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Patch 7.41

Official patch notes · historical static snapshot

Mar 24, 2026 · UTC Major Original patch notes ↗

OFFICIAL PATCH NOTES · COLLECTED SNAPSHOT

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General

68 notes
#ChangeBeforeAfter
1Global Changes

Facets removed from the game

2Global Changes

Innate abilities no longer scale with other abilities' level

3Global Changes

All innate abilities that used to scale with other abilities now either provide unchangeable bonuses or improve on 'per level' basis

4Global Changes

Abilities that improve with hero level have base value and increment value. Some also have amount of levels required for increment

Abilities that improve each level provide their increment value at level 1

5Global Changes

Added UI icon that shows you which parameters increase with hero level and what is the current value

Pressing ALT key will show base value and increment of the ability

6Global Changes

Some non-innate ability might have this per level UI as well

7Global Changes

Abilities that had 'per level up' scaling changed to be 'per level'

8Global Changes

This mostly affects heroes reworked in update 7.40 and Largo

9Global Changes

Flagbearer Creep Experience Bounty increased from 57 to 60

5760
10Global Changes

First +1 siege creep timing decreased from 35:00 to 30:00

35:0030:00
11Global Changes

Second +1 siege creep timing now occurs at 60:00

12Global Changes

Adjusted the meeting point of the lane creeps toward the offlane

13Global Changes

Now offlane creeps are slightly slowed upon leaving the base for a couple of seconds

14Global Changes

Safe lane creeps are slightly accelerated upon leaving the base for a couple of seconds

15Global Changes

Both of these changes are effective until the 7:30 mark

16Global Changes

All sections of currents now give a max movement speed bonus of 150

Previously was only provided by sections on the base and near it, while other sections provided max bonus of 100

17Map Objectives

Tormentor

18Map Objectives

Tormentor's spawn preference has switched

Now begins in the Bottom Chasm

19Map Objectives

Unyielding Shield Base barrier increased from 2000 to 3000

20003000
20Map Objectives

Unyielding Shield Barrier upgrade per minute increased from 20 to 50

2050
21Map Objectives

Unyielding Shield Base barrier regen decreased from 40 to 20

4020
22Map Objectives

Unyielding Shield Barrier regen upgrade per minute increased from 3.5 to 5

3.55
23Map Objectives

Reflect Base damage reflection percentage decreased from 50% to 30%

50%30%
24Map Objectives

Reflect radius can now be seen by holding ALT key

25Map Objectives

The Shining base damage decreased from 60 to 20

6020
26Map Objectives

The Shining damage now increases by 2 per minute

27Map Objectives

Now has 25% Status Resistance

28Map Objectives

No longer deals damage to neutral units

29Map Objectives

Player that got Aghanim's Shard will no longer receive 175 gold

Total team gold reward decreased from 875 to 700 (total networth change decreased from 2275 to 2100).

30Map Objectives

Reward if all players have Aghanim's Shard decreased from 455 gold to 415 gold

455 gold415 gold
31Map Objectives

Roshan's pit preference has switched

Now begins in the Top Pit

32Map Objectives

Wisdom Shrines and Lotus Pools now reverse their countdowns if heroes from opposing teams enter the area, instead of pausing the countdown

33Map Objectives

Wisdom Shrine Experience changed from 280 per interval to 200 base and 300 per subsequent shrine (200/500/800 etc)

280 per interval200 base and 300 per subsequent shrine (200/500/800 etc)
34Terrain Changes

Tormentor spawns have been positioned closer towards Lotus Pools

35Terrain Changes

Tormentor spawn areas have been reduced to low ground relative to the lane's level

36Terrain Changes

Lotus Pools have been moved slightly closer to their respective offlane tower

37Terrain Changes

Twin Gates slightly moved away from the stairs towards the map border

38Terrain Changes

The watcher between the safe lane tier 1 tower and the tormentor has been repositioned

39Terrain Changes

Result:

40Terrain Changes

Tormentor is on the low ground which has three stairs: one leading to the Lotus Pool, one leading to the lane, and one leading to even higher ground area with the Twin Gate

41Terrain Changes

Twin Gate highground area is now smaller and has three stairs: one that leads to new Tormentor area, one that leads back to the lane, and one that goes two levels down straight to the end of the stream

42Terrain Changes

Watcher is now between two stairs: one that goes down to the Tormentor and one that goes up to the Twin Gate

43Terrain Changes

Ancient neutral camps near stream ends demoted to medium camps and moved slightly towards bases

44Terrain Changes

Medium neutral camp near offlane defender's gate has been demoted to a small neutral camp

45Terrain Changes

The tier 1 safe lane towers have been moved slightly away from their pull camps and where the creeps meet

46Terrain Changes

Radiant safe lane small camp has been slightly moved north away from the lane

47Terrain Changes

Radiant safe lane hard camp's spawn box has been moved towards the offlane to remove a bad ward location

48Terrain Changes

Radiant offlane tier 2 tower has been adjusted slightly to the left, such that creeps do not path on both sides of the tower

49Terrain Changes

The ramp leading from the Radiant tier 1 tower to the stream has been decreased in width and moved away from the tower

50Terrain Changes

The medium flooded camp near the safe lane tier 2 towers moved closer to the middle of the stream (substantially more for Dire than for Radiant)

51Terrain Changes

The medium flooded camp near the safe lane tier 2 towers can now only evolve once into a hard camp, rather than into an Ancient Camp

52Terrain Changes

The medium flooded camp near the bounty runes can now evolve twice into an Ancient Camp

53Terrain Changes

Removed several trees from Dire Safelane easy pull camp and Radiant Safelane hard pull camp

54Mechanics Changes

Health Restoration

55Mechanics Changes

Health Restoration now applies to all forms of life gain

Previously, it did not apply to incoming heals

56Mechanics Changes

Incoming Heal Amplification now stacks diminishingly with Health Restoration instead of additively with Outgoing Heal Amplification

57Mechanics Changes

Spells that previously had a separate value for incoming heal reduction now only modify Health Restoration

* Eye of Skadi's Cold Attack * Spirit Vessel's Soul Release * Omniknight's Guardian Angel with Aghanim's Scepter * Pudge's Rot with Aghanim's Scepter

58Mechanics Changes

As a result of the changes, spells that only modified Health Restoration will now additionally affect incoming heals

* Sange * Kaya and Sange * Sange and Yasha * Abyssal Blade * Orb of Frost's Frost * Orb of Corrosion's Corrosion * Crippling Crossbow's Hobble * Jidi Pollen Bag's Pollinate * Item bonus from Crude enchantment * Abaddon’s Withering Mist * Drow Ranger’s Frost Arrows with Aghanim’s Scepter * Slark's Saltwater Shiv

59Mechanics Changes

Lifesteal and Damage Manipulations

60Mechanics Changes

Physical and Magical Lifesteal will now take into account overall damage reductions/amplifications when computing how much to lifesteal

This affects the following: * Aeon Disk * Bloodstone * Consecrated Wraps * Veil of Discord * Prophet's Pendulum * Audacious Enchantment * Abaddon's Borrowed Time with Aghanim's Scepter * Beastmaster's Wild Axes * Bounty Hunter's Shadow Walk with talent * Bristleback's Bristleback * Centaur Warrunner's Stampede * Grimstroke's Ink Trail * Grimstroke's Soulbind with talent * Hoodwink's Hunter's Boomerang * Leshrac's Pulse Nova with talent * Lich's Frost Shield * Luna's Lunar Orbit * Kunkka's Admiral's Rum * Mars' Bulwark * Nyx Assassin's Burrow * Ogre Magi's Fire Shield * Oracle's False Promise * Pudge's Flesh Heap * Shadow Demon's Menace * Spectre's Dispersion * Treant Protector's Living Armor * Underlord's Invading Force * Undying's Flesh Golem * Ursa's Enrage * Visage's Gravekeeper's Cloak * Warlock's Golem with talent

61Mechanics Changes

Historically, Lifesteal was calculated before some damage reductions or amplifications were applied. As a result, you could gain health from attacks that dealt no damage (like attacks against a hero affected by Aeon Disk's Combo Breaker). This will not happen anymore

62Mechanics Changes

The only amplification that is not taken into account is increased damage against illusions

63Mechanics Changes

Miscellaneous

64Mechanics Changes

All sources of reflection damage now have an ALT-note detailing mechanics of reflected damage

The following items and abilities deal reflected damage: * Tormentor's Reflect ability * Blade Mail (both active and passive) * Chipped Vest * Rattlecage * Axe's Counter Helix * Bristleback's Quill Spray triggered by Bristleback passive * Centaur Warrunner's Retaliate * Nyx Assassin's Spiked Carapace * Queen of Pain's Scream of Pain * Razor's Storm Surge * Shadow Demon's Disseminate * Spectre's Dispersion * Tidehunter's Anchor Smash triggered by Kraken Shell passive * Viper's Corrosive Skin * Warlock's Fatal Bonds

65Mechanics Changes

Reflected damage cannot be reflected back

66Mechanics Changes

Lifesteal and Spell Lifesteal don't apply to reflected damage

67Mechanics Changes

Reflected damage doesn't affect Debuff Immune units

68Mechanics Changes

Units with free movement now can miss their attacks when attacking uphill targets

Affected units: * Batrider during Firefly * Dragon Knight during Elder Dragon Form with Aghanim's Scepter * Lina during Flame Cloak * Terrorblade's Reflection illusions

Items

119 items · including 51 neutral

Item-wide changes

#ChangeBeforeAfter
1Items · Shop Reshuffle

Items in all shop categories except for Consumables have been rearranged to accommodate new items

2Items · Shop Reshuffle

Consumables now includes Infused Raindrops

3Neutral items · General changes

Tier 1 availability changed from 5:00 to 0:00

5:000:00
4Neutral items · General changes

Madstone crafting cost for Tier 1 items increased from 5 to 6

56
5Neutral items · Artifact changes

Number of artifact choices increased from 4 to 5 for Tiers 2-5

45 for Tiers 2-5
6Neutral items · Enchantment Changes

Number of Enchantment choices increased from 4 to 5 for Tiers 2-5

45 for Tiers 2-5
7Neutral items · Enchantment Changes

Enchantments are no longer randomized

8Neutral items · Enchantment Changes

Now options are based on your hero's primary attribute, with some enchantments available to all heroes

9Neutral items · Enchantment Changes

Tier 1

10Neutral items · Enchantment Changes

All Heroes: Quickened, Vital

11Neutral items · Enchantment Changes

Strength: Brawny, Tough

12Neutral items · Enchantment Changes

Agility: Alert, Brawny

13Neutral items · Enchantment Changes

Intelligence: Mystical, Tough

14Neutral items · Enchantment Changes

Universal: Alert, Mystical

15Neutral items · Enchantment Changes

Tiers 2-3

16Neutral items · Enchantment Changes

All Heroes: Quickened, Greedy

17Neutral items · Enchantment Changes

Strength: Brawny, Tough, Crude

18Neutral items · Enchantment Changes

Agility: Alert, Brawny, Nimble

19Neutral items · Enchantment Changes

Intelligence: Mystical, Tough, Keen-Eyed

20Neutral items · Enchantment Changes

Universal: Alert, Mystical, Titanic

21Neutral items · Enchantment Changes

Tier 4

22Neutral items · Enchantment Changes

All Heroes: Quickened, Timeless

23Neutral items · Enchantment Changes

Attribute-exclusive Enchantments are the same as Tiers 2-3

24Neutral items · Enchantment Changes

Tier 5

25Neutral items · Enchantment Changes

All Heroes: Evolved, Fleetfooted, Timeless, Vampiric

26Neutral items · Enchantment Changes

Strength: Hulking

27Neutral items · Enchantment Changes

Agility: Audacious

28Neutral items · Enchantment Changes

Intelligence: Feverish

29Neutral items · Enchantment Changes

Universal: Manic

Chasm Stone

ChangeBeforeAfter
Basic Items · New Miscellaneous Item

Costs 800 gold

Basic Items · New Miscellaneous Item

Provides +40 Area of Effect

Basic Items · New Miscellaneous Item

Area of Effect bonuses from multiple Chasm Stones or its upgrades do not stack

Shawl

ChangeBeforeAfter
Basic Items · New Miscellaneous Item

Costs 450 gold

Basic Items · New Miscellaneous Item

Provides +10% Magic Resistance

Splintmail

ChangeBeforeAfter
Basic Items · New Equipment Item

Costs 950 gold

Basic Items · New Equipment Item

Provides +7 Armor

Wizard Hat

ChangeBeforeAfter
Basic Items · New Miscellaneous Item

Costs 250 gold

Basic Items · New Miscellaneous Item

Provides +125 Mana

Chainmail

ChangeBeforeAfter
Basic Items

Cost decreased from 550g to 500g

550g500g

Cloak

ChangeBeforeAfter
Basic Items

Cost increased from 800g to 900g

800g900g
Basic Items

Magic Resistance bonus decreased from +20% to +18%

+20%+18%

Cornucopia

ChangeBeforeAfter
Basic Items

Item removed from the game

Orb of Frost

ChangeBeforeAfter
Basic Items

Now also modifies incoming healing

As a result of Health Restoration changes

Refresher Shard

ChangeBeforeAfter
Basic Items

Reset Cooldowns no longer refreshes items

Ring of Health

ChangeBeforeAfter
Basic Items

Item moved back to Secret Shop from Miscellaneous Shop

Void Stone

ChangeBeforeAfter
Basic Items

Item moved back to Secret Shop from Miscellaneous Shop

Voodoo Mask

ChangeBeforeAfter
Basic Items

Spell Lifesteal bonus increased from +12% to +15%

+12%+15%

Consecrated Wraps

ChangeBeforeAfter
Upgrades · New Armor Item

Requires Vitality Booster (1000), Shawl (450), Crown (450), and a recipe (700). Total cost: 2600g

Upgrades · New Armor Item

Provides +15% Magic Resistance, +250 Health, and +6 All Attributes

Upgrades · New Armor Item

Passive: Hallowed. Gain a stack every 3s, up to a maximum of 3 stacks. Whenever the wearer takes damage from a player-controlled unit or Roshan, all stacks are removed to create an all-damage barrier for 7s that absorbs 120 damage per removed stack (up to 360). If the wearer reached a max amount of stacks at least once in a game, regaining a stack provides a non-stacking buff that increases movespeed by 20% for 7s

Upgrades · New Armor Item

Has no damage threshold, but doesn't proc from Health Loss damage (like Heartstopper Aura)

Upgrades · New Armor Item

Can't gain stacks for 3s after taking damage from Roshan or player-controlled sources

Crella's Crozier

ChangeBeforeAfter
Upgrades · New Magical Item

Requires Ghost Scepter (1500), Soul Booster (3000), and a recipe (300). Total cost: 4800g

Upgrades · New Magical Item

Provides +6 All Attributes, +450 Health, +450 Mana

Upgrades · New Magical Item

Active: Rite of Rumusque. The wearer enters ghost form for 4 seconds, becoming immune to physical damage, but is unable to attack and 30% more vulnerable to magic damage. Steals 5% movement speed from enemy heroes in a 900 radius every second. Movement speed steal lasts 1.5s. Bonuses stack and have duration refreshed on gaining new stacks. No Mana Cost. Cooldown: 20s

Upgrades · New Magical Item

The ghost form and stolen speed can be dispelled off the wearer, but the stealing debuff that provides new stacks can't

Upgrades · New Magical Item

Passive: Putrefaction Aura. Reduces health restoration of nearby enemy heroes by 30%. While Rite of Rumusque is active, the effect is increased to 75% and all of the lost Health Restoration is redirected to the wearer every second. Radius: 900

Essence Distiller

ChangeBeforeAfter
Upgrades · New Support Item

Requires Urn of Shadows (825), Chainmail (500), Wizard Hat (250), and a recipe (200). Total cost: 1775g

Upgrades · New Support Item

Provides +1.75 Mana Regen, +3 All Attributes, +6 Armor, and +150 Mana

Upgrades · New Support Item

Active: Soul Release. When cast on an ally, provides 40 health regeneration. If the ally is attacked by an enemy hero or Roshan, the effect is lost. When cast on an enemy, deals 25 damage per second, provides True Sight over them and shares their vision with the wearer's team. Both effects last 8 seconds. Can be cast on the ground to put a dormant effect that will latch to the first enemy hero that comes within 400 range from it. The effect waits for 15s and provides 400 vision until it disappears. Gains charges every time an enemy hero dies within 1500 units. Cast Range: 1000. No Mana Cost. Cooldown: 10s

Upgrades · New Support Item

Gains one charge if the wearer dies with an empty Essence Distiller

Upgrades · New Support Item

Gains two charges if Essence Distiller had no charges and an enemy hero dies within radius

Specialist's Array

ChangeBeforeAfter
Upgrades · Returning Armaments Item

Requires Blade of Alacrity (1000), Broadsword (1000), and a recipe (550). Total cost: 2550g

Upgrades · Returning Armaments Item

Provides +20 Damage and +12 Agility

Upgrades · Returning Armaments Item

Passive: Splitshot. Ranged Only. Ranged attacks have a 30% chance to fire additional projectiles at up to 2 nearby enemies that aren't the original attack target within 120 degree angle in front of the wearer and within attack range + 150. The additional projectiles deal 20 + 75% damage of a normal attack and do not trigger on hit effects. The primary attack deals 20 + full damage of a normal attack when the ability procs

Upgrades · Returning Armaments Item

Doesn't work with other sources of secondary projectiles from hero abilities

Upgrades · Returning Armaments Item

Gyrocopter's Flak Cannon

Upgrades · Returning Armaments Item

Medusa's Split Shot

Upgrades · Returning Armaments Item

Muerta's Gunslinger

Hydra's Breath

ChangeBeforeAfter
Upgrades · New Armaments Item

Requires Specialist's Array (2550), Dragon Lance (1900), Orb of Venom (350) and a recipe (1100). Total cost: 5900g

Upgrades · New Armaments Item

Provides +25 Damage, +30 Agility, +15 Strength, and +150 Attack Range (Ranged Only)

Upgrades · New Armaments Item

Passive: Miasma. Attacks poison the target for 3 seconds, dealing magical damage equal to 2.5% of the target's max health every second. If the debuff is reapplied, the duration is refreshed. Can't be applied by illusions or to Roshan

Upgrades · New Armaments Item

Passive: Polycephaly. Ranged attacks have a 30% chance to fire at up to 3 nearby enemies that aren't the original attack target within 120 degree angle in front of the wearer and within attack range + 150. The additional projectiles deal 20 + 75% damage of a normal attack and do not trigger on hit effects except for Miasma. The primary attack deals 20 + full damage of a normal attack when the ability procs

Upgrades · New Armaments Item

Similarly to Specialist's Array, doesn't work with other sources of secondary projectiles from hero abilities

Arcane Boots

ChangeBeforeAfter
Upgrades

Recipe changed

Upgrades

Now also requires a Wizard Hat (250g)

Upgrades

Recipe cost decreased from 475 to 325. Total cost increased from 1400g to 1500g

Upgrades

Now also provides +125 Mana

Guardian Greaves

ChangeBeforeAfter
Upgrades

Recipe cost increased from 1125 to 1175. Total cost increased from 4300g to 4450g (due to Arcane Boots cost increase)

Upgrades

Now also provides +150 Mana

Upgrades

Mana Regen bonus decreased from +1.5 to +1

+1.5+1

Battle Fury

ChangeBeforeAfter
Upgrades

Recipe changed

Upgrades

Now requires Perseverance (1400) instead of Cornucopia (1200)

Upgrades

Recipe cost decreased from 600 to 400. Total cost unchanged at 3900g

Black King Bar

ChangeBeforeAfter
Upgrades

Avatar duration changed from 9/8/7/6s to 9/8/7s

9/8/7/6s9/8/7s

Blade Mail

ChangeBeforeAfter
Upgrades

Recipe changed

Upgrades

Now requires Splintmail (950) instead of Chainmail (550)

Upgrades

Recipe cost decreased from 750 to 450. Total cost increased from 2300g to 2400g

Upgrades

Armor bonus increased from +6 to +7

+6+7

Crimson Guard

ChangeBeforeAfter
Upgrades

Armor bonus decreased from +8 to +6

+8+6
Upgrades

Guard base damage block rescaled from 70 for all units to 70 on melee heroes and buildings and 45 on ranged heroes

70 for all units70 on melee heroes and buildings and 45 on ranged heroes
Upgrades

Guard max health damage block decreased from 2.2% to 2%

2.2%2%

Dagon

ChangeBeforeAfter
Upgrades

Recipe changed

Upgrades

Now requires Point Booster (1200), Wizard Hat (250) and Crown (450) instead of Diadem (1000) and Voodoo Mask (650)

Upgrades

Recipe cost unchanged at 1150. Total cost increased from 2800/3950/5100/6250/7400g to 3050/4200/5350/6500/7650g

2800/3950/5100/6250/7400g3050/4200/5350/6500/7650g
Upgrades

No longer provides +15/16/17/18/19% Spell Lifesteal

Upgrades

All Attributes bonus decreased from +7/9/11/13/15 to +6/7/8/9/10

+7/9/11/13/15+6/7/8/9/10
Upgrades

Now also provides +200/210/220/230/240 Health, +350/375/400/425/450 Mana, and +60/90/120/150/180 Cast Range

Upgrades

Cast Range Bonus does not stack with Aether Lens or multiple Dagons

Upgrades

Energy Burst cast range decreased from 700/750/800/850/900 to 640

700/750/800/850/900640
Upgrades

Effective cast range with item's built-in Cast Range bonus decreased from 700/750/800/850/900 to 700/730/760/790/820

700/750/800/850/900700/730/760/790/820
Upgrades

Energy Burst no longer instantly kills non-ancient creeps

Upgrades

Energy Burst no longer heals for 75% of damage dealt

Dragon Lance

ChangeBeforeAfter
Upgrades

Ranged Attack Range bonus decreased from +140 to +130

+140+130

Hurricane Pike

ChangeBeforeAfter
Upgrades

Ranged Attack Range bonus decreased from +140 to +130

+140+130
Upgrades

Hurricane Thrust cast range on enemies decreased from 450 to 425

450425
Upgrades

Hurricane Thrust enemy push distance decreased from 450 to 425

450425

Drum of Endurance

ChangeBeforeAfter
Upgrades

Recipe changed

Upgrades

Now requires Headdress (425) instead of Robe of the Magi (450)

Upgrades

Recipe cost increased from 500 to 525. Total cost unchanged at 1625g

Upgrades

No longer provides +7 Intelligence

Upgrades

Strength bonus increased from +7 to +8

+7+8
Upgrades

Swiftness Aura now also provides +2.5 Health Regen

Upgrades

Endurance now shares cooldown with Boots of Bearing

Boots of Bearing

ChangeBeforeAfter
Upgrades

No longer provides +8 Intelligence

Upgrades

Swiftness Aura now also provides +2.5 Health Regen

Upgrades

Endurance now shares cooldown with Drum of Endurance

Eternal Shroud

ChangeBeforeAfter
Upgrades

Item removed from the game

Ethereal Blade

ChangeBeforeAfter
Upgrades

Can no longer be disassembled

Gleipnir

ChangeBeforeAfter
Upgrades

Recipe changed

Upgrades

Now also requires Chasm Stone (800)

