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Techies assets / Aghanim explorer

Techies: what changes?

Compare the official snapshot’s Aghanim upgrades. Affected abilities and newly granted skills stay separate.

Not a current-game guarantee, best build, win-rate recommendation or damage/cooldown simulator.

Base mode

Source template: descriptions are displayed as literal text. Unresolved %tokens% mean values are unknown; no numbers or immunity rules are inferred.

Base abilities

Abilities not explicitly granted by an upgrade. Unknown grant flags are not proof of base availability.

Sticky Bomb

Sticky Bomb

techies_sticky_bomb · #879

Lobs a Sticky Bomb towards the target area. If it lands next to an enemy hero, the bomb will stick to it, slowing its movement speed. After a few seconds the bomb will explode, dealing damage in an area around the detonation and applying a secondary slow for %secondary_slow_duration% seconds.

Reactive Tazer

Reactive Tazer

techies_reactive_tazer · #886

Techies trigger an electric charge on the target ally, giving them bonus movement speed for a short period of time. Enemies attacking the target take damage and are temporarily disarmed and get a Basic Dispel.<br><br>At the end of the effect or if detonated early with the sub-ability, the charge explodes, disarming all enemies within the radius and dealing damage.

Blast Off!

Blast Off!

techies_suicide · #5601

Techies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and stun enemies. Upon landing, the assault deals Techies non-lethal damage equal to a percentage of their current health.

M.A.D.

M.A.D.

techies_mutually_assured_destruction · #1778

Techies gain a percentage of their mana pool as bonus mana regeneration.<br><br>When Techies die, they leave behind a barrel that explodes after %explosion_delay%s, damaging enemies in an area around it. Damage is based on Techies' max mana.

Proximity Mines

Proximity Mines

techies_land_mines · #5599

Plant an invisible mine that cannot be detected by True Sight, but is visible if an enemy is within the active %radius% AoE of the mine. Mines detonate if an enemy is standing within the active AoE for %proximity_threshold% seconds dealing damage and temporarily reducing the enemy's Magic Resistance. The explosion deals full damage if the target is within %min_distance% radius and decreases down to %outer_damage%%% on the edge. Deals %building_damage_pct%%% damage to buildings.

Source evidence

Valve official English hero data ↗

Retrieved 2026-09-10T13:40:03.355768+00:00 · hero #105

SHA-256 5aa688c796e04302e53f37b8b4a12ee19ee3c59c642459519bb4ce23b57bd1aa

Pinned WEB-495 evidence; artwork joins on exact ability ID and name. Retrieval time is not a patch version.

Official Valve feeds and CDN; historical game-script evidence mirrored by dotabuff/d2vpkr. Retrieval dates are not patch versions.

Taxonomy & coverage (JSON)