Compare the official snapshot’s Aghanim upgrades. Affected abilities and newly granted skills stay separate.
Not a current-game guarantee, best build, win-rate recommendation or damage/cooldown simulator.
Base mode
Source template: descriptions are displayed as literal text. Unresolved %tokens% mean values are unknown; no numbers or immunity rules are inferred.
Base abilities
Abilities not explicitly granted by an upgrade. Unknown grant flags are not proof of base availability.
Image delivery failed; source record unchanged.
Sticky Bomb
techies_sticky_bomb · #879
Lobs a Sticky Bomb towards the target area. If it lands next to an enemy hero, the bomb will stick to it, slowing its movement speed. After a few seconds the bomb will explode, dealing damage in an area around the detonation and applying a secondary slow for %secondary_slow_duration% seconds.
Image delivery failed; source record unchanged.
Reactive Tazer
techies_reactive_tazer · #886
Techies trigger an electric charge on the target ally, giving them bonus movement speed for a short period of time. Enemies attacking the target take damage and are temporarily disarmed and get a Basic Dispel.<br><br>At the end of the effect or if detonated early with the sub-ability, the charge explodes, disarming all enemies within the radius and dealing damage.
Image delivery failed; source record unchanged.
Blast Off!
techies_suicide · #5601
Techies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and stun enemies. Upon landing, the assault deals Techies non-lethal damage equal to a percentage of their current health.
Image delivery failed; source record unchanged.
M.A.D.
techies_mutually_assured_destruction · #1778
Techies gain a percentage of their mana pool as bonus mana regeneration.<br><br>When Techies die, they leave behind a barrel that explodes after %explosion_delay%s, damaging enemies in an area around it. Damage is based on Techies' max mana.
Image delivery failed; source record unchanged.
Proximity Mines
techies_land_mines · #5599
Plant an invisible mine that cannot be detected by True Sight, but is visible if an enemy is within the active %radius% AoE of the mine. Mines detonate if an enemy is standing within the active AoE for %proximity_threshold% seconds dealing damage and temporarily reducing the enemy's Magic Resistance. The explosion deals full damage if the target is within %min_distance% radius and decreases down to %outer_damage%%% on the edge. Deals %building_damage_pct%%% damage to buildings.
Affected abilities
No abilities in this group for the selected source mode.
Newly granted abilities
Image delivery failed; source record unchanged.
Minefield Sign
techies_minefield_sign · #5644
Scepter · Newly granted
Source description is empty.
affected: false · granted: true
Unknown relationships
No missing relationship flags in this selection.
Base abilities
Abilities not explicitly granted by an upgrade. Unknown grant flags are not proof of base availability.
Image delivery failed; source record unchanged.
Sticky Bomb
techies_sticky_bomb · #879
Lobs a Sticky Bomb towards the target area. If it lands next to an enemy hero, the bomb will stick to it, slowing its movement speed. After a few seconds the bomb will explode, dealing damage in an area around the detonation and applying a secondary slow for %secondary_slow_duration% seconds.
Image delivery failed; source record unchanged.
Reactive Tazer
techies_reactive_tazer · #886
Techies trigger an electric charge on the target ally, giving them bonus movement speed for a short period of time. Enemies attacking the target take damage and are temporarily disarmed and get a Basic Dispel.<br><br>At the end of the effect or if detonated early with the sub-ability, the charge explodes, disarming all enemies within the radius and dealing damage.
Image delivery failed; source record unchanged.
Blast Off!
techies_suicide · #5601
Techies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and stun enemies. Upon landing, the assault deals Techies non-lethal damage equal to a percentage of their current health.
Image delivery failed; source record unchanged.
M.A.D.
techies_mutually_assured_destruction · #1778
Techies gain a percentage of their mana pool as bonus mana regeneration.<br><br>When Techies die, they leave behind a barrel that explodes after %explosion_delay%s, damaging enemies in an area around it. Damage is based on Techies' max mana.
Image delivery failed; source record unchanged.
Proximity Mines
techies_land_mines · #5599
Plant an invisible mine that cannot be detected by True Sight, but is visible if an enemy is within the active %radius% AoE of the mine. Mines detonate if an enemy is standing within the active AoE for %proximity_threshold% seconds dealing damage and temporarily reducing the enemy's Magic Resistance. The explosion deals full damage if the target is within %min_distance% radius and decreases down to %outer_damage%%% on the edge. Deals %building_damage_pct%%% damage to buildings.
Affected abilities
Image delivery failed; source record unchanged.
M.A.D.
techies_mutually_assured_destruction · #1778
Shard · Affected
M.A.D. becomes an active ability. Increases max mana as damage amount. Techies plant an M.A.D. which can be detonated manually with a sub-ability. Only one M.A.D. from the active ability can be placed at a time.
affected: true · granted: false
Newly granted abilities
No abilities in this group for the selected source mode.