Upgrades

Recipe cost decreased from 1100 to 400. Total cost increased from 4550g to 4650g

Upgrades

Area of Effect bonuses from multiple Chasm Stones or its upgrades do not stack

Glimmer Cape

ChangeBeforeAfter
Upgrades

Recipe changed

Upgrades

Now requires Shawl (450) instead of Cloak (800)

Upgrades

Recipe cost increased from 450 to 800. Total cost unchanged at 2150g

Hand of Midas

ChangeBeforeAfter
Upgrades

Transmute no longer prevents camp-clearing Madstone Bundles from spawning if it was used on the last creep in neutral camp

Upgrades

Getting guaranteed Madstone Bundle from Transmute used to prevent the camp-clearing bundle from spawning

Harpoon

ChangeBeforeAfter
Upgrades

Draw Forth can now target trees and will pull the caster to it, destroying all trees on the way

Heaven's Halberd

ChangeBeforeAfter
Upgrades

Recipe changed

Upgrades

Now requires Talisman of Evasion (1300), Splintmail (950), Ring of Health (700), and a recipe (450). Total cost: 3400g

Upgrades

Used to require Vanguard (1700), Crown (450) and a recipe (450). Total cost: 2600g

Upgrades

Can no longer be disassembled

Upgrades

No longer provides +275 Health

Upgrades

Now also provides +9 Armor and +25% Evasion

Upgrades

No longer has Damage Block passive

Upgrades

Disarm cooldown decreased from 20s to 16s

20s16s
Upgrades

Disarm cast range increased from 650 to 750

650750
Upgrades

Disarm duration increased from 3s to 3.5s

3s3.5s

Kaya

ChangeBeforeAfter
Upgrades

Mana Regen Amplification bonus decreased from +40% to +30%

+40%+30%

Kaya and Sange

ChangeBeforeAfter
Upgrades

Mana Regen Amplification bonus decreased from +50% to +40%

+50%+40%
Upgrades

Now also modifies incoming healing

As a result of Health Restoration changes

Meteor Hammer

ChangeBeforeAfter
Upgrades

Mana Regen Amplification bonus decreased from +40% to +35%

+40%+35%

Yasha and Kaya

ChangeBeforeAfter
Upgrades

Mana Regen Amplification bonus decreased from +50% to +40%

+50%+40%

Lotus Orb

ChangeBeforeAfter
Upgrades

Can no longer be disassembled

Mage Slayer

ChangeBeforeAfter
Upgrades

Recipe changed

Upgrades

Now requires Perseverance (1400) instead of Cornucopia (1200)

Upgrades

Now requires Blades of Attack (450) instead of Gloves of Haste (450)

Upgrades

Total cost increased from 2800g to 3100g (change is bigger due to Cloak cost increase)

2800g3100g (change is bigger due to Cloak cost increase)
Upgrades

No longer provides +30 Attack Speed

Upgrades

Health Regen bonus increased from +5 to +6

+5+6
Upgrades

Mana Regen bonus increased from +2 to +2.5

+2+2.5
Upgrades

Damage bonus increased from +8 to +15

+8+15
Upgrades

Mage Slayer damage type changed from magical to physical

magicalphysical
Upgrades

Mage Slayer damage per second increased from 20 to 40

2040

Mask of Madness

ChangeBeforeAfter
Upgrades

Berserk now also grants 30% Slow Resistance for the duration

Upgrades

Berserk bonus Movement Speed changed from +25 for all heroes to +8%/12% for Ranged/Melee

+25 for all heroes+8%/12% for Ranged/Melee
Upgrades

Berserk armor reduction decreased from 8 to 7

87

Mekansm

ChangeBeforeAfter
Upgrades

Recipe cost increased from 800 to 850. Total cost unchanged at 1775g (due to Chainmail cost decrease)

Monkey King Bar

ChangeBeforeAfter
Upgrades

Recipe cost increased from 600 to 900. Total cost increased from 4700g to 5000g

Upgrades

Now also provides +50 Attack Range to melee heroes only

Upgrades

Damage bonus increased from +40 to +50

+40+50
Upgrades

Attack Speed bonus increased from +45 to +50

+45+50

Nullifier

ChangeBeforeAfter
Upgrades

Recipe changed

Upgrades

Now requires Splintmail (950) instead of Helm of Iron Will (975)

Upgrades

Total cost decreased from 4375g to 4350g

4375g4350g
Upgrades

No longer provides +6 Health Regen

Oblivion Staff

ChangeBeforeAfter
Upgrades

Mana Regen bonus increased from +1 to +1.25

+1+1.25

Orchid Malevolence

ChangeBeforeAfter
Upgrades

Recipe changed

Upgrades

Now requires Claymore (1350) instead of Cornucopia (1200)

Upgrades

Recipe cost decreased from 450 to 300. Total cost unchanged at 3275g

Upgrades

No longer provides +6 Health Regen

Upgrades

Damage bonus increased from +10 to +20

+10+20
Upgrades

Mana Regen bonus decreased from +3 to +2.5

+3+2.5
Upgrades

Intelligence bonus increased from +10 to +12

+10+12

Bloodthorn

ChangeBeforeAfter
Upgrades

Recipe changed

Upgrades

Now requires Oblivion Staff (1625) instead of Hyperstone (2000)

Upgrades

Recipe cost increased from 450 to 600. Total cost decreased from 6625g to 6400g

Upgrades

No longer provides +6.5 Health Regen

Upgrades

Intelligence bonus increased from +10 to +25

+10+25
Upgrades

Attack Speed bonus decreased from +95 to +70

+95+70
Upgrades

Mana Regen bonus increased from +3.25 to +4

+3.25+4
Upgrades

Damage bonus increased from +10 to +20

+10+20
Upgrades

Soul Rend Mana Cost increased from 125 to 150

125150

Orb of Corrosion

ChangeBeforeAfter
Upgrades

Now also modifies incoming healing

As a result of Health Restoration changes

Eye of Skadi

ChangeBeforeAfter
Upgrades

Cold Attack no longer has a separate value for incoming heal reduction

Still reduces incoming heals due to Health Restoration changes

Upgrades

Cold Attack health restoration reduction increased from 40% to 50%

40%50%

Pavise

ChangeBeforeAfter
Upgrades

Recipe changed

Upgrades

Now requires Wizard Hat (250) instead of Energy Booster (800)

Upgrades

Recipe cost increased from 175 to 675. Total cost decreased from 1400g to 1350g

Upgrades

Mana bonus decreased from +250 to +175

+250+175

Solar Crest

ChangeBeforeAfter
Upgrades

Recipe changed

Upgrades

Now requires Chainmail (500) instead of Crown (450)

Upgrades

Recipe cost unchanged at 500. Total cost unchanged at 2575g (due to Pavise cost decrease)

Upgrades

No longer provides +4 All Attributes

Upgrades

Armor bonus increased from +4 to +7

+4+7
Upgrades

Mana bonus decreased from +300 to +200

+300+200
Upgrades

Health bonus increased from +175 to +200

+175+200

Perseverance

ChangeBeforeAfter
Upgrades

Health Regen bonus decreased from +6.5 to +5.5

+6.5+5.5

Phase Boots

ChangeBeforeAfter
Upgrades

Cost decreased from 1500g to 1450g (due to Chainmail cost decrease)

1500g1450g (due to Chainmail cost decrease)

Phylactery

ChangeBeforeAfter
Upgrades

Health Regen bonus decreased from +6.5 to +5.5

+6.5+5.5

Pipe of Insight

ChangeBeforeAfter
Upgrades

Recipe changed

Upgrades

Now requires Shawl (450) instead of Headdress (425)

Upgrades

Recipe Cost decreased from 800 to 675. Total cost unchanged at 3725g (due to Cloak cost increase)

Upgrades

Barrier no longer affects units that have been affected by Barrier within Pipe of Insight's cooldown

Upgrades

Insight Aura no longer provides 2.5 health regen

Radiance

ChangeBeforeAfter
Upgrades

Burn toggling no longer breaks invisibility nor stops channels

Refresher Orb

ChangeBeforeAfter
Upgrades

Health Regen bonus increased from +12 to +14

+12+14
Upgrades

Mana Regen bonus increased from +6 to +7

+6+7
Upgrades

Reset Cooldowns cooldown decreased from 180/190/200/210s to 180s

No longer scales with uses

180/190/200/210s180s
Upgrades

Reset Cooldowns mana cost decreased from 400 to 325

400325
Upgrades

Reset Cooldowns no longer refreshes items

Revenant's Brooch

ChangeBeforeAfter
Upgrades

Spell Lifesteal bonus increased from +14% to +15%

+14%+15%

Sange

ChangeBeforeAfter
Upgrades

Slow Resistance bonus increased from +20% to +25%

+20%+25%
Upgrades

Now also modifies incoming healing

As a result of Health Restoration changes

Abyssal Blade

ChangeBeforeAfter
Upgrades

Slow Resistance bonus increased from +25% to +30%

+25%+30%
Upgrades

Now also modifies incoming healing

As a result of Health Restoration changes

Sange and Yasha

ChangeBeforeAfter
Upgrades

Status Resistance bonus increased from +15% to +16%

+15%+16%
Upgrades

Slow Resistance bonus increased from +25% to +30%

+25%+30%
Upgrades

Now also modifies incoming healing

As a result of Health Restoration changes

Shiva's Guard

ChangeBeforeAfter
Upgrades · Item Reworked

Recipe changed

Upgrades · Item Reworked

Now requires Splintmail (950) and Chasm Stone (800) instead of Veil of Discord (1725)

Upgrades · Item Reworked

Recipe cost decreased from 2050 to 1350. Total cost decreased from 5175g to 4500g

Upgrades · Item Reworked

No longer provides +5 Strength, +5 Agility, +5 Intelligence, or +5 Health Regen

Upgrades · Item Reworked

Armor bonus increased from +15 to +17

+15+17
Upgrades · Item Reworked

Now also provides +75 Area of Effect

Upgrades · Item Reworked

Area of Effect bonuses from multiple Chasm Stones or its upgrades do not stack

Upgrades · Item Reworked

Arctic Blast damage increased from 200 to 260

200260
Upgrades · Item Reworked

Arctic Blast radius decreased from 900 to 825

Effective spell radius unchanged due to item's built-in Area of Effect bonus

900825
Upgrades · Item Reworked

Arctic Blast no longer increases damage taken from spells

Upgrades · Item Reworked

Freezing Aura no longer reduces Health Restoration and Incoming Heal Amplification by 25%

Upgrades · Item Reworked

Freezing Aura now pierces debuff immunity

Spirit Vessel

ChangeBeforeAfter
Upgrades

Soul Release no longer has a separate value for incoming heal reduction

Still reduces incoming heals due to Health Restoration changes

Tranquil Boots

ChangeBeforeAfter
Upgrades

Break now also goes on cooldown when the item is disassembled. Reassembling the item will remember the time remaining

Veil of Discord

ChangeBeforeAfter
Upgrades

Recipe changed

Upgrades

Now requires Voodoo Mask (650), Robe of the Magi (450), Fluffy Hat (250), and a recipe (350). Total cost: 1700g

Upgrades

Used to require Ring of Health (700), Chainmail (550), Circlet (155), and a recipe (320). Total cost: 1725g

Upgrades

No longer provides +4 Armor, +4 All Attributes or +4.5 Health Regen

Upgrades

Now provides +10 Intelligence, +175 Health and +18% Spell Lifesteal

Upgrades

Magic Weakness renamed to Spell Weakness

Bloodstone

ChangeBeforeAfter
Upgrades · Item Reworked

Recipe changed

Upgrades · Item Reworked

Now requires Veil of Discord (1700) instead of Void Stone (700) and Voodoo Mask (650). Total cost increased from 4350g to 4700g

4350g4700g
Upgrades · Item Reworked

No longer provides +3 Mana Regen

Upgrades · Item Reworked

Spell Lifesteal bonus decreased from +25% to +20%

+25%+20%
Upgrades · Item Reworked

Health bonus increased from +450 to +650

+450+650
Upgrades · Item Reworked

Now also provides +15 Intelligence

Upgrades · Item Reworked

Bloodpact no longer applies a basic dispel

Upgrades · Item Reworked

Bloodpact no longer multiplies spell lifesteal bonus by 3. Now increases spell lifesteal to 60% instead

Spell Lifesteal during Bloodpact decreased from 75% to 60%

Upgrades · Item Reworked

Bloodpact no longer has a 30s self debuff preventing repeated usage of Bloodpact

Upgrades · Item Reworked

Now also provides passive Spell Weakness Aura

Upgrades · Item Reworked

Enemy units within 1200 radius take 12% increased damage from spells

Upgrades · Item Reworked

Effect does not stack with Veil of Discord's Spell Weakness

Witch Blade

ChangeBeforeAfter
Upgrades

Recipe cost increased from 250 to 300. Total cost unchanged at 2775g (due to Chainmail cost decrease)

Ash Legion Shield Neutral

ChangeBeforeAfter
Neutral item · Artifact changes

Shield Wall damage barrier increased from 140 to 160

140160
Neutral item · Artifact changes

Shield Wall movement speed reduction increased from 12 to 20

1220

Chipped Vest Neutral

ChangeBeforeAfter
Neutral item · Artifact changes

Chipper damage returned to attacking creeps decreased from 20 to 15

2015

Dagger of Ristul Neutral

ChangeBeforeAfter
Neutral item · Artifact changes

Returning as a Tier 1 Neutral Artifact

Neutral item · Artifact changes

Active: Imbrue. Increase attack damage by 25 for 8s. Health Cost: 100. Cooldown: 30s

Forager's Kit Neutral

ChangeBeforeAfter
Neutral item · Artifact changes · New Tier 1 Artifact

When this item is off cooldown, the wearer can see trees that can be foraged. Standing next to one of those trees for 1s will give the wearer one of the following items. Cooldown: 60s. Tree reveal radius: 1200

Neutral item · Artifact changes · New Tier 1 Artifact

All items except for bag of gold are placed in inventory (if there are slots available) and can stack up to 5 times per slot

Neutral item · Artifact changes · New Tier 1 Artifact

Possible items:

Neutral item · Artifact changes · New Tier 1 Artifact

Ironwood Nut: Passively provides +3 Movement Speed. Grants +1 Primary Stat when consumed (+.4 all stats for universal heroes)

Neutral item · Artifact changes · New Tier 1 Artifact

Tomo'kan Ringcap: Passively Provides +2 Intelligence. Can be consumed to instantly grant a target 50 + 5% of their maximum mana

Neutral item · Artifact changes · New Tier 1 Artifact

Vital Toadstool: Passively Provides +2 Damage. Can be consumed to grant a target +1% Max Health Regeneration for 10s. If the unit is attacked by an enemy hero or Roshan the bonus is lost

Neutral item · Artifact changes · New Tier 1 Artifact

Bag of Gold: Provides 30 gold to the wearer. Don't need to be picked up

Possessed Mask Neutral

ChangeBeforeAfter
Neutral item · Artifact changes

Returning as a Tier 1 Neutral Artifact

Neutral item · Artifact changes

Passive: Lifesteal. Attacks heal for 5 health

This counts as lifesteal and is manipulated by Health Restoration

Stonefeather Satchel Neutral

ChangeBeforeAfter
Neutral item · Artifact changes · New Tier 1 Artifact

Toggle: Transmogrify. Activate to switch the contents of the satchel between Feathers or Rocks. No Mana Cost. Cooldown: 6s.

Neutral item · Artifact changes · New Tier 1 Artifact

Pound of Feathers: Increases movement speed by 12 and distance of forced movement effects on yourself by 30%

Neutral item · Artifact changes · New Tier 1 Artifact

Pound of Rocks: Increases armor by 3 and decreases distance of forced movement effects by 30%

Weighted Dice Neutral

ChangeBeforeAfter
Neutral item · Artifact changes

Loaded now also increases max base damage by 6

Crippling Crossbow Neutral

ChangeBeforeAfter
Neutral item · Artifact changes

Moved from Tier 4 to Tier 2

Tier 4Tier 2
Neutral item · Artifact changes

Hobble initial damage decreased from 75 to 25

7525
Neutral item · Artifact changes

Hobble Max slow decreased from 80% to 50%

80%50%
Neutral item · Artifact changes

Hobble Cast Range decreased from 800 to 650

800650
Neutral item · Artifact changes

Hobble now also modifies incoming healing

As a result of Health Restoration changes

Medallion of Courage Neutral

ChangeBeforeAfter
Neutral item · Artifact changes

Returning as a Tier 2 Neutral Artifact

Neutral item · Artifact changes

Active: Valor. If cast on an ally, increases their armor by 7 for 8s. If cast on an enemy, decreases their armor by 4 for 8s. Cannot be cast on self. Cast Range: 1000. Mana Cost: 30. Cooldown: 18s

Dormant Curio increases duration from 8s to 10.4s

Searing Signet Neutral

ChangeBeforeAfter
Neutral item · Artifact changes

Burn Through: Total Damage decreased from 90 to 80

From 117 to 104 with Dormant Curio

9080
Neutral item · Artifact changes

Burn Through: Damage Threshold increased from 55 to 60

5560

Seeds of Serenity Neutral

ChangeBeforeAfter
Neutral item · Artifact changes

Returning as a Tier 2 Neutral Artifact

Neutral item · Artifact changes

Active: Verdurous Dale. Place a 400 unit circle on the ground for 8s that increases health regeneration of allies inside by 8 + 25% of the caster's health regeneration. Cast Range: 350. No Mana Cost. Cooldown: 35s

Dormant Curio increases health regeneration from 8 to 10.4 and from 25% to 32.5%

Whisper of the Dread Neutral

ChangeBeforeAfter
Neutral item · Artifact changes

Item cycled out

Cloak of Flames Neutral

ChangeBeforeAfter
Neutral item · Artifact changes

Returning as a Tier 3 Neutral Artifact

Neutral item · Artifact changes

Passive: Immolate. Burns enemy units in a 375 unit radius for 40 damage per second. Illusions deal 25 damage per second

Dormant Curio increases damage from 40 to 52 and illusion damage from 25 to 32.5

Gunpowder Gauntlet Neutral

ChangeBeforeAfter
Neutral item · Artifact changes

Beat the Crowd cooldown increased from 6s to 10s

6s10s

Jidi Pollen Bag Neutral

ChangeBeforeAfter
Neutral item · Artifact changes

Pollinate health restoration loss increased from 30% to 50%

30%50%
Neutral item · Artifact changes

Pollinate now also modifies incoming healing

As a result of Health Restoration changes

Partisan's Brand Neutral

ChangeBeforeAfter
Neutral item · Artifact changes · New Tier 3 Artifact

Passive: Brand. Increases spell damage against player controlled units by 9%

Dormant Curio increases bonus spell damage from 9% to 11.7%

Neutral item · Artifact changes · New Tier 3 Artifact

Player controlled units includes heroes and any creep summoned or converted by them

Serrated Shiv Neutral

ChangeBeforeAfter
Neutral item · Artifact changes

Gut 'Em cooldown increased from 1s to 1.5s

1s1.5s

Spellslinger Neutral

ChangeBeforeAfter
Neutral item · Artifact changes · New Tier 3 Artifact

Passive: Salvo. Whenever you cast a spell, 20% of the spell's mana cost is restored over 10s. Tick rate: 2s

Dormant Curio increases mana restored from 20% to 26%

Neutral item · Artifact changes · New Tier 3 Artifact

Mana recovery duration cannot be modified

Stormcrafter Neutral

ChangeBeforeAfter
Neutral item · Artifact changes

Returning as a Tier 3 Neutral Artifact

Neutral item · Artifact changes

Passive: Bottled Lightning. Every 6s, zaps up to 2 enemies within 700 units, slowing them by 40% for 0.4s and dealing 70 magic damage

Dormant Curio increases damage from 70 to 91

Conjurer's Catalyst Neutral

ChangeBeforeAfter
Neutral item · Artifact changes · New Tier 4 Artifact

Passive: Spellover. Every 100 spell damage dealt to an enemy deals damage to their surrounding allies in a 300 unit radius. Hero targets deal 40 damage to their allies, other targets deal 15 damage

Dormant Curio increases hero damage from 40 to 52 and non-hero damage from 15 to 19.5

Dandelion Amulet Neutral

ChangeBeforeAfter
Neutral item · Artifact changes

Returning as a Tier 4 Neutral Artifact

Neutral item · Artifact changes

Passive: Magical Damage Block. Blocks 300 magic damage from instances over 75 damage. Cooldown: 12s

Dormant Curio increases blocked damage from 300 to 390

Enchanter's Bauble Neutral

ChangeBeforeAfter
Neutral item · Artifact changes · New Tier 4 Artifact

Passive: Enchant. Increases bonuses of the item's Neutral Enchantment by 15%. Every time you craft this item again the bonus is increased by 40%

Dormant Curio increases recraft stat bonus from 40% to 52%

Neutral item · Artifact changes · New Tier 4 Artifact

You can select any Enchantments during re-craft and bonus will still keep increasing as long as you keep Enchanter's Bauble

Metamorphic Mandible Neutral

ChangeBeforeAfter
Neutral item · Artifact changes

Pupate duration increased from 4s to 5s

From 5.2s to 6.5s with Dormant Curio

4s5s
Neutral item · Artifact changes

Pupate bonus magic resistance increased from 35% to 50%

35%50%

Prophet's Pendulum Neutral

ChangeBeforeAfter
Neutral item · Artifact changes · New Tier 4 Artifact

Passive: Linger. 30% of damage taken is delayed over 5 seconds. Damage Ticks every 1 second and is lethal

Dormant Curio increases damage delayed from 30% to 39%

Rattlecage Neutral

ChangeBeforeAfter
Neutral item · Artifact changes

Reverberate damage threshold increased from 180 to 220

180220

Harmonizer Neutral

ChangeBeforeAfter
Neutral item · Artifact changes · New Tier 5 Artifact

Passive: Balance. Grants 5% mana cost reduction for every hero ability off cooldown and 6% spell amplification for every spell on cooldown

Dormant Curio increases mana cost reduction from 5% to 6.5% and spell amplification from 6% to 7.8%

Neutral item · Artifact changes · New Tier 5 Artifact

Item spells are affected by both effects, however item cooldowns don't affect the Harmonizer buff

Neutral item · Artifact changes · New Tier 5 Artifact

The buff counts only current abilities that have cooldown, even if it's passive

Neutral item · Artifact changes · New Tier 5 Artifact

Invoked abilities and sub-abilities don't count when they're hidden

Riftshadow Prism Neutral

ChangeBeforeAfter
Neutral item · Artifact changes

Refract health cost decreased from 10% to 8%

10%8%
Neutral item · Artifact changes

Refract incoming damage decreased from 240% to 200%

240%200%

Spider Legs Neutral

ChangeBeforeAfter
Neutral item · Artifact changes

Skitter: Duration increased from 10s to 14s

10s14s

Witchbane Neutral

ChangeBeforeAfter
Neutral item · Artifact changes

Returning as a Tier 5 Neutral Artifact

Neutral item · Artifact changes

Active: Cleanse. Apply basic dispel on all units in a 300 unit radius area. Cast Range: 500. Mana Cost: 150. Cooldown: 40s

Neutral item · Artifact changes

Passive: Subjugate. Your attacks deal bonus magical damage equal to 4% of target's Max Mana

