Image delivery failed; source record unchanged.Enfeeble
bane_enfeeble · #5012
Deals damage every second and lowers the enemy's total attack damage and cast range.
Io is optional. Content is ready.
Bane assets / Aghanim explorer
Compare the official snapshot’s Aghanim upgrades. Affected abilities and newly granted skills stay separate.
Not a current-game guarantee, best build, win-rate recommendation or damage/cooldown simulator.
Base mode
Source template: descriptions are displayed as literal text. Unresolved %tokens% mean values are unknown; no numbers or immunity rules are inferred.
Abilities not explicitly granted by an upgrade. Unknown grant flags are not proof of base availability.
Image delivery failed; source record unchanged.bane_enfeeble · #5012
Deals damage every second and lowers the enemy's total attack damage and cast range.
Image delivery failed; source record unchanged.bane_brain_sap · #5011
Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.
Image delivery failed; source record unchanged.bane_nightmare · #5014
Puts the target enemy or friendly Hero to sleep. Sleeping units walk in Bane's chosen direction and are awakened when damaged. If the target was directly attacked, the Nightmare passes to the attacking unit. Bane can attack and damage Nightmared targets freely.<br><br> Can be put on alt-cast to have the target stand still.
Image delivery failed; source record unchanged.bane_fiends_grip · #5013
CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every %fiend_grip_tick_interval% seconds based on the unit's maximum mana.
Image delivery failed; source record unchanged.bane_ichor_of_nyctasha · #1202
Every time Bane kills an enemy hero or they die under the effect of Bane's debuff, they receive a Terror for the rest of the game that decreases their status resistance to Bane's subsequent debuffs.
Image delivery failed; source record unchanged.bane_fiends_grip · #5013
Scepter · Affected
Reduces Fiend's Grip cooldown by %bonus_AbilityCooldown%s. Fiend's Grip now creates two uncontrollable illusions that are also channeling Fiend's Grip on the target. Illusions take %scepter_incoming_illusion_damage%%% incoming damage and immediately die if they are interrupted. Damage does not stack.
affected: true · granted: false
No abilities in this group for the selected source mode.
No missing relationship flags in this selection.
Abilities not explicitly granted by an upgrade. Unknown grant flags are not proof of base availability.
Image delivery failed; source record unchanged.bane_enfeeble · #5012
Deals damage every second and lowers the enemy's total attack damage and cast range.
Image delivery failed; source record unchanged.bane_brain_sap · #5011
Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.
Image delivery failed; source record unchanged.bane_nightmare · #5014
Puts the target enemy or friendly Hero to sleep. Sleeping units walk in Bane's chosen direction and are awakened when damaged. If the target was directly attacked, the Nightmare passes to the attacking unit. Bane can attack and damage Nightmared targets freely.<br><br> Can be put on alt-cast to have the target stand still.
Image delivery failed; source record unchanged.bane_fiends_grip · #5013
CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every %fiend_grip_tick_interval% seconds based on the unit's maximum mana.
Image delivery failed; source record unchanged.bane_ichor_of_nyctasha · #1202
Every time Bane kills an enemy hero or they die under the effect of Bane's debuff, they receive a Terror for the rest of the game that decreases their status resistance to Bane's subsequent debuffs.
Image delivery failed; source record unchanged.bane_brain_sap · #5011
Shard · Affected
Reduces cooldown by %bonus_AbilityCooldown%. Causes Brain Sap to become a %shard_radius% AoE spell. Secondary targets only heal for %shard_secondary_target_heal_pct%%%.
affected: true · granted: false
No abilities in this group for the selected source mode.
No missing relationship flags in this selection.
Abilities not explicitly granted by an upgrade. Unknown grant flags are not proof of base availability.
Image delivery failed; source record unchanged.bane_enfeeble · #5012
Deals damage every second and lowers the enemy's total attack damage and cast range.
Image delivery failed; source record unchanged.bane_brain_sap · #5011
Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.
Image delivery failed; source record unchanged.bane_nightmare · #5014
Puts the target enemy or friendly Hero to sleep. Sleeping units walk in Bane's chosen direction and are awakened when damaged. If the target was directly attacked, the Nightmare passes to the attacking unit. Bane can attack and damage Nightmared targets freely.<br><br> Can be put on alt-cast to have the target stand still.
Image delivery failed; source record unchanged.bane_fiends_grip · #5013
CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every %fiend_grip_tick_interval% seconds based on the unit's maximum mana.
Image delivery failed; source record unchanged.bane_ichor_of_nyctasha · #1202
Every time Bane kills an enemy hero or they die under the effect of Bane's debuff, they receive a Terror for the rest of the game that decreases their status resistance to Bane's subsequent debuffs.
Image delivery failed; source record unchanged.bane_brain_sap · #5011
Shard · Affected
Reduces cooldown by %bonus_AbilityCooldown%. Causes Brain Sap to become a %shard_radius% AoE spell. Secondary targets only heal for %shard_secondary_target_heal_pct%%%.
affected: true · granted: false
Image delivery failed; source record unchanged.bane_fiends_grip · #5013
Scepter · Affected
Reduces Fiend's Grip cooldown by %bonus_AbilityCooldown%s. Fiend's Grip now creates two uncontrollable illusions that are also channeling Fiend's Grip on the target. Illusions take %scepter_incoming_illusion_damage%%% incoming damage and immediately die if they are interrupted. Damage does not stack.
affected: true · granted: false
No abilities in this group for the selected source mode.
No missing relationship flags in this selection.
Abilities not explicitly granted by an upgrade. Unknown grant flags are not proof of base availability.
Image delivery failed; source record unchanged.bane_enfeeble · #5012
Deals damage every second and lowers the enemy's total attack damage and cast range.
Image delivery failed; source record unchanged.bane_brain_sap · #5011
Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.
Image delivery failed; source record unchanged.bane_nightmare · #5014
Puts the target enemy or friendly Hero to sleep. Sleeping units walk in Bane's chosen direction and are awakened when damaged. If the target was directly attacked, the Nightmare passes to the attacking unit. Bane can attack and damage Nightmared targets freely.<br><br> Can be put on alt-cast to have the target stand still.
Image delivery failed; source record unchanged.bane_fiends_grip · #5013
CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every %fiend_grip_tick_interval% seconds based on the unit's maximum mana.
Image delivery failed; source record unchanged.bane_ichor_of_nyctasha · #1202
Every time Bane kills an enemy hero or they die under the effect of Bane's debuff, they receive a Terror for the rest of the game that decreases their status resistance to Bane's subsequent debuffs.
Retrieved 2026-09-10T13:39:30.997432+00:00 · hero #3
SHA-256 2103461e039336b9c8e025c8c9e4e70e9387be8d347733ecfe12f424fb21795c
Pinned WEB-495 evidence; artwork joins on exact ability ID and name. Retrieval time is not a patch version.
Official Valve feeds and CDN; historical game-script evidence mirrored by dotabuff/d2vpkr. Retrieval dates are not patch versions.
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