Image delivery failed; source record unchanged.Ether Shock
shadow_shaman_ether_shock · #5078
Creates a cone of ethereal energy that strikes multiple enemy units.
Io is optional. Content is ready.
Shadow Shaman assets / Aghanim explorer
Compare the official snapshot’s Aghanim upgrades. Affected abilities and newly granted skills stay separate.
Not a current-game guarantee, best build, win-rate recommendation or damage/cooldown simulator.
Base mode
Source template: descriptions are displayed as literal text. Unresolved %tokens% mean values are unknown; no numbers or immunity rules are inferred.
Abilities not explicitly granted by an upgrade. Unknown grant flags are not proof of base availability.
Image delivery failed; source record unchanged.shadow_shaman_ether_shock · #5078
Creates a cone of ethereal energy that strikes multiple enemy units.
Image delivery failed; source record unchanged.shadow_shaman_voodoo · #5079
Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.
Image delivery failed; source record unchanged.shadow_shaman_shackles · #5080
CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.
Image delivery failed; source record unchanged.shadow_shaman_fowl_play · #1250
When taking lethal damage, Shadow Shaman receives a strong dispel and survives as a 1 HP chicken with increased movement speed. Incoming damage is reduced to zero for a short duration and additional chickens are created to confuse the enemy. Cooldown resets when Shadow Shaman respawns. DISPEL TYPE: Strong Dispel
Image delivery failed; source record unchanged.shadow_shaman_mass_serpent_ward · #5081
Summons %ward_count% Serpent Wards to attack enemy units and structures. The Wards are immune to magic. Creeps deal half damage to the Serpent Ward.
Image delivery failed; source record unchanged.shadow_shaman_shackles · #5080
Scepter · Affected
Increase cast range. Every %scepter_shock_interval% seconds, shackled units emit a radial Ether Shock hitting all other units within %scepter_shock_radius% of the target for %scepter_shock_pct%%% of Ether Shock's normal damage. Shackles can now also be cast on allies and Mass Serpent Wards that stay within %ally_break_range% units of Shadow Shaman. Allied units are not disabled by Shackle.
affected: true · granted: false
No abilities in this group for the selected source mode.
No missing relationship flags in this selection.
Abilities not explicitly granted by an upgrade. Unknown grant flags are not proof of base availability.
Image delivery failed; source record unchanged.shadow_shaman_ether_shock · #5078
Creates a cone of ethereal energy that strikes multiple enemy units.
Image delivery failed; source record unchanged.shadow_shaman_voodoo · #5079
Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.
Image delivery failed; source record unchanged.shadow_shaman_shackles · #5080
CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.
Image delivery failed; source record unchanged.shadow_shaman_fowl_play · #1250
When taking lethal damage, Shadow Shaman receives a strong dispel and survives as a 1 HP chicken with increased movement speed. Incoming damage is reduced to zero for a short duration and additional chickens are created to confuse the enemy. Cooldown resets when Shadow Shaman respawns. DISPEL TYPE: Strong Dispel
Image delivery failed; source record unchanged.shadow_shaman_mass_serpent_ward · #5081
Summons %ward_count% Serpent Wards to attack enemy units and structures. The Wards are immune to magic. Creeps deal half damage to the Serpent Ward.
No abilities in this group for the selected source mode.
Image delivery failed; source record unchanged.shadow_shaman_urnaconda · #1743
Shard · Newly granted
Source description is empty.
affected: false · granted: true
No missing relationship flags in this selection.
Abilities not explicitly granted by an upgrade. Unknown grant flags are not proof of base availability.
Image delivery failed; source record unchanged.shadow_shaman_ether_shock · #5078
Creates a cone of ethereal energy that strikes multiple enemy units.
Image delivery failed; source record unchanged.shadow_shaman_voodoo · #5079
Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.
Image delivery failed; source record unchanged.shadow_shaman_shackles · #5080
CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.
Image delivery failed; source record unchanged.shadow_shaman_fowl_play · #1250
When taking lethal damage, Shadow Shaman receives a strong dispel and survives as a 1 HP chicken with increased movement speed. Incoming damage is reduced to zero for a short duration and additional chickens are created to confuse the enemy. Cooldown resets when Shadow Shaman respawns. DISPEL TYPE: Strong Dispel
Image delivery failed; source record unchanged.shadow_shaman_mass_serpent_ward · #5081
Summons %ward_count% Serpent Wards to attack enemy units and structures. The Wards are immune to magic. Creeps deal half damage to the Serpent Ward.
Image delivery failed; source record unchanged.shadow_shaman_shackles · #5080
Scepter · Affected
Increase cast range. Every %scepter_shock_interval% seconds, shackled units emit a radial Ether Shock hitting all other units within %scepter_shock_radius% of the target for %scepter_shock_pct%%% of Ether Shock's normal damage. Shackles can now also be cast on allies and Mass Serpent Wards that stay within %ally_break_range% units of Shadow Shaman. Allied units are not disabled by Shackle.
affected: true · granted: false
Image delivery failed; source record unchanged.shadow_shaman_urnaconda · #1743
Shard · Newly granted
Source description is empty.
affected: false · granted: true
No missing relationship flags in this selection.
Abilities not explicitly granted by an upgrade. Unknown grant flags are not proof of base availability.
Image delivery failed; source record unchanged.shadow_shaman_ether_shock · #5078
Creates a cone of ethereal energy that strikes multiple enemy units.
Image delivery failed; source record unchanged.shadow_shaman_voodoo · #5079
Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.
Image delivery failed; source record unchanged.shadow_shaman_shackles · #5080
CHANNELED - Magically binds an enemy unit so that it cannot move or attack, absorbing their life energy over time.
Image delivery failed; source record unchanged.shadow_shaman_fowl_play · #1250
When taking lethal damage, Shadow Shaman receives a strong dispel and survives as a 1 HP chicken with increased movement speed. Incoming damage is reduced to zero for a short duration and additional chickens are created to confuse the enemy. Cooldown resets when Shadow Shaman respawns. DISPEL TYPE: Strong Dispel
Image delivery failed; source record unchanged.shadow_shaman_mass_serpent_ward · #5081
Summons %ward_count% Serpent Wards to attack enemy units and structures. The Wards are immune to magic. Creeps deal half damage to the Serpent Ward.
Retrieved 2026-09-10T13:39:38.194333+00:00 · hero #27
SHA-256 140257a291c4f0b74cbce9b3b4dff48c6986a5bc7099032d243cb8e06f39f916
Pinned WEB-495 evidence; artwork joins on exact ability ID and name. Retrieval time is not a patch version.
Official Valve feeds and CDN; historical game-script evidence mirrored by dotabuff/d2vpkr. Retrieval dates are not patch versions.
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