Dormant Curio increases damage from 4% to 5.2%

Boundless Neutral

ChangeBeforeAfter
Neutral item · Enchantment Changes

Removed

Vast Neutral

ChangeBeforeAfter
Neutral item · Enchantment Changes

Removed

Wise Neutral

ChangeBeforeAfter
Neutral item · Enchantment Changes

Removed

Quickened Neutral

ChangeBeforeAfter
Neutral item · Enchantment Changes

Now is a guaranteed Tiers 1-4 option for all heroes

Vital Neutral

ChangeBeforeAfter
Neutral item · Enchantment Changes

New guaranteed Tier 1 option for all heroes

Neutral item · Enchantment Changes

Provides +2 Health Regen

Brawny Neutral

ChangeBeforeAfter
Neutral item · Enchantment Changes

Now is a guaranteed Tiers 1-4 option for Strength and Agility heroes

Tough Neutral

ChangeBeforeAfter
Neutral item · Enchantment Changes

Now is a guaranteed Tiers 1-4 option for Strength and Intelligence heroes

Alert Neutral

ChangeBeforeAfter
Neutral item · Enchantment Changes

Now is a guaranteed Tiers 1-4 option for Agility and Universal heroes

Neutral item · Enchantment Changes

Attack Speed bonus decreased from +10/17/24/31 to +7/15/23/31

+10/17/24/31+7/15/23/31

Mystical Neutral

ChangeBeforeAfter
Neutral item · Enchantment Changes

Now is a guaranteed Tiers 1-4 option for Intelligence and Universal heroes

Neutral item · Enchantment Changes

No longer provides +100 Cast Range bonus at Tier 4

Neutral item · Enchantment Changes

Now provides +15% Mana Cost/Mana Loss Reduction at Tier 4

Greedy Neutral

ChangeBeforeAfter
Neutral item · Enchantment Changes

Now is a guaranteed option for all heroes on Tiers 2-3

Crude Neutral

ChangeBeforeAfter
Neutral item · Enchantment Changes

Now is a guaranteed option for Strength heroes only

Neutral item · Enchantment Changes

Tiers changed from 4/5 to 2-4

4/52-4
Neutral item · Enchantment Changes

Health Restoration bonus rescaled from +30/40% to +10/15/20%

+30/40%+10/15/20%
Neutral item · Enchantment Changes

Now also modifies incoming healing

As a result of Health Restoration changes

Neutral item · Enchantment Changes

Base Attack Time Reduction bonus rescaled from 12/18% to 8/12/16%

12/18%8/12/16%
Neutral item · Enchantment Changes

Intelligence Penalty increased from 5% to 6%

5%6%

Nimble Neutral

ChangeBeforeAfter
Neutral item · Enchantment Changes

New guaranteed Tiers 2-4 option for Agility heroes only

Neutral item · Enchantment Changes

Provides +6/8/10% Movement Speed, +10/15/20 Damage, and -1.5/2.25/3 Health Regen

Keen-eyed Neutral

ChangeBeforeAfter
Neutral item · Enchantment Changes

Now is a guaranteed option for Intelligence heroes only

Neutral item · Enchantment Changes

Tiers changed from 2/3 to 2-4

2/32-4
Neutral item · Enchantment Changes

Cast Range bonus rescaled from +125/135 to +125/135/145

+125/135+125/135/145
Neutral item · Enchantment Changes

Mana Regen bonus rescaled from 1/1.5 to 1/1.5/2

1/1.51/1.5/2
Neutral item · Enchantment Changes

Max Mana Penalty increased from 10% to 10/12/14%

10%10/12/14%

Titanic Neutral

ChangeBeforeAfter
Neutral item · Enchantment Changes

Now is a guaranteed option for Universal heroes only

Neutral item · Enchantment Changes

Tiers changed from 4/5 to 2-4

4/52-4
Neutral item · Enchantment Changes

Attack Damage bonus rescaled from +10/20% to +8/12/16%

+10/20%+8/12/16%
Neutral item · Enchantment Changes

Status Resistance rescaled from 10/15% to +10/12/14%

10/15%+10/12/14%
Neutral item · Enchantment Changes

Now also provides -10/12/14% Attack Speed

Timeless Neutral

ChangeBeforeAfter
Neutral item · Enchantment Changes

Now is a guaranteed Tiers 4-5 option for all heroes

Evolved Neutral

ChangeBeforeAfter
Neutral item · Enchantment Changes

Now is a guaranteed Tier 5 option for all heroes

Fleetfooted Neutral

ChangeBeforeAfter
Neutral item · Enchantment Changes

Now is a guaranteed Tier 5 option for all heroes

Vampiric Neutral

ChangeBeforeAfter
Neutral item · Enchantment Changes

Now is a guaranteed option for all heroes

Neutral item · Enchantment Changes

Tiers changed from 2-4 to 5

2-45
Neutral item · Enchantment Changes

Lifesteal bonus increased from +12/14/16% to +30%

+12/14/16%+30%
Neutral item · Enchantment Changes

Spell Lifesteal increased from +6/8/10% to +20%

+6/8/10%+20%
Neutral item · Enchantment Changes

Bonus Night Vision increased from +0/0/200 to +300

+0/0/200+300

Hulking Neutral

ChangeBeforeAfter
Neutral item · Enchantment Changes

New guaranteed Tier 5 option for Strength heroes only

Neutral item · Enchantment Changes

Provides +5% Max Health, +1.5% Max Health Regen, -30% Attack Speed

Audacious Neutral

ChangeBeforeAfter
Neutral item · Enchantment Changes

Now is a guaranteed Tier 5 option for Agility heroes only

Feverish Neutral

ChangeBeforeAfter
Neutral item · Enchantment Changes

Now is a guaranteed Tier 5 option for Intelligence heroes only

Manic Neutral

ChangeBeforeAfter
Neutral item · Enchantment Changes

New guaranteed Tier 5 option for Universal heroes only

Neutral item · Enchantment Changes

Provides -18% Base Attack Time, +20% Cast Speed, -20% Vision

Heroes & units

126 entries
Anti-Mage

Anti-Mage

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Armor increased by 1

Abilities & talents

ChangeBeforeAfter
Talents

Level 15 Talent +1% Max Mana Mana Burn replaced with +0.2 Mana Void Damage Multiplier

Talents

Level 20 Talent +0.2 Mana Void Damage Multiplier replaced with +150 Blink Cast Range

Talents

Level 25 Talent +200 Blink Cast Range replaced with -1s Blink Cooldown

Persecutor

No longer levels with Mana Void

Persecutor

Min Movement Slow rescaled from 12.5/15/17.5/20% to 12% + 0.5% per level

12.5/15/17.5/20%12% + 0.5% per level
Persecutor

Max Movement Slow rescaled from 25/30/35/40% to 24% + 1% per level

25/30/35/40%24% + 1% per level
Mana Break

Effectiveness when applied by illusions decreased from 50% to 25%

50%25%
Mana Break

Now upgraded with Aghanim's Scepter

Mana Break

Increases Max Mana Burned per hit by an additional 1.5%

Blink

Cast Range rescaled from 750/900/1050/1200 to 875/950/1025/1100

750/900/1050/1200875/950/1025/1100
Blink

Cooldown decreased from 12/10/8/6s to 10.5/9/7.5/6s

12/10/8/6s10.5/9/7.5/6s
Blink

Mana Cost increased from 50 to 65/60/55/50

5065/60/55/50
Blink

Aghanim's Scepter no longer decreases cooldown by 1s

Counterspell

Magic Resistance decreased from 16/24/32/40% to 14/21/28/35%

16/24/32/40%14/21/28/35%
Counterspell

Duration increased from 1.2s to 1.3s

1.2s1.3s
Mana Void

Cooldown increased from 70s to 100/85/70s

70s100/85/70s
Mana Void

Radius decreased from 500 to 400/450/500

500400/450/500
Mana Void

Damage per 1 Mana Missing rescaled from 0.8/0.95/1.1 to 1

0.8/0.95/1.11
Axe

Axe

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Removed Coat of Blood innate ability

Abilities & talents

ChangeBeforeAfter
One Man Army

Now Axe's innate ability

One Man Army

Increases Axe's Strength by 50% of his armor, as long as there are no allied heroes within a 700 radius of him. The effect fades over 3s after an ally walks within range

Culling Blade

Now each hero kill made with Culling Blade provides a permanent stack, which provides 1/1.5/2 armor depending on the current level of Culling Blade

Bane

Bane

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Strength gain decreased from 2.7 to 2.5

2.72.5
Base stats / mechanics

Agility gain decreased from 2.7 to 2.5

2.72.5
Base stats / mechanics

Intelligence gain decreased from 2.7 to 2.5

2.72.5
Base stats / mechanics

Damage gain per level decreased from 3.6 to 3.4

3.63.4
Base stats / mechanics

Attack Range increased from 400 to 425

400425

Abilities & talents

ChangeBeforeAfter
Ichor of Nyctasha

Ability reworked

Ichor of Nyctasha

Every time Bane kills an enemy hero or they die under the effect of any debuff applied by Bane, they receive a Terror for the rest of the game. Each Terror stack decreases the enemy's status resistance to all Bane's debuffs by 5%. Max Terror stacks per hero: 5

Nightmare

Now a Unit Vector Target Spell

Nightmare

Sleeping units walk in Bane's chosen direction at a speed of 110

Nightmare

Can be put on alt-cast to disable sleepwalking behavior

Bloodseeker

Bloodseeker

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 25 Talent Blood Rite Silence Duration increased from +2.5s to +3s

+2.5s+3s
Sanguivore

Max Health Heal changed from 1.5% + 1.5% per level up to 1.5% per level

Effective values are not changed

1.5% + 1.5% per level up1.5% per level
Bloodrage

Now a no target ability that affects only Bloodseeker

Bloodrage

Pure damage based on target's max health with Aghanim's Shard now pierces Debuff Immunity

Crystal Maiden

Crystal Maiden

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Removed Blueheart Floe innate ability

Abilities & talents

ChangeBeforeAfter
Talents

Level 20 Talent +225 Attack Speed replaced with +20% Glacial Guard Mana Spent To Barrier

Glacial Guard

New innate ability. Passive

Glacial Guard

A portion of the mana Crystal Maiden spends on her abilities is converted into a physical barrier for 8s. Barriers stack, but each instance has independent duration

Glacial Guard

Mana Spent to Barrier is 30% + 2% per level

Arcane Aura

Now also passively provides Crystal Maiden with 20/40/60/80% mana regen amplification

Drow Ranger

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Damage decreased by 2

Base stats / mechanics

Damage at level 1 decreased from 51–58 to 49–56

51–5849–56

Abilities & talents

ChangeBeforeAfter
Precision Aura

No longer levels with Marksmanship

Precision Aura

Agility Base Bonus rescaled from 4/8/12/16% to 10%

4/8/12/16%10%
Frost Arrows

Now also modifies incoming healing with Aghanim's Scepter

As a result of Health Restoration changes

Gust

Knockback duration now scales inversely with distance from the target, similar to knockback distance. Minimum knockback duration is 0.4 seconds

Multishot

Now allows Drow Ranger to move with a 35% penalty and use items while casting Multishot

Glacier

No longer increases the number of Multishot arrows

Glacier

No longer grants True Strike on the hill

Glacier

Now Drow Ranger deals 25% more damage when attacking from high ground while on the Glacier

Earthshaker

Earthshaker

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Slugger

No longer levels with Echo Slam

Slugger

Damage (Creep Death) changed from 30/45/60/75 to 27 + 3 per level

30/45/60/7527 + 3 per level
Slugger

Damage (Hero Death) changed from 150/250/350/450 to 135 + 15 per level

150/250/350/450135 + 15 per level
Fissure

Stun Duration increased from 0.8/1.0/1.2/1.4s to 1.0/1.2/1.4/1.6s

0.8/1.0/1.2/1.4s1.0/1.2/1.4/1.6s
Aftershock

Radius increased from 300 to 350

300350
Echo Slam

Shockwave projectile speed increased from 550 to 650

550650

Juggernaut

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Removed Duelist innate ability

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent +4% Duelist Damage replaced with -1s Bladeform Stack Gain Interval

Talents

Level 15 Talent +1% Healing Ward Heal replaced with -15s Omnislash Cooldown

Talents

Level 15 Talent Movement Speed During Blade Fury increased from +40 to +45

+40+45
Talents

Level 20 Talent Blade Fury DPS increased from +90 to +100

+90+100
Talents

Level 20 Talent +1 Healing Ward Hits to Destroy replaced with +15% Blade Dance Crit Damage

Bladeform

New innate ability

Bladeform

Juggernaut receives a stack of Bladeform every 2s that he does not take damage. Each stack grants 2.5% + 0.05% per level base Agility bonus and 1% movement bonus and there is a maximum of 10 stacks. Stacks fade after 2s upon taking any damage

Blade Fury

No longer upgraded with Aghanim's Shard

Healing Ward

Now upgraded with Aghanim's Shard

Healing Ward

Increases healing by 1.5% and hits to destroy by 1

Mirana

Mirana

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Removed Selemene's Faithful innate ability

Abilities & talents

ChangeBeforeAfter
Talents

Level 20 Talent +35 Base Damage replaced with +35 Celestial Quiver Damage

Celestial Quiver

New innate ability. Auto-cast attack modifier, can't be leveled up

Celestial Quiver

Mirana consumes a charge to empower her next attack with bonus magic damage equal to 3 per Mirana's level. At the start she has 2 max charges but gains 1 more every 7 levels. Base Charge Restore Time: 6s

Celestial Quiver

Upgraded with Aghanim's Shard

Celestial Quiver

Casting Leap provides 3 temporary charges for the duration of the buff

Celestial Quiver

These temporary charges ignore the max charges count and stack from each Leap cast

Leap

Aghanim's Shard no longer provides crits during the buff

Still increases max charges by 1

Morphling

Morphling

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Hero model size now scales on his Agility/Strength ratio

Base stats / mechanics

Removed Accumulation innate ability

Abilities & talents

ChangeBeforeAfter
Ebb and Flow

New innate ability. Passive

Ebb and Flow

Strength and Agility provide Morphling with additional bonuses. His cast range and Slow Resistance are increased by a portion of his Strength. His attack range and movement speed are increased by a portion of his Agility. These bonuses are provided even while replicating, except for the extra attack range which is not provided when replicating a melee unit

Ebb and Flow

Strength to Cast Range: 20%. Strength to Slow Resistance: 20%. Agility to Movement Speed: 15%. Agility to Ranged Attack Range: 20%

Waveform

Cast Range decreased from 700/800/900/1000 to 700/775/850/925

700/800/900/1000700/775/850/925
Adaptive Strike

Base Damage increased from 25/50/75/100 to 50/70/90/110

25/50/75/10050/70/90/110
Shadow Fiend

Shadow Fiend

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 15 Talent +120 Shadowraze Damage replaced with +2 Feast of Souls Souls Collected Per Hero

Talents

Level 20 Talent +2 Damage Per Soul replaced with +5 Necromastery Max Souls

Necromastery

No longer levels with Requiem of Souls

Necromastery

Damage per soul rescaled from 1/2/3/4 to 1.35 + 0.15 damage per level

1/2/3/41.35 + 0.15 damage per level
Necromastery

Base Max Souls decreased from 20/22/24/26 to 20

20/22/24/2620
Shadowraze

Damage decreased from 90/160/230/300 to 85/150/215/280

90/160/230/30085/150/215/280
Shadowraze

Now damage is increased by 3 per Necromastery soul

Shadowraze

Aghanim's Shard now also applies a stacking 12% slow debuff to enemies hit

Feast of Souls

No longer requires 5 souls to cast

Feast of Souls

Instead, Shadow Fiend gains souls from surrounding enemies

Feast of Souls

Shadow Fiend gains souls from 2 enemies in a 600 radius every 0.5s, prioritizing heroes. Each individual enemy can provide souls once, with creeps giving 1 soul and heroes providing 3. Can collect souls from up to 4/6/8/10 enemies. After the effect is over, Shadow Fiend loses the souls whose owners are still alive, retaining the rest for 8s

The enemy threshold doesn't limit an amount of souls collected, and limits only the amount of enemies affected. So, at the limit of 10, you can collect souls from 5 heroes and 5 creeps gaining 20 souls. 10 Dummy Targets in Hero Demo mode will provide 30 souls

Feast of Souls

Bonus Attack Speed decreased from 40/55/70/85 to 35/50/65/80

40/55/70/8535/50/65/80
Feast of Souls

Bonus Move Speed decreased from 5/7/9/11% to 4/6/8/10%

5/7/9/11%4/6/8/10%
Requiem of Souls

Now can't use more than 20 souls per cast

Requiem of Souls

Aghanim's Scepter no longer has a damage penalty on the returning Requiem of Souls

Phantom Lancer

Phantom Lancer

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Illusory Armaments

Min Damage increase changed from 2% per 3 level ups to 2% per 3 levels

This means two things: bonus damage increases 1 level earlier (on levels 3/6/9... instead of 4/7/10...) and Phantom Lancer will gain one more damage increase on level 30

2% per 3 level ups2% per 3 levels
Puck

Puck

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Puckish

Health/Mana Restore rescaled from 10 + 2% to 3%

Also unified into a single value

10 + 2%3%
Puckish

Spell Dodge Multiplier decreased from 3.5x to 3x

3.5x3x
Illusory Orb

Now has curved vector targeting by default

Illusory Orb

Can be put on alt-cast to to launch the orb straight

Illusory Orb

Speed increased from 550 to 750

550750
Illusory Orb

Now additionally deals 3% of orb's Impact Damage every 0.5s in its AoE

Pudge

Pudge

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Flesh Heap

No longer levels with Dismember

Flesh Heap

Permanent Bonus Strength rescaled from 1.1/1.4/1.7/2.0 to 1.6

1.1/1.4/1.7/2.01.6
Rot

No longer has a separate value for incoming heal reduction

Still reduces incoming heals due to Health Restoration changes

Razor

Razor

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent +10% Spell Lifesteal replaced with +4 Armor

Talents

Level 20 Talent Storm Surge Slow and Damage increased from +25% to +30%

+25%+30%
Static Link

Damage Drain Rate increased from 5/10/15/20 to 6/12/18/24

5/10/15/206/12/18/24
Static Link

No longer upgraded with Aghanim's Shard

Storm Surge

Now upgraded with Aghanim's Shard

Storm Surge

While Eye of the Storm is active, Storm Surge's strike chance is 2x as high, strike cooldown is decreased by 2s, and lightning strikes all enemies within Eye of the Storm's radius

Sand King

Sand King

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 20 Talent +75/7 Base/Incremental Radius of Epicenter replaced with +6 Epicenter Pulses

Talents

Level 25 Talent 50% Sand Storm Slow replaced with 35% Sand Storm Slow and Blind

Talents

Level 25 Talent +8 Epicenter Pulses replaced with +125 Stinger Damage

Caustic Finale

No longer levels with Epicenter

Caustic Finale

Base Damage rescaled from 20/40/60/80 to 17 + 3 per level

20/40/60/8017 + 3 per level
Caustic Finale

Max Health Damage rescaled from 3/7/11/15% to 2.5% + 0.5% per level

3/7/11/15%2.5% + 0.5% per level
Caustic Finale

Duration decreased from 4.5/5/5.5/6s to 4.5s

4.5/5/5.5/6s4.5s
Burrowstrike

Cast Range increased from 525/600/675/750 to 550/625/700/775

525/600/675/750550/625/700/775
Burrowstrike

Sand King now immediately re-gains invisibility if the Burrowstrike ends within Sand Storm's AoE

Epicenter

Aghanim's Shard no longer increases Epicenter Pulse damage

Storm Spirit

Storm Spirit

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Galvanized

Leveling up Ball Lightning no longer grants 3 Galvanized charges

Static Remnant

Remnants now spawn at Storm Spirit's location and move at 300 speed to the target location

Sven

Sven

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base strength increased from 23 to 24

2324
Base stats / mechanics

Damage at level 1 increased from 60–62 to 61–63

60–6261–63
Base stats / mechanics

Removed Vanquisher innate ability

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent +10% Vanquisher Bonus Damage replaced with +20% God's Strength Slow Resistance

Talents

Level 20 Talent +20% God's Strength Slow Resistance replaced with -25% Storm Hammer Cooldown and Mana Cost

Wrath of God

New innate ability

Wrath of God

Increases attack damage Sven gains per point of Strength by 0.08 + 0.02 per level. Disabled by Break

Warcry

Aghanim's Shard reworked

No longer provides a passive aura

Warcry

Makes Warcry undispellable and increases radius from 700 to 900. Warcry provides a 300 physical damage barrier and an additional +3% movespeed bonus when active

Tiny

Tiny

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Removed Craggy Exterior innate ability

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent Avalanche Cast Range decreased from +200 to +150

+200+150
Talents

Level 15 Talent Avalanche Damage decreased from +100 to +90

+100+90
Insurmountable

New innate ability

Insurmountable

Slow Resistance now also applies to Attack Speed Slows. Tiny gains Slow Resistance equal to 20% of his Strength and Status Resistance equal to 10% of his Strength

Avalanche

Mana Cost increased from 95/110/125/140 to 105/120/135/150

95/110/125/140105/120/135/150
Avalanche

Damage decreased from 100/190/280/370 to 90/180/270/360

100/190/280/37090/180/270/360
Toss

Mana Cost rescaled from 110/125/140/155 to 125

110/125/140/155125
Tree Grab

Mana Cost decreased from 40 to 40/35/30/25

4040/35/30/25
Tree Grab

Cooldown decreased from 16/15/14/13s to 15/12/9/6s

16/15/14/13s15/12/9/6s
Tree Grab

Cast Range increased from 165 to 200

165200
Tree Grab

Attacks rescaled from 5 to 4/5/6/7

54/5/6/7
Tree Grab

No longer upgraded with Aghanim's Shard

Tree Throw

No longer applies a slow on the tossed tree by default

Grow

Now upgraded with Aghanim's Shard

Grow

Thrown trees and tossed units deal 20% more damage in their AoE, have +125 radius, and apply a 25% movement slow and a 45 attack speed slow to all units in the AoE of Toss, Tree Throw, and Tree Volley for 2.5s

Grow

Damage is not increased for the Tossed unit itself

Tree Volley

Now uses the bonus damage value of Tree Throw and bonuses from Aghanim's Shard

Vengeful Spirit

Vengeful Spirit

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Movement Speed increased from 295 to 300

295300
Base stats / mechanics

Base Attack Time improved from 1.7s to 1.5s

1.7s1.5s

Abilities & talents

ChangeBeforeAfter
Retribution

Now also makes Vengeful Spirit to gain benefits of both melee and ranged attacks

Retribution

Now killer's icon is shown as a buff on Vengeful Spirit to know who to hate

Vengeance Aura

Now provides 1.2x the bonus for Vengeful Spirit herself

Vengeance Aura

Aghanim's Scepter upgrade no longer refreshes ability cooldowns on activating

Vengeance Aura

Aghanim's Scepter now increases self-bonus up to 1.3x

Vengeance Aura

Aghanim's Scepter illusion is now fully affected by Vengeance Aura's bonus

Vengeance Aura

Aghanim's Scepter illusion damage taken decreased from 115% to 100%

115%100%

Windranger

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Movement Speed decreased from 290 to 285

290285
Base stats / mechanics

Removed Easy Breezy innate ability

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent +4 All Attributes replaced with +0.75s Windrun Duration

Talents

Level 15 Talent -2s Windrun Cooldown replaced with +40 Tailwind Max Movespeed

Talents

Level 25 Talent Windrun Cannot be Dispelled replaced with Powershot Executes Enemy Heroes Under 15% Max HP (Execute Threshold ranges from 10-15% Max HP Based on channel time and reduces with each unit the arrow comes through)

Tailwind

New innate ability

Tailwind

Using an ability conjures a stacking Tailwind that gives Windranger a brief burst of movement speed. Movement speed bonus starts gradually fading halfway through Tailwind's duration. Movement Speed Bonus per stack: 35%. Duration: 2s

Tailwind

Passively increases Windranger's max movement speed to 600

Tailwind

Upgraded with Aghanim's Scepter

Tailwind

Attacks also grant Tailwind effect. Increases Tailwind duration to 3s and makes it undispellable

Windrun

Movement Speed Bonus decreased from 60% to 50%

60%50%
Windrun

Cooldown decreased from 15/14/13/12s to 14/13/12/11s

15/14/13/12s14/13/12/11s
Windrun

No longer upgraded with Aghanim's Scepter

Zeus

Zeus

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Strength increased from 19 to 21

1921
Base stats / mechanics

Base Damage increased by 1–3

Damage spread increased from 8 to 10

Base stats / mechanics

Damage at level 1 increased from 52–60 to 53–63

52–6053–63
Base stats / mechanics

Base Movement Speed decreased from 315 to 305

315305
Base stats / mechanics

Base Armor decreased by 1

Abilities & talents

ChangeBeforeAfter
Talents

Level 15 Talent -0.4s Arc Lightning Cooldown replaced with -20% Arc Lightning Mana Cost/Cooldown

Talents

Level 25 Talent +2% Static Field Damage replaced with 3 Heavenly Jump Charges

Static Field

No longer levels with Thundergod's Wrath

Static Field

Damage changed from 2.5/3/3.5/4% to 3.45% + 0.05% per level

2.5/3/3.5/4%3.45% + 0.05% per level
Arc Lightning

Mana Cost rescaled from 75/85/95/105 to 85/90/95/100

75/85/95/10585/90/95/100
Arc Lightning

Base Damage increased from 90/120/150/180 to 105/130/155/180

90/120/150/180105/130/155/180
Lightning Bolt

Vision and True Sight radius increased from 500 to 600

500600
Thundergod's Wrath

Now applies the True Sight before the damage and strikes even untargetable and still invisible enemies

It used to simply reveal invisible heroes without dealing damage to them. Now it will work similarly to Lightning Bolt, dealing damage even to units affected by Smoke of Deceit, Dark Willow's Shadow Realm, Phantom Assassin's Blur, Slark's Shadow Dance or Depth Shroud, etc.

