Image delivery failed; source record unchanged.Battery Assault
rattletrap_battery_assault · #5237
Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun.
Io is optional. Content is ready.
Clockwerk assets / Aghanim explorer
Compare the official snapshot’s Aghanim upgrades. Affected abilities and newly granted skills stay separate.
Not a current-game guarantee, best build, win-rate recommendation or damage/cooldown simulator.
Base mode
Source template: descriptions are displayed as literal text. Unresolved %tokens% mean values are unknown; no numbers or immunity rules are inferred.
Abilities not explicitly granted by an upgrade. Unknown grant flags are not proof of base availability.
Image delivery failed; source record unchanged.rattletrap_battery_assault · #5237
Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun.
Image delivery failed; source record unchanged.rattletrap_power_cogs · #5238
Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by %mana_burn_as_damage_pct%%% of the mana burned.<br><br> Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to %projectile_distance% distance away with one hit. Clockwerk can move through the cogs freely, disabling them as he passes over.
Image delivery failed; source record unchanged.rattletrap_rocket_flare · #5239
Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for %duration% seconds.
Image delivery failed; source record unchanged.rattletrap_hookshot · #5240
Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage to everyone in a %stun_radius% radius around the hit target. Any enemies Clockwerk collides with along the way are damaged and stunned.
rattletrap_armor_power · #1295
Clockwerk's outgoing damage increases by %damage_per_armor%%% per point of armor. Clockwerk can consume Chainmails to permanently gain +%armor_per_chainmail% armor per Chainmail consumed. Can stack. Self-cast to consume.
No abilities in this group for the selected source mode.
Image delivery failed; source record unchanged.rattletrap_overclocking · #321
Scepter · Newly granted
Source description is empty.
affected: true · granted: true
No missing relationship flags in this selection.
Abilities not explicitly granted by an upgrade. Unknown grant flags are not proof of base availability.
Image delivery failed; source record unchanged.rattletrap_battery_assault · #5237
Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun.
Image delivery failed; source record unchanged.rattletrap_power_cogs · #5238
Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by %mana_burn_as_damage_pct%%% of the mana burned.<br><br> Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to %projectile_distance% distance away with one hit. Clockwerk can move through the cogs freely, disabling them as he passes over.
Image delivery failed; source record unchanged.rattletrap_rocket_flare · #5239
Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for %duration% seconds.
Image delivery failed; source record unchanged.rattletrap_hookshot · #5240
Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage to everyone in a %stun_radius% radius around the hit target. Any enemies Clockwerk collides with along the way are damaged and stunned.
rattletrap_armor_power · #1295
Clockwerk's outgoing damage increases by %damage_per_armor%%% per point of armor. Clockwerk can consume Chainmails to permanently gain +%armor_per_chainmail% armor per Chainmail consumed. Can stack. Self-cast to consume.
No abilities in this group for the selected source mode.
Image delivery failed; source record unchanged.rattletrap_jetpack · #630
Shard · Newly granted
Source description is empty.
affected: false · granted: true
No missing relationship flags in this selection.
Abilities not explicitly granted by an upgrade. Unknown grant flags are not proof of base availability.
Image delivery failed; source record unchanged.rattletrap_battery_assault · #5237
Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun.
Image delivery failed; source record unchanged.rattletrap_power_cogs · #5238
Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by %mana_burn_as_damage_pct%%% of the mana burned.<br><br> Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to %projectile_distance% distance away with one hit. Clockwerk can move through the cogs freely, disabling them as he passes over.
Image delivery failed; source record unchanged.rattletrap_rocket_flare · #5239
Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for %duration% seconds.
Image delivery failed; source record unchanged.rattletrap_hookshot · #5240
Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage to everyone in a %stun_radius% radius around the hit target. Any enemies Clockwerk collides with along the way are damaged and stunned.
rattletrap_armor_power · #1295
Clockwerk's outgoing damage increases by %damage_per_armor%%% per point of armor. Clockwerk can consume Chainmails to permanently gain +%armor_per_chainmail% armor per Chainmail consumed. Can stack. Self-cast to consume.
No abilities in this group for the selected source mode.
Image delivery failed; source record unchanged.rattletrap_overclocking · #321
Scepter · Newly granted
Source description is empty.
affected: true · granted: true
Image delivery failed; source record unchanged.rattletrap_jetpack · #630
Shard · Newly granted
Source description is empty.
affected: false · granted: true
No missing relationship flags in this selection.
Abilities not explicitly granted by an upgrade. Unknown grant flags are not proof of base availability.
Image delivery failed; source record unchanged.rattletrap_battery_assault · #5237
Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun.
Image delivery failed; source record unchanged.rattletrap_power_cogs · #5238
Forms a ring of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Damage is increased by %mana_burn_as_damage_pct%%% of the mana burned.<br><br> Cogs can be destroyed by enemy attacks, but Clockwerk can push them up to %projectile_distance% distance away with one hit. Clockwerk can move through the cogs freely, disabling them as he passes over.
Image delivery failed; source record unchanged.rattletrap_rocket_flare · #5239
Fires a global range flare that explodes over a given area. Upon impact, enemies in the area take damage and are briefly slowed. Rocket flare provides vision over the impact area for %duration% seconds.
Image delivery failed; source record unchanged.rattletrap_hookshot · #5240
Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage to everyone in a %stun_radius% radius around the hit target. Any enemies Clockwerk collides with along the way are damaged and stunned.
rattletrap_armor_power · #1295
Clockwerk's outgoing damage increases by %damage_per_armor%%% per point of armor. Clockwerk can consume Chainmails to permanently gain +%armor_per_chainmail% armor per Chainmail consumed. Can stack. Self-cast to consume.
Retrieved 2026-09-10T13:39:45.183973+00:00 · hero #51
SHA-256 0b8bd6256b8e142de7404859d40576b36360fc11143cf0631cedd9658e86a226
Pinned WEB-495 evidence; artwork joins on exact ability ID and name. Retrieval time is not a patch version.
Official Valve feeds and CDN; historical game-script evidence mirrored by dotabuff/d2vpkr. Retrieval dates are not patch versions.
Taxonomy & coverage (JSON)