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Patch 7.40

Official patch notes · historical static snapshot

Dec 15, 2025 · UTC Major Original patch notes ↗

OFFICIAL PATCH NOTES · COLLECTED SNAPSHOT

Tracking the evolving meta.
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General

87 notes
#ChangeBeforeAfter
1Captains Mode

Changed order of the first and the third ban phases

2Captains Mode

First Ban Phase (First = team with the first pick, Second = team with the second pick)

3Captains Mode

OLD: First - Second - Second - First - Second - Second - First

4Captains Mode

NEW: First - First - Second - Second - First - Second - Second

5Captains Mode

Third Ban Phase

6Captains Mode

OLD: First - Second - Second - First

7Captains Mode

NEW: First - Second - First - Second

8General Changes

Talents no longer require a skill point to level

9General Changes

Now talents are learned by using their own talent points available at levels 10, 15, 20, 25, 27, 28, 29, and 30

10General Changes

This results in all +2 All Attributes bonuses skilled by level 22

11General Changes

All Facets that used to have 6 All Attributes bonuses now have 7 bonuses again

Batrider's Arsonist, Magnus' Diminishing Return, Meepo's More Meepo, Monkey King's Simian Stride, Night Stalker's Voidbringer, and Silencer's Synaptic Split

12General Changes

Tier 4 Towers now have a Barracks Reinforcement buff. Each allied barracks that has not been destroyed provides +4 armor to both Tier 4 towers

13General Changes

Bonus is for each individual building, totaling in +24 Armor for 6 Barracks

14General Changes

Assist Gold Formula Reworked

15General Changes

OLD: 60 + ( ( VictimNetworth * 0.037 ) / NumHeroes )

16General Changes

NEW: 15 + ( ( 50 + ( VictimNetworth * 0.037 ) ) / NumHeroes )

17General Changes

Melee Creep: Gold Bounty now increases by 1 per lane creep upgrade interval (every 7:30)

18General Changes

Flagbearer Creep: Gold Bounty now increases by 1 per lane creep upgrade interval

19General Changes

Flagbearer Creep: AoE Bounty Radius increased from 1200 to 1500

12001500
20General Changes

Flagbearer Creep: When killed by a player controlled unit, the Flagbearer Creep always grants Bonus Bounty to the killer's hero regardless of the hero's proximity to the Flagbearer Creep

21General Changes

Flagbearer Creep: Bonus Gold from killing Flagbearers is now classified as creep gold instead of ability gold

Has no gameplay effect, but makes a post game gold breakdown more accurate

22General Changes

Flagbearer Creep: Inspiration Aura no longer affects heroes

23General Changes

Flagbearer Creep: Inspiration Aura now also provides a magic resistance bonus to affected creeps starting with 0% and improving by 4% with every lane creep upgrade interval, up to a maximum of 15 upgrades

24General Changes

Courier respawn time decreased from (60s + 6s per Hero Level) to (45s + 5s per Hero Level)

(60s + 6s per Hero Level)(45s + 5s per Hero Level)
25General Changes

Courier no longer has a 15% movement speed penalty while carrying a Clarity, Enchanted Mango, Faerie Fire, Healing Salve, or Tango

26General Changes

Flying Courier will now go to a more obscure shopping area within range of the Secret Shop when using Go To Secret Shop

27General Changes

All illusions now have 800 daytime vision and 400 nighttime vision

28Map Objectives

Roshan

29Map Objectives

Roshan is no longer considered a hero for Lifesteal mechanics. As a result, Physical Lifesteal from damage to Roshan is reduced by 40%, and Spell Lifesteal from damage to Roshan is reduced by 80%

30Map Objectives

Roar of Retribution: Disarm debuff is no longer dispellable

31Map Objectives

Slam: No longer has double duration against creeps

32Map Objectives

Slam: Now deals double damage to creeps

33Map Objectives

Tormentor

34Map Objectives

Added a Tormentor Timer near the minimap. Functions similarly to the Roshan Timer. Can be pinged to communicate the current state of Tormentor

35Map Objectives

Pinging Tormentor's location in world will trigger the same ping as the timer (same behavior the Roshan Timer has)

36Map Objectives

The minimap now only has one Tormentor icon and reflects where Tormentor is or will spawn

37Map Objectives

The Shining: Now only starts dealing damage to the surrounding enemies when attacked/damaged

38Map Objectives

Runes

39Map Objectives

Bounty Rune: Now grants gold based on when it was created, not when it was activated

40Map Objectives

Haste Rune: Duration no longer increases by 3s per rune cycle, and is always 22s now

41Map Objectives

Invisibility Rune: No longer grants incoming damage reduction

42Terrain Changes

Extended the streams into both Radiant and Dire bases and added defender's gate to the outside of the respective safe lanes where the stream flows

43Terrain Changes

Removed some trees inside the base near the new safelane defender's gate positions

44Terrain Changes

The Hard camp nearest to Tier 3 towers where the streams used to start has been demoted to a 'medium' camp

45Terrain Changes

Moved the safelane medium amphibian neutral camp closest to the Tier 2 tower up the stream, slightly closer to the respective bases

46Terrain Changes

Lowered the Wisdom Shrine areas to low ground, compared to the respective offlanes, filled them with water and connected to the water areas by the Tier 1 towers

47Terrain Changes

Moved Wisdom Shrines and Watchers to the low ground and slightly closer to the Tier 1 towers. These Watchers now have vision over the shrines at night

48Terrain Changes

Hard camps nearest to Wisdom Shrines have been moved slightly back towards the bases

49Terrain Changes

Changed the 'bridges' to actual bridges

50Terrain Changes

Slightly expanded the entrance to the bridge by the Lotus pools and adjusted the area within the nearby water areas

51Terrain Changes

The Hard camp in the 'triangle' has been demoted to a 'medium' camp

52Terrain Changes

Twin Gate mana cost decreased from 75 to 30

7530
53Terrain Changes

Twin Gates now refund the mana cost if the teleporting channel was interrupted

54Terrain Changes

Cleared up some areas around the Tormentor locations

55Terrain Changes

The watchers nearest to the mid-lane and near the small water camps south/north of the tier 1 tower have been removed

56Terrain Changes

The watchers in the primary jungles have been repositioned from stairs near the small camp to the cliff above the bounty runes

stairs near the small campthe cliff above the bounty runes
57Terrain Changes

Added additional blocks preventing flying movement around the edges of the map (e.g. the highground areas behind the Tormentors will no longer be accessible by Batrider during Firefly)

58Terrain Changes

Watcher night vision range decreased from 800 to 450

800450
59Terrain Changes

Watcher capture time decreased from 1.5s to 1s

1.5s1s
60Terrain Changes

Defender's Gate vision radius increased from 525 to 700

525700
61Terrain Changes

Defender's Gate will now show their vision radius when holding ALT (similarly to Wards, Watchers, etc.)

62Terrain Changes

Removed a tree between Dire Safelane Tier 1 tower and the small pull camp

63Terrain Changes

Very slightly adjusted the paths and spawn points of the Radiant Offlane lane creeps, and the position of the Radiant Offlane Tier 2 tower. This results in creeps pathing to the right of the tier 2 tower instead of sometimes splitting up to go around it

64Terrain Changes

Radiant Secret Shop trigger area moved slightly towards the radiant Tier 1 tower and more centered around the shopkeeper

65Invulnerability Targeting

Invulnerability targeting rules of certain items and abilities have been updated

66Invulnerability Targeting

Most items and abilities that previously could target and/or affect invulnerable units no longer do so

67Invulnerability Targeting

The following spells have been changed:

68Invulnerability Targeting

Items

69Invulnerability Targeting

Nullifier's Nullify can no longer target invulnerable units

70Invulnerability Targeting

Neutral Creeps

71Invulnerability Targeting

Satyr Banisher's Purge can no longer target invulnerable units

72Invulnerability Targeting

Heroes

73Invulnerability Targeting

Dark Seer's Vacuum no longer affects invulnerable units

74Invulnerability Targeting

Naga Siren's Ensnare can no longer target invulnerable units unless this invulnerability is provided by Song of the Siren

75Invulnerability Targeting

Ogre Magi's Bloodlust can no longer target invulnerable units

76Invulnerability Targeting

Can still target invulnerable buildings (i.e. Tier 2-4 towers when the previous ones are not destroyed)

77Invulnerability Targeting

Oracle's Fortune's End can no longer target invulnerable units, but does affect invulnerable units in the radius

78Invulnerability Targeting

Shadow Demon's Demonic Purge can no longer target invulnerable units

79Invulnerability Targeting

Shadow Demon's Demonic Cleanse can no longer target invulnerable units

80Invulnerability Targeting

Sniper's Assassinate can no longer target invulnerable units

81Invulnerability Targeting

Sven's Storm Hammer with Aghanim's Scepter can no longer target invulnerable units, but does affect invulnerable units in the radius

82Invulnerability Targeting

Vengeful Spirit's Nether Swap can no longer target invulnerable units

83Invulnerability Targeting

Since Cyclone effects also make the unit invulnerable, all changes mentioned above apply to them as well. As a result, there are these special cases:

84Invulnerability Targeting

Nullifier's Nullify will dispel Cyclone off the target immediately if Cyclone was cast on a unit already affected by the Nullify debuff

85Invulnerability Targeting

Oracle's Fortune's End cannot target Cycloned units, but will dispel Cyclone off the units in AoE around the target

86Invulnerability Targeting

Sven's Storm Hammer with Aghanim's Scepter cannot target Cycloned units, but will dispel Cyclone off the units in AoE around the target

87Invulnerability Targeting

All three of these will also dispel Cyclone if the spell projectile was launched (or started channeling) before the target got Cycloned

Items

73 items · including 24 neutral

Clarity

ChangeBeforeAfter

Initial and maximum stock increased from 4 to 5

45

Cost increased from 50 to 60

5060

Healing Salve

ChangeBeforeAfter

Initial and maximum stock increased from 4 to 5

45

No longer has half duration when cast on an ally

Now heals for half the amount per second when cast on an ally

Iron Branch

ChangeBeforeAfter

Cost increased from 50 to 55

5055

Observer Ward

ChangeBeforeAfter

Observer Wards cannot be planted within 300 units of another Observer Ward from the same team that has been planted within the last second

Plant no longer increased by cast range increases

Sentry Ward

ChangeBeforeAfter

Sentry Wards cannot be planted within 300 units of another Sentry Ward from the same team that has been planted within the last second

Plant no longer increased by cast range increases

Smoke of Deceit

ChangeBeforeAfter

Can be used directly from the backpack

Has no cooldown when entering the main inventory from the backpack

Tango

ChangeBeforeAfter

Initial and maximum stock increased from 8 to 10

810

Shared Tango now heals for half the amount per second

Roshan's Banner

ChangeBeforeAfter

Now upgrades with each subsequent drop

Effect radius rescaled from 650 to 600/900/1200

650600/900/1200

Hits to kill increased from 6 to 6/8/10

66/8/10

Ghost Scepter

ChangeBeforeAfter

Ghost Form magic damage vulnerability decreased from 40% to 30%

40%30%

Ring of Tarrasque

ChangeBeforeAfter

Cost decreased from 1800 to 1700

18001700

Shadow Amulet

ChangeBeforeAfter

Cost decreased from 1000 to 900

1000900

Tiara of Selemene

ChangeBeforeAfter

Cost decreased from 1800 to 1700

18001700

Voodoo Mask

ChangeBeforeAfter

Cost decreased from 700 to 650

700650

Bloodstone

ChangeBeforeAfter

Total cost decreased from 4400 to 4350 due to Voodoo Mask cost decrease

44004350 due to Voodoo Mask cost decrease

Spell Lifesteal bonus increased from +20% to +25%

+20%+25%

Bloodpact spell lifesteal multiplier decreased from 4x to 3x

4x3x

Boots of Bearing

ChangeBeforeAfter

Recipe changed

Now also requires Ring of Tarrasque (1700)

No longer requires a 1700g recipe. Total cost unchanged at 4225

Health Regen bonus increased from +15 to +18

+15+18

Crimson Guard

ChangeBeforeAfter

Guard buff is no longer dispellable

Dagon

ChangeBeforeAfter

Total cost decreased from 2850 to 2800 due to Voodoo Mask cost decrease

28502800 due to Voodoo Mask cost decrease

Total cost for all levels decreased from 2850/4000/5150/6300/7450 to 2800/3950/5100/6250/7400

2850/4000/5150/6300/74502800/3950/5100/6250/7400

Diffusal Blade

ChangeBeforeAfter

Manabreak no longer applied by illusions

Disperser

ChangeBeforeAfter

Suppress now applies basic dispel to any target

Manabreak no longer applied by illusions

Ethereal Blade

ChangeBeforeAfter

Recipe changed

Now requires Ultimate Orb (2800) instead of Aether Lens (2275)

Recipe cost decreased from 1600 to 900. Total cost decreased from 5375 to 5200

No longer provides +300 Mana, +3 Mana Regen, or +250 Cast Range

All Attributes bonus increased from +8 to +24

+8+24

Ether Blast magic damage vulnerability decreased from 40% to 30%

40%30%

Ether Blast attributes as damage changed from (1.5x the target's primary attribute) to (1x the sum of the caster's attributes)

(1.5x the target's primary attribute)(1x the sum of the caster's attributes)

Glimmer Cape

ChangeBeforeAfter

Recipe cost increased from 350 to 450. Total cost unchanged at 2150 due to Shadow Amulet cost decrease

Guardian Greaves

ChangeBeforeAfter

Recipe changed

No longer requires a Buckler

Recipe cost decreased from 1450 to 1125. Total cost decreased from 5050 to 4300

Armor bonus increased from +4 to +5

+4+5

Guardian Aura no longer provides armor

Guardian Aura no longer provides additional bonuses when below 25% health to anyone but the wearer

Guardian Aura no longer provides increased armor and increased mana regeneration when below 25% health

Still provides bonus health regeneration to the wearer when below 25% health

Hand of Midas

ChangeBeforeAfter

Transmute no longer has an experience multiplier

Transmute charge restore time decreased from 110s to 90s

110s90s

Heart of Tarrasque

ChangeBeforeAfter

Total cost decreased from 5200 to 5100 due to Ring of Tarrasque cost decrease

52005100 due to Ring of Tarrasque cost decrease

Max Health Regen bonus decreased from +1.4% to +1%

+1.4%+1%

Behemoth's Blood: New Passive Ability

Wearer's health regen is increased by 1.5% of missing health

Multiple instances of Behemoth's Blood don't stack

Heaven's Halberd

ChangeBeforeAfter

Disarm is now only dispellable by strong dispels

Still does not pierce debuff immunity

Disarm no longer has separate disarm durations for melee and ranged targets. Duration is always 3 seconds

Disarm cooldown increased from 18s to 20s

18s20s

Helm of the Dominator

ChangeBeforeAfter

Dominate gold and experience bounty when dominating a creep decreased from 100% to 50%

100%50%

Holy Locket

ChangeBeforeAfter

Recipe changed

Now requires Crown (450) instead of Diadem (1000)

Recipe cost increased from 800 to 1340. Total cost unchanged at 2250 due to Iron Branch cost increase

All Attributes bonus decreased from +9 to +7

+9+7

Energy Charge automatic charge gain time increased from 8s to 10s

8s10s

Energy Charge max charges increased from 20 to 25

2025

Energy Charge cast range increased from 500 to 600

500600

Energy Charge mana restore per charge decreased from 17 to 15

1715

Energy Charge active now also increases the target's incoming Healing Amplification by 10% for 4s

This occurs before the Energy Charge heal

Khanda

ChangeBeforeAfter

Recipe changed

Now requires Soul Booster (3000) instead of Tiara of Selemene (1800)

No longer requires a 1200g recipe. Total cost unchanged at 5600

Now also provides +7 Health Regeneration

Mana Regen bonus decreased from +8 to +3

+8+3

Health bonus increased from +200 to +450

+200+450

Mana bonus increased from +200 to +450

+200+450

Magic Wand

ChangeBeforeAfter

Total cost increased from 450 to 460 due to Iron Branch cost increase

450460 due to Iron Branch cost increase

Mekansm

ChangeBeforeAfter

Armor bonus increased from +4 to +5

+4+5

Meteor Hammer

ChangeBeforeAfter

Meteor Hammer stun duration increased from 0.5s to 0.75s

0.5s0.75s

Nullifier

ChangeBeforeAfter

Nullify can no longer target invulnerable units

Octarine Core

ChangeBeforeAfter

Can no longer be disassembled

Now also requires a 200g recipe

Total cost increased from 4800 to 4900 due to Tiara of Selemene cost decrease

48004900 due to Tiara of Selemene cost decrease

Pavise

ChangeBeforeAfter

Armor bonus increased from +2 to +3

+2+3

Perseverance

ChangeBeforeAfter

Can now be disassembled

Pipe of Insight

ChangeBeforeAfter

Recipe cost increased from 700 to 800

700800

Total cost unchanged at 3725 due to Ring of Tarrasque cost decrease

Phylactery

ChangeBeforeAfter

Recipe changed

Now requires Perseverance (1400) instead of Point Booster (1200)

Recipe cost decreased from 300 to 200. Total cost increased from 2500 to 2600

No longer provides +200 Health and +200 Mana

Now also provides +6.5 Health Regen and +2.5 Mana Regen

Radiance

ChangeBeforeAfter

Evasion bonus increased from +15% to +25%

+15%+25%

Burn no longer causes enemies to miss 15% of their attacks

Burn no longer does extra damage to illusions

Refresher Orb

ChangeBeforeAfter

Recipe changed

No longer requires Cornucopia

Recipe cost increased from 200 to 1600. Total cost unchanged at 5000 due to Ring of Tarrasque and Tiara of Selemene cost decrease

No longer provides +10 Damage

Health Regen bonus decreased from +18 to +12

+18+12

Mana Regen bonus decreased from +8 to +6

+8+6

Revenant's Brooch

ChangeBeforeAfter

Recipe cost increased from 600 to 650. Total cost unchanged at 3300 due to Voodoo Mask cost decrease

Scythe of Vyse

ChangeBeforeAfter

Recipe cost increased from 600 to 700

600700

Total cost unchanged at 5200 due to Tiara of Selemene cost decrease

Shadow Blade

ChangeBeforeAfter

Total cost decreased from 3350 to 3250 due to Shadow Amulet cost decrease

33503250 due to Shadow Amulet cost decrease

Shiva's Guard

ChangeBeforeAfter

Arctic Blast no longer does extra damage to illusions

Silver Edge

ChangeBeforeAfter

Total cost decreased from 5800 to 5700 due to Shadow Amulet cost decrease

58005700 due to Shadow Amulet cost decrease

Shadow Walk debuff now caps the target's movement speed to 200. This debuff is not dispellable and does not pierce debuff immunity

Urn of Shadows

ChangeBeforeAfter

Bonus Mana Regen decreased from +1.4 to +1.25

+1.4+1.25

Soul Release charge gain radius increased from 1400 to 1500

14001500

Soul Release charges can now be gained by all copies of Urn of Shadows item

This change is exclusive to Urn of Shadows and doesn't affect Spirit Vessel

Soul Release charges can now be gained by both Urn of Shadows and Spirit Vessel from the same hero death

Example to show the result of these two changes:

Two allied heroes. Both of them have both Urn of Shadows and Spirit Vessel. An enemy hero dies within 1500 range from them. Both Urns of Shadows will gain a charge. Spirit Vessel will also gain a charge as well, but only for the ally that was closer to the dying enemy

them. Both Urns of Shadows will gain a charge. Spirit Vessel will also gain a charge as well, but only for the ally that was closerthe dying enemy

Spirit Vessel

ChangeBeforeAfter

Soul Release charge gain radius increased from 1400 to 1500

14001500

Soul Release charges can now be gained by both Urn of Shadows and Spirit Vessel from the same hero death

Veil of Discord

ChangeBeforeAfter

Recipe changed

Now requires Ring of Health (700), Chainmail (550), Circlet (155), and a 320 gold recipe. Total cost unchanged at 1725

Used to require Helm of Iron Will (975), Crown (450), and a 300 gold recipe

Health Regen bonus increased from +4 to +4.5

+4+4.5

Wind Waker

ChangeBeforeAfter

Cyclone cooldown increased from 16s to 19s

16s19s

Wraith Band

ChangeBeforeAfter

Attack Speed bonus increased from +5 to +6

+5+6

Ripper's Lash Neutral

ChangeBeforeAfter
Neutral item · Artifact changes

Item cycled out

Sister's Shroud Neutral

ChangeBeforeAfter
Neutral item · Artifact changes

Item cycled out

Spark of Courage Neutral

ChangeBeforeAfter
Neutral item · Artifact changes

Item cycled out

Ash Legion Shield Neutral

ChangeBeforeAfter
Neutral item · Artifact changes · New Tier 1 Artifact

Active: Shield Wall. Decreases wearer's movement speed by 12 to give all friendly player-controlled units within 800 radius a 140 physical damage barrier. Duration: 6s. No Mana Cost. Cooldown: 40s

Neutral item · Artifact changes · New Tier 1 Artifact

Doesn't affect ward units

Duelist Gloves Neutral

ChangeBeforeAfter
Neutral item · Artifact changes

Returning as a Tier 1 Neutral Artifact

Neutral item · Artifact changes

Passive: Boldness. Provides 20 attack speed if there are any enemy heroes within 1200 units

Weighted Dice Neutral

ChangeBeforeAfter
Neutral item · Artifact changes · New Tier 1 Artifact

Passive: Loaded. When calculating wearer's base damage or creep bounty from last hits, the value is computed 2 times and the highest value is taken

Brigand's Blade Neutral

ChangeBeforeAfter
Neutral item · Artifact changes

Item cycled out

Defiant Shell Neutral

ChangeBeforeAfter
Neutral item · Artifact changes

Returning as a Tier 2 Neutral Artifact

Neutral item · Artifact changes

Passive: Reciprocity. When attacked, the hero counter-attacks a target within their attack range for 80% of their normal attack damage. Cooldown: 5s. Can't proc attack modifiers

Neutral item · Artifact changes

Dormant Curio increases counter-attack damage from 80% to 104%

80%104%

Searing Signet Neutral

ChangeBeforeAfter
Neutral item · Artifact changes

Burn Through total damage increased from 72 to 90

7290
Neutral item · Artifact changes

Dormant Curio Total Damage increased from 93.6 to 117

93.6117
Neutral item · Artifact changes

Burn Through now does 50% less damage to non-hero targets

Gale Guard Neutral

ChangeBeforeAfter
Neutral item · Artifact changes

Item cycled out

Jidi Pollen Bag Neutral

ChangeBeforeAfter
Neutral item · Artifact changes

Pollinate Duration decreased from 12s to 9s

12s9s
Neutral item · Artifact changes

Pollinate Max Health Damage decreased from 12% to 9%

12%9%
Neutral item · Artifact changes

Dormant Curio Max Health Damage decreased from 15.6% to 11.7%

15.6%11.7%
Neutral item · Artifact changes

Pollinate Cooldown decreased from 45s to 25s

45s25s

Psychic Headband Neutral

ChangeBeforeAfter
Neutral item · Artifact changes

Psychic Push can now target allies

Neutral item · Artifact changes

Still can't target the wearer themself

Unrelenting Eye Neutral

ChangeBeforeAfter
Neutral item · Artifact changes

Moved from Tier 5 to Tier 3

Tier 5Tier 3
Neutral item · Artifact changes

Relentless no longer provides status resistance for nearby enemies

Neutral item · Artifact changes

Relentless max slow resistance decreased from 100% to 50%

100%50%
Neutral item · Artifact changes

Dormant Curio Max Slow Resistance decreased from 130% to 65%

130%65%
Neutral item · Artifact changes

Relentless slow resistance loss per enemy hero in range decreased from 20% to 10%

20%10%
Neutral item · Artifact changes

Relentless search radius changed from 600 to the hero's attack range

600the hero's attack range

Magnifying Monocle Neutral

ChangeBeforeAfter
Neutral item · Artifact changes

Item cycled out

Outworld Staff Neutral

ChangeBeforeAfter
Neutral item · Artifact changes

Item cycled out

Pyrrhic Cloak Neutral

ChangeBeforeAfter
Neutral item · Artifact changes

Item cycled out

Flayer's Bota Neutral

ChangeBeforeAfter
Neutral item · Artifact changes · New Tier 4 Artifact

Active: Bloodthirst. Increases wearer's base damage by 15% and attack speed by 30 for 6s. No Mana Cost. Cooldown: 65s

Neutral item · Artifact changes · New Tier 4 Artifact

Passive: Bloodrush. The cooldown of Bloodthirst is reset whenever an enemy hero dies with 1200 units

Neutral item · Artifact changes · New Tier 4 Artifact

Dormant Curio increases bonus base damage from 15% to 19.5% and attack speed from 30 to 39

Giant's Maul Neutral

ChangeBeforeAfter
Neutral item · Artifact changes

Crushing Blow critical damage decreased from 150% to 140%

150%140%
Neutral item · Artifact changes

Dormant Curio critical damage decreased from 195% to 182%

195%182%

Idol of Scree'auk Neutral

ChangeBeforeAfter
Neutral item · Artifact changes · New Tier 4 Artifact

Active: False Flight. Grants phased movement, 50% slow resistance, and 25% evasion for 5s. No Mana Cost. Cooldown: 30s

Neutral item · Artifact changes · New Tier 4 Artifact

Dormant Curio increases duration from 5s to 6.5s

5s6.5s

Metamorphic Mandible Neutral

ChangeBeforeAfter
Neutral item · Artifact changes · New Tier 4 Artifact

Active: Pupate. The wearer enters an insect form for 4 seconds, increasing magic resistance by 35% and movement speed by 15%, but decreasing size by 20% and armor by 45%. No Mana Cost. Cooldown: 30s. Can be dispelled. Can't be cast while channeling

Neutral item · Artifact changes · New Tier 4 Artifact

Dormant Curio increases duration from 4s to 5.2s

4s5.2s

Rattlecage Neutral

ChangeBeforeAfter
Neutral item · Artifact changes

Returning as a Tier 4 Neutral Artifact

Neutral item · Artifact changes

Passive: Reverberate. After taking 180 damage from any source, the wearer fires up to 2 projectiles at random nearby enemies within a 600 unit radius, prioritizing heroes, that deal 110 damage and slows the targets movement and attack speed by 100% for 0.2s

any source, the wearer fires up2 projectiles at random nearby enemies within a 600 unit radius, prioritizing heroes, that deal 110 damage and slows the targets movement and attack speed by 100% for 0.2s
Neutral item · Artifact changes