Thundergod's Wrath

Vision and True Sight radius increased from 500 to 600

500600
Nimbus

Damage source changed from Nimbus to the caster

Nimbusthe caster
Kunkka

Kunkka

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent -15s Admiral's Rum Cooldown replaced with +1s Admiral's Rum Buff Duration

Talents

Level 15 Talent Tidebringer Damage increased from +70 to +75

+70+75
Talents

Level 20 Talent +15% Admiral's Rum Damage Delayed replaced with +80% Tidebringer Cleave

Talents

Level 25 Talent +130% Tidebringer Cleave replaced with Tidebringer Ignores 25% Armor

Admiral's Rum

Can no longer be applied by multiple sources, and will no longer trigger passively if Ghostship already applied the buff

Admiral's Rum

Cooldown changed from 60s to 60.5s - 0.5s per level

60s60.5s - 0.5s per level
Admiral's Rum

Bonus Movement Speed rescaled from 10% to 7.75% + 0.25% per level

10%7.75% + 0.25% per level
Admiral's Rum

Duration decreased from 6s to 5s

6s5s
Admiral's Rum

Delayed Damage decreased from 20% to 18%

20%18%
Ghostship

Now applies Admiral's Rum at a 2x factor

Ghostship

Multiplication applies to duration, delayed damage and movement speed bonus

Lina

Lina

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Removed Combustion innate ability

Abilities & talents

ChangeBeforeAfter
Talents

Level 15 Talent Light Strike Array Damage decreased from +150 to +110

+150+110
Talents

Level 25 Talent +150% Crit On Targets Affected By Spells replaced with 150% Attack Crit on Targets Affected by Slow Burn

Talents

Level 25 Talent +60% Combustion Overheat Damage replaced with +1s Slow Burn Duration

This increases additional damage from 64% to 80%

Slow Burn

New innate ability

Slow Burn

Lina's abilities deal an additional 64% damage as undispellable burn damage over 4s

Dragon Slave

Damage decreased from 85/165/245/325 to 65/125/185/245

85/165/245/32565/125/185/245
Light Strike Array

Damage decreased from 110/160/210/260 to 80/120/160/200

110/160/210/26080/120/160/200
Laguna Blade

Damage decreased from 500/750/1000 to 380/565/750

500/750/1000380/565/750
Laguna Blade

Aghanim's Shard upgrade reworked

Laguna Blade

Casting Laguna Blade temporarily supercharges Lina, granting her 12 stacks of Fiery Soul. Supercharge duration: 5s

Lion

Lion

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
To Hell and Back

Ability reworked

To Hell and Back

Killing or assisting in a Hero kill provides Lion with 20% debuff duration while that hero is dead. Whenever Lion respawns or resurrects, he gains 20% spell amplification for 90s or until he gets a kill or an assist

Finger of Death

Cooldown decreased from 120/80/40s to 110/70/30s

120/80/40s110/70/30s
Finger of Death

Damage per kill decreased from 40 to 30

4030
Finger of Death

Now has empowered melee attacks after the cast by default

Finger of Death

After using Finger of Death, Lion's hand becomes empowered, turning him into a melee hero with 250 attack range and 30 bonus movement speed. These melee attacks have 25% cleave and deal 20/30/40 bonus damage which increases with each Finger of Death kill. Enemy heroes that die within 3s after getting hit with these melee attacks (or from them) also provide bonus per kill damage. Melee form duration: 20s

Finger of Death

Ability can be toggled with right-click to disable the melee form

Finger of Death

Cleave area is a cone with 150 width that increases up to 350 at 650 distance

Finger of Death

Aghanim's Scepter now also increases melee cleave from 25% to 50% and duration from 20s to 30s

Finger of Death

Aghanim's Scepter no longer decreases cooldown

Shadow Shaman

Shadow Shaman

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Fowl Play

No longer upgraded with Aghanim's Shard

Fowl Play

Now adds a chicken illusion per 5 levels

Fowl Play

Now also provides bonus movement speed equal to 5% + 5% per 5 levels

Urnaconda

New ability granted by Aghanim's Shard

Urnaconda

Throws a jar at a location, dealing 275 damage to all enemies in a 225 radius and creating a Massive Serpent Ward that lasts for 15s. The ward has 4x health and damage of the normal Serpent Wards. Cooldown: 50s. Mana Cost: 115. Cast Range: 650

Slardar

Slardar

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent +14 Seaborn Sentinel Bonus Attack Damage replaced with +30 Bash of the Deep Damage

Talents

Level 15 Talent +40 Bash of the Deep Damage replaced with -3 Corrosive Haze Armor

Talents

Level 20 Talent -4 Corrosive Haze Armor replaced with +16% Seaborn Sentinel Bonus Attack Damage

Seaborn Sentinel

No longer levels with Corrosive Haze

Seaborn Sentinel

Bonus HP Regen changed from 2.5/5/7.5/10 to 1.75 + 0.25 per level

2.5/5/7.5/101.75 + 0.25 per level
Seaborn Sentinel

Aghanim's Scepter Bonus HP Regen decreased from +22 to +20

+22+20
Seaborn Sentinel

Bonus Armor changed from 3/4/5/6 to 1.8 + 0.2 per level

3/4/5/61.8 + 0.2 per level
Seaborn Sentinel

Aghanim's Scepter Bonus Armor decreased from +10 to +8

+10+8
Seaborn Sentinel

Flat 8/16/24/32 bonus damage replaced with 11.4% bonus attack damage + 0.6% per level

Guardian Sprint

Slardar now has 100% slow resistance for the first 2.5s of Guardian Sprint. This bonus fades to 0 over the remaining duration

Tidehunter

Tidehunter

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Strength gain increased from 3.6 to 3.7

3.63.7
Base stats / mechanics

Removed Blubber innate ability

Abilities & talents

ChangeBeforeAfter
Talents

Level 20 Talent Blubber effect triggers Anchor Smash replaced with Kraken Shell Cleanse triggers Anchor Smash

Leviathan's Catch

New Innate Ability. Passive

Leviathan's Catch

Whenever an enemy hero dies while affected by any Tidehunter's debuff or is killed by him, they drop a fish. Tidehunter can eat the fish to grow in size and permanently gain 3 Max Health, 2 Attack Range and 1 Bonus Damage Block. Tidehunter automatically eats a fish on every level up

Leviathan's Catch

Bonus Damage Block is only applied if there is a source of damage block being applied to an incoming physical attack

Leviathan's Catch

The fish flies 400 units towards Tidehunter upon spawning, stays in the world indefinitely and can be destroyed by an attack from Tidehunter's enemies

Anchor Smash

Radius changed from 375 to 225 + Tidehunter's Attack Range

375225 + Tidehunter's Attack Range
Kraken Shell

Now applies a strong dispel to Tidehunter if he takes more than 600/550/500/450 damage within 7 seconds

Witch Doctor

Witch Doctor

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 15 Talent +2 Paralyzing Cask bounces replaced with -3s Paralyzing Cask Cooldown

Talents

Level 20 Talent +75 Death Ward Attack Range replaced with Maledict bursts deal 75% damage in a 800 AoE (each burst sends projectiles that deal 75% of its damage at all enemy units within 800 range)

Talents

Level 25 Talent -6s Paralyzing Cask Cooldown replaced with +6 Paralyzing Cask Bounces

Death Ward

Attack Range increased from 600 to 600/625/650

600600/625/650
Lich

Lich

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Mana Regen decreased from 0.75 to -1

0.75-1
Base stats / mechanics

Intelligence gain decreased from 3.8 to 3.4

3.83.4
Base stats / mechanics

Removed Death Charge innate ability

Abilities & talents

ChangeBeforeAfter
Talents

Level 20 Talent +4s Frost Shield Duration replaced with 2 Frost Shield Charges

Talents

Level 25 Talent +100 Chain Frost Incremental Damage replaced with Chain Frost Unlimited Bounces

Sacrifice

New Innate ability. Active

Sacrifice

Lich can instantly kill an allied creep to gain mana relative to its current health and earn experience bounty for it. Health to Mana: 42% + 3% per level. Experience Bounty: 69% + 6% per level. Cast Range: 700. No Mana Cost. Cooldown: 120s

Sacrifice

This ability starts on extended cooldown and with no charges, making the first cast possible only at 2:00 mark

Sacrifice

Sacrificed creeps count as denies, providing experience to enemy heroes. Lich's experience gain is independent from experience enemies gain

Riki

Riki

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Backstab

Agility Multiplier changed from 0.6 + 0.05 per level up to 0.55 + 0.05 per level

Effective values are not changed

0.6 + 0.05 per level up0.55 + 0.05 per level
Smoke Screen

Mana Cost rescaled from 65/70/75/80 to 75

65/70/75/8075
Smoke Screen

Miss Rate rescaled from 30/45/60/75% to 40/50/60/70%

30/45/60/75%40/50/60/70%
Blink Strike

Slow Duration increased from 0.5s to 0.75s

0.5s0.75s
Tricks of the Trade

Aghanim's Scepter bonus Cast Range increased from +300 to +500

+300+500
Enigma

Enigma

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Removed Gravity Well innate ability

Abilities & talents

ChangeBeforeAfter
Talents

Level 15 Talent +60 Malefice Instance Damage replaced with +100 Event Horizon Radius

Event Horizon

New innate ability. Passive, improves with Enigma's level

Event Horizon

Units in a 600 radius moving away from Enigma have a movespeed penalty equal to 4% + 1% per level

Enigma have a movespeed penalty equal4% + 1% per level
Tinker

Tinker

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base health regen increased from 0 to 0.5

00.5
Base stats / mechanics

Base Movement Speed decreased from 310 to 305

310305
Base stats / mechanics

Removed Defense Matrix ability

Abilities & talents

ChangeBeforeAfter
Talents

Level 15 Talent +60 Defense Matrix Damage Barrier replaced with +100 Deploy Turrets Tinker Knockback

Talents

Level 20 Talent +10% Defense Matrix Status Resistance replaced with +60 Deploy Turrets Missile Damage

Talents

Level 25 Talent: +40 Intelligence replaced with -0.25s Time to Rearm

Talents

Level 25 Talent: Laser AoE increased from 200 to 250

200250
Laser

Aghanim's Scepter no longer adds bounces

March of the Machines

Now upgraded with Aghanim's Scepter

March of the Machines

Robots apply a non-stacking heal over time of 35 health per second to allies they come through. Heal duration: 4 seconds

Deploy Turrets

New ability that replaces Defense Matrix

Deploy Turrets

After a 0.5s delay, airdrops a group of three uncontrollable turrets at the target 250 radius area, dealing 40/80/120/160 magical damage, destroying trees and pushing away enemies by 100 units and Tinker by 350. Turrets seek enemy heroes within 650/700/750/800 range and shoot missiles in their direction every 1.5 seconds. The missile deals 20/40/60/80 magical damage to the enemy it hits and 50% of the damage to other enemies within 200 AoE. Each turret has 40/80/120/160 health and exists for 4.5 seconds

Deploy Turrets

Each of three turrets activates with a small delay after the previous one, activating 0.1s, 0.6s, and 1.1s after deployment

Deploy Turrets

The missile flies in a forward direction and can be dodged by moving out of its way

Deploy Turrets

Turrets target heroes only, but missiles can hit creeps on their way

Deploy Turrets

Turrets prioritize the same hero until they are out of reach

Deploy Turrets

Splash damage is not dealt to the hit unit itself

Deploy Turrets

Gold Bounty: 5/10/15/20. XP Bounty: 5/10/15/20. Turn Rate: 0.55. Missile Speed: 1200. Missile Flight Distance: 650/700/750/800

Deploy Turrets

Cast Range: 600. Mana Cost: 100/120/140/160. Cooldown: 24/22/20/18s. Cast Point: 0.1s

Deploy Turrets

Upgraded with Aghanim's Scepter

Deploy Turrets

Turrets activate 0.3s faster, and fire missiles 20% faster, which results in firing one additional volley of missiles

Rearm

Cooldown decreased from 7/6/5s to 5.5/5/4.5s

7/6/5s5.5/5/4.5s
Warp Flare

Teleport distance now depends on Warp Flare cast range and scales with distance from Tinker, so that nearby enemies are teleported further than far enemies

Warp Flare

Max teleportation distance is 60% of Warp Flare's cast range which decreases down to 0 at the max cast range (700 by default)

Sniper

Sniper

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent +55 Take Aim Attack Range Bonus replaced with +50 Take Aim Passive Attack Range

Keen Scope

No longer levels with Assassinate

Keen Scope

No longer increases attack range

Keen Scope

Now increases damage from Sniper's attacks by 1.5% + 0.05% per level for every 100 units of distance between him and the target

Keen Scope

Also affects attack damage from Assassinate

Take Aim

Now passively grants 160/240/320/400 attack range

Take Aim

Active Bonus Attack Range rescaled from 100/150/200/250 to 75/150/225/300

100/150/200/25075/150/225/300
Assassinate

No longer amplifies attack damage to 100/110/120%

Necrophos

Necrophos

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 20 Talent +15% Ghost Shroud Self Restoration Amp replaced with +75 Spell AoE

Talents

Level 25 Talent +0.5% Heartstopper Aura Damage replaced with +0.3 Reaper's Scythe Damage Per Missing HP

Sadist

No longer levels with Reaper's Scythe

Sadist

Health and Mana regen rescaled from 3.5/5/6.5/8 to 3.7 + 0.3 per level

3.5/5/6.5/83.7 + 0.3 per level
Ghost Shroud

Restoration Amplification increased from 55/60/65/70% to 55/65/75/85%

55/60/65/70%55/65/75/85%
Warlock

Warlock

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Eldritch Summoning

No longer levels with Chaotic Offering

Eldritch Summoning

Minor Imp Health rescaled from 50/130/210/290 to 5 + 15 per level

50/130/210/2905 + 15 per level
Eldritch Summoning

Minor Imp Explosion Damage rescaled from 25/70/115/160 to 20 + 20 per 3 hero levels

25/70/115/16020 + 20 per 3 hero levels
Eldritch Summoning

Minor Imp movement speed rescaled from 300/315/330/345 to 297 + 3 per level

300/315/330/345297 + 3 per level
Eldritch Summoning

Minor Imp attack damage rescaled from 10-11/14-15/18-19/22-23/26-27 to 20-21

10-11/14-15/18-19/22-23/26-2720-21
Eldritch Summoning

Aghanim's Shard now increases health of minor imps by 80 and explosion damage by 45

Same values as before, but explicitly stated now

Beastmaster

Beastmaster

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Removed Rugged innate ability

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent -5s Call of the Wild Cooldown replaced with +5 Armor

Talents

Level 15 Talent +15 Inner Beast Attack Speed replaced with +200 Primal Roar Cast Range

Inner Beast

Now an innate ability

Inner Beast

Bonus Attack Speed changed from 10/30/50/70 to 7 + 3 per level

10/30/50/707 + 3 per level
Wild Axes

Damage per axe increased from 30/65/100/135 to 40/80/120/160

30/65/100/13540/80/120/160
Wild Axes

Damage Amp per stack decreased from 6/9/11/13% to 5/6/7/8%

6/9/11/13%5/6/7/8%
Wild Axes

Now upgraded with Aghanim's Shard

Wild Axes

Beastmaster's attacks on enemy heroes also apply the Wild Axes debuff of its corresponding level

Wild Axes

Illusions of Beastmaster don't apply Wild Axes stacks

Summon Razorback

Call of the Wild Boar renamed to Summon Razorback

Summon Razorback

Boar's armor increased by 1

Summon Razorback

Boar Attack Damage increased from 25/40/55/70 to 30/45/60/75

25/40/55/7030/45/60/75
Summon Raptors

Call of the Wild Hawk renamed to Summon Raptors

Summon Raptors

Now is a separately leveled ability

Summon Raptors

Hawk's armor increased by 1

Summon Raptors

Cooldown decreased from 45/40/35/30s to 30s

45/40/35/30s30s
Summon Raptors

Dive Damage increased from 50/80/110/140 to 60/95/130/165

50/80/110/14060/95/130/165
Summon Raptors

Root Duration increased from 0.25/0.5/0.75/1s to 0.4/0.6/0.8/1s

0.25/0.5/0.75/1s0.4/0.6/0.8/1s
Summon Raptors

Hawks are now invisible whenever Beastmaster is invisible or affected by Smoke of Deceit. They do not attack while invisible

Summon Raptors

Now summons 2 hawks by default with 0.75s delay between them

Summon Raptors

Hawks will now prioritize Beastmaster's current attack target when selecting their Dive target

Summon Raptors

No longer upgraded with Aghanim's Shard

Queen of Pain

Queen of Pain

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 20 Talent Scream of Pain Damage increased from +100 to +115

+100+115
Scream Of Pain

Damage increased from 75/150/225/300 to 90/175/260/345

75/150/225/30090/175/260/345
Scream Of Pain

25% of the damage dealt to heroes with this ability is reflected back to her

Does not trigger on damage to illusions. Damage done is nonlethal reflection damage

Scream Of Pain

Also applies to Scream of Pain instances cast by Shadow Strike upgraded with Aghanim's Scepter

Venomancer

Venomancer

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Removed Septic Shock innate ability

Abilities & talents

ChangeBeforeAfter
Talents

Level 15 Talent Poison Sting Slow increased from +5% to +7%

+5%+7%
Talents

Level 15 Talent -1s Plague Ward Cooldown replaced with +75 Noxious Plague Spread Radius

Talents

Level 20 Talent +50 Base Damage replaced with -2s Plague Ward Cooldown

Talents

Level 20 Talent +1% Noxious Plague Max HP Damage replaced with +40% Snakebite Damage (applies to both initial damage and damage per second)

Talents

Level 25 Talent Noxious Plague Aura reduces 200 Attack Speed replaced with Snakebite Undispellable

Poison Sting

Now an innate ability

Poison Sting

Imbues Venomancer's attack with poison, which deals damage per second equal to 9 + 1 per level and slows movement by 10%. Duration: 4.5s + 0.5s per level

Venomous Gale

Aghanim's Shard upgrade reworked

Venomous Gale

Increases cast range and projectile speed by 25%. Creates 2 Plague Wards around every enemy hero hit

Snakebite

New Basic Ability

Snakebite

Venomancer summons a Spawn of Aktok to sink its fangs into an enemy, dealing 40/60/80/100 magic damage and applying a deadly toxin which does 20/25/30/35 magical damage per second for 6 seconds. When the target attacks, they take the initial magic damage again. Cast Range: 600. Mana Cost: 70/80/90/100. Cooldown: 20/18/16/14s

Noxious Plague

Ability reworked

Noxious Plague

No longer has AoE effect, now affects only the host

Noxious Plague

Now when the plague spreads, it also carries all debuffs placed by Venomancer

Noxious Plague

Doesn't stack. Applying plague to an already plague-infected unit will deal projectile damage again, but won't affect the remaining debuff duration. Duration of carried debuffs is fixed and cannot be altered with Status Resistance or Debuff Amplification

Noxious Plague

Mana Cost decreased from 200/300/400 to 200/250/300

200/300/400200/250/300
Noxious Plague

Duration decreased from 5s to 4s

5s4s
Noxious Plague

Initial Damage decreased from 200/300/400 to 150/200/250

200/300/400150/200/250
Noxious Plague

Initial Damage is now non-lethal

Noxious Plague

Now spreads a second time, but all spreads after the first one deal no initial damage

Noxious Plague

Spread Radius decreased from 800 to 700

800700
Noxious Plague

Max HP as damage decreased from 3/4/5% to 2/3/4%

3/4/5%2/3/4%
Noxious Plague

Now upgraded with Aghanim's Scepter

Noxious Plague

Decreases cooldown by 35s. Reduces Magic Resistance of affected units by 20% and allows additional spreads to deal initial damage

Faceless Void

Faceless Void

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 15 Talent +8% Time Dilation Slow per Cooldown replaced with +125 Time Walk Range

Distortion Field

No longer levels with Chronosphere

Distortion Field

Now only applies to projectiles targeting Faceless Void or an allied hero within a 1200 radius of him

Distortion Field

Max slow distance rescaled from 600 around Faceless Void to 500 around the targeted hero

600 around Faceless Void500 around the targeted hero
Distortion Field

Enemy attack projectile speed slow rescaled from 35/40/45/50% to 40%

35/40/45/50%40%
Time Walk

Aghanim's Scepter now also provides Reverse Time Walk sub-ability

Time Walk

Aghanim's Scepter Time Lock attacks will no longer miss if Reverse Time Walk is used too quickly after Time Walk

