Compare the official snapshot’s Aghanim upgrades. Affected abilities and newly granted skills stay separate.
Not a current-game guarantee, best build, win-rate recommendation or damage/cooldown simulator.
Base mode
Source template: descriptions are displayed as literal text. Unresolved %tokens% mean values are unknown; no numbers or immunity rules are inferred.
Base abilities
Abilities not explicitly granted by an upgrade. Unknown grant flags are not proof of base availability.
Image delivery failed; source record unchanged.
Burrowstrike
sandking_burrowstrike · #5102
Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces. Adds Caustic Finale poison to heroes hit<br><br> Can be put on alt-cast to immediately cast in the desired direction, without walking towards the targeted location.
Image delivery failed; source record unchanged.
Sand Storm
sandking_sand_storm · #5103
Sand King creates a fearsome sandstorm that damages enemy units and grants Sand King Invisibility while he is in it. The effect ends when Sand King leaves the area.
Image delivery failed; source record unchanged.
Stinger
sandking_scorpion_strike · #1229
Sand King strikes an area, performing an attack on all enemies in the area of effect, dealing extra damage to each. Enemies within an innermost radius of %inner_radius% take %inner_radius_bonus_damage_pct%%% extra damage. Applies Caustic Finale and a slow to all enemies hit.
Image delivery failed; source record unchanged.
Caustic Finale
sandking_caustic_finale · #1226
Sand King's attacks inject a venom that causes enemy units to violently explode when they die that does a flat amount of damage and an additional amount based on the dying units max health.
Image delivery failed; source record unchanged.
Epicenter
sandking_epicenter · #5105
After a cast point of %abilitycastpoint% seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.
Affected abilities
Image delivery failed; source record unchanged.
Epicenter
sandking_epicenter · #5105
Scepter · Affected
When the pulses start, %scepter_explosions_per_pulse% Stinger attack areas are created every %spine_tick_rate%s at random locations, each measuring %scepter_explosion_radius_pct%%% of the Epicenter's current radius, that apply %spine_damage_pct%%% of Stinger damage to enemies hit. Shard pulses cause %shard_explosions_per_pulse% attack(s).
affected: true · granted: false
Newly granted abilities
No abilities in this group for the selected source mode.
Unknown relationships
No missing relationship flags in this selection.
Base abilities
Abilities not explicitly granted by an upgrade. Unknown grant flags are not proof of base availability.
Image delivery failed; source record unchanged.
Burrowstrike
sandking_burrowstrike · #5102
Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces. Adds Caustic Finale poison to heroes hit<br><br> Can be put on alt-cast to immediately cast in the desired direction, without walking towards the targeted location.
Image delivery failed; source record unchanged.
Sand Storm
sandking_sand_storm · #5103
Sand King creates a fearsome sandstorm that damages enemy units and grants Sand King Invisibility while he is in it. The effect ends when Sand King leaves the area.
Image delivery failed; source record unchanged.
Stinger
sandking_scorpion_strike · #1229
Sand King strikes an area, performing an attack on all enemies in the area of effect, dealing extra damage to each. Enemies within an innermost radius of %inner_radius% take %inner_radius_bonus_damage_pct%%% extra damage. Applies Caustic Finale and a slow to all enemies hit.
Image delivery failed; source record unchanged.
Caustic Finale
sandking_caustic_finale · #1226
Sand King's attacks inject a venom that causes enemy units to violently explode when they die that does a flat amount of damage and an additional amount based on the dying units max health.
Image delivery failed; source record unchanged.
Epicenter
sandking_epicenter · #5105
After a cast point of %abilitycastpoint% seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.
Affected abilities
Image delivery failed; source record unchanged.
Epicenter
sandking_epicenter · #5105
Shard · Affected
Every %shard_interval%s causes a small single Epicenter Pulse around Sand King.
affected: true · granted: false
Newly granted abilities
No abilities in this group for the selected source mode.
Unknown relationships
No missing relationship flags in this selection.
Base abilities
Abilities not explicitly granted by an upgrade. Unknown grant flags are not proof of base availability.
Image delivery failed; source record unchanged.
Burrowstrike
sandking_burrowstrike · #5102
Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces. Adds Caustic Finale poison to heroes hit<br><br> Can be put on alt-cast to immediately cast in the desired direction, without walking towards the targeted location.
Image delivery failed; source record unchanged.
Sand Storm
sandking_sand_storm · #5103
Sand King creates a fearsome sandstorm that damages enemy units and grants Sand King Invisibility while he is in it. The effect ends when Sand King leaves the area.
Image delivery failed; source record unchanged.
Stinger
sandking_scorpion_strike · #1229
Sand King strikes an area, performing an attack on all enemies in the area of effect, dealing extra damage to each. Enemies within an innermost radius of %inner_radius% take %inner_radius_bonus_damage_pct%%% extra damage. Applies Caustic Finale and a slow to all enemies hit.
Image delivery failed; source record unchanged.
Caustic Finale
sandking_caustic_finale · #1226
Sand King's attacks inject a venom that causes enemy units to violently explode when they die that does a flat amount of damage and an additional amount based on the dying units max health.
Image delivery failed; source record unchanged.
Epicenter
sandking_epicenter · #5105
After a cast point of %abilitycastpoint% seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.
Affected abilities
Image delivery failed; source record unchanged.
Epicenter
sandking_epicenter · #5105
Scepter · Affected
When the pulses start, %scepter_explosions_per_pulse% Stinger attack areas are created every %spine_tick_rate%s at random locations, each measuring %scepter_explosion_radius_pct%%% of the Epicenter's current radius, that apply %spine_damage_pct%%% of Stinger damage to enemies hit. Shard pulses cause %shard_explosions_per_pulse% attack(s).
affected: true · granted: false
Shard · Affected
Every %shard_interval%s causes a small single Epicenter Pulse around Sand King.
affected: true · granted: false
Newly granted abilities
No abilities in this group for the selected source mode.
Unknown relationships
No missing relationship flags in this selection.
Base abilities
Abilities not explicitly granted by an upgrade. Unknown grant flags are not proof of base availability.
Image delivery failed; source record unchanged.
Burrowstrike
sandking_burrowstrike · #5102
Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces. Adds Caustic Finale poison to heroes hit<br><br> Can be put on alt-cast to immediately cast in the desired direction, without walking towards the targeted location.
Image delivery failed; source record unchanged.
Sand Storm
sandking_sand_storm · #5103
Sand King creates a fearsome sandstorm that damages enemy units and grants Sand King Invisibility while he is in it. The effect ends when Sand King leaves the area.
Image delivery failed; source record unchanged.
Stinger
sandking_scorpion_strike · #1229
Sand King strikes an area, performing an attack on all enemies in the area of effect, dealing extra damage to each. Enemies within an innermost radius of %inner_radius% take %inner_radius_bonus_damage_pct%%% extra damage. Applies Caustic Finale and a slow to all enemies hit.
Image delivery failed; source record unchanged.
Caustic Finale
sandking_caustic_finale · #1226
Sand King's attacks inject a venom that causes enemy units to violently explode when they die that does a flat amount of damage and an additional amount based on the dying units max health.
Image delivery failed; source record unchanged.
Epicenter
sandking_epicenter · #5105
After a cast point of %abilitycastpoint% seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt.