| 1 | Global Changes Facets removed from the game | — | — |
| 2 | Global Changes Innate abilities no longer scale with other abilities' level | — | — |
| 3 | Global Changes All innate abilities that used to scale with other abilities now either provide unchangeable bonuses or improve on 'per level' basis | — | — |
| 4 | Global Changes Abilities that improve with hero level have base value and increment value. Some also have amount of levels required for increment Abilities that improve each level provide their increment value at level 1 | — | — |
| 5 | Global Changes Added UI icon that shows you which parameters increase with hero level and what is the current value Pressing ALT key will show base value and increment of the ability | — | — |
| 6 | Global Changes Some non-innate ability might have this per level UI as well | — | — |
| 7 | Global Changes Abilities that had 'per level up' scaling changed to be 'per level' | — | — |
| 8 | Global Changes This mostly affects heroes reworked in update 7.40 and Largo | — | — |
| 9 | Global Changes Flagbearer Creep Experience Bounty increased from 57 to 60 | 57 | 60 |
| 10 | Global Changes First +1 siege creep timing decreased from 35:00 to 30:00 | 35:00 | 30:00 |
| 11 | Global Changes Second +1 siege creep timing now occurs at 60:00 | — | — |
| 12 | Global Changes Adjusted the meeting point of the lane creeps toward the offlane | — | — |
| 13 | Global Changes Now offlane creeps are slightly slowed upon leaving the base for a couple of seconds | — | — |
| 14 | Global Changes Safe lane creeps are slightly accelerated upon leaving the base for a couple of seconds | — | — |
| 15 | Global Changes Both of these changes are effective until the 7:30 mark | — | — |
| 16 | Global Changes All sections of currents now give a max movement speed bonus of 150 Previously was only provided by sections on the base and near it, while other sections provided max bonus of 100 | — | — |
| 17 | Map Objectives Tormentor | — | — |
| 18 | Map Objectives Tormentor's spawn preference has switched Now begins in the Bottom Chasm | — | — |
| 19 | Map Objectives Unyielding Shield Base barrier increased from 2000 to 3000 | 2000 | 3000 |
| 20 | Map Objectives Unyielding Shield Barrier upgrade per minute increased from 20 to 50 | 20 | 50 |
| 21 | Map Objectives Unyielding Shield Base barrier regen decreased from 40 to 20 | 40 | 20 |
| 22 | Map Objectives Unyielding Shield Barrier regen upgrade per minute increased from 3.5 to 5 | 3.5 | 5 |
| 23 | Map Objectives Reflect Base damage reflection percentage decreased from 50% to 30% | 50% | 30% |
| 24 | Map Objectives Reflect radius can now be seen by holding ALT key | — | — |
| 25 | Map Objectives The Shining base damage decreased from 60 to 20 | 60 | 20 |
| 26 | Map Objectives The Shining damage now increases by 2 per minute | — | — |
| 27 | Map Objectives Now has 25% Status Resistance | — | — |
| 28 | Map Objectives No longer deals damage to neutral units | — | — |
| 29 | Map Objectives Player that got Aghanim's Shard will no longer receive 175 gold Total team gold reward decreased from 875 to 700 (total networth change decreased from 2275 to 2100). | — | — |
| 30 | Map Objectives Reward if all players have Aghanim's Shard decreased from 455 gold to 415 gold | 455 gold | 415 gold |
| 31 | Map Objectives Roshan's pit preference has switched Now begins in the Top Pit | — | — |
| 32 | Map Objectives Wisdom Shrines and Lotus Pools now reverse their countdowns if heroes from opposing teams enter the area, instead of pausing the countdown | — | — |
| 33 | Map Objectives Wisdom Shrine Experience changed from 280 per interval to 200 base and 300 per subsequent shrine (200/500/800 etc) | 280 per interval | 200 base and 300 per subsequent shrine (200/500/800 etc) |
| 34 | Terrain Changes Tormentor spawns have been positioned closer towards Lotus Pools | — | — |
| 35 | Terrain Changes Tormentor spawn areas have been reduced to low ground relative to the lane's level | — | — |
| 36 | Terrain Changes Lotus Pools have been moved slightly closer to their respective offlane tower | — | — |
| 37 | Terrain Changes Twin Gates slightly moved away from the stairs towards the map border | — | — |
| 38 | Terrain Changes The watcher between the safe lane tier 1 tower and the tormentor has been repositioned | — | — |
| 39 | Terrain Changes Result: | — | — |
| 40 | Terrain Changes Tormentor is on the low ground which has three stairs: one leading to the Lotus Pool, one leading to the lane, and one leading to even higher ground area with the Twin Gate | — | — |
| 41 | Terrain Changes Twin Gate highground area is now smaller and has three stairs: one that leads to new Tormentor area, one that leads back to the lane, and one that goes two levels down straight to the end of the stream | — | — |
| 42 | Terrain Changes Watcher is now between two stairs: one that goes down to the Tormentor and one that goes up to the Twin Gate | — | — |
| 43 | Terrain Changes Ancient neutral camps near stream ends demoted to medium camps and moved slightly towards bases | — | — |
| 44 | Terrain Changes Medium neutral camp near offlane defender's gate has been demoted to a small neutral camp | — | — |
| 45 | Terrain Changes The tier 1 safe lane towers have been moved slightly away from their pull camps and where the creeps meet | — | — |
| 46 | Terrain Changes Radiant safe lane small camp has been slightly moved north away from the lane | — | — |
| 47 | Terrain Changes Radiant safe lane hard camp's spawn box has been moved towards the offlane to remove a bad ward location | — | — |
| 48 | Terrain Changes Radiant offlane tier 2 tower has been adjusted slightly to the left, such that creeps do not path on both sides of the tower | — | — |
| 49 | Terrain Changes The ramp leading from the Radiant tier 1 tower to the stream has been decreased in width and moved away from the tower | — | — |
| 50 | Terrain Changes The medium flooded camp near the safe lane tier 2 towers moved closer to the middle of the stream (substantially more for Dire than for Radiant) | — | — |
| 51 | Terrain Changes The medium flooded camp near the safe lane tier 2 towers can now only evolve once into a hard camp, rather than into an Ancient Camp | — | — |
| 52 | Terrain Changes The medium flooded camp near the bounty runes can now evolve twice into an Ancient Camp | — | — |
| 53 | Terrain Changes Removed several trees from Dire Safelane easy pull camp and Radiant Safelane hard pull camp | — | — |
| 54 | Mechanics Changes Health Restoration | — | — |
| 55 | Mechanics Changes Health Restoration now applies to all forms of life gain Previously, it did not apply to incoming heals | — | — |
| 56 | Mechanics Changes Incoming Heal Amplification now stacks diminishingly with Health Restoration instead of additively with Outgoing Heal Amplification | — | — |
| 57 | Mechanics Changes Spells that previously had a separate value for incoming heal reduction now only modify Health Restoration * Eye of Skadi's Cold Attack * Spirit Vessel's Soul Release * Omniknight's Guardian Angel with Aghanim's Scepter * Pudge's Rot with Aghanim's Scepter | — | — |
| 58 | Mechanics Changes As a result of the changes, spells that only modified Health Restoration will now additionally affect incoming heals * Sange * Kaya and Sange * Sange and Yasha * Abyssal Blade * Orb of Frost's Frost * Orb of Corrosion's Corrosion * Crippling Crossbow's Hobble * Jidi Pollen Bag's Pollinate * Item bonus from Crude enchantment * Abaddon’s Withering Mist * Drow Ranger’s Frost Arrows with Aghanim’s Scepter * Slark's Saltwater Shiv | — | — |
| 59 | Mechanics Changes Lifesteal and Damage Manipulations | — | — |
| 60 | Mechanics Changes Physical and Magical Lifesteal will now take into account overall damage reductions/amplifications when computing how much to lifesteal This affects the following: * Aeon Disk * Bloodstone * Consecrated Wraps * Veil of Discord * Prophet's Pendulum * Audacious Enchantment * Abaddon's Borrowed Time with Aghanim's Scepter * Beastmaster's Wild Axes * Bounty Hunter's Shadow Walk with talent * Bristleback's Bristleback * Centaur Warrunner's Stampede * Grimstroke's Ink Trail * Grimstroke's Soulbind with talent * Hoodwink's Hunter's Boomerang * Leshrac's Pulse Nova with talent * Lich's Frost Shield * Luna's Lunar Orbit * Kunkka's Admiral's Rum * Mars' Bulwark * Nyx Assassin's Burrow * Ogre Magi's Fire Shield * Oracle's False Promise * Pudge's Flesh Heap * Shadow Demon's Menace * Spectre's Dispersion * Treant Protector's Living Armor * Underlord's Invading Force * Undying's Flesh Golem * Ursa's Enrage * Visage's Gravekeeper's Cloak * Warlock's Golem with talent | — | — |
| 61 | Mechanics Changes Historically, Lifesteal was calculated before some damage reductions or amplifications were applied. As a result, you could gain health from attacks that dealt no damage (like attacks against a hero affected by Aeon Disk's Combo Breaker). This will not happen anymore | — | — |
| 62 | Mechanics Changes The only amplification that is not taken into account is increased damage against illusions | — | — |
| 63 | Mechanics Changes Miscellaneous | — | — |
| 64 | Mechanics Changes All sources of reflection damage now have an ALT-note detailing mechanics of reflected damage The following items and abilities deal reflected damage: * Tormentor's Reflect ability * Blade Mail (both active and passive) * Chipped Vest * Rattlecage * Axe's Counter Helix * Bristleback's Quill Spray triggered by Bristleback passive * Centaur Warrunner's Retaliate * Nyx Assassin's Spiked Carapace * Queen of Pain's Scream of Pain * Razor's Storm Surge * Shadow Demon's Disseminate * Spectre's Dispersion * Tidehunter's Anchor Smash triggered by Kraken Shell passive * Viper's Corrosive Skin * Warlock's Fatal Bonds | — | — |
| 65 | Mechanics Changes Reflected damage cannot be reflected back | — | — |
| 66 | Mechanics Changes Lifesteal and Spell Lifesteal don't apply to reflected damage | — | — |
| 67 | Mechanics Changes Reflected damage doesn't affect Debuff Immune units | — | — |
| 68 | Mechanics Changes Units with free movement now can miss their attacks when attacking uphill targets Affected units: * Batrider during Firefly * Dragon Knight during Elder Dragon Form with Aghanim's Scepter * Lina during Flame Cloak * Terrorblade's Reflection illusions | — | — |