Time Walk

No longer upgraded with Aghanim's Shard

Time Dilation

Duration no longer counts down while under effect of Chronosphere

Time Dilation

Now upgraded with Aghanim's Shard

Time Dilation

Increases Attack/Movement Slow per cooldown by 5/5%. Provides Faceless Void with bonus movement and attack speed by the same values per each enemy cooldown extended. The bonus degrades over the duration of the buff

Time Dilation

9/10/11/12 Attack Speed + the same value per affected cooldown, 9/10/11/12% Movement Speed + the same value per affected cooldown

Time Dilation

This buff also doesn't count down under effect of Chronosphere

Chronosphere

Now the default ultimate ability

Wraith King

Wraith King

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Armor decreased by 1

Abilities & talents

ChangeBeforeAfter
Vampiric Spirit

No longer levels with Reincarnation

Vampiric Spirit

Lifesteal changed from 10/20/30/40% to 14% + 1% per level

10/20/30/40%14% + 1% per level
Vampiric Spirit

Wraith Duration changed from 3.5/4/4.5/5s to 4.25s + 0.25s per 6 levels

Up to 5.5s at level 30. Also increased by 1s with Aghanim's Scepter

3.5/4/4.5/5s4.25s + 0.25s per 6 levels
Vampiric Spirit

Bonus Attack Speed rescaled from 30/45/60/75 to 55

30/45/60/7555
Vampiric Spirit

Bonus Move Speed rescaled from 10/15/20/25% to 20%

10/15/20/25%20%
Bone Guard

Now always a basic ability for Wraith King

Bone Guard

Skeleton movespeed increased from 340 to 350

340350
Mortal Strike

Aghanim's Shard reworked

Mortal Strike

Critical strikes curse their target, dealing 75% of the damage dealt again after a 3 second delay. Vampiric Spirit's lifesteal applies to the curse damage

Reincarnation

Mana Cost decreased from 225 to 220/110/0

225220/110/0
Reincarnation

Now spawns 2/3/4 per enemy hero within slow radius

Reincarnation

No longer upgraded with Aghanim's Shard

Death Prophet

Death Prophet

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Armor increased by 1

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent +12% Magic Resistance replaced with +200 Health

Talents

Level 10 Talent +30 Attack Speed replaced with +75 Silence AoE

Talents

Level 15 Talent +100 Silence AoE replaced with +50 Attack Speed

Talents

Level 20 Talent +400 Health replaced with +6 Exorcism Spirits

Talents

Level 25 Talent +8 Exorcism Spirits replaced with Deaths During Exorcism Extend Duration by +8s (both allied and enemy heroes count)

Witchcraft

Movement speed bonus changed from 0.75% + 0.75% per level up to 0.5% + 0.75% per level

0.75% + 0.75% per level up0.5% + 0.75% per level
Witchcraft

Cooldown Reduction changed from 0.75% + 0.75% per level up to 0.75% per level

Effective values are not changed

0.75% + 0.75% per level up0.75% per level
Silence

Projectile speed increased from 1400 to 1750

14001750
Exorcism

Ghost spawn rate improved from 0.35s to 0.25s

0.35s0.25s
Phantom Assassin

Phantom Assassin

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Blur

No longer levels with Coup de Grace

Blur

Vanish Radius rescaled from 625/550/475/400 to 500

625/550/475/400500
Blur

Vanish Buffer rescaled from 0.4/0.6/0.8/1s to 0.8s

0.4/0.6/0.8/1s0.8s
Blur

Active Movement Speed changed from 6/9/12/15% to 9.5% + 0.5% per level

6/9/12/15%9.5% + 0.5% per level
Pugna

Pugna

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Movement Speed decreased from 330 to 325

330325

Abilities & talents

ChangeBeforeAfter
Oblivion Savant

Now also increases Pugna's Spell Amplification by 1.5% per destroyed tower

Nether Ward

Damage source changed from Nether Ward to the caster

Nether Wardthe caster
Templar Assassin

Templar Assassin

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Health Regen decreased from 1 to 0

10
Base stats / mechanics

Removed Third Eye innate ability

Abilities & talents

ChangeBeforeAfter
Talents

Level 15 Talent +3 Meld Armor reduction replaced with +3 Psionic Traps

Talents

Level 15 Talent Refraction Can Be Cast While Disabled replaced with +225 Meld Attack Range

Talents

Level 20 Talent +40 Refraction Damage replaced with +4 Meld Armor Reduction

Inner Peace

New innate ability, improves with Templar Assassin's level

Inner Peace

After remaining stationary for 0.25s, Templar Assassin begins meditating, gaining bonus health regen and mana regen. Bonuses linearly increase from 0 up to their maximum, which is reached after 2.05s - 0.05s per level. Moving from the current position or taking damage from an enemy resets regen bonuses. Max Health Regen is 2.7 + 0.3 per level. Max Mana Regen is 2.2 + 0.2 per level

Refraction

Now upgraded with Aghanim's Shard

Refraction

Increases bonus damage by 30 and allows Refraction to be cast while disabled

Meld

Now, if the attack that broke Meld splits with Psi Blades, Bonus Damage and Armor Reduction are now applied to all affected enemies

Psionic Trap

No longer upgraded with Aghanim's Shard

Psionic Trap

Now upgraded with Aghanim's Scepter

Psionic Trap

When activated, Traps now also silence enemies from 0.25s up to 3s depending on the trap charge

0.25s up3s depending on the trap charge
Viper

Viper

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Agility gain increased from 2.7 to 2.9

2.72.9
Base stats / mechanics

Base Attack Speed decreased from 120 to 110

120110

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent +10% Poison Attack slow/damage replaced with +15 Corrosive Skin Damage Per Second

Talents

Level 15 Talent +20 Corrosive Skin Damage Per Second replaced with +15% Poison Attack Slow / Damage

Talents

Level 15 Talent +30 Nethertoxin Min/Max Damage replaced with +20/40 Nethertoxin Min/Max Damage

Talents

Level 20 Talent Predator Damage Per Missing Health increased from +0.3 to +0.35

+0.3+0.35
Predator

Base Damage per Missing Health Percentage increased from 0.15 to 0.25

0.150.25
Corrosive Skin

Aghanim's Scepter now also gradually increases Corrosive Skin's magic resistance and damage per second while he is in Nethertoxin, up to 50% increased effect after 4s

Luna

Luna

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 20 Talent -2s Lucent Beam Cooldown replaced with 1.5x Lunar Orbit Damage / Speed

Talents

Level 25 Talent Lunar Blessing Allied/Self Damage decreased from +30/60 to +25/50

+30/60+25/50
Lunar Blessing

Damage for Allies/Self changed from 1/2 + 1/2 per level up to 1/2 per level

Effective values are not changed

1/2 + 1/2 per level up1/2 per level
Lunar Blessing

Bonus Night Vision changed from 250 + 25 per level up to 225 + 25 per level

Effective values are not changed

250 + 25 per level up225 + 25 per level
Lunar Orbit

Now applies 8/12/16/20% damage reduction while active

Lunar Orbit

Aghanim's Shard upgrade reworked

Lunar Orbit

Increases damage reduction by 10% and provides Luna with 20% bonus movement speed for the duration

Dragon Knight

Dragon Knight

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Strength gain decreased from 3.6 to 3.2

3.63.2
Base stats / mechanics

Base Movement Speed decreased from 315 to 310

315310

Abilities & talents

ChangeBeforeAfter
Talents

Level 20 Talent +60% Breathe Fire Damage/Cast Range replaced with +200 Breathe Fire Damage

Talents

Level 25 Talent +50% Wyrm's Wrath effect during Elder Dragon Form replaced with +50% Wyrm's Wrath Bonuses

Breathe Fire

Damage Reduction rescaled from 30% to 20/24/28/32%

30%20/24/28/32%
Breathe Fire

Cast range increased from 600 to 1000

6001000
Breathe Fire

Fixed the cast indicator not matching the actual damage range of the ability, and also to properly reflect cast range bonuses

Dragon Tail

No longer has an Elder Dragon specific cast range

Dragon Tail

Now has 25 radius AoE by default

Wyrm's Wrath

Now always grants the 10/20/30/40 bonus magic damage on attack, and 25/50/75/100 Area of Effect bonus

Elder Dragon Form

Now evolves per level. The bonuses are cumulative

Elder Dragon Form

Level 1: Green Dragon: Attacks apply a Corrosive poison that deals 25 magical damage per second for 3 seconds. Affects buildings

Elder Dragon Form

Level 2: Red Dragon: Attacks have splash damage that deals 75% of attack damage to all enemies within 275 AoE range

Elder Dragon Form

Applies Corrosive poison to all affected units. Other attack modifiers will affect only the primary target

Elder Dragon Form

Level 3: Blue Dragon: Attacks also apply a Frost debuff, which pierces Debuff Immunity and slows attack by 50 and movement by 30%

Elder Dragon Form

Splash attacks apply Corrosive poison and Frost slow to all affected units. Other attack modifiers will affect only the primary target

Elder Dragon Form

Bonus Move Speed increased from 20 to 25/30/35

2025/30/35
Elder Dragon Form

No longer provides bonus attack damage

Elder Dragon Form

Now also increases cast range of all abilities by 350

Doesn't affect items

Elder Dragon Form

Aghanim's Scepter no longer improves Wyrm's Wrath effectiveness while in Dragon Form

Elder Dragon Form

Aghanim's Scepter Black Dragon stats slightly rescaled

Elder Dragon Form

Level 4 Black Dragon has the following stats: 40 Bonus Move Speed, 35 Corrosive Damage, 100% Splash Damage, 350 Splash Radius, 65 Attack Slow, 45% Movement Slow, and also provides +20% Magic Resistance and free pathing

Fireball

No longer has an Elder Dragon specific cast range

Fireball

Damage per second increased from 75 to 85

7585
Fireball

Duration decreased from 8s to 6s

8s6s
Dazzle

Dazzle

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Weave

No longer levels with Nothl Projection

Weave

Armor Change per stack rescaled from 0.5/0.75/1/1.25 to 1

0.5/0.75/1/1.251
Weave

Duration changed from 8s to 6.9s + 0.1s per level

8s6.9s + 0.1s per level
Weave

Now upgraded with Aghanim's Shard

Weave

Applying a stack of Weave on an ally heals them for 60 per stack of Weave, including the stack that was just applied

Nothl Projection

No longer does a hard dispel on Dazzle when projection ends

Nothl Projection

No longer upgraded with Aghanim's Shard

Clockwerk

Clockwerk

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent +0.4s Rocket Flare Slow Duration replaced with +1.5 Mana Regen

Talents

Level 15 Talent +2 Power Cogs Hits To Kill replaced with -10s Hookshot Cooldown

Talents

Level 25 Talent Debuff Immunity Inside Power Cogs replaced with 3 Rocket Flare Charges

Armor Power

Now also allows Clockwerk to consume Chainmails to gain +4 armor per Chainmail consumed

Battery Assault

Mana Cost decreased from 90 to 75/80/85/90

9075/80/85/90
Power Cogs

Clockwerk can now move freely through the cogs, sinking them down while walking over them. Other units can also walk over sunken Power Cogs

Power Cogs

Mana Cost rescaled from 70 to 60/65/70/75

7060/65/70/75
Power Cogs

Mana Burn increased from 35/70/105/140 to 35/75/115/155

35/70/105/14035/75/115/155
Overclocking

Duration increased from 13s to 18s

13s18s
Overclocking

Now also increases Battery Assault radius to 330

Overclocking

Now also increases Power Cogs radius to 330 and provides 25% bonus armor to Clockwerk while he is near cogs

Overclocking

No longer increases Clockwerk's attack speed while inside Power Cogs

Overclocking

Now increases Rocket Flare damage, vision and slow duration by 35%

Overclocking

No longer decreases Rocket Flare cooldown to 3.5s

Leshrac

Leshrac

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Diabolic Edict

Duration improved from 10s to 8s

Number of explosions (hence, total damage) is unchanged, explosion interval decreased from 0.25s to 0.225s

10s8s
Nature's Prophet

Nature's Prophet

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Minimum Base damage increased by 4

Damage spread decreased from 10 to 6

Base stats / mechanics

Damage at level 1 increased from 40–50 to 44–50

40–5044–50

Abilities & talents

ChangeBeforeAfter
Talents

Level 15 Talent changed from facet specific to +100 Teleportation Barrier

facet specific+100 Teleportation Barrier
Talents

Level 25 Talent 3x Treant HP/Damage no longer affects Spirit of the Forest Multiplier

Spirit of the Forest

No longer levels with Wrath of Nature

Spirit of the Forest

Tree Radius rescaled from 300/400/500/600 to 300 + 10 per level

300/400/500/600300 + 10 per level
Spirit of the Forest

Multiplier per treant increased from 1x to 2x

1x2x
Spirit of the Forest

Treants also have Spirit of the Forest and gain bonus damage for each nearby tree and treant

Sprout

Vision increased from 250 to 400

250400
Nature's Call

Treant Movespeed rescaled from 305/310/315/320 to 300/315/330/345

305/310/315/320300/315/330/345
Nature's Call

Treant Health decreased from 550 to 450

550450
Nature's Call

Treants now have 25% Magic Resistance

Nature's Call

Treants now deal 4/8/12/16 bonus damage to enemy Heroes

Nature's Call

This bonus is also affected by the Treant Damage multiplying talent

Nature's Call

Treants now have free pathing through trees

Lifestealer

Lifestealer

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Damage increased by 10

Base stats / mechanics

Damage at level 1 increased from 39–45 to 49–55

39–4549–55
Base stats / mechanics

Base Attack Speed increased from 100 to 120

100120
Base stats / mechanics

Base Movement Speed increased from 315 to 320

315320

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent +3% Ghoul Frenzy Movement Speed replaced with +20 Movement Speed

Talents

Level 15 Talent +15% Open Wounds Slow replaced with 50 Attack Speed on Open Wounds Target

Talents

Level 15 Talent +50 Ghoul Frenzy Attack Speed replaced with +175 Infest Damage

Talents

Level 20 Talent Infest Target Movespeed/Health decreased from +15% to +12%

+15%+12%
Ghoul Frenzy

Reworked into Innate ability. Passive

Ghoul Frenzy

Provides Lifestealer with 5 bonus Attack Speed per level

Rage

Now also provides 9/12/15/18% bonus movement speed while active

Open Wounds

Mana Cost decreased from 100 to 90

10090
Open Wounds

Max Slow increased from 35/40/45/50% to 50%

35/40/45/50%50%
Feast

Now is a basic ability

Feast

Heal From Target's Max Health rescaled from 2/2.25/2.5/2.75% to 1.45/2.05/2.65/3.25%

2/2.25/2.5/2.75%1.45/2.05/2.65/3.25%
Feast

Max Health Damage rescaled from 2/2.25/2.5/2.75% to 1.45/2.05/2.65/3.25%

2/2.25/2.5/2.75%1.45/2.05/2.65/3.25%
Feast

Max Health per Hero Kill increased from 10 to 10/15/20/25

Is not retroactive

1010/15/20/25
Feast

No longer increases deny health threshold to 75%

Infest

Now can be used on Ancient creeps by default

Infest

Aghanim's Shard upgrade reworked

Infest

When consuming a creep, enemies also take damage over time equal to 30% of the creep's remaining health. Damage duration: 3s. Has no effect when bursting out of enemy heroes

Dark Seer

Dark Seer

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 15 Talent Ion Shell Provides +250 Max Health replaced with -1.5s Surge Cooldown

Quick Wit

Aggrandize renamed to Quick Wit

Quick Wit

Now also provides Dark Seer +1 attack speed from each point of Intelligence

Quick Wit

Max Health and Mana Restore base value decreased from 10% to 8.5%

10%8.5%
Clinkz

Clinkz

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Movement Speed decreased from 290 to 285

290285

Abilities & talents

ChangeBeforeAfter
Talents

Level 20 Talent Death Pact Health increased from +350 to +400

+350+400
Strafe

Skeleton attack speed multiplier decreased from 50% to 40%

50%40%
Omniknight

Omniknight

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Armor decreased by 1

Base stats / mechanics

Agility gain decreased from 2.0 to 1.7

2.01.7

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent Base Damage decreased from +35 to +30

+35+30
Talents

Level 10 Talent +1s Repel Duration replaced with +200 Repel Cast Range

Talents

Level 15 Talent +5 Repel Strength/HP Regen Per Debuff replaced with -0.5s Hammer of Purity Cooldown

Talents

Level 20 Talent +2s Guardian Angel Duration replaced with +125 Degen Aura radius

Degen Aura

No longer levels with Guardian Angel

Degen Aura

Movement Slow changed from 10/20/30/40% to 11% + 1% per level

10/20/30/40%11% + 1% per level
Purification

Now pierces Debuff Immunity on enemies (previously only pierced Debuff Immunity on allies)

Repel

Cooldown decreased from 50/45/40/35s to 40/36/32/28s

50/45/40/35s40/36/32/28s
Repel

No longer provides bonus Strength

Repel

No longer provides bonus Strength / HP Regen per Debuff

Repel

As a result, provides only Debuff Immunity with 60% magic resistance, and 8/12/16/20 bonus health regen. Has no effects per dispelled debuffs

Hammer of Purity

Now pierces Debuff Immunity

Hammer of Purity

Cooldown decreased from 20/15/10/5s to 13/10/7/4s

20/15/10/5s13/10/7/4s
Hammer of Purity

Bonus Base Damage decreased from 55/70/85/100% to 30/50/70/90%

55/70/85/100%30/50/70/90%
Hammer of Purity

Damage decreased from 25/50/75/100 to 20/40/60/80

25/50/75/10020/40/60/80
Hammer of Purity

Now heals Omniknight for 30% of the damage dealt over the next 5s

Guardian Angel

Now is a no-target ability. The effect is applied in an aura centered around Omniknight that follows him

Guardian Angel

Has no linger duration

Guardian Angel

Duration decreased from 5/6/7s to 4/4.5/5s

5/6/7s4/4.5/5s
Guardian Angel

Radius increased from 400 to 700

400700
Guardian Angel

Aghanim's Scepter reworked

Guardian Angel

Becomes global, affects buildings, and amplifies health restoration by 100%

Enchantress

Enchantress

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 25 Talent Untouchable Attack Slow increased from +70 to +80

+70+80
Rabble-Rouser

Damage Increase changed from 4% + 4% per level up to 4% per level

Effective values are not changed

4% + 4% per level up4% per level
Enchant

Cast Range increased from 500/550/600/650 to 500/600/700/800

500/550/600/650500/600/700/800
Enchant

Now enchanting enemy heroes increases attack range against them by 50/100/150/200 for Enchantress and units under her control

Nature's Attendants

Added a tooltip to display the total max possible heal

Huskar

Huskar

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Intelligence gain decreased from 1.5 to 0

1.50
Base stats / mechanics

Base Movement Speed decreased from 295 to 290

295290

Abilities & talents

ChangeBeforeAfter
Inner Fire

Damage increased from 105/170/235/300 to 110/180/250/320

105/170/235/300110/180/250/320
Inner Fire

Knockback Duration now scales based on Knockback Distance to a minimum of 0.4s

Inner Fire

Enemies which are 375 units or farther now receive a flat knockback of 25 units

Inner Fire

No longer upgraded with Aghanim's Shard

Burning Spear

Health Cost changed from 4% of current health to 2% of max health

Huskar can use this ability even if he has less health than the health cost requires

4% of current health2% of max health
Burning Spear

Now also burns enemies for 0.5% of their max health

Berserker's Blood

Now upgraded with Aghanim's Shard

Berserker's Blood

Can be activated for a health cost. Applies basic dispel to Huskar, then after a delay, heals for the amount of health consumed plus an additional bonus per debuff dispelled. Current HP Cost: 30%. Cooldown: 20s. Cauterize Delay: 3s. Max HP Heal per debuff: 3%

Night Stalker

Night Stalker

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Removed Heart of Darkness innate ability

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent +5s Dark Ascension Duration replaced with +10 Crippling Fear DPS

Talents

Level 20 Talent +40 Crippling Fear DPS replaced with +75 Crippling Fear Radius

Talents

Level 25 Talent +100 Hunter in the Night Attack Speed replaced with +100 Midnight Feast Lifesteal

Hunter in the Night

Now an innate ability

Hunter in the Night

Move Speed bonus changed from 22/28/34/40% to 24% + 2% per 3 levels

22/28/34/40%24% + 2% per 3 levels
Hunter in the Night

Attack Speed bonus changed from 20/40/60/80 to 38 + 2 per level

20/40/60/8038 + 2 per level
Hunter in the Night

No longer upgraded with Aghanim's Shard

Hunter in the Night

Now upgraded with Aghanim's Scepter

Hunter in the Night

Increases bonus Movement Speed by 15% and bonus Attack Speed by 50. Killing an enemy hero resets cooldowns of all basic abilities

Void

Now upgraded with Aghanim's Shard

Void

Now affects all units within 400 radius around the target

Crippling Fear

No longer upgraded with Aghanim's Scepter

Midnight Feast

New basic ability. Has both passive and active components

Midnight Feast

Night Stalker heals himself 6/8/10/12 health when attacking enemy units

Midnight Feast

Attacks on allied units and buildings will not heal Night Stalker

Midnight Feast

Can be cast at night to eat a non-ancient creep and restore 10/15/20/25% of Night Stalker's maximum health and 10/12/14/16% of his mana. Cast Range: 125. No Mana Cost. Cooldown: 39/36/33/30s

Midnight Feast

Can't be cast on allies

Broodmother

Broodmother

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 15 Talent Spiderlings Health increased from +150 to +175

+150+175
Talents

Level 15 Talent Incapacitating Bite Attack Bonus decreased from +6 to +5

+6+5
Talents

Level 25 Talent -0.15s BAT during Insatiable Hunger now also affects Spiderlings within 800 range

Spider's Milk

Hero Health as Heal changed from 2% to 1.9% + 0.1% per level

2%1.9% + 0.1% per level
Insatiable Hunger

Now also applies lifesteal to Spiderlings within 800 range of Broodmother

Spin Web

Movespeed Bonus decreased from 10/22/34/46% to 10/20/30/40%

10/22/34/46%10/20/30/40%
Bounty Hunter

Bounty Hunter

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent Damage increased from +25 to +30

+25+30
Big Game Hunter

Ability reworked

Big Game Hunter

Bounty Hunter receives 15% more kill and assist gold if the dying enemy hero is Big Game. An enemy hero is considered Big Game if they are one of the top 3 net worth heroes on the enemy team

Big Game Hunter

Bounty Hunter has a list of heroes that are currently considered a big game, accessible by pressing special button over the innate

Big Game Hunter

These heroes will also have a debuff, that points out that they're among these three heroes. Debuff is visible only to Bounty Hunter and his allies

Jinada

Gold Steal increased from 12/20/28/36 to 15/22/29/36

12/20/28/3615/22/29/36
Shadow Walk

Now grants 8/12/16/20% bonus movement speed when active

Shadow Walk

Also applies to Friendly Shadow

Track

No longer grants 12/16/20% bonus movement speed to Bounty Hunter

Weaver

Weaver

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Removed Rewoven innate ability

