Compare the official snapshot’s Aghanim upgrades. Affected abilities and newly granted skills stay separate.
Not a current-game guarantee, best build, win-rate recommendation or damage/cooldown simulator.
Base mode
Source template: descriptions are displayed as literal text. Unresolved %tokens% mean values are unknown; no numbers or immunity rules are inferred.
Base abilities
Abilities not explicitly granted by an upgrade. Unknown grant flags are not proof of base availability.
Image delivery failed; source record unchanged.
Static Remnant
storm_spirit_static_remnant · #5098
Creates an explosively charged image of Storm Spirit that walks to the target position and lasts for %abilityduration% seconds. Will detonate and deal damage if an enemy unit comes near it.
Image delivery failed; source record unchanged.
Electric Vortex
storm_spirit_electric_vortex · #5099
A vortex that pulls an enemy unit to Storm Spirit's location.
Image delivery failed; source record unchanged.
Overload
storm_spirit_overload · #5100
Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.
Image delivery failed; source record unchanged.
Ball Lightning
storm_spirit_ball_lightning · #5101
Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The activation mana cost is %ball_lightning_initial_mana_base%+%ball_lightning_initial_mana_percentage%%% of his total mana pool, and the cost per 100 units traveled is %ball_lightning_travel_cost_base%+%ball_lightning_travel_cost_percent%%% of his total mana pool. Damage is expressed in damage per 100 units traveled.
Missing source image
Galvanized
storm_spirit_galvanized · #1231
Storm Spirit gains a charge of %mp_per_kill% mana regeneration per kill, and a charge every %level_divisor% levels. Loses %charges_per_death% charges per death. Additionally every time he gains a charge he also gains %perma_mp_per_kill% Mana Regen permanently.
Affected abilities
Image delivery failed; source record unchanged.
Electric Vortex
storm_spirit_electric_vortex · #5099
Scepter · Affected
Electric Vortex affects all enemies within a radius around Storm Spirit.
affected: true · granted: false
Newly granted abilities
No abilities in this group for the selected source mode.
Unknown relationships
No missing relationship flags in this selection.
Base abilities
Abilities not explicitly granted by an upgrade. Unknown grant flags are not proof of base availability.
Image delivery failed; source record unchanged.
Static Remnant
storm_spirit_static_remnant · #5098
Creates an explosively charged image of Storm Spirit that walks to the target position and lasts for %abilityduration% seconds. Will detonate and deal damage if an enemy unit comes near it.
Image delivery failed; source record unchanged.
Electric Vortex
storm_spirit_electric_vortex · #5099
A vortex that pulls an enemy unit to Storm Spirit's location.
Image delivery failed; source record unchanged.
Overload
storm_spirit_overload · #5100
Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.
Image delivery failed; source record unchanged.
Ball Lightning
storm_spirit_ball_lightning · #5101
Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The activation mana cost is %ball_lightning_initial_mana_base%+%ball_lightning_initial_mana_percentage%%% of his total mana pool, and the cost per 100 units traveled is %ball_lightning_travel_cost_base%+%ball_lightning_travel_cost_percent%%% of his total mana pool. Damage is expressed in damage per 100 units traveled.
Missing source image
Galvanized
storm_spirit_galvanized · #1231
Storm Spirit gains a charge of %mp_per_kill% mana regeneration per kill, and a charge every %level_divisor% levels. Loses %charges_per_death% charges per death. Additionally every time he gains a charge he also gains %perma_mp_per_kill% Mana Regen permanently.
Affected abilities
Image delivery failed; source record unchanged.
Overload
storm_spirit_overload · #5100
Shard · Affected
Can be activated to grant Storm Spirit and nearby allied heroes %shard_activation_charges% Overload charges. Provides bonus Attack Speed. Lasts up to %shard_activation_duration% seconds or until the charges are depleted.
affected: true · granted: false
Newly granted abilities
No abilities in this group for the selected source mode.
Unknown relationships
No missing relationship flags in this selection.
Base abilities
Abilities not explicitly granted by an upgrade. Unknown grant flags are not proof of base availability.
Image delivery failed; source record unchanged.
Static Remnant
storm_spirit_static_remnant · #5098
Creates an explosively charged image of Storm Spirit that walks to the target position and lasts for %abilityduration% seconds. Will detonate and deal damage if an enemy unit comes near it.
Image delivery failed; source record unchanged.
Electric Vortex
storm_spirit_electric_vortex · #5099
A vortex that pulls an enemy unit to Storm Spirit's location.
Image delivery failed; source record unchanged.
Overload
storm_spirit_overload · #5100
Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.
Image delivery failed; source record unchanged.
Ball Lightning
storm_spirit_ball_lightning · #5101
Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The activation mana cost is %ball_lightning_initial_mana_base%+%ball_lightning_initial_mana_percentage%%% of his total mana pool, and the cost per 100 units traveled is %ball_lightning_travel_cost_base%+%ball_lightning_travel_cost_percent%%% of his total mana pool. Damage is expressed in damage per 100 units traveled.
Missing source image
Galvanized
storm_spirit_galvanized · #1231
Storm Spirit gains a charge of %mp_per_kill% mana regeneration per kill, and a charge every %level_divisor% levels. Loses %charges_per_death% charges per death. Additionally every time he gains a charge he also gains %perma_mp_per_kill% Mana Regen permanently.
Affected abilities
Image delivery failed; source record unchanged.
Electric Vortex
storm_spirit_electric_vortex · #5099
Scepter · Affected
Electric Vortex affects all enemies within a radius around Storm Spirit.
affected: true · granted: false
Image delivery failed; source record unchanged.
Overload
storm_spirit_overload · #5100
Shard · Affected
Can be activated to grant Storm Spirit and nearby allied heroes %shard_activation_charges% Overload charges. Provides bonus Attack Speed. Lasts up to %shard_activation_duration% seconds or until the charges are depleted.
affected: true · granted: false
Newly granted abilities
No abilities in this group for the selected source mode.
Unknown relationships
No missing relationship flags in this selection.
Base abilities
Abilities not explicitly granted by an upgrade. Unknown grant flags are not proof of base availability.
Image delivery failed; source record unchanged.
Static Remnant
storm_spirit_static_remnant · #5098
Creates an explosively charged image of Storm Spirit that walks to the target position and lasts for %abilityduration% seconds. Will detonate and deal damage if an enemy unit comes near it.
Image delivery failed; source record unchanged.
Electric Vortex
storm_spirit_electric_vortex · #5099
A vortex that pulls an enemy unit to Storm Spirit's location.
Image delivery failed; source record unchanged.
Overload
storm_spirit_overload · #5100
Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.
Image delivery failed; source record unchanged.
Ball Lightning
storm_spirit_ball_lightning · #5101
Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The activation mana cost is %ball_lightning_initial_mana_base%+%ball_lightning_initial_mana_percentage%%% of his total mana pool, and the cost per 100 units traveled is %ball_lightning_travel_cost_base%+%ball_lightning_travel_cost_percent%%% of his total mana pool. Damage is expressed in damage per 100 units traveled.
Missing source image
Galvanized
storm_spirit_galvanized · #1231
Storm Spirit gains a charge of %mp_per_kill% mana regeneration per kill, and a charge every %level_divisor% levels. Loses %charges_per_death% charges per death. Additionally every time he gains a charge he also gains %perma_mp_per_kill% Mana Regen permanently.