Dormant Curio increases damage from 110 to 143

110143

Helm of the Undying Neutral

ChangeBeforeAfter
Neutral item · Artifact changes

Item cycled out

Dezun Bloodrite Neutral

ChangeBeforeAfter
Neutral item · Artifact changes

Moved from Tier 4 to Tier 5

Tier 4Tier 5
Neutral item · Artifact changes

Blood Invocation area of effect bonus increased from 12% to 16%

12%16%
Neutral item · Artifact changes

Dormant Curio Area of Effect bonus increased from 15.6% to 20.8%

15.6%20.8%

Riftshadow Prism Neutral

ChangeBeforeAfter
Neutral item · Artifact changes · New Tier 5 Artifact

Active: Refract. Spends 10% of the wearer's current health to create a full health illusion that lasts for 20s. The illusion has 50% outgoing damage and 240% incoming damage. No Mana Cost. Cooldown: 30s

Neutral item · Artifact changes · New Tier 5 Artifact

Dormant Curio increases illusion outgoing damage from 50% to 65%

50%65%

Heroes & units

120 entries
Anti-Mage

Anti-Mage

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Removed Counterspell Ally ability

Abilities & talents

ChangeBeforeAfter
Talents

Level 15 Talent Persecutor Min/Max Movement Slow increased from +7.5/15% to +9/18%

+7.5/15%+9/18%
Counterspell

Aghanim's Shard no longer provides Counterspell Ally ability

Counterspell

Aghanim's Shard illusion outgoing damage increased from 75% to 100%

75%100%
Axe

Axe

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 15 Talent +10% Battle Hunger Slow replaced with +12 Battle Hunger Damage Per Second

Talents

Level 20 Talent Counter Helix Damage increased from +30 to +40

+30+40
Talents

Level 20 Talent +100 Culling Blade Damage replaced with +15 Strength

Talents

Level 25 Talent 2x Battle Hunger Armor Multiplier replaced with +150 Culling Blade Damage

Berserker's Call

Duration increased from 1.8/2.2/2.6/3s to 2.1/2.4/2.7/3s

1.8/2.2/2.6/3s2.1/2.4/2.7/3s
Berserker's Call

Cooldown increased from 17/15/13/11s to 18/16/14/12s

17/15/13/11s18/16/14/12s
Battle Hunger

No longer has an armor-based damage multiplier

Battle Hunger

Damage type changed from Physical to Pure

PhysicalPure
Battle Hunger

No longer has reduced movement slow against creeps

Bane

Bane

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Nightmare

Cooldown increased from 24/21/18/15s to 25/22/19/16s

24/21/18/15s25/22/19/16s
Fiend's Grip

Aghanim's Scepter Illusion damage taken increased from 200% to 225%

200%225%
Bloodseeker

Bloodseeker

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent +15% Bloodrage Spell Amplification replaced with +30 Bloodrage Attack Speed

Talents

Level 15 Talent +8% Rupture Initial Damage replaced with -0.7% Bloodrage Max Health DPS For Allies

Talents

Level 20 Talent -0.7% Bloodrage Max Health DPS For Allies replaced with +20 Agility

Talents

Level 25 Talent 2 Rupture Charges replaced with +2.5s Blood Rite Silence Duration

Sanguivore

Base heal increased from 25 to 30

2530
Sanguivore

No longer upgraded with neither Aghanim's Shard or Aghanim's Scepter

Bloodrage

Aghanim's Scepter effect moved to Aghanim's Shard

Bloodrage

Aghanim's Shard target's max health as pure damage decreased from 3% to 2%

3%2%
Rupture

Now upgraded with Aghanim's Scepter

Rupture

Increases current health as initial damage by 3%. Replaces cooldown with 2 charges with the same charge restoration time

Crystal Maiden

Crystal Maiden

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Damage decreased by 2

Base stats / mechanics

Base Intelligence increased from 18 to 20

1820
Base stats / mechanics

Damage at level 1 unchanged at 48–54

Abilities & talents

ChangeBeforeAfter

No notes supplied for this section.

Drow Ranger

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent Gust Costs No Mana replaced with -25% Frost Arrows Mana Cost

Frost Arrows

Movement Slow increased from 10/20/30/40% to 15/25/35/45%

10/20/30/40%15/25/35/45%
Marksmanship

Disable range decreased from 400 to 325

400325
Earthshaker

Earthshaker

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 20 Talent Enchant Totem Damage increased from +50% to +65%

+50%+65%
Fissure

Damage decreased from 110/170/230/290 to 100/160/220/280

110/170/230/290100/160/220/280
Fissure

Aghanim's Shard no longer allows Fissure walking

Echo Slam

Echo Damage decreased from 90/100/110 to 70/90/110

90/100/11070/90/110

Juggernaut

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Agility decreased from 34 to 32

3432
Base stats / mechanics

Damage at level 1 decreased from 56–58 to 54–56

56–5854–56

Abilities & talents

ChangeBeforeAfter
Talents

Level 20 Talent Healing Ward Hits to Kill decreased from +2 to +1

+2+1
Blade Fury

Mana Cost increased from 105/110/115/120 to 120

105/110/115/120120
Mirana

Mirana

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Starstruck · Starstorm

Second Meteor Damage decreased from 100% to 70/80/90/100%

100%70/80/90/100%
Talents

Level 20 Talent -20s Moonlight Shadow Cooldown replaced with +200 Starstorm Damage

Talents

Level 25 Talent +250 Starstorm Damage replaced with -30s Moonlight Shadow Cooldown

Starstorm

Second Meteor Damage increased from 60% to 70%

60%70%
Moonlight Shadow

Cooldown decreased from 140/120/100s to 120/110/100s

140/120/100s120/110/100s
Morphling

Morphling

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Flow · Adaptive Strike

Stun is no longer exclusive to this facet

Adaptive Strike

Cast Range decreased from 600/700/800/900 to 600/675/750/825

600/700/800/900600/675/750/825
Adaptive Strike

Now stuns the target for 0.5s and up to 1.2/1.6/2.0/2.4s when Morphling's Strength is 50% higher than his Agility

Shadow Fiend

Shadow Fiend

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Agility gain increased from 3.5 to 3.6

3.53.6

Abilities & talents

ChangeBeforeAfter
Necromastery

Souls on hero kills increased from 3 to 4

34
Phantom Lancer

Phantom Lancer

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Agility gain increased from 2.8 to 3.4

2.83.4
Base stats / mechanics

Removed Divergence and Lancelot facets

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent +10 Phantom Rush Agility replaced with +3% Juxtapose Illusion Trigger Chance

Talents

Level 15 Talent -1s Spirit Lance Cooldown replaced with +125 Doppelganger Cast Range

Talents

Level 15 Talent +2.5s Phantom Rush Bonus Agility Duration replaced with 50% Illusion Spirit Lance Damage

Spirit Lances fired from illusions deal 50% of the regular damage, which is then further reduced by the illusion's outgoing damage multiplier