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent +60 Shukuchi Damage replaced with +50 Shukuchi Movement Speed

Talents

Level 15 Talent +20 Mana Break replaced with +90 Shukuchi Damage

Talents

Level 20 Talent Bonus Damage on Geminate decreased from +70 to +60

+70+60
Threads of Fate

New innate ability. Passive

Threads of Fate

After dealing damage to an enemy hero with an attack or ability, if Weaver remains within 700 range of them for 1.5s, he establishes a Thread of Fate that briefly slows movement of the enemy and ties them to Weaver. Each established thread of fate grants 10% bonus damage to Weaver. Threads last up to 6s and break if the distance is longer than 900. If the enemy dies with Thread of Fate established, the thread's bonuses linger for an additional 5s

Threads of Fate

Effects linger even if the enemy dies when the thread is about to be established

Threads of Fate

Movement slow is 100% for 0.2s

Jakiro

Jakiro

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent Ice Path Damage increased +60 to +75

Talents

Level 15 Talent Dual Breath Cooldown Reduction increased from 3s to 3.5s

3s3.5s
Double Trouble

Attack Damage Reduction changed from 50% to 51% - 1% per level

50%51% - 1% per level
Liquid Fire

Now has a 20 mana cost

Liquid Fire

Aghanim's Shard now also reduces mana cost to 0

Liquid Frost

Now has a 20 mana cost

Liquid Frost

Aghanim's Shard now also reduces mana cost to 0

Batrider

Batrider

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent +50 Flamebreak Knockback Distance replaced with +1s Smoldering Resin Duration

Talents

Level 10 Talent +50 Sticky Napalm Radius replaced with +5% Firefly Max Movement Speed Bonus

Talents

Level 15 Talent -8s Flaming Lasso Cooldown replaced with +0.5% Sticky Napalm Movement Slow

Talents

Level 15 Talent +20 Movement Speed replaced with +30 Firefly Damage Per Second

Talents

Level 20 Talent +4s Smoldering Resin Duration replaced with Attacks apply 1 Stack of Sticky Napalm

Talents

Level 25 Talent +10 Sticky Napalm Damage replaced with +0.75s Flaming Lasso Duration

Firefly

Now also provides an increasing movement speed bonus that reaches its maximum of 12/18/24/30% at the end of Firefly's duration

Chen

Chen

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Removed Summon Convert innate ability

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent +150 Convert Attack Speed replaced with +25% Zealot Health/Damage

Talents

Level 15 Talent +14 Holy Persuasion Damage replaced with +12% Holy Persuasion Damage

Zealot

New innate ability, has both passive and active components. Improves with game's time

Zealot

When Chen respawns, he is joined in battle by a Zealot, a melee creep warrior with the Martyrdom ability which allows him to sacrifice himself to deal damage or heal an ally. Zealot has the same stats as the current melee creeps on his team, including super or mega form, but has 125 attack range, base damage increased by 2 per Chen's level, base health regen increased from 0.5 to 2.5, and doesn't have Runty attack type. Zealot respawns after 60s dead

Zealot

Martyrdom ability: 500 range unit-targeted ability on the Zealot creep, targeting either an enemy or ally unit. When cast, the creep sacrifices itself, firing a projectile at 1000 speed at the target unit, dealing damage if it's an enemy or healing if it's an ally. Damage is 25 + 20% of the Zealot's health at the moment of the cast, and healing is 50% of these values

Zealot

This ability can be cast on a controlled unit to teleport it to Chen after a 6 second delay. Self-targeting will teleport all controlled units. Mana Cost: 50. Cooldown: 10s

Zealot

Mechanics moved from Divine Favor without any changes

Holy Persuasion

Zealots receive the benefits from Holy Persuasion

Holy Persuasion

Now may be cast on existing persuaded creeps that have not been damaged in the last 3 seconds to unsummon them

Holy Persuasion

Unsummoning a unit has a global cast range, costs no mana and sets ability to a 3s cooldown

Holy Persuasion

Now increases all of creature's outgoing damage by 0/6/12/18% instead of only increasing attack damage by 4/8/12/16

Divine Favor

Self-casting no longer teleports Chen's creeps to him

Still applies the Divine Favor buff to all of them

Spectre

Spectre

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Movement Speed increased from 290 to 295

290295
Base stats / mechanics

Base Health Regen increased from 1.0 to 1.5

1.01.5

Abilities & talents

ChangeBeforeAfter
Desolate

Damage changed from 25 + 2 per level up to 23 + 2 per level

Effective values are not changed

25 + 2 per level up23 + 2 per level
Shadow Step

Cooldown decreased from 30/26/22/18s to 24/21/18/15s

30/26/22/18s24/21/18/15s
Shadow Step

Cast Range increased from 750/900/1050/1200 to 825/950/1075/1200

750/900/1050/1200825/950/1075/1200
Shadow Step

Illusion Damage increased from 32/38/44/50% to 35/40/45/50%

32/38/44/50%35/40/45/50%
Shadow Step

Illusion Damage Taken decreased from 200% to 200/185/170/155%

200%200/185/170/155%
Haunt

Cooldown decreased from 180/160/140s to 160/150/140s

180/160/140s160/150/140s
Haunt

Duration rescaled from 5/6/7s to 6s

5/6/7s6s
Haunt

Illusion Damage decreased from 30/55/80% to 30/50/70%

30/55/80%30/50/70%
Ancient Apparition

Ancient Apparition

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Removed Death Rime innate ability

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent +2 Cold Feet Death Rime Stacks replaced with +30 Cold Feet Damage Per Second

Talents

Level 15 Talent Cold Feet Break Distance decreased from +300 to +250

+300+250
Talents

Level 25 Talent +50% Death Rime Slow/Damage replaced with 450 AoE Cold Feet

Bone Chill

New innate ability. Passive, improves with Ancient Apparition's level

Bone Chill

When Ancient Apparition deals magic damage with his abilities, affected enemies are chilled for 4s, reducing their movespeed by 2% per stack. If the target is an enemy hero, debuff also reduces their Strength by 0.1 + 0.1 per 3 levels. Each instance stacks and has independent duration

Bone Chill

Upgraded with Aghanim's Scepter

Bone Chill

Increases Base Strength Reduction by 0.3

Cold Feet

Now deals 20/40/60/80 damage per second

Ice Vortex

Now deals 10/20/30/40 damage per second

Ice Vortex

Now slows movement by 8%

Chilling Touch

Mana Cost decreased from 45/50/55/60 to 35

45/50/55/6035
Chilling Touch

Aghanim's Scepter no longer reduces mana cost

Ice Blast

Now deals 12/24/36 damage per second

Doom

Doom

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 15 Talent Devour Can Target Ancients replaced with +66 Damage

Talents

Level 15 Talent Scorched Earth Movement Speed increased from +5% to +7%

+5%+7%
Talents

Level 20 Talent -10s Scorched Earth Cooldown replaced with -10s Doom Cooldown

Talents

Level 25 Talent Doom applies Break replaced with Permanent Scorched Earth (ability becomes toggleable with no mana cost and a 2.5s cooldown between toggles)

Lvl ? Pain

Ability slightly reworked

Lvl ? Pain

When Doom attacks enemy heroes, he applies a curse upon them. After 2.5s, the cursed hero bursts with a pillar of fire, damaging itself and all enemy units in a 66 AoE for 15% of the damage taken from Doom (the hero) over this duration, including damage from the attack that applied the curse. If the cursed hero's level is a multiple of 6, the curse damage and radius will be increased by 66%

Devour

Now the default cast gained on learning Devour is the one that grants abilities of devoured creeps, and alt-cast state keeps the ones that Doom currently has

Devour

Cooldown decreased from 70s to 66s

70s66s
Devour

Now upgraded with Aghanim's Shard

Devour

Replaces cooldown with 2 charges with 66s restore time. Allows to devour Ancient Neutral Creeps. Gained spells also have 20% bonus AoE and 40% Spell Amplification

Scorched Earth

Radius increased from 600 to 666

600666
Scorched Earth

Now also provides Doom with 7/8/9/10 bonus health regen

Scorched Earth

No longer upgraded with Aghanim's Shard

Infernal Blade

Stun Duration increased from 0.6s to 0.66s

0.6s0.66s
Doom

Damage per second increased from 25/45/65 to 25/45/66

25/45/6525/45/66
Doom

Aghanim's Scepter now also applies Break to affected enemies

Doom

Aghanim's Scepter no longer increases damage per second by 15

Spirit Breaker

Spirit Breaker

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Removed Herd Mentality innate ability

Abilities & talents

ChangeBeforeAfter
Talents

Level 15 Talent +45 Damage replaced with +60 Charge of Darkness Bonus Speed

Talents

Level 20 Talent -0.3s Greater Bash Cooldown replaced with +8%/+2% Empowering Haste Movespeed Bonus

Empowering Haste

New innate ability. Passive

Empowering Haste

Spirit Breaker gains bonus Movement Speed whenever he stuns an enemy. Effect depends on the unit type: stunning a hero will provide a 8% bonus for 2s, while other units provide 2% for 1s

Empowering Haste

Effects from multiple stuns stack and have independent durations. Bull Rush duration is paused during Charge of Darkness, but it can still gain new stacks. This effect allows Spirit Breaker to go over the max movement speed limit

multiple stuns stack and have independent durations. Bull Rush duration is paused during Charge of Darkness, but it can still gain new stacks. This effect allows Spirit Breakergo over the max movement speed limit
Charge of Darkness

No longer upgraded with Aghanim's Shard

Greater Bash

Now upgraded with Aghanim's Scepter

Greater Bash

Increases knockback by roughly 30%. If a knocked-back enemy collides with another enemy, the second enemy is also bashed, and the original target takes 25% of Spirit Breaker's Greater Bash damage again

Greater Bash

This effect is applied to Charge of Darkness and Nether Strike as well, since those abilities use Greater Bash

Greater Bash

Creeps take 25% damage of repeated damage

Greater Bash

Bodies of killed units keep flying and pushing enemies

Planar Pocket

Now granted by Aghanim's Shard

Planar Pocket

Cooldown increased from 25s to 30s

25s30s
Planar Pocket

Self Magic Resistance decreased from 75% to 40%

75%40%
Planar Pocket

Effect now ends if Spirit Breaker is more than 900 units away from the target

Planar Pocket

Now can be cast without cancelling Charge of Darkness

Gyrocopter

Gyrocopter

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Movement Speed decreased from 320 to 315

320315
Base stats / mechanics

Removed Chop Shop innate ability

Abilities & talents

ChangeBeforeAfter
Afterburner

New innate ability

Afterburner

Whenever Gyrocopter damages an enemy with attacks or abilities, he gains + 1 movement speed per hero and + 0.5 per creep. Duration is 3.9s + 0.1s per level. Effects stack independently

Flak Cannon

Aghanim's Scepter upgrade moved into a separate ability

Side Gunner

New ability granted by Aghanim's Scepter, effect is unchanged

Alchemist

Alchemist

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent Unstable Concoction Radius increased from +125 to +150

+125+150
Talents

Level 15 Talent Damage per Greevil's Greed stack increased from +2.5 to +3

+2.5+3
Talents

Level 15 Talent Acid Spray grants armor to allies replaced with +1% Corrosive Weaponry Slow/Damage Reduction Per Stack

Greevil's Greed

Aghanim's Scepter now also increases Base Bonus Gold and Max Bonus Gold per kill by 6 per melted Aghanim's Scepter

Corrosive Weaponry

Movement Slow per stack increased from 2/2.5/3/3.5% to 2.5/3/3.5/4%

2/2.5/3/3.5%2.5/3/3.5/4%
Corrosive Weaponry

Base Attack Damage Reduction per stack increased from 2/2.5/3/3.5% to 2.5/3/3.5/4%

2/2.5/3/3.5%2.5/3/3.5/4%
Invoker

Invoker

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 15 Talent +1 Facet Orb Level replaced with +25 Alacrity Speed/Damage

Talents

Level 20 Talent +50 Alacrity Speed/Damage replaced with +1 Orb Levels

Quas

Max Level increased from 7 to 8

78
Wex

Max Level increased from 7 to 8

78
Exort

Max Level increased from 7 to 8

78
Tornado

Aghanim's Scepter twister damage decreased from 40 + 10 * Wex Level to 30 + 10 * Wex Level

60/70/80/90/100/110/120/130/140/150 to 50/60/70/80/90/100/110/120/130/140

40 + 10 * Wex Level30 + 10 * Wex Level
Invoke

Now whenever Invoker gets Aghanim's Scepter or Aghanim's Shard, these items are inert in the inventory until Invoker activates them manually. Upon activation, he will be presented with three upgrades to choose from. Upgrades themselves for both Aghanim's Scepter and Aghanim's Shard are unchanged

Invoke

You can't change selected upgrades. Selling Aghanim's Scepter and buying it again will provide the same upgrade you chose the first time

Invoke

Aghanim's Scepter no longer provides +1 level to all three orbs. Now it provides +1 level only to a single orb you choose

Silencer

Silencer

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Movement Speed increased from 290 to 300

290300
Base stats / mechanics

Reworked Brain Drain ability into a new innate

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent +0.25 Arcane Curse Silenced Multiplier replaced with +7% Suffer In Silence Damage

Talents

Level 25 Talent Glaives of Wisdom Damage increased from +25% to +30%

+25%+30%
Talents

Level 25 Talent 2 Arcane Curse charges replaced with +2s Global Silence Duration

Suffer In Silence

New innate ability. Passive

Suffer In Silence

Silencer takes less damage from and deals more damage to silenced targets. Damage modifier is 5% + 0.5% per level for both reduction and amplification

Suffer In Silence

If an enemy hero dies within 925 range of Silencer or was debuffed by Silencer at the time of death, Silencer permanently steals 1 Intelligence from them. If the victim was silenced, an extra 1 point of Intelligence will be stolen

Arcane Curse

No longer has 1.25x slow and damage multiplier against silenced enemies

Glaives of Wisdom

Mana Cost decreased from 14/16/18/20 to 12/14/16/18

14/16/18/2012/14/16/18
Glaives of Wisdom

Now upgraded with Aghanim's Shard

Glaives of Wisdom

Increases Int Steal by 1 and causes Glaives to bounce once to a random enemy within 450 range

Outworld Devourer

Outworld Devourer

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Agility decreased from 22 to 17

2217
Base stats / mechanics

Base Armor decreased by 1

Base stats / mechanics

Removed OD innate

Aka Ominous Discernment, aka Obstreperous Dissimilator, aka Obnoxious Determinator, aka Obsequious Deliberator, aka Ornery Deconstructor, aka Obnubilated Delineator, aka Omniscient Desiderator

Abilities & talents

ChangeBeforeAfter
Talents

Level 15 Talent +8% Astral Imprisonment Mana Capacity Steal replaced with +5% Essence Flux Mana Restored

Talents

Level 20 Talent +0.15 Sanity's Eclipse Mana Difference Multiplier replaced with +10% Astral Imprisonment Mana Capacity Steal

Talents

Level 20 Talent +450 Health replaced with -10s Objurgation Cooldown

Essence Flux

Now an innate ability

Essence Flux

Max Mana Restore now depends on the ability it procced on

Essence Flux

For regular abilities Max Mana Restoration changed from 25/35/45/55% to 40% + 5% per 5 levels

25/35/45/55%40% + 5% per 5 levels
Essence Flux

For attack modifiers that spend mana Max Mana Restoration changed from 25/35/45/55% to 25% + 5% per 5 levels

25/35/45/55%25% + 5% per 5 levels
Objurgation

New basic ability. Has both passive and active components

Objurgation

Increases maximum mana by 80/160/240/320

Objurgation

Can be activated to create an all damage barrier equal to 120/180/240/300 + 12% of Outworld Destroyer's max mana. Duration: 10s. Mana Cost: 250. Cooldown: 36/34/32/30s

Objurgation

Barrier can be dispelled

Objurgation

Multiple instances of Objurgation barrier stack

Objurgation

Upgraded with Aghanim's Scepter

Objurgation

Increases Max Mana to Barrier by 4%. Damage that would bring Outworld Destroyer below 20% is prevented, triggering a strong dispel and an automatic instance of undispellable Objurgation. This effect cannot trigger more than once every 80s, but refreshes on death

Sanity's Eclipse

Cooldown decreased from 150/135/120s to 140/130/120s

150/135/120s140/130/120s
Sanity's Eclipse

Radius decreased from 450/525/600 to 450/500/550

450/525/600450/500/550
Lycan

Lycan

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 25 Talent +2 Wolves Summoned replaced with -25% Summon Wolves BAT

Improves wolves' BAT from 1.2/1.1/1/0.9s to 0.9/0.825/0.75/0.675s

Apex Predator

Damage to neutrals changed from 2% per level to 18% + 2% per level

2% per level18% + 2% per level
Summon Wolves

Aghanim's Shard upgrade reworked

Summon Wolves

Increases the number of wolves by 1 and grants them Hightail ability. Activate it to give them 100% evasion, 20 bonus attack speed, and hasted movement for 6s

Shapeshift

Now grants controlled units movement speed and critical strike bonuses

Brewmaster

Brewmaster

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent +1s Drunken Brawler Brewed Up / Extend Duration replaced with +2/1s Drunken Brawler Brewed Up / Extend Duration

Liquid Courage

Max Status Resist changed from 10.5% + 0.5% per level up to 10% + 0.5% per level

Effective values are not changed

10.5% + 0.5% per level up10% + 0.5% per level
Primal Split

Earth Brewling's Hurl Boulder Stun Duration decreased from 1.6/1.6/1.6/2s to 1.6/1.6/1.6/1.8s

1.6/1.6/1.6/2s1.6/1.6/1.6/1.8s
Primal Split

Storm Brewling's Cyclone Duration decreased from 3/4/5/6s to 3/3.75/4.5/5.25s

3/4/5/6s3/3.75/4.5/5.25s
Shadow Demon

Shadow Demon

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 20 Talent +150 Demonic Purge Damage replaced with -20s Demonic Purge Cooldown

Talents

Level 25 Talent -30s Demonic Purge Cooldown replaced with Demonic Purge Applies Shadow Poison

1 stack per second over the debuff duration

Menace

Damage amplification changed from 2.5% to 1.9% + 0.1% per level

2.5%1.9% + 0.1% per level
Disruption

Can now target Spirit Bear

Disseminate

Shared Damage rescaled from 20/25/30/35% to 16/24/32/40%

20/25/30/35%16/24/32/40%
Lone Druid

Lone Druid

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Attack projectile speed increased from 900 to 1125

9001125

Abilities & talents

ChangeBeforeAfter

No notes supplied for this section.

Chaos Knight

Chaos Knight

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Removed Reins of Chaos innate ability

Abilities & talents

ChangeBeforeAfter
Fundamental Forging

New reworked innate ability. Passive

Fundamental Forging

When Chaos Knight crafts a neutral item, it gets an additional random enchantment that doesn't provide negative stats

Fundamental Forging

The random enchantment is selected from all available enchantments in that tier, including ones that are normally not available for Strength heroes

Fundamental Forging

Due to negative stats, Chaos Knight can't randomly get Crude, Nimble, Keen-Eyed, Titanic, Greedy, Hulking, Audacious, Feverish, and Manic Enchantments

Fundamental Forging

The random enchantment is different from the one used in crafting

Reality Rift

Cooldown decreased from 18/14/10/6s to 15/12/9/6s

18/14/10/6s15/12/9/6s
Chaos Strike

Critical Lifesteal increased from 24/36/48/60% to 30/40/50/60%

24/36/48/60%30/40/50/60%
Phantasm

Aghanim's Scepter no longer guarantees to create an additional illusion on cast

Phantasm

Aghanim's Scepter now provides a passive component to this ability

Phantasm

Whenever an illusion of Chaos Knight is created, there is a 50% chance to create an additional illusion under Chaos Knight's control

Phantasm

Bonus illusion will be under Chaos Knight's control even if other illusions were made by an enemy

Meepo

Meepo

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Movement Speed decreased from 320 to 315

320315
Base stats / mechanics

Removed Sticky Fingers innate ability

Abilities & talents

ChangeBeforeAfter
Talents

Level 25 Talent Health increased from +350 to +400

+350+400
Geomancy

New innate ability. Passive, can't be leveled up

Geomancy

Meepo grants stacking bonuses to himself and his clones based on their terrain. Each Meepo grants its bonus to other Meepos. If there is a tree within 250 range, he receives +1 Health Regen. If he is standing on solid ground, he receives 2% bonus movement speed. If he is in the water, his attacks slow the target by 2% for 2 seconds

Geomancy

Each Meepo can provide only one tree bonus, no matter how many trees are within the radius

Geomancy

If there's a tree in the water, Meepo will provide both water and tree bonus

Ransack

Now pierces Debuff Immunity

Ransack

No longer has separate creep values. Follows global lifesteal rules instead

Has a 40% penalty against creeps

Divided We Stand

Ability reworked

Divided We Stand

Max Level increased from 3 to 4

34
Divided We Stand

Level requirement rescaled from 4/11/18 to 3/10/17/24

4/11/183/10/17/24
Divided We Stand

No longer passively grants Magic Resistance

Divided We Stand

Now each duplicate copies all of Meepo's items, but they share their cooldowns. Damage, attack speed, health / mana regeneration, mana burn, and proc chance bonuses from items are distributed equally among the amount of Meepos

Amounting to a 50/66.6/75/80% penalty on each Meepo

Divided We Stand

Clones can't use consumable shared items on the main Meepo

Divided We Stand

No longer has a penalty for Strength, Agility, or Intelligence gained from items

Divided We Stand

Clones no longer gain 30% experience independently

Divided We Stand

Meepo gains 100% of the experience from Hero Kills or Assists as long as at least one Meepo is in range

Multiple Meepos within experience range does not increase the amount gained

Divided We Stand

All other experience gained by any Meepo is divided by the number of Meepos

Each Meepo gains experience independently

Treant Protector

Treant Protector

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Nature's Guise

Cooldown changed from 35s - 1s per level up to 36s -1s per level

Effective values are not changed

35s - 1s per level up36s -1s per level
Living Armor

Mana Cost increased from 40/45/50/55 to 65/70/75/80

40/45/50/5565/70/75/80
Living Armor

Max Damage Blocked decreased from 120 to 60/80/100/120

12060/80/100/120
Living Armor

Damage Block Decrease improved from 35/30/25/20 to 20

35/30/25/2020
Eyes In The Forest

Charge Restore Time increased from 55s to 135s

55s135s
Eyes In The Forest

Duration increased from 300s to 360s

300s360s
Eyes In The Forest

Max Charges decreased from 3 to 2

32
Ogre Magi

Ogre Magi

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

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Talents

Level 10 Talent -1s Fireblast Cooldown replaced with +2/0.01 Dumb Luck Mana / Mana Regen Per Strength

Talents

Level 10 Talent Ignite Burn Damage decreased from +12 to +10

+12+10
Talents

Level 15 Talent +2/0.01 Dumb Luck Mana / Mana Regen Per Strength replaced with +20/35 Bloodlust / Self Attack Speed

