has phased collision and slow resistance.
Image delivery failed; source record unchanged.
Talon Toss
kez_talon_toss · #1503
Kez throws a Sai at the target unit, applying a fixed damage attack and silence.
Image delivery failed; source record unchanged.
Shodo Sai
kez_shodo_sai · #1504
Kez has a chance to critically strike the target when attacking with Sais.<br><br>Kez may activate the ability to disarm himself, lock his facing, and parry attacks and attack effects from the targeted direction for %parry_duration% seconds. If an attack is parried from an enemy Hero in this way, that Hero is stunned for %parry_stun_duration%s and gains a Mark. When a Marked target is attacked by Kez, it will guarantee a critical strike and stun the target.<br><br>The sub-ability may be used to cancel the blocking early.
Image delivery failed; source record unchanged.
Raven's Veil
kez_ravens_veil · #1506
Kez releases a wave of smoke that applies his Mark to nearby enemies, briefly reducing their vision. Kez receives a basic dispel and gains bonus movement speed and invisibility until he attacks or casts a spell.
Affected abilities
Image delivery failed; source record unchanged.
Switch Discipline
kez_switch_weapons · #1497
Scepter · Affected
Casting a weapon ability that would set its alternate weapon ability on cooldown does not do so if it's the first one used within %scepter_cooldown_timer% seconds after casting Switch Discipline or if it was already on cooldown.<br><br>Casting any weapon ability refreshes the cooldown of Switch Discipline.
affected: true · granted: false
Newly granted abilities
No abilities in this group for the selected source mode.
Unknown relationships
No missing relationship flags in this selection.
Base abilities
Abilities not explicitly granted by an upgrade. Unknown grant flags are not proof of base availability.
Image delivery failed; source record unchanged.
Echo Slash
kez_echo_slash · #1498
Kez slashes forward in a %katana_distance% distance line with his Katana, attacking enemies in an area and applying a brief %tag_slow%%% impact slow. After a short delay, the area is attacked again. Heroes take bonus damage.
Image delivery failed; source record unchanged.
Grappling Claw
kez_grappling_claw · #1499
Kez swings on a grappling hook towards the target unit or tree. When the grappling hook collides with the target, that unit has slowed movement speed. Upon reaching the enemy target, Kez lands an attack on them.
Image delivery failed; source record unchanged.
Kazurai Katana
kez_kazurai_katana · #1500
Katana attacks and abilities apply a stacking damage over time to enemies that deals a percentage of the original attack's damage as additional damage over time. <br><br>Kez may activate the ability to impale the target with his attack, preventing them from moving or turning. The target's Katana debuff bursts, causing some of the stacks to deal damage instantly.
Image delivery failed; source record unchanged.
Switch Discipline
kez_switch_weapons · #1497
Kez switches between his Kazurai Katana and Shodo Sai.<br><br>He gains different attack capabilities and abilities based on the weapon equipped. The abilities level up together, and when an ability is used, the associated alternate weapon ability also goes on cooldown.<br><br>Kez deals extra damage on the first Katana hit or ability after switching to Katana, and gains bonus speed after switching to Sai.
Image delivery failed; source record unchanged.
Raptor Dance
kez_raptor_dance · #1501
Kez enters into an uncontrollable state for %AbilityCastPoint% second, becoming invulnerable for %invuln_period%s and receiving a basic dispel.<br><br>If the cast completes successfully, Kez performs a series of deadly radial slashes around him that deal damage based on the max health of the target and heal Kez for a percentage of all damage dealt.
Image delivery failed; source record unchanged.
Falcon Rush
kez_falcon_rush · #1502
Kez gains the ability to rush towards enemy targets to deliver echoing secondary attacks. While in this state, Kez has phased collision and slow resistance.
Image delivery failed; source record unchanged.
Talon Toss
kez_talon_toss · #1503
Kez throws a Sai at the target unit, applying a fixed damage attack and silence.
Image delivery failed; source record unchanged.
Shodo Sai
kez_shodo_sai · #1504
Kez has a chance to critically strike the target when attacking with Sais.<br><br>Kez may activate the ability to disarm himself, lock his facing, and parry attacks and attack effects from the targeted direction for %parry_duration% seconds. If an attack is parried from an enemy Hero in this way, that Hero is stunned for %parry_stun_duration%s and gains a Mark. When a Marked target is attacked by Kez, it will guarantee a critical strike and stun the target.<br><br>The sub-ability may be used to cancel the blocking early.