Talents

Level 20 Talent +6% Juxtapose Damage replaced with -70% Juxtapose Illusion Damage Taken

Talents

Level 20 Talent +15% Spirit Lance Illusion Damage replaced with +100 Spirit Lance Damage

Talents

Level 25 Talent +20% Illusory Armaments Damage replaced with +2s Illusory Armaments Duration

Illusory Armaments

Ability Reworked

Illusory Armaments

Whenever an illusion of Phantom Lancer is created, it can't have less than 18% of Phantom Lancer's damage for 3s. Damage increases by 2% with every 3 Phantom Lancer's level ups

Phantom Rush

No Longer provides bonus Agility while active

Phantom Rush

Cooldown rescaled from 13/10/7/4s to 15/11/7/3s

13/10/7/4s15/11/7/3s
Phantom Rush

Now provides 20/30/40/50% evasion while rushing

Phantom Rush

No longer has a 2s linger effect

Phantom Rush

Evasion bonus is lost once the target is reached or the rush is cancelled

Juxtapose

Illusion Damage decreased from 15/17/19% to 15%

15/17/19%15%
Puck

Puck

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 20 Talent Waning Rift Cooldown Reduction decreased from 3s to 2.5s

3s2.5s
Puckish

No longer applies when disjointing attacks from buildings

Razor

Razor

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Thunderhead · Eye of the Storm

Storm Surge Cooldown Reduction decreased from 2.5s to 2s

2.5s2s
Storm Surge

Chance to Strike increased from 18% to 20%

18%20%
Storm Surge

Strike Cooldown decreased from 3s to 2.5s

3s2.5s
Sand King

Sand King

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 20 Talent Burrowstrike Cooldown Reduction increased from 2s to 3s

2s3s
Talents

Level 25 Talent Epicenter Pulses decreased from +10 to +8

+10+8
Storm Spirit

Storm Spirit

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Galvanized

Charge loss on death decreased from 3 to 2

32
Overload

Attack Speed Slow increased from 80 to 90

8090
Sven

Sven

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Storm Hammer

Aghanim's Scepter no longer allows targeting invulnerable units, but still affects invulnerable units in the radius

Storm Hammer

Aghanim's Scepter cast range bonus changed from +350 to +25%

Decreased from +350 to +150

+350+25%
Storm Hammer

Aghanim's Scepter now also increases projectile speed by 25%

From 1000 to 1250

Great Cleave

Cleave damage rescaled from 50/65/80/95% to 60/70/80/90%

50/65/80/95%60/70/80/90%
Warcry

Cooldown decreased from 40/35/30/25 to 36/32/28/24

40/35/30/2536/32/28/24
Tiny

Tiny

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Strength gain increased from 4.0 to 4.2

4.04.2

Abilities & talents

ChangeBeforeAfter
Avalanche

Stun duration now applies its stun as an aura in the area

Avalanche

As a result, no longer affected by status resistance

Tree Throw

No longer has separate damage bonus, uses Tree Grab's value instead

Tree Throw

Bonus damage rescaled from 20 to 10/20/30/40

2010/20/30/40
Grow

Movement Speed Bonus rescaled from 15 to 10/15/20

1510/15/20
Vengeful Spirit

Vengeful Spirit

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 15 Talent Wave of Terror Armor Reduction decreased from +4 to +3

+4+3
Magic Missile

Cooldown rescaled from 16/14/12/10s to 14/13/12/11s

16/14/12/10s14/13/12/11s
Nether Swap

Can no longer target invulnerable units

Windranger

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Agility gain increased from 1.9 to 2.1

1.92.1
Base stats / mechanics

Damage gain per level increased from 3.5 to 3.6

3.53.6

Abilities & talents

ChangeBeforeAfter
Gale Force

Duration decreased from 3.5s to 3s

3.5s3s
Zeus

Zeus

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 25 Talent Static Field Damage increased from +1.5% to +2%

+1.5%+2%
Arc Lightning

Jumps decreased from 5/7/9/15 to 5/7/9/11

5/7/9/155/7/9/11
Kunkka

Kunkka

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Torrent

Damage increased from 80/160/240/320 to 110/180/250/320

80/160/240/320110/180/250/320
X Marks the Spot

Cooldown decreased from 30/24/18/12s to 24/20/16/12s

30/24/18/12s24/20/16/12s
Lina

Lina

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Intelligence gain increased from 3.8 to 4.0

3.84.0

Abilities & talents

ChangeBeforeAfter
Laguna Blade

Cast Range increased from 600 to 750

600750
Lion

Lion

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Hex

Mana Cost decreased from 125/150/175/200 to 110/140/170/200

125/150/175/200110/140/170/200
Finger of Death

Cooldown decreased from 130/85/40s to 120/80/40s

130/85/40s120/80/40s
Shadow Shaman

Shadow Shaman

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Massive Serpent Ward · Mass Serpent Ward

Health and Bounty multiplier decreased from 10x to 9x

Hits to destroy decreased from 20 to 18, Gold Bounty decreased from 220–300 to 198–270, XP Bounty decreased from 310 to 279

10x9x
Shackles

Total Damage/Heal increased from 70/140/210/280 to 100/160/220/280

70/140/210/280100/160/220/280
Mass Serpent Ward

Cooldown decreased from 110s to 110/105/100s

110s110/105/100s
Slardar

Slardar

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent Seaborn Sentinel Bonus Damage increased from +12 to +14

+12+14
Slithereen Crush

Puddle radius increased from 250 to 325

250325
Slithereen Crush

Aghanim's Scepter Crush puddle radius decreased from 450 to 400

450400
Bash of the Deep

Bash Duration decreased from 1.1s to 1s

1.1s1s
Bash of the Deep

Bonus Damage decreased from 50/100/150/200 to 35/90/145/200

50/100/150/20035/90/145/200
Tidehunter

Tidehunter

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent Gush Slow increased from +15% to +20%

+15%+20%
Talents

Level 10 Talent +40 Anchor Smash Damage replaced with +20% Anchor Smash Damage Reduction

Talents

Level 15 Talent +30% Anchor Smash Damage Reduction replaced with -15s Ravage Cooldown

Talents

Level 20 Talent Anchor Smash affects buildings replaced with Blubber effect triggers Anchor Smash

Talents

Level 25 Talent 50% chance of Anchor Smash on attack replaced with Anchor Smash affects buildings