Talents

Level 20 Talent +35 Bloodlust Attack Speed replaced with +175 Fireblast Damage

Talents

Level 25 Talent +220 Fireblast Damage replaced with +10% Multicast Chances (affects all types of multicast)

Fireblast

Now also upgraded by Aghanim's Scepter

Fireblast

Becomes Refined Fireblast, reducing its cooldown by 1s and increasing its cast speed by 25%

Multicast

Each point of Strength increases chances of Multicast by 0.0625%, so every 16 Strength points add 1%

Unrefined Fireblast

Cooldown increased from 6s to 7s

6s7s
Undying

Undying

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Agility increased from 10 to 13

1013
Base stats / mechanics

Base Armor decreased by 1

Abilities & talents

ChangeBeforeAfter
Flesh Golem

Attacks now spawn the current level of Tombstone Zombie

Rubick

Rubick

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Damage increased by 1

Base stats / mechanics

Damage at level 1 increased from 49–55 to 50–56

49–5550–56
Base stats / mechanics

Removed Might and Magus innate ability

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent +0.25% Might and Magus Damage/Resistance replaced with +200 Health

Talents

Level 10 Talent +165 Telekinesis Landing Damage replaced with -2s Telekinesis Cooldown

Talents

Level 15 Talent +20% Fade Bolt Damage Reduction replaced with -3s Fade Bolt Cooldown

Talents

Level 15 Talent -25% Stolen Spells Cooldown replaced with -50% Stolen Spells Mana Cost

Talents

Level 20 Talent -5s Telekinesis Cooldown replaced with Telekinesis Landing Deals 325 Damage (now this talent applies damage to the thrown enemy as well)

It used to deal damage only in AoE, leaving the thrown enemy unharmed. Doesn't deal damage to thrown allies or self

Talents

Level 20 Talent -5s Fade Bolt Cooldown replaced with +12% Fade Bolt Damage Reduction

Talents

Level 25 Talent +400 Telekinesis Land Distance replaced with 2x Curiosity Bonuses

Curiosity

New innate ability. Passive, can't be leveled up

Curiosity

Rubick gains 1 stack of Curiosity per level, each granting him +1 base damage, +0.3% Buff/Debuff Duration, and +2 Area of Effect bonus. If Rubick sees an enemy Hero cast an ability within 1200 distance of him, he gains 2 Curiosity for 20 seconds. If an enemy that currently provides temporary Curiosity dies within 3s after taking damage from Rubick, he gains 1 Curiosity permanently

Telekinesis

Aghanim's Shard throw distance bonus changed from 35% to 225

35%225
Fade Bolt

Now reduces both spell and attack damage by default

Fade Bolt

Damage Reduction rescaled from 5/15/25/35% to 6/12/18/24%

5/15/25/35%6/12/18/24%
Spell Steal

No longer grants 10/20/30% Debuff Amplification

Spell Steal

Stolen spells now have their cooldown decreased by 10/20/30%

Disruptor

Disruptor

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 15 Talent +10%/300 Glimpse Distance To Damage/Max increased to +15%/300

Talents

Level 20 Talent +150 Electromagnetic Repulsion Radius/Knockback replaced with +75 Static Storm Radius

Talents

Level 25 Talent +150 Static Storm Radius replaced with +6 Thunder Strike Strikes (also decreases Strike Interval by 50%)

As a result, increases overall duration from 6s to 9s

Talents

Level 25 Talent -12s Glimpse Cooldown replaced with 2 Glimpse Charges

Electromagnetic Repulsion

Now deals damage equal to 1.5x of Disruptor's Intelligence

Thunder Strike

Strike Damage increased from 25/55/85/115 to 30/60/90/120

25/55/85/11530/60/90/120
Thunder Strike

No longer upgraded with Aghanim's Shard

Kinetic Fence

Now granted by Aghanim's Shard

Kinetic Fence

No longer shares level with Kinetic Field. Has only one level instead

Kinetic Fence

Cast Range increased from 1050 to 1200

10501200
Kinetic Fence

Cooldown decreased from 20/18/16/14s to 14s

20/18/16/14s14s
Kinetic Fence

Duration increased from 2.6/3.2/3.8/4.4s to 4.4s

2.6/3.2/3.8/4.4s4.4s
Kinetic Fence

Can be increased with Kinetic Field Duration talent

Kinetic Fence

Formation Delay increased from 0.4s to 1s

0.4s1s
Nyx Assassin

Nyx Assassin

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Removed Nyxth Sense innate ability

Abilities & talents

ChangeBeforeAfter
Mana Burn

New innate ability. Passive

Mana Burn

When Nyx Assassin deals damage with attacks or his abilities, he burns affected unit's mana equal to 12% of damage dealt

Mana Burn

Damage reflected with Spiked Carapace also counts

Mind Flare

Now burns 9/12/15/18% of the target's Max Mana

Vendetta

Now also applies a 4s Break on hit

Vendetta

Aghanim's Shard reworked

Vendetta

Decreases cooldown by 10s. For the first 15s, Nyx Assassin is hasted and has unobstructed pathing

Naga Siren

Naga Siren

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent Reel In Pull Speed increased from +100 to +125

+100+125
Talents

Level 15 Talent Mirror Image Illusion Damage Taken Reduction increased from 50% to 75%

50%75%
Talents

Level 20 Talent Song of the Siren Cooldown Reduction increased from 20s to 25s

20s25s
Eelskin

Now provides evasion for Naga Siren on her own

Eelskin

Evasion per Naga changed from 8% to 4.9% + 0.1% per level

8%4.9% + 0.1% per level
Rip Tide

Now always a basic ability for Naga Siren

Keeper of the Light

Keeper of the Light

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Movement Speed decreased from 320 to 315

320315
Base stats / mechanics

Removed Special Reserve innate ability

Abilities & talents

ChangeBeforeAfter
Talents

Level 15 Talent -5s Blinding Light Cooldown replaced with +90 Blinding Light Damage

Talents

Level 15 Talent -2s Chakra Magic Cooldown replaced with +30% Spirit Form Bright Speed Bonus

Talents

Level 20 Talent +200 Chakra Magic Mana replaced with +10% Solar Bind Magic Resistance Reduction

Talents

Level 20 Talent +10% Spirit Form Movement Speed Bonus replaced with +15s Spirit Form Duration

Bright Speed

New innate ability. Passive, can't be leveled up

Bright Speed

Keeper of the Light gains +1 movement speed for every 2.5 Intelligence. Whenever Keeper of the Light moves 300 distance, he leaves behind light that allows him to see in 400 range for 3 seconds

Chakra Magic

Cooldown rescaled from 18/16/14/12s to 19/16/13/10s

18/16/14/12s19/16/13/10s
Chakra Magic

Mana Restore increased from 90/160/230/300 to 105/170/235/300

90/160/230/300105/170/235/300
Blinding Light

Cast Range increased from 400/500/600/700 to 500/575/650/725

400/500/600/700500/575/650/725
Blinding Light

Knockback distance changed from 400 to knocking back to the edges of the effect radius, but a minimum knockback distance is 175

Min distance is used for enemies near the edge of AoE

400knocking back to the edges of the effect radius, but a minimum knockback distance is 175
Spirit Form

No longer grants bonus movement speed percentage

Spirit Form

Now increases movement speed bonus of Bright Speed by 50% while active

Io

Io

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Removed Wellspring innate ability

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent Strength increased from +7 to +8

+7+8
Talents

Level 25 Talent Relocate Cast Delay Reduction increased from 1.5s to 2s

1.5s2s
Equilibrium

New innate ability

Equilibrium

Io always has bonus Outgoing Damage Amp which linearly scales with its health, reaching a maximum of 5% + 0.5% per level at 100% Health. At the same time, Io has Health Restoration and Healing Amplifications which also linearly scale with its health, but reach a maximum of 5% + 0.5% per level at zero Health

Overcharge

Now also provides 35/60/85/110 Attack Speed and 8/10/12/14% Spell Amplification to Io and any tethered Allies

Visage

Visage

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Removed Lurker innate ability

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent +6 Visage and Familiars Attack Damage replaced with +6 Visage and Familiars Base Damage

Talents

Level 10 Talent +4 Lurker Max Stacks replaced with -1s Soul Assumption Cooldown

Talents

Level 20 Talent Soul Assumption Damage Per Charge increased from +25 to +30

+25+30
Silent as the Grave

Now innate ability. Active

Silent as the Grave

Visage gains flying movement and 12% bonus movement speed for 20s. Upon attacking or casting, he loses both effects, but he and his familiars gain 10% attack damage bonus for 2 seconds

Silent as the Grave

Mana Cost decreased from 115 to 50

11550
Silent as the Grave

Cooldown changed from 45s to 45.75s - 0.75s per level

45s45.75s - 0.75s per level
Silent as the Grave

Upgraded with Aghanim's Scepter

Silent as the Grave

Increases bonus movement speed by 12%, bonus damage by 10%, bonus damage duration by 2s, and flight duration by 10s. While flight is active, Silent as the Grave grants invisibility to Visage and his familiars

Silent as the Grave

Invisibility for Visage and each familiar are not connected

Summon Familiars

Cooldown decreased from 130/120/110s to 120/110/100s

130/120/110s120/110/100s
Summon Familiars

Familiar Health rescaled from 500/600/700 to 450/600/750

500/600/700450/600/750
Slark

Slark

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Essence Shift

Duration changed from 15s + 2.5s per level up to 12.5s + 2.5s per level

Effective values are not changed

15s + 2.5s per level up12.5s + 2.5s per level
Saltwater Shiv

Stacks now have independent durations and don't refresh previous ones

Saltwater Shiv

Cooldown increased from 10/8/6/4s to 14/12/10/8s

10/8/6/4s14/12/10/8s
Saltwater Shiv

Mana Cost increased from 20 to 25/30/35/40

2025/30/35/40
Saltwater Shiv

Cast Range is now Slark's attack range + 50

Saltwater Shiv

Stack Restoration Steal increased from 2/4/6/8% to 4/8/12/16%

2/4/6/8%4/8/12/16%
Saltwater Shiv

Stack Regen Steal increased from 2/4/6/8 to 4/8/12/16

2/4/6/84/8/12/16
Saltwater Shiv

Stack Speed Steal increased from 2/4/6/8 to 4/8/12/16

2/4/6/84/8/12/16
Saltwater Shiv

Now also modifies incoming healing

As a result of Health Restoration changes

Medusa

Medusa

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent Stone Gaze Bonus Physical Damage increased from +10% to +12%

+10%+12%
Talents

Level 15 Talent Mystic Snake Cooldown Reduction increased from 3s to 4s

3s4s
Talents

Level 15 Talent +8% Split Shot Outgoing Damage replaced with +1 Gorgon's Grasp Volley

Talents

Level 20 Talent +1 Gorgon's Grasp Volley replaced with +12% Split Shot Outgoing Damage

Talents

Level 20 Talent +3 Mystic Snake Bounces replaced with +40% Mystic Snake Damage / Mana Gain

Talents

Level 25 Talent Stone Gaze Duration increased from +2s to +2.5s

+2s+2.5s
Gorgon's Grasp

Cooldown decreased from 30/27/24/21s to 30/26/22/18s

30/27/24/21s30/26/22/18s
Gorgon's Grasp

Now always centers the cast cursor around the second grouping, even if the number of volleys is increased

Troll Warlord

Troll Warlord

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 15 Talent +115 Whirling Axes Damage replaced with +1s Battle Trance Duration

Talents

Level 20 Talent +10 Berserker's Rage Armor replaced with +160 Whirling Axes Damage

Talents

Level 20 Talent +1.5s Battle Trance Duration replaced with Allies Receive Battle Trance Attack Speed

Battle Stance

Troll Warlord gains 1 armor per 30 bonus attack speed

Berserker's Rage

No longer provides +3/4/5/6 Bonus Armor while in melee form

Centaur Warrunner

Centaur Warrunner

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Strength gain increased from 4.0 to 4.2

4.04.2
Base stats / mechanics

Removed Rawhide innate ability

Abilities & talents

ChangeBeforeAfter
Horsepower

New innate ability

Horsepower

Centaur Warrunner gains 30% of his strength as bonus movement speed. This movement speed bonus does not stack with bonuses from boots

Magnus

Magnus

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Agility increased from 12 to 14

1214
Base stats / mechanics

Damage at level 1 increased from 55–63 to 56–64

55–6356–64

Abilities & talents

ChangeBeforeAfter
Talents

Level 25 Talent +10% Empower Damage/Cleave replaced with Shockwave Returns to Magnus

Solid Core

No longer levels with Reverse Polarity

Solid Core

Slow Resistance rescaled from 20/30/40/50% to 24% + 1% per level

20/30/40/50%24% + 1% per level
Empower

Now always affects Magnus with 30% increased values and can't be cast on himself

Skewer

Aghanim's Shard bonus distance increased from +275 to +300

+275+300
Timbersaw

Timbersaw

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Exposure Therapy

No longer levels with Chakram

Exposure Therapy

Mana gain per tree destroyed changed from 4/6/8/10 to 3.75 + 0.25 per level

4/6/8/103.75 + 0.25 per level
Bristleback

Bristleback

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 25 Talent +12% Spell Lifesteal replaced with -25 Bristleback Damage Threshold

Prickly

Damage and debuff duration amplification changed from 10% to 4.5% + 0.5% per level

10%4.5% + 0.5% per level
Viscous Nasal Goo

Stack Limit increased from 4 to 6

46
Viscous Nasal Goo

Now has the same duration on all units

Viscous Nasal Goo

Used to have double duration on creeps

Tusk

Tusk

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 20 Talent -6s Ice Shards Cooldown replaced with -6s Snowball Cooldown

Talents

Level 25 Talent -8s Snowball Cooldown replaced with Ice Shards Slow by 50% and Deal 110 DPS (only affects enemies trapped inside)

Bitter Chill

No longer levels with Walrus Punch!

Bitter Chill

Attack Speed Slow rescaled from 20/40/60/80 to 17 + 3 per level

20/40/60/8017 + 3 per level
Bitter Chill

Now only affects enemy heroes

Tag Team

Now always a basic ability for Tusk

Ice Shards

No longer upgraded with Aghanim's Shard

Drinking Buddies

Now granted by Aghanim's Shard

Drinking Buddies

Tusk reaches out to tag an allied unit, pulling them closer. Once tagged, both Tusk and his tagged ally gain 25% bonus movement speed and 10 bonus armor for 6s. Can be put on alt-cast to only pull Tusk towards his ally with 50% reduced cast range. Cast Range: 1000. Mana Cost: 80. Cooldown: 14s

Drinking Buddies

No longer provides 20/50/80/110 bonus attack damage

Skywrath Mage

Skywrath Mage

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Removed Ruin and Restoration innate ability

Abilities & talents

ChangeBeforeAfter
Shield of the Scion

New innate ability. Passive

Shield of the Scion

Whenever Skywrath Mage deals magical damage with his abilities to an enemy hero, he gains a magic damage barrier equal to 13.5 + 1.5 per level for 12s. Each instance stacks independently

Concussive Shot

Now considers Spirit Bear as a true hero for prioritization. Creep Heroes are now considered as secondary targets

Abaddon

Abaddon

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent +10% Withering Mist Health Restoration Reduction replaced with +25 Curse of Avernus DPS

Talents

Level 15 Talent +40 Curse of Avernus DPS replaced with -10s Borrowed Time Cooldown

Withering Mist

Health Restoration Reduction changed from 35% to 24.5% + 0.5% per level

35%24.5% + 0.5% per level
Withering Mist

Now also modifies incoming healing

As a result of Health Restoration changes

Mist Coil

Damage/Heal increased from 95/160/225/290 to 95/170/245/320

95/160/225/29095/170/245/320
Borrowed Time

Cooldown decreased from 90/85/80s to 85/75/65s

90/85/80s85/75/65s
Elder Titan

Elder Titan

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Removed Tip The Scales innate ability

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent +25 Attack Speed replaced with +150 Echo Stomp Wake Damage

Talents

Level 15 Talent +25 Astral Spirit Hero Attack replaced with 20% of Bonus Movement Speed as Attack Speed

Talents

Level 20 Talent +350 Echo Stomp Wake Damage replaced with +30 Astral Spirit Bonus Damage per Hero

Momentum

New innate ability. Passive, can't be leveled up

Momentum

Elder Titan's armor increases by 3.6% + 0.4% per level of his bonus movement speed

Momentum

Only counts movement speed that he has above his base (305) value

Momentum

This ability can't reduce Elder Titan's armor when he is slowed below the base movement speed value

Astral Spirit

No longer provides armor on return

Astral Spirit

Still grants movement speed, which is then used by the innate ability to provide armor

Earth Splitter

Cooldown decreased from 100s to 100/95/90s

100s100/95/90s
Legion Commander

Legion Commander

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base armor decreased by 1

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent +12% Press the Attack Movement Speed replaced with +1 Outfight Them! Armor

Talents

Level 20 Talent +8% Moment of Courage Proc Chance replaced with -1 Moment of Courage Attacks To Trigger

Talents

Level 20 Talent 300 AoE Press The Attack replaced with +1s Duel Duration

Talents

Level 25 Talent Press the Attack grants 1.5s Debuff Immunity replaced with Duel Refreshes Cooldown on Victory

Outfight Them!

Ability reworked

Outfight Them!

Passively grants Legion Commander bonus armor, equal to 1 + 0.1 per level. Whenever Legion Commander casts an ability, she gains the same amount as a stacking bonus for 6s. Whenever allies within 1200 range cast an ability, they also gain a 6s buff with 50% of the value. This bonus stacks independently

Overwhelming Odds

Now also applies 100% movement slow upon dealing damage for 0.3s

Overwhelming Odds

Aghanim's Shard upgrade reworked

Overwhelming Odds

Increases radius by 100. Grants an all damage barrier equal to 50% of the damage dealt with Overwhelming Odds for 6s

Press The Attack

Multiple instances can now stack independently

Press The Attack

Now upgraded with Aghanim's Scepter

Press The Attack

Increases bonus movement speed by 12%. Ability becomes cast-point, affecting all allies within the targeted 500 radius area. Legion Commander is always affected, even when outside of the cast area

Moment of Courage

No longer has a 25% proc chance

Moment of Courage

Now automatically triggers after taking 7/6/5/4 attacks

Moment of Courage

Will not activate unless Legion Commander is both attacking and being attacked. Until this requirement is met, the 'prepared' state is kept indefinitely

Moment of Courage

Cooldown decreased from 1.7/1.4/1.1/0.8 to 0.3s

1.7/1.4/1.1/0.80.3s
Duel

Legion Commander can now use any abilities during Duel

Duel

Legion Commander will stop attacking as normal during cast animations

Duel

Items can't be used

Duel

No longer upgraded with Aghanim's Shard

Duel

Aghanim's Scepter upgrade reworked

Duel

When Legion Commander wins a duel, Press the Attack is automatically triggered around her

Techies

Techies

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 15 Talent +3 Mana Regen replaced with +25% Reactive Tazer Buff and Disarm Duration

Talents

Level 25 Talent Damage increased from +252 to +253

+252+253
M.A.D.

New innate ability. Passive

M.A.D.

Increases mana regen by a portion of Techies' max mana equal to 0.08% + 0.02% per level

M.A.D.

When Techies die, they leave behind a barrel that explodes after 1.5s, dealing magical damage equal to 50 + 30% of their max mana to enemies in a 400 area of effect. The barrel provides 400 obstructed vision until it explodes

M.A.D.

Upgraded with Aghanim's Shard

M.A.D.

Increases mana to damage by 10%. Adds an active component. Techies plant the M.A.D. barrel, and detonate it later by using a sub-ability. The M.A.D. barrel is invisible and can be destroyed before the detonation process begins. Detonating the barrel makes it visible and immortal, and then it explodes after the same 1.5s delay. Only one M.A.D. can exist via the active cast at one time. Barrel Health: 200. Cast Range: 450. No Mana Cost. Cooldown: 30s. Cast Point: 1s

Reactive Tazer

Can now always be cast on allies

Reactive Tazer

Cast Range increased from 500 to 600

500600
Reactive Tazer

No longer upgraded with Aghanim's Shard

Blast Off!

Now deals its self damage before damaging enemies

Blast Off!

Techies are now rooted and disarmed instead of self-stunned during Blast Off's leap animation

Proximity Mines

Damage source changed from Proximity Mines to the caster

Proximity Minesthe caster
Minefield Sign

Now only available with Aghanim's Scepter

Ember Spirit

Ember Spirit

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Strength gain increased from 2.3 to 2.5

2.32.5

Abilities & talents

ChangeBeforeAfter
Immolation

No longer levels with Fire Remnant

Immolation

Damage per second changed from 10/18/26/34 to 10 + 1 per level

10/18/26/3410 + 1 per level
Immolation

Radius increased from 175 to 200

175200
Immolation

Aghanim's Shard bonus radius decreased from 175 to 150

Total Shard radius unchanged with base radius increase

175150
Searing Chains

Mana Cost decreased from 95/105/115/125 to 80/90/100/110

95/105/115/12580/90/100/110
Sleight of Fist

Bonus Hero Damage increased from 25/70/115/160 to 50/90/130/170

25/70/115/16050/90/130/170
Earth Spirit

Earth Spirit

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 25 Talent Geomagnetic Grip Remnant Damage increased from +175 to +250

+175+250
Stone Remnant

Max Charges changed from 7 + 1 per 4 level ups to 7 + 1 per 4 levels

This means bonus charges are gained 1 level earlier (on levels 4/8/12... instead of 5/9/13...)

7 + 1 per 4 level ups7 + 1 per 4 levels
Boulder Smash

Slow Duration increased from 1.25/2.5/3.25/4s to 1.75/2.5/3.25/4s

1.25/2.5/3.25/4s1.75/2.5/3.25/4s
Geomagnetic Grip

Silence Duration increased from 2/2.5/3/3.5s to 2.3/2.7/3.1/3.5s

2/2.5/3/3.5s2.3/2.7/3.1/3.5s
Magnetize

Damage per second increased from 45/85/125 to 45/90/135

45/85/12545/90/135
Underlord

Underlord

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 15 Talent Firestorm Cooldown Reduction increased from 4s to 5s

4s5s
Talents

Level 25 Talent Fiend's Gate DPS increased from 125 to 160

125160
Invading Force

No longer levels with Fiend's Gate

Invading Force

Damage Reduction rescaled from 4/6/8/10% to 3.7% + 0.3% per level

4/6/8/10%3.7% + 0.3% per level
Invading Force

Movement Speed bonus rescaled from 11/14/17/20% to 9.5% + 0.5% per level

11/14/17/20%9.5% + 0.5% per level
Firestorm

Wave Damage increased from 30/50/70/90 to 30/55/80/105

30/50/70/9030/55/80/105
Atrophy Aura

Damage Reduction increased from 6/14/22/30% to 8/16/24/32%

6/14/22/30%8/16/24/32%
Terrorblade

Terrorblade

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Armor increased by 1

Abilities & talents

ChangeBeforeAfter
Talents

Level 15 Talent +15% Reflection Slow/Damage replaced with -25% Sunder Minimum HP Swap

Conjure Image

Illusion Damage increased from 20/25/30/35% to 25/30/35/40%

20/25/30/35%25/30/35/40%
Demon Zeal

Cooldown decreased from 60s to 45s

60s45s
Demon Zeal

Duration decreased from 30s to 25s

30s25s
Phoenix

Phoenix

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Removed Blinding Sun innate ability

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent +0.5% Blinding Sun Miss Chance replaced with +1% Dying Light Missing Health as Damage

Dying Light

New innate ability

Dying Light

Phoenix deals 4% of its missing health as magic damage to all enemies in a 400 radius every second. Damage tick rate: 0.2s

Dying Light

This effect is also present during Supernova

Dying Light

Damage is calculated as if Phoenix was still present with the same health and health regen it had at the moment of the cast

Oracle

Oracle

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 15 Talent Fortune's End Heals/Damages for 80 Per Effect Dispelled replaced with +100 Fortune's End Radius

Prognosticate

Oracle now also predicts Roshan's exact respawn timer

False Promise

No longer upgraded with Aghanim's Scepter

Diviner's Deck

New passive ability granted by Aghanim's Scepter

Diviner's Deck

Oracle receives a Tarot Card Buff now and every 90 seconds. This buff is undispellable and lasts until the next one replaces it. Oracle knows which buff will be next.

