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Kez assets / Aghanim explorer

Kez: what changes?

Compare the official snapshot’s Aghanim upgrades. Affected abilities and newly granted skills stay separate.

Not a current-game guarantee, best build, win-rate recommendation or damage/cooldown simulator.

Base mode

Source template: descriptions are displayed as literal text. Unresolved %tokens% mean values are unknown; no numbers or immunity rules are inferred.

Base abilities

Abilities not explicitly granted by an upgrade. Unknown grant flags are not proof of base availability.

Echo Slash

Echo Slash

kez_echo_slash · #1498

Kez slashes forward in a %katana_distance% distance line with his Katana, attacking enemies in an area and applying a brief %tag_slow%%% impact slow. After a short delay, the area is attacked again. Heroes take bonus damage.

Grappling Claw

Grappling Claw

kez_grappling_claw · #1499

Kez swings on a grappling hook towards the target unit or tree. When the grappling hook collides with the target, that unit has slowed movement speed. Upon reaching the enemy target, Kez lands an attack on them.

Kazurai Katana

Kazurai Katana

kez_kazurai_katana · #1500

Katana attacks and abilities apply a stacking damage over time to enemies that deals a percentage of the original attack's damage as additional damage over time. <br><br>Kez may activate the ability to impale the target with his attack, preventing them from moving or turning. The target's Katana debuff bursts, causing some of the stacks to deal damage instantly.

Switch Discipline

Switch Discipline

kez_switch_weapons · #1497

Kez switches between his Kazurai Katana and Shodo Sai.<br><br>He gains different attack capabilities and abilities based on the weapon equipped. The abilities level up together, and when an ability is used, the associated alternate weapon ability also goes on cooldown.<br><br>Kez deals extra damage on the first Katana hit or ability after switching to Katana, and gains bonus speed after switching to Sai.

Raptor Dance

Raptor Dance

kez_raptor_dance · #1501

Kez enters into an uncontrollable state for %AbilityCastPoint% second, becoming invulnerable for %invuln_period%s and receiving a basic dispel.<br><br>If the cast completes successfully, Kez performs a series of deadly radial slashes around him that deal damage based on the max health of the target and heal Kez for a percentage of all damage dealt.

Falcon Rush

Falcon Rush

kez_falcon_rush · #1502

Kez gains the ability to rush towards enemy targets to deliver echoing secondary attacks. While in this state, Kez has phased collision and slow resistance.

Talon Toss

Talon Toss

kez_talon_toss · #1503

Kez throws a Sai at the target unit, applying a fixed damage attack and silence.

Shodo Sai

Shodo Sai

kez_shodo_sai · #1504

Kez has a chance to critically strike the target when attacking with Sais.<br><br>Kez may activate the ability to disarm himself, lock his facing, and parry attacks and attack effects from the targeted direction for %parry_duration% seconds. If an attack is parried from an enemy Hero in this way, that Hero is stunned for %parry_stun_duration%s and gains a Mark. When a Marked target is attacked by Kez, it will guarantee a critical strike and stun the target.<br><br>The sub-ability may be used to cancel the blocking early.

Raven's Veil

Raven's Veil

kez_ravens_veil · #1506

Kez releases a wave of smoke that applies his Mark to nearby enemies, briefly reducing their vision. Kez receives a basic dispel and gains bonus movement speed and invisibility until he attacks or casts a spell.

Source evidence

Valve official English hero data ↗

Retrieved 2026-09-10T13:40:08.686145+00:00 · hero #145

SHA-256 265d2a182c2945b51e489c05ea39d649c3cc503756e317d0d36845ad236ae14b

Pinned WEB-495 evidence; artwork joins on exact ability ID and name. Retrieval time is not a patch version.

Official Valve feeds and CDN; historical game-script evidence mirrored by dotabuff/d2vpkr. Retrieval dates are not patch versions.

Taxonomy & coverage (JSON)