Talents

Level 25 Talent Ravage Stun Duration increased from +0.8s to +1s

+0.8s+1s
Gush

Damage rescaled from 110/160/210/260 to 100/160/220/280

110/160/210/260100/160/220/280
Anchor Smash

Attack Bonus Damage increased from 45/90/135/180 to 50/100/150/200

45/90/135/18050/100/150/200
Witch Doctor

Witch Doctor

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Malpractice · Maledict

Burst damage does not apply from non-hero units

Talents

Level 15 Talent +125 Maledict AoE replaced with +4s Maledict Duration

Talents

Level 25 Talent +8s Maledict Duration replaced with -6s Paralyzing Cask Cooldown

Voodoo Restoration

Activation mana cost decreased from 35/40/45/50 to 25

35/40/45/5025
Voodoo Restoration

Mana per second rescaled from 8/12/16/20 to 9/12/15/18

8/12/16/209/12/15/18
Maledict

Now also affects player-controlled creeps

Death Ward

Aghanim's Scepter bounce radius decreased from 650 to 575

650575
Riki

Riki

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Removed Contract Killer and Exterminator facets

Abilities & talents

ChangeBeforeAfter
Talents

Level 15 Talent +50 Tricks of the Trade Agility replaced with 15% of Riki's Base damage added to Tricks of the Trade

Talents

Level 20 Talent -4s Blink Strike Replenish Time replaced with -1s Blink Strike Cooldown

Talents

Level 25 Talent Tricks of the Trade Applies a Basic Dispel replaced with +500 Blink Strike Cast Range

Backstab

No longer levels with Cloak and Dagger

Backstab

Agility Damage Multiplier rescaled from 0.55/0.9/1.25/1.6 to 0.6 + 0.05 per Riki's level up

0.55/0.9/1.25/1.60.6 + 0.05 per Riki's level up
Backstab

Now works on allied units at 25% effectiveness

Backstab

Damage is now done as a separate instance of damage instead of a part of the attack damage

Blink Strike

2 charges with 25/21/17/13s base restore time replaced with 13/10/7/4s cooldown

Blink Strike

Bonus 40/55/70/85 magic damage replaced with 15/30/45/60 bonus physical damage on attack

Tricks of the Trade

Mana Cost rescaled from 45/55/65/75 to 65

45/55/65/7565
Tricks of the Trade

Cooldown increased from 18/16/14/12s to 21/18/15/12s

18/16/14/12s21/18/15/12s
Tricks of the Trade

Radius decreased from 450 to 425

450425
Tricks of the Trade

40% Attack Damage replaced with 30/50/70/90 flat damage

Tricks of the Trade

Still applies bonus damage from Backstab, but as a separate instance of damage now

Tricks of the Trade

No longer provides bonus Agility

Tricks of the Trade

Now attacks 2 random targets by default

Tricks of the Trade

Aghanim's Scepter slightly reworked

Tricks of the Trade

No longer increases the number of targets attacked

Tricks of the Trade

Now also allows to hide within allied creeps

Tricks of the Trade

Now increases ability duration by 1s and attack count by 2, but only when Riki hides within an ally

Tricks of the Trade

No longer increases attack count on non-ally casts

Tricks of the Trade

Now provides 15% bonus movement speed to the ally Riki's hiding in

Cloak and Dagger

Now grants 130/260/390 experience when getting a hero kill and 100 experience when getting a hero assist

Enigma

Enigma

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 15 Talent Malefice Instance Damage increased from +50 to +60

+50+60
Malefice

Aghanim's Shard now also spawns an Eidolon if the target dies before the effect expires

Tinker

Tinker

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent Manacost/Manaloss Reduction increased from +8% to +10%

+8%+10%
Talents

Level 25 Talent +10s Defense Matrix Duration replaced with +40 Intelligence

Sniper

Sniper

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Assassinate

Can no longer target invulnerable units

Assassinate

Attack Damage increased from 100% to 100/110/120%

100%100/110/120%
Necrophos

Necrophos

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Profane Potency · Sadist

AOE per Kill reduced from 40 to 35

4035
Talents

Level 15 Talent Death Pulse Heal increased from +50 to +60

+50+60
Talents

Level 15 Talent Ghost Shroud Slow decreased from +20% to +15%

+20%+15%
Talents

Level 20 Talent Heartstopper Regen Reduction decreased from +25% to +20%

+25%+20%
Reaper's Scythe

HP Regen per kill decreased from 2/4/6 to 1/2/3

2/4/61/2/3
Warlock

Warlock

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 15 Talent Upheaval Attack Speed per second on Allies decreased from +10 to +8

+10+8
Talents

Level 20 Talent Summons a Golem on Death replaced with +25% Damage Resistance for Chaotic Offering Golems

Talents

Level 25 Talent +80% Golem Magic Resistance replaced with +3 Fatal Bonds targets

Talents

Level 25 Talent +20 Chaotic Offering Golems Armor replaced with Summons a Golem on Death

Chaotic Offering

Cooldown increased from 160s to 165s

160s165s
Beastmaster

Beastmaster

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Call of the Wild Boar: Boar's Base Attack Time worsened from 1.25s to 1.35s

1.25s1.35s

Abilities & talents

ChangeBeforeAfter
Wild Axes

Damage per axe rescaled from 35/65/95/125 to 30/65/100/135

35/65/95/12530/65/100/135
Inner Beast

Bonus Attack Speed rescaled from 15/30/45/60 to 10/30/50/70

15/30/45/6010/30/50/70
Queen of Pain

Queen of Pain

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Bondage

Returning Spell Damage decreased from 20% to 16%

20%16%
Venomancer

Venomancer

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Septic Shock: Base Damage per Debuff decreased from 10% to 8%

10%8%

Abilities & talents

ChangeBeforeAfter
Plague Carrier · Venomous Gale

Plague Wards created by Venomous Gale have 75% health and damage

Faceless Void

Faceless Void

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent Time Dilation DPS Per Cooldown decreased from +9 to +6

+9+6
Talents

Level 15 Talent Time Dilation Slow per Cooldown decreased from +12% to +8%

+12%+8%
Time Dilation

Now always applies one instance of damage and slow in addition to the per cooldown instances

Time Dilation

Slow per cooldown decreased from 7/8/9/10% to 4/5/6/7%

7/8/9/10%4/5/6/7%
Time Dilation

DPS per cooldown decreased from 7/9/11/13 to 4/6/8/10

7/9/11/134/6/8/10
Time Dilation

Duration decreased from 8/9/10/11s to 7/8/9/10s

8/9/10/11s7/8/9/10s
Wraith King

Wraith King

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 15 Talent Health decreased from +400 to +350

+400+350
Talents

Level 20 Talent Attack Speed decreased from +60 to +50

+60+50
Wraithfire Blast

Impact Damage increased from 75/90/105/120 to 80/100/120/140

75/90/105/12080/100/120/140
Death Prophet

Death Prophet

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Witchcraft

Movement speed bonus changed from 0.5% per hero level to 0.75% + 0.75% per level up

0.5% per hero level0.75% + 0.75% per level up
Exorcism

No longer provides 4/8/12% bonus movespeed

Exorcism

Aghanim's Scepter spirit bonus damage increased from 50% to 60%

50%60%
Phantom Assassin

Phantom Assassin

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Blur

Active Movement Speed increased from 3/6/9/12% to 6/9/12/15%

3/6/9/12%6/9/12/15%
Phantom Strike

11/9/7/5s cooldown replaced with 2 charges with 21/18/15/12s base charge restore time