Diviner's Deck

Death: +40% Spell Amplification

Diviner's Deck

The Fool: +100% Gold Gain

Diviner's Deck

The World: +150% Intelligence

Diviner's Deck

The Lovers: +40% Heal Amplification

Diviner's Deck

The Tower: Gain a 400 all-damage barrier which regenerates after not taking damage for 7s

Winter Wyvern

Winter Wyvern

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Removed Eldwurm Scholar innate ability

Abilities & talents

ChangeBeforeAfter
Talents

Level 15 Talent Splinter Blast Shatter Radius decreased from +250 to +175

+250+175
Talents

Level 20 Talent Arctic Burn Slow decreased from +17% to +15%

+17%+15%
Eldwurm's Edda

New innate ability

Eldwurm's Edda

Winter Wyvern starts the game with Eldwurm's Edda item. After 10 minutes it can be consumed, increasing the current and maximum level of a basic ability by one. Also increases Winter Wyvern's Intelligence by 25% of its base value at the time of consumption

Eldwurm's Edda

Level 5 values are automatically calculated by applying 50% of the difference in all values between levels 3 and 4, except for the mana cost. Mana cost is kept the same as level 4

Arctic Burn

No longer has a one debuff per cast restriction on enemy heroes

Arctic Burn

Burn Duration decreased from 5s to 3s

5s3s
Arctic Burn

Movement Slow decreased from 16/24/32/40% to 15/20/25/30%

16/24/32/40%15/20/25/30%
Cold Embrace

Aghanim's Shard reworked

Cold Embrace

Decreases cooldown by 4s. Allied units gain 60% bonus attack damage for 6s when emerging from the icy cocoon

Winter's Curse

Attack Speed rescaled from 65 to 50/65/80

6550/65/80
Winter's Curse

Maximum Duration rescaled from 4/5.5/7s to 6s

4/5.5/7s6s
Winter's Curse

Bonus Duration per hero decreased from 2s to 1.5s

2s1.5s
Winter's Curse

Bonus duration per hero can now be applied after the cast if an enemy hero becomes affected

Still can't be longer than the maximum duration

Arc Warden

Arc Warden

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Strength gain decreased from 2.4 to 2.2

2.42.2
Base stats / mechanics

Agility gain decreased from 3.0 to 2.7

3.02.7
Base stats / mechanics

Damage gain per level decreased from 3.6 to 3.4

3.63.4
Base stats / mechanics

Base Movement Speed increased from 285 to 300

285300

Abilities & talents

ChangeBeforeAfter
Talents

Level 20 Talent +50% Spark Wraith Damage replaced with +200 Spark Wraith Damage

Talents

Level 25 Talent -1.1s Spark Wraith Activation Delay replaced with +30s Spark Wraith Duration

Talents

Level 25 Talent Tempest Double Has No Penalties replaced with +1.5 Runic Infusion All Attributes Bonus (applies retroactively)

Runic Infusion

No longer grants the Regeneration Rune buff upon activating any rune

Runic Infusion

Now provides Arc Warden with +1.5 all attributes permanently whenever Arc Warden or the Tempest Double activates a Power Rune

Magnetic Field

The field now also pulls runes, and automatically activates ones that are inside. Rune Pull Force: 100. Rune Pull Radius: 800/1200/1600/2000

Spark Wraith

Slow Duration increased from 0.5/0.6/0.7/0.8s to 0.7/0.8/0.9/1s

0.5/0.6/0.7/0.8s0.7/0.8/0.9/1s
Spark Wraith

No longer upgraded with Aghanim's Shard

Tempest Double

Gold and XP Bounty rescaled from 180/240/300 to 70 + 10 per level

180/240/30070 + 10 per level
Tempest Double

Now upgraded with Aghanim's Shard

Tempest Double

The Tempest Double is infused with the bonuses of Arcane, Invisibility, and Haste Runes for 12s. These bonuses don't provide Runic Infusion stacks

Monkey King

Monkey King

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent +90 Primal Spring Max Damage replaced with +350 Tree Dance Cast Range

Talents

Level 15 Talent +450 Tree Dance Cast Range replaced with 0 Cooldown Primal Spring

Talents

Level 20 Talent 0 Cooldown Primal Spring replaced with Jingu Mastery Undispellable

Mischief

No longer levels with Wukong's Command

Mischief

Cooldown changed from 24/20/16/12s to 24.5s - 0.5s per level

24/20/16/12s24.5s - 0.5s per level
Tree Dance

Cast point increased from 0.1s to 0.2s

0.1s0.2s
Tree Dance

Cast Range / Perched Tree Cast Range increased from 800 to 900

800900
Tree Dance

Cooldown decreased from 1.4/1.2/1.0/0.8s to 0.9/0.6/0.3/0s

1.4/1.2/1.0/0.8s0.9/0.6/0.3/0s
Tree Dance

Leap speed decreased from 700 to 600

700600
Tree Dance

Leaping between trees can now be interrupted by Roots and Leashes

Tree Dance

Previously it was only interrupted by Stunned, Hidden, or Hexed statuses

Wukong's Command

Now has Changing of the Guard sub-ability by default

Wukong's Command

While Wukong's Command is active, Monkey King gains a Changing of the Guard ability which allows him to transform into any one of his soldiers. Upon cast, Monkey King takes the place of the soldier closest to the target location for 1.5s, and leaves another one in his stead. While Transfigured, Monkey King is indistinguishable from other soldiers and invulnerable, but can't issue commands. Cast Point: 0.3s. No Mana Cost. Cooldown: 3s

Changing of the Guard

Ability appears in place of Wukong's Command and starts on a 1s cooldown after casting Wukong's Command. Can't be cast while rooted and can't target soldiers created by Aghanim's Scepter effect. Monkey King disjoints projectiles upon transformation.

Changing of the Guard

The possessed soldier has a small ring around it which is visible only to Monkey King and his allies. When the effect is over, Monkey King becomes his usual self leaving the overtaken soldier's position empty.

Dark Willow

Dark Willow

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent Intelligence increased from +10 to +12

+10+12
Talents

Level 15 Talent Terrorize Cooldown Reduction increased from 15s to 20s

15s20s
Pixie Dust

Ability reworked

Pixie Dust

Dark Willow's Health Regen and Mana Regen always have 20% Amplification, which increases to 100% whenever she becomes untargetable or invulnerable

Pangolier

Pangolier

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Swashbuckle

Slow Duration increased from 0.4s to 0.6s

0.4s0.6s
Shield Crash

Damage increased from 50/100/150/200 to 60/120/180/240

50/100/150/20060/120/180/240
Lucky Shot

Armor Reduction decreased from 3/5/7/9 to 2/4/6/8

3/5/7/92/4/6/8
Rolling Thunder

Stun Duration increased from 0.8/1/1.2s to 1.2s

0.8/1/1.2s1.2s
Grimstroke

Grimstroke

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Ink Trail

Now also applied when an enemy hero is affected by any of Grimstroke's abilities

Ink Trail

Now also applied by attacks from Grimstroke's illusions (including Dark Portrait)

Ink Trail

Grimstroke now takes 5% + 0.5% per level less damage from enemies affected by Ink Trail

Stroke of Fate

Can now be put on alt-cast to send the stroke straight

Hoodwink

Hoodwink

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent Health increased from +150 to +175

+150+175
Talents

Level 15 Talent +1 Acorn Shot Bounce replaced with +10 Agility

Talents

Level 20 Talent -3 Armor Corruption replaced with +2 Acorn Shot Bounces

Mistwoods Wayfarer

No longer levels with Sharpshooter

Mistwoods Wayfarer

Redirect Chance changed from 14/21/28/35% to 14% + 1% per level

14/21/28/35%14% + 1% per level
Acorn Shot

Cast Range rescaled from (Hoodwink's attack range + 100) to 675/700/725/750

As a result, Cast Range increased from 675 to 675/700/725/750

(Hoodwink's attack range + 100)675/700/725/750
Bushwhack

Cast Range increased from 1000 to 1100

10001100
Scurry

No longer doubles all sources of evasion for the duration

Scurry

Now doubles redirect chance of Mistwoods Wayfarer for the duration

Sharpshooter

Now treats creep heroes as creeps

Sharpshooter

The projectile flies through creeps, dealing them damage for half value, but still applying Slow and Break at full force and duration

Sharpshooter

Since Spirit Bear is considered a true hero, the projectile will stop on impact with it

Void Spirit

Void Spirit

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Damage decreased by 4

Base stats / mechanics

Damage at level 1 unchanged due to innate ability changes

Abilities & talents

ChangeBeforeAfter
Intrinsic Edge

Now also increases Void Spirit's attack damage per point of attribute by 15%

Intrinsic Edge

Increase is multiplicative, so it's increased from 0.45 to 0.5175

0.450.5175
Intrinsic Edge

The result of these changes:

Intrinsic Edge

Damage at level 1 is unchanged at 52–56

Intrinsic Edge

Damage gain per level increased from 3.6 to 4.1

3.64.1
Intrinsic Edge

Damage at level 30 increased from 174–178 to 192–196

174–178192–196
Intrinsic Edge

Secondary bonuses increased from 25% to 30%

25%30%
Intrinsic Edge

No longer provides increased Armor or Magic Resistance

Intrinsic Edge

Now provides increased Attack Speed per point of Agility

Aether Remnant

Aghanim's Shard True Sight no longer reveals wards

Resonant Pulse

Barrier Amount per hero hit increased from 35/50/65/80 to 50/70/90/110

35/50/65/8050/70/90/110
Snapfire

Snapfire

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Removed Buckshot innate ability

Abilities & talents

ChangeBeforeAfter
Talents

Level 15 Talent Lil' Shredder Attacks increased from +1 to +2

+1+2
Boomstick

New innate ability. Passive

Boomstick

Snapfire deals more damage with her attacks and abilities, the closer she is to her target. Min Damage Amp is 0% at a distance of 495 + 5 per level. Max Damage Amp is 35% damage amp at a distance of 50 + 5 per level

Scatterblast

Point-blank damage bonus decreased from 50% to 30%

50%30%
Mars

Mars

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent +20% Dauntless Regen Per Enemy replaced with +1.5 Mana Regen

Talents

Level 20 Talent -16s Arena Of Blood Cooldown replaced with +70 Arena of Blood Spear Damage

Dauntless

No longer considers Mars's allies when determining if Mars is outnumbered

Dauntless

HP Regen per extra enemy decreased from 70% to 40%

70%40%
Bulwark

Now a point targeted ability. Mars will face towards the targeted direction when toggled on

Bulwark

No longer upgraded with Aghanim's Scepter

Arena Of Blood

Now upgraded with Aghanim's Scepter

Arena Of Blood

Lowers cooldown by 10s and increases duration from 5.5s to 6.5s. If an enemy is killed in the Arena, Mars and all of his allies inside the Arena restore 35% of their max health and mana and get a 35% attack damage buff for 20s. This effect stacks

Ring Master

Ring Master

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent +85 Impalement Arts Impact Damage replaced with +1 Impalement Arts Charge

Dark Carnival Barker

Pool of souvenirs now always consists of Funhouse Mirror, Strongman Tonic, Unicycle and Whoopee Cushion

Escape Act

Targeted unit is no longer stunned for 0.5 seconds when placed in a box

Escape Act

Radius and Aghanim's Scepter's Explosion Radius now affected by AoE bonuses

Impalement Arts

Charges rescaled from 1/2/3/4 to 3

1/2/3/43
Impalement Arts

Mana Cost decreased from 80 to 50

8050
Impalement Arts

Impact damage rescaled from 50 to 20/35/50/65

5020/35/50/65
Impalement Arts

Max Health Damage per second (heroes) rescaled from 3.5/4/4.5/5% to 3/4/5/6%

3.5/4/4.5/5%3/4/5/6%
Impalement Arts

Damage per second (creeps) decreased from 100 to 85/90/95/100

10085/90/95/100
Impalement Arts

Slow Duration decreased from 0.8s to 0.5/0.6/0.7/0.8s

0.8s0.5/0.6/0.7/0.8s
Dawnbreaker

Dawnbreaker

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base damage increased by 6

Base stats / mechanics

Damage at level 1 increased from 50–54 to 56–60

50–5456–60

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent +15% Celestial Hammer Slow replaced with Celestial Hammer Trail Grants Movement Speed to Allies

Talents

Level 10 Talent +15% Break of Dawn Max Damage replaced with +25% Luminosity Critical Strike Damage

Talents

Level 15 Talent Solar Guardian Cooldown Reduction increased from 15s to 20s

15s20s
Talents

Level 15 Talent +40% Luminosity Critical Strike Damage replaced with +40% Celestial Hammer Trail/Hammer Damage

Break of Dawn

Max Damage Increase changed from 25% to 10% + 1% per level

25%10% + 1% per level
Break of Dawn

Bonuses granted are now at their maximum for any daytime caused by Dawnbreaker's abilities for the entirety of that daytime

Break of Dawn

Now also upgraded with Aghanim's Scepter

Break of Dawn

Amplifies heals Dawnbreaker provides by Break of Dawn's current damage increase value

Solar Guardian

Cooldown decreased from 120/105/90s to 110/100/90s

120/105/90s110/100/90s
Solar Guardian

Now causes a 6 second temporary daytime when the cast starts

Solar Guardian

Aghanim's Scepter no longer increases heal per pulse

Marci

Marci

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 15 Talent +10% Rebound Movement Speed Bonus replaced with +12% Bodyguard Damage

Talents

Level 20 Talent Unleash Movement Speed increased from +10% to +15%

+10%+15%
Talents

Level 25 Talent +20% Bodyguard Damage replaced with Bodyguard Strong Dispels (Dispels both Marci and the target)

Special Delivery

If Marci's courier is in the fountain when Special Delivery is cast, the courier will take all items from the stash before teleporting. The courier will now automatically attempt to transfer items upon teleporting and head back to the fountain. If the courier has any extra items after trying to transfer or didn't transfer any items, it will stay next to Marci

Special Delivery

Cooldown changed from 240s to 245s - 5s per level

240s245s - 5s per level
Bodyguard

Ability Reworked

Bodyguard

Has both passive and active components

Bodyguard

Passively grants Marci 12/18/24/30% lifesteal and 12/18/24/30% bonus base attack damage

Bodyguard

When cast on an ally, she provides them with 75% of passive bonuses and a shared all damage barrier that blocks 90/160/230/300 damage. Damaging the barrier on either Marci or the target will reduce it for both. As Marci attacks heroes, 30% of the damage dealt restores the barrier. Duration: 7s

Bodyguard

Cast Range: 500. Mana Cost: 60/65/70/75. Cooldown: 20s. Cast Point: 0.2s

Bodyguard

The effect is dispellable. Dispelling Marci will remove the barrier. Dispelling the target will remove both the barrier and passive bonuses (lifesteal and base attack damage)

Rebound

Ability can be set to alt-cast to bring the target ally to the destination. Does not work on rooted or leashed allies

Primal Beast

Primal Beast

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 25 Talent Cannot Be Slowed Or Rooted During Trample replaced with Colossal 2x Bonuses During Trample

Colossal

Innate ability reworked

Colossal

Primal Beast has 10% base Slow Resistance and gains +0.5% Area of Effect and +1% Slow Resistance for every 100 Max Health

Pulverize

AoE Radius decreased from 600 to 575

600575
Muerta

Muerta

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 15 Talent +55 Gunslinger Damage replaced with +15 Intelligence

Supernatural

Ability reworked

Supernatural

Whenever an enemy hero dies within 925 units of Muerta, she gains a stack of 1% spell amplification up to a maximum equal to her current level. When Muerta dies she loses half the stacks, rounded down

Supernatural

Passive ethereal bonuses moved to Pierce the Veil

Pierce the Veil

No longer provides 70/100/130 bonus damage

Pierce the Veil

Now grants +75% base damage

Pierce the Veil

Now has a passive component

Pierce the Veil

Muerta can always attack ethereal targets and can attack when she is ethereal. When either she or her target is ethereal, all of her attack damage is dealt as magical damage and her physical lifesteal is treated as spell lifesteal

Pierce the Veil

Lifesteal conversion happens only for attacks and won't affect her spells

Pierce the Veil

No longer upgraded with Aghanim's Shard

Spectral Slug

New ability granted by Aghanim's Shard

Spectral Slug

Muerta shoots a spectral bullet at an enemy, dealing damage, knocking them back, and turning them ethereal for 3s, rendering them immune to physical damage and unable to attack. The target is slowed and becomes 20% more vulnerable to magic damage

Spectral Slug

Range: 500. Mana Cost: 75. Cooldown: 12s. Damage: 225. Slow: 30%. Knockback Distance: 250

Kez

Kez

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Movement Speed decreased from 315 to 310

315310
Base stats / mechanics

Base Attack Speed decreased from 110 to 100

110100

Abilities & talents

ChangeBeforeAfter
Talents

Level 25 Talent +100% Shodo Sai Mark Critical Strike replaced with +80% Shodo Sai Critical Strike

Switch Discipline

Cooldown changed from 7.75s - 0.25s per level up to 8s - 0.25s per level

Effective values are not changed

7.75s - 0.25s per level up8s - 0.25s per level
Switch Discipline

Now the first katana hit or ability will deal 12% bonus damage after switching to Katana, and after switching to Sai Kez gains +12% movement speed for 2 seconds

Switch Discipline

Aghanim's Scepter no longer restarts the alternate ability cooldown if it was already on cooldown

Grappling Claw

When targeting a tree, now always destroys the targeted tree and ends in the tree's position

Talon Toss

Cast Range decreased from 1200 to 650/750/850/950

Now matches Grappling Claw

1200650/750/850/950
Shodo Sai

The proc effect now triggers a critical strike only instead of creating a Mark

Shodo Sai

18% Chance to Mark replaced with 20% Critical Strike Chance

Shodo Sai

As a result, marks are applied only by parrying and casting Raven's Veil

Shodo Sai

No longer restricts Kez from proccing passive Bash spells of Skull Basher and Abyssal Blade

Shodo Sai

Mark Stun Duration increased from 0.4s to 0.5/0.6/0.7/0.8s

0.4s0.5/0.6/0.7/0.8s
Shodo Sai

No longer has a parry bonus by default

Shodo Sai

Now upgraded with Aghanim's Shard

Shodo Sai

Parrying creates a stronger mark that will stun the target for an additional 0.2s and an a crit bonus of 50%

Raptor Dance

No longer provides magic damage immunity

Largo

Largo

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 15 Talent Croak of Genius Max Health DPS decreased from 1.5% to 1%

1.5%1%
Talents

Level 25 Talent Amphibian Rhapsody Song Effects decreased from +35% to +30%

+35%+30%
Encore

Bonus Duration changed from 10% + 1% per level up to 9% + 1% per level

Effective values are not changed

10% + 1% per level up9% + 1% per level
Catchy Lick

Now can lick runes to pull them. Rune-licking refunds spent mana

Catchy Lick

Health Regen Duration decreased from 10s to 8s

10s8s
Catchy Lick

Bonus health regen is now also provided if the target is killed by Catchy Lick

Amphibian Rhapsody

Aghanim's Scepter no longer adds damage to double-strumming

Bullbelly Blitz

Now also deals 20/30/40 magical damage by default

Bullbelly Blitz

Now upgraded with Aghanim's Scepter

Bullbelly Blitz

Increases magic damage by 6/12/18 per Groovin' stack when this song is used in double-strumming

Hotfeet Hustle

Move Speed decreased from 16/22/28% to 16/20/24%

16/22/28%16/20/24%
Hotfeet Hustle

Slow Resistance decreased from 70/80/90% to 70/75/80%

70/80/90%70/75/80%

Neutral creeps

12 entries

Kobold Foreman

ChangeBeforeAfter

Damage increased from 22–24 to 24–26

22–2424–26

Kobold Soldier

ChangeBeforeAfter

Damage increased from 20–21 to 22–23

20–2122–23

Kobold

ChangeBeforeAfter

Damage increased from 13–14 to 15–16

13–1415–16

Vhoul Assassin

ChangeBeforeAfter

Damage decreased from 30–32 to 25–27

30–3225–27

Ghost

ChangeBeforeAfter

Damage decreased from 45–50 to 38–43

45–5038–43

Harpy Stormcrafter

ChangeBeforeAfter

Chain Lightning: Damage rescaled from 140/180/220/260 to 120/170/220/270

140/180/220/260120/170/220/270

Satyr Tormenter

ChangeBeforeAfter

Shockwave: Damage rescaled from 160 to 140/160/180/200

160140/160/180/200

Warpine Raider

ChangeBeforeAfter

Seed Shot: Damage rescaled from 100 to 80/95/110/125

10080/95/110/125

Boglet

ChangeBeforeAfter

Arm of the Deep: After neutrals cast this ability, all copies of Arm of the Deep, Tendrils of the Deep, and Congregations of the Deep on other neutral Boglets, Croakers, and Ancient Croakers within 1200 range are put on 5s cooldown

Previously affected other copies of this ability

Croaker

ChangeBeforeAfter

Tendrils of the Deep: After neutrals cast this ability, all copies of Arm of the Deep, Tendrils of the Deep, and Congregations of the Deep on other neutral Boglets, Croakers, and Ancient Croakers within 1200 range are put on 5s cooldown

Previously affected other copies of this ability

Ancient Croaker

ChangeBeforeAfter

Congregations of the Deep: After neutrals cast this ability, all copies of Arm of the Deep, Tendrils of the Deep, and Congregations of the Deep on other neutral Boglets, Croakers, and Ancient Croakers within 1200 range are put on 5s cooldown

Previously affected other copies of this ability

Congregations of the Deep: Radius is now affected by Area of Effect bonuses

Ancient Marshmage

ChangeBeforeAfter

Water Bubble (Large): Radius is now affected by Area of Effect bonuses

End of official patch notes
Official source & snapshot

Collected 2026-09-18T16:00:25.042681+00:00. Dates use Valve’s official patch timestamp in UTC. All meaningful note text, nested sections and explanatory notes from this response are retained. Standalone news posts and client bug-fix announcements are outside this gameplay-patch collection.

Valve source data ↗

SHA-256: bcee7be712fff470c5ce7f093fe5cc2b95d26c7c8f60835317c8262179e5e7d3