Image delivery failed; source record unchanged.
Raven's Veil
kez_ravens_veil · #1506
Kez releases a wave of smoke that applies his Mark to nearby enemies, briefly reducing their vision. Kez receives a basic dispel and gains bonus movement speed and invisibility until he attacks or casts a spell.
Affected abilities
Image delivery failed; source record unchanged.
Kazurai Katana
kez_kazurai_katana · #1500
Shard · Affected
Kez lifesteals %lifesteal_pct%%% from the impale. If the impale comes from behind the target, the target is stunned. Increases max burst stacks.
affected: true · granted: false
Image delivery failed; source record unchanged.
Shodo Sai
kez_shodo_sai · #1504
Shard · Affected
Parrying creates a stronger Mark that deals additional stun and critical damage.
affected: true · granted: false
Newly granted abilities
No abilities in this group for the selected source mode.
Unknown relationships
No missing relationship flags in this selection.
Base abilities
Abilities not explicitly granted by an upgrade. Unknown grant flags are not proof of base availability.
Image delivery failed; source record unchanged.
Echo Slash
kez_echo_slash · #1498
Kez slashes forward in a %katana_distance% distance line with his Katana, attacking enemies in an area and applying a brief %tag_slow%%% impact slow. After a short delay, the area is attacked again. Heroes take bonus damage.
Image delivery failed; source record unchanged.
Grappling Claw
kez_grappling_claw · #1499
Kez swings on a grappling hook towards the target unit or tree. When the grappling hook collides with the target, that unit has slowed movement speed. Upon reaching the enemy target, Kez lands an attack on them.
Image delivery failed; source record unchanged.
Kazurai Katana
kez_kazurai_katana · #1500
Katana attacks and abilities apply a stacking damage over time to enemies that deals a percentage of the original attack's damage as additional damage over time. <br><br>Kez may activate the ability to impale the target with his attack, preventing them from moving or turning. The target's Katana debuff bursts, causing some of the stacks to deal damage instantly.
Image delivery failed; source record unchanged.
Switch Discipline
kez_switch_weapons · #1497
Kez switches between his Kazurai Katana and Shodo Sai.<br><br>He gains different attack capabilities and abilities based on the weapon equipped. The abilities level up together, and when an ability is used, the associated alternate weapon ability also goes on cooldown.<br><br>Kez deals extra damage on the first Katana hit or ability after switching to Katana, and gains bonus speed after switching to Sai.
Image delivery failed; source record unchanged.
Raptor Dance
kez_raptor_dance · #1501
Kez enters into an uncontrollable state for %AbilityCastPoint% second, becoming invulnerable for %invuln_period%s and receiving a basic dispel.<br><br>If the cast completes successfully, Kez performs a series of deadly radial slashes around him that deal damage based on the max health of the target and heal Kez for a percentage of all damage dealt.
Image delivery failed; source record unchanged.
Falcon Rush
kez_falcon_rush · #1502
Kez gains the ability to rush towards enemy targets to deliver echoing secondary attacks. While in this state, Kez has phased collision and slow resistance.
Image delivery failed; source record unchanged.
Talon Toss
kez_talon_toss · #1503
Kez throws a Sai at the target unit, applying a fixed damage attack and silence.
Image delivery failed; source record unchanged.
Shodo Sai
kez_shodo_sai · #1504
Kez has a chance to critically strike the target when attacking with Sais.<br><br>Kez may activate the ability to disarm himself, lock his facing, and parry attacks and attack effects from the targeted direction for %parry_duration% seconds. If an attack is parried from an enemy Hero in this way, that Hero is stunned for %parry_stun_duration%s and gains a Mark. When a Marked target is attacked by Kez, it will guarantee a critical strike and stun the target.<br><br>The sub-ability may be used to cancel the blocking early.
Image delivery failed; source record unchanged.
Raven's Veil
kez_ravens_veil · #1506
Kez releases a wave of smoke that applies his Mark to nearby enemies, briefly reducing their vision. Kez receives a basic dispel and gains bonus movement speed and invisibility until he attacks or casts a spell.
