Compare the official snapshot’s Aghanim upgrades. Affected abilities and newly granted skills stay separate.
Not a current-game guarantee, best build, win-rate recommendation or damage/cooldown simulator.
Base mode
Source template: descriptions are displayed as literal text. Unresolved %tokens% mean values are unknown; no numbers or immunity rules are inferred.
Base abilities
Abilities not explicitly granted by an upgrade. Unknown grant flags are not proof of base availability.
Image delivery failed; source record unchanged.
Shadowraze
nevermore_shadowraze1 · #5059
Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area, dealing bonus damage based on his current Necromastery Soul amount. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.
Image delivery failed; source record unchanged.
Feast of Souls
nevermore_frenzy · #1216
Shadow Fiend gains Bonus Movement and Attack Speed for %duration% seconds. For the duration of the effect, every %soul_collection_interval%s he collects souls from %soul_collection_per_interval% enemies in a %soul_collection_radius% radius. After the effect is over, he loses the souls whose owners are still alive, retaining the rest for %linger_duration%s, after which souls that are over the Necromastery max stack count are also lost.
Can only collect souls once from each individual enemy.
Image delivery failed; source record unchanged.
Presence of the Dark Lord
nevermore_dark_lord · #5063
Shadow Fiend's presence reduces the armor of nearby enemies.
Image delivery failed; source record unchanged.
Requiem of Souls
nevermore_requiem · #5064
Shadow Fiend gathers up to %max_soul_release% of his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for %requiem_slow_duration% seconds for each line hit up to a maximum of %requiem_slow_duration_max%. Lines of energy are created for every soul captured through Necromastery. <br><br> Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.
Image delivery failed; source record unchanged.
Necromastery
nevermore_necromastery · #5062
Shadow Fiend steals the soul from units he kills, gaining %necromastery_damage_per_soul% bonus damage per soul. Hero kills grant %souls_per_hero_kill% souls. On death, he releases %soul_release_tooltip%%% of them from bondage.
Affected abilities
Image delivery failed; source record unchanged.
Requiem of Souls
nevermore_requiem · #5064
Scepter · Affected
Reduces cooldown and causes Requiem of Souls to return back to Shadow Fiend. The wave back to Shadow Fiend heals him for all the damage it dealt.
affected: true · granted: false
Newly granted abilities
No abilities in this group for the selected source mode.
Unknown relationships
No missing relationship flags in this selection.
Base abilities
Abilities not explicitly granted by an upgrade. Unknown grant flags are not proof of base availability.
Image delivery failed; source record unchanged.
Shadowraze
nevermore_shadowraze1 · #5059
Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area, dealing bonus damage based on his current Necromastery Soul amount. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.
Image delivery failed; source record unchanged.
Feast of Souls
nevermore_frenzy · #1216
Shadow Fiend gains Bonus Movement and Attack Speed for %duration% seconds. For the duration of the effect, every %soul_collection_interval%s he collects souls from %soul_collection_per_interval% enemies in a %soul_collection_radius% radius. After the effect is over, he loses the souls whose owners are still alive, retaining the rest for %linger_duration%s, after which souls that are over the Necromastery max stack count are also lost.
Can only collect souls once from each individual enemy.
Image delivery failed; source record unchanged.
Presence of the Dark Lord
nevermore_dark_lord · #5063
Shadow Fiend's presence reduces the armor of nearby enemies.
Image delivery failed; source record unchanged.
Requiem of Souls
nevermore_requiem · #5064
Shadow Fiend gathers up to %max_soul_release% of his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for %requiem_slow_duration% seconds for each line hit up to a maximum of %requiem_slow_duration_max%. Lines of energy are created for every soul captured through Necromastery. <br><br> Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.
Image delivery failed; source record unchanged.
Necromastery
nevermore_necromastery · #5062
Shadow Fiend steals the soul from units he kills, gaining %necromastery_damage_per_soul% bonus damage per soul. Hero kills grant %souls_per_hero_kill% souls. On death, he releases %soul_release_tooltip%%% of them from bondage.
Affected abilities
Image delivery failed; source record unchanged.
Shadowraze
nevermore_shadowraze1 · #5059
Shard · Affected
Cooldown reduced by %cooldown_reduction_on_hero_hit%s per enemy hero hit. Applies a stacking %movement_speed_debuff%%% movement speed debuff on enemies hit.
affected: true · granted: false
Newly granted abilities
No abilities in this group for the selected source mode.