Unknown relationships
No missing relationship flags in this selection.
Base abilities
Abilities not explicitly granted by an upgrade. Unknown grant flags are not proof of base availability.
Image delivery failed; source record unchanged.
Sticky Bomb
techies_sticky_bomb · #879
Lobs a Sticky Bomb towards the target area. If it lands next to an enemy hero, the bomb will stick to it, slowing its movement speed. After a few seconds the bomb will explode, dealing damage in an area around the detonation and applying a secondary slow for %secondary_slow_duration% seconds.
Image delivery failed; source record unchanged.
Reactive Tazer
techies_reactive_tazer · #886
Techies trigger an electric charge on the target ally, giving them bonus movement speed for a short period of time. Enemies attacking the target take damage and are temporarily disarmed and get a Basic Dispel.<br><br>At the end of the effect or if detonated early with the sub-ability, the charge explodes, disarming all enemies within the radius and dealing damage.
Image delivery failed; source record unchanged.
Blast Off!
techies_suicide · #5601
Techies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and stun enemies. Upon landing, the assault deals Techies non-lethal damage equal to a percentage of their current health.
Image delivery failed; source record unchanged.
M.A.D.
techies_mutually_assured_destruction · #1778
Techies gain a percentage of their mana pool as bonus mana regeneration.<br><br>When Techies die, they leave behind a barrel that explodes after %explosion_delay%s, damaging enemies in an area around it. Damage is based on Techies' max mana.
Image delivery failed; source record unchanged.
Proximity Mines
techies_land_mines · #5599
Plant an invisible mine that cannot be detected by True Sight, but is visible if an enemy is within the active %radius% AoE of the mine. Mines detonate if an enemy is standing within the active AoE for %proximity_threshold% seconds dealing damage and temporarily reducing the enemy's Magic Resistance. The explosion deals full damage if the target is within %min_distance% radius and decreases down to %outer_damage%%% on the edge. Deals %building_damage_pct%%% damage to buildings.
Affected abilities
Image delivery failed; source record unchanged.
M.A.D.
techies_mutually_assured_destruction · #1778
Shard · Affected
M.A.D. becomes an active ability. Increases max mana as damage amount. Techies plant an M.A.D. which can be detonated manually with a sub-ability. Only one M.A.D. from the active ability can be placed at a time.
affected: true · granted: false
Newly granted abilities
Image delivery failed; source record unchanged.
Minefield Sign
techies_minefield_sign · #5644
Scepter · Newly granted
Source description is empty.
affected: false · granted: true
Unknown relationships
No missing relationship flags in this selection.
Base abilities
Abilities not explicitly granted by an upgrade. Unknown grant flags are not proof of base availability.
Image delivery failed; source record unchanged.
Sticky Bomb
techies_sticky_bomb · #879
Lobs a Sticky Bomb towards the target area. If it lands next to an enemy hero, the bomb will stick to it, slowing its movement speed. After a few seconds the bomb will explode, dealing damage in an area around the detonation and applying a secondary slow for %secondary_slow_duration% seconds.
Image delivery failed; source record unchanged.
Reactive Tazer
techies_reactive_tazer · #886
Techies trigger an electric charge on the target ally, giving them bonus movement speed for a short period of time. Enemies attacking the target take damage and are temporarily disarmed and get a Basic Dispel.<br><br>At the end of the effect or if detonated early with the sub-ability, the charge explodes, disarming all enemies within the radius and dealing damage.
Image delivery failed; source record unchanged.
Blast Off!
techies_suicide · #5601
Techies hurtle themselves into the enemy's midst, detonating charges upon impact which deal massive area of effect damage and stun enemies. Upon landing, the assault deals Techies non-lethal damage equal to a percentage of their current health.
Image delivery failed; source record unchanged.
M.A.D.
techies_mutually_assured_destruction · #1778
Techies gain a percentage of their mana pool as bonus mana regeneration.<br><br>When Techies die, they leave behind a barrel that explodes after %explosion_delay%s, damaging enemies in an area around it. Damage is based on Techies' max mana.
Image delivery failed; source record unchanged.
Proximity Mines
techies_land_mines · #5599
Plant an invisible mine that cannot be detected by True Sight, but is visible if an enemy is within the active %radius% AoE of the mine. Mines detonate if an enemy is standing within the active AoE for %proximity_threshold% seconds dealing damage and temporarily reducing the enemy's Magic Resistance. The explosion deals full damage if the target is within %min_distance% radius and decreases down to %outer_damage%%% on the edge. Deals %building_damage_pct%%% damage to buildings.