Affected abilities
Image delivery failed; source record unchanged.
Kazurai Katana
kez_kazurai_katana · #1500
Shard · Affected
Kez lifesteals %lifesteal_pct%%% from the impale. If the impale comes from behind the target, the target is stunned. Increases max burst stacks.
affected: true · granted: false
Image delivery failed; source record unchanged.
Switch Discipline
kez_switch_weapons · #1497
Scepter · Affected
Casting a weapon ability that would set its alternate weapon ability on cooldown does not do so if it's the first one used within %scepter_cooldown_timer% seconds after casting Switch Discipline or if it was already on cooldown.<br><br>Casting any weapon ability refreshes the cooldown of Switch Discipline.
affected: true · granted: false
Image delivery failed; source record unchanged.
Shodo Sai
kez_shodo_sai · #1504
Shard · Affected
Parrying creates a stronger Mark that deals additional stun and critical damage.
affected: true · granted: false
Newly granted abilities
No abilities in this group for the selected source mode.
Unknown relationships
No missing relationship flags in this selection.
Base abilities
Abilities not explicitly granted by an upgrade. Unknown grant flags are not proof of base availability.
Image delivery failed; source record unchanged.
Echo Slash
kez_echo_slash · #1498
Kez slashes forward in a %katana_distance% distance line with his Katana, attacking enemies in an area and applying a brief %tag_slow%%% impact slow. After a short delay, the area is attacked again. Heroes take bonus damage.
Image delivery failed; source record unchanged.
Grappling Claw
kez_grappling_claw · #1499
Kez swings on a grappling hook towards the target unit or tree. When the grappling hook collides with the target, that unit has slowed movement speed. Upon reaching the enemy target, Kez lands an attack on them.
Image delivery failed; source record unchanged.
Kazurai Katana
kez_kazurai_katana · #1500
Katana attacks and abilities apply a stacking damage over time to enemies that deals a percentage of the original attack's damage as additional damage over time. <br><br>Kez may activate the ability to impale the target with his attack, preventing them from moving or turning. The target's Katana debuff bursts, causing some of the stacks to deal damage instantly.
Image delivery failed; source record unchanged.
Switch Discipline
kez_switch_weapons · #1497
Kez switches between his Kazurai Katana and Shodo Sai.<br><br>He gains different attack capabilities and abilities based on the weapon equipped. The abilities level up together, and when an ability is used, the associated alternate weapon ability also goes on cooldown.<br><br>Kez deals extra damage on the first Katana hit or ability after switching to Katana, and gains bonus speed after switching to Sai.
Image delivery failed; source record unchanged.
Raptor Dance
kez_raptor_dance · #1501
Kez enters into an uncontrollable state for %AbilityCastPoint% second, becoming invulnerable for %invuln_period%s and receiving a basic dispel.<br><br>If the cast completes successfully, Kez performs a series of deadly radial slashes around him that deal damage based on the max health of the target and heal Kez for a percentage of all damage dealt.
Image delivery failed; source record unchanged.
Falcon Rush
kez_falcon_rush · #1502
Kez gains the ability to rush towards enemy targets to deliver echoing secondary attacks. While in this state, Kez has phased collision and slow resistance.
Image delivery failed; source record unchanged.
Talon Toss
kez_talon_toss · #1503
Kez throws a Sai at the target unit, applying a fixed damage attack and silence.
Image delivery failed; source record unchanged.
Shodo Sai
kez_shodo_sai · #1504
Kez has a chance to critically strike the target when attacking with Sais.<br><br>Kez may activate the ability to disarm himself, lock his facing, and parry attacks and attack effects from the targeted direction for %parry_duration% seconds. If an attack is parried from an enemy Hero in this way, that Hero is stunned for %parry_stun_duration%s and gains a Mark. When a Marked target is attacked by Kez, it will guarantee a critical strike and stun the target.<br><br>The sub-ability may be used to cancel the blocking early.
Image delivery failed; source record unchanged.
Raven's Veil
kez_ravens_veil · #1506
Kez releases a wave of smoke that applies his Mark to nearby enemies, briefly reducing their vision. Kez receives a basic dispel and gains bonus movement speed and invisibility until he attacks or casts a spell.