Unknown relationships
No missing relationship flags in this selection.
Base abilities
Abilities not explicitly granted by an upgrade. Unknown grant flags are not proof of base availability.
Image delivery failed; source record unchanged.
Shadowraze
nevermore_shadowraze1 · #5059
Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area, dealing bonus damage based on his current Necromastery Soul amount. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.
Image delivery failed; source record unchanged.
Feast of Souls
nevermore_frenzy · #1216
Shadow Fiend gains Bonus Movement and Attack Speed for %duration% seconds. For the duration of the effect, every %soul_collection_interval%s he collects souls from %soul_collection_per_interval% enemies in a %soul_collection_radius% radius. After the effect is over, he loses the souls whose owners are still alive, retaining the rest for %linger_duration%s, after which souls that are over the Necromastery max stack count are also lost.
Can only collect souls once from each individual enemy.
Image delivery failed; source record unchanged.
Presence of the Dark Lord
nevermore_dark_lord · #5063
Shadow Fiend's presence reduces the armor of nearby enemies.
Image delivery failed; source record unchanged.
Requiem of Souls
nevermore_requiem · #5064
Shadow Fiend gathers up to %max_soul_release% of his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for %requiem_slow_duration% seconds for each line hit up to a maximum of %requiem_slow_duration_max%. Lines of energy are created for every soul captured through Necromastery. <br><br> Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.
Image delivery failed; source record unchanged.
Necromastery
nevermore_necromastery · #5062
Shadow Fiend steals the soul from units he kills, gaining %necromastery_damage_per_soul% bonus damage per soul. Hero kills grant %souls_per_hero_kill% souls. On death, he releases %soul_release_tooltip%%% of them from bondage.
Affected abilities
Image delivery failed; source record unchanged.
Shadowraze
nevermore_shadowraze1 · #5059
Shard · Affected
Cooldown reduced by %cooldown_reduction_on_hero_hit%s per enemy hero hit. Applies a stacking %movement_speed_debuff%%% movement speed debuff on enemies hit.
affected: true · granted: false
Image delivery failed; source record unchanged.
Requiem of Souls
nevermore_requiem · #5064
Scepter · Affected
Reduces cooldown and causes Requiem of Souls to return back to Shadow Fiend. The wave back to Shadow Fiend heals him for all the damage it dealt.
affected: true · granted: false
Newly granted abilities
No abilities in this group for the selected source mode.
Unknown relationships
No missing relationship flags in this selection.
Base abilities
Abilities not explicitly granted by an upgrade. Unknown grant flags are not proof of base availability.
Image delivery failed; source record unchanged.
Shadowraze
nevermore_shadowraze1 · #5059
Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area, dealing bonus damage based on his current Necromastery Soul amount. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadowraze damage per stack.
Image delivery failed; source record unchanged.
Feast of Souls
nevermore_frenzy · #1216
Shadow Fiend gains Bonus Movement and Attack Speed for %duration% seconds. For the duration of the effect, every %soul_collection_interval%s he collects souls from %soul_collection_per_interval% enemies in a %soul_collection_radius% radius. After the effect is over, he loses the souls whose owners are still alive, retaining the rest for %linger_duration%s, after which souls that are over the Necromastery max stack count are also lost.
Can only collect souls once from each individual enemy.
Image delivery failed; source record unchanged.
Presence of the Dark Lord
nevermore_dark_lord · #5063
Shadow Fiend's presence reduces the armor of nearby enemies.
Image delivery failed; source record unchanged.
Requiem of Souls
nevermore_requiem · #5064
Shadow Fiend gathers up to %max_soul_release% of his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will be feared and have its movement speed and magic resistance reduced for %requiem_slow_duration% seconds for each line hit up to a maximum of %requiem_slow_duration_max%. Lines of energy are created for every soul captured through Necromastery. <br><br> Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.
Image delivery failed; source record unchanged.
Necromastery
nevermore_necromastery · #5062
Shadow Fiend steals the soul from units he kills, gaining %necromastery_damage_per_soul% bonus damage per soul. Hero kills grant %souls_per_hero_kill% souls. On death, he releases %soul_release_tooltip%%% of them from bondage.