Pugna

Pugna

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Siphoning Ward · Nether Ward

Damage to Heal decreased from 25% to 20%

25%20%
Siphoning Ward · Nether Ward

Damage to Mana decreased from 30% to 20%

30%20%
Talents

Level 15 Talent Health decreased from +350 to +300

+350+300
Talents

Level 20 Talent Life Drain Heal decreased from +20% to +15%

+20%+15%
Talents

Level 25 Talent Nether Blast Damage increased from +180 to +200

+180+200
Templar Assassin

Templar Assassin

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent Meld Debuff Duration decreased from +2s to +1.5s

+2s+1.5s
Talents

Level 10 Talent Psionic Trap Slow increased from +5% to +10%

+5%+10%
Meld

Armor Reduction decreased from 3.5/5/6.5/8 to 2/4/6/8

3.5/5/6.5/82/4/6/8
Meld

Damage decreased from 55/105/155/205 to 50/100/150/200

55/105/155/20550/100/150/200
Psionic Trap

Damage rescaled from 225/300/375 to 200/300/400

225/300/375200/300/400
Psionic Projection

Damage increased from 375 to 400

375400
Viper

Viper

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Caustic Bath · Corrosive Skin

Time to max effect increased from 4s to 5s

4s5s
Talents

Level 20 Talent Predator Damage Per Missing Health increased from +0.2 to +0.25

+0.2+0.25
Poison Attack

Mana Cost decreased from 22 to 20

2220
Luna

Luna

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 15 Talent -40s Eclipse Cooldown replaced with +80 Lucent Beam Damage

Talents

Level 20 Talent +110 Lucent Beam Damage replaced with -40s Eclipse Cooldown

Talents

Level 25 Talent +1 Lunar Blessing Damage per Level replaced with +30 Lunar Blessing Damage

Lunar Orbit

Collision Damage increased from 22/28/34/40% to 28/32/36/40%

22/28/34/40%28/32/36/40%
Lunar Orbit

Formation time decreased from 1.2s to 0.9s

1.2s0.9s
Lunar Orbit

Rotation Radius decreased from 250 to 225

250225
Lunar Orbit

Collision Radius increased from 175 to 200

175200
Dragon Knight

Dragon Knight

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Agility decreased from 16 to 14

1614

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent 30% Breathe Fire Damage Reduction replaced with -2s Breathe Fire Cooldown

Talents

Level 20 Talent +85% Breathe Fire Damage/Cast Range in Dragon Form replaced with +60% Breathe Fire Damage/Cast Range

Elder Dragon Form

Bonus Attack Damage decreased from 20/60/100/140 to 20/50/80/110

20/60/100/14020/50/80/110
Dazzle

Dazzle

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Strength increased from 18 to 19

1819
Base stats / mechanics

Damage at level 1 unchanged

Base stats / mechanics

Intelligence gain decreased from 3.7 to 3.5

3.73.5
Base stats / mechanics

Damage gain per level decreased from 3.5 to 3.4

3.53.4

Abilities & talents

ChangeBeforeAfter
Nothl Projection

Aghanim's Shard healing amplification decreased from 20% to 15%

20%15%
Clockwerk

Clockwerk

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Jetpack

Now can be toggled on and off for the duration of the buff. Toggle cooldown: 1s

Overclocking

Rocket Flare cooldown increased from 3s to 3.5s

3s3.5s
Leshrac

Leshrac

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Misanthropy · Diabolic Edict

Duration increased from 6s to 7.5s

6s7.5s
Split Earth

Radius increased from 135/160/185/210 to 150/170/190/210

135/160/185/210150/170/190/210
Nature's Prophet

Nature's Prophet

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Agility gain decreased from 3 to 2.6

32.6
Base stats / mechanics

Damage gain per level decreased from 4.1 to 3.9

4.13.9

Abilities & talents

ChangeBeforeAfter
Spirit of the Forest

Bonus damage per tree decreased from 3% to 2%

3%2%
Nature's Call

Mana Cost decreased from 120 to 100

120100
Nature's Call

Treant attack range increased from 100 to 125

100125
Nature's Call

Treant damage increased from 15/23/31/39 to 16/24/32/40

From 13–17/21–25/29–33/37–41 to 14–18/22–26/30–34/38–42

15/23/31/3916/24/32/40
Nature's Call

Treant movement speed increased from 300 to 305/310/315/320

300305/310/315/320
Curse of the Oldgrowth

Curse radius decreased from 1200 to 900

1200900
Dark Seer

Dark Seer

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Intelligence increased from 21 to 22

2122
Base stats / mechanics

Damage at level 1 increased by 1 (from 52–58 to 53–59)

52–5853–59)

Abilities & talents

ChangeBeforeAfter
Vacuum

No longer affects invulnerable units

Clinkz

Clinkz

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Removed Suppressive Fire and Engulfing Step facets

Base stats / mechanics

Removed Tar Bomb ability

Base stats / mechanics

Removed Bone and Arrow innate ability

Abilities & talents

ChangeBeforeAfter
Talents

Level 25 Talent Tar Bomb Multishot replaced with Searing Arrows Multishot

Infernal Shred

New innate ability. Passive, can't be leveled up

Infernal Shred

Clinkz and his skeletons apply a stacking debuff that causes their attacks to pierce up to 20% of the target's armor. Clinkz applies 2% per attack, and skeletons apply 1%. Debuff lasts 5 seconds

Doesn't affect the target's armor directly. Simply improves attacks only for Clinkz and his skeletons

Strafe

Skeleton Archers attack speed factor decreased from 60% to 50%

60%50%
Searing Arrows

Returning as base ability

Searing Arrows

Imbues Clinkz's arrows with fire for extra 18/32/46/60 extra damage. Skeleton Archers always fire Searing Arrows with 50% reduced damage. Mana Cost: 10

Searing Arrows

Skeleton Archers target the enemy attacked by Clinkz with Searing Arrows effect

Death Pact

No longer creates Skeleton Archers

Skeleton Walk

Skeleton Archer stats and Aghanim's Scepter upgrade are now part of Skeleton Walk

Skeleton Walk

Skeleton Archer Duration rescaled from 15/20/25/30s to 20/25/30s

15/20/25/30s20/25/30s
Skeleton Walk

Also applies to Burning Army

Burning Barrage

No longer slows the targets

Burning Army

Spawn Interval improved from 0.15s to 0.1s

0.15s0.1s
Burning Army

Skeleton count increased from 5 to 6

56
Omniknight

Omniknight

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Armor increased by 1

Abilities & talents

ChangeBeforeAfter
Repel

Cooldown decreased from 55/50/45/40s to 50/45/40/35s

55/50/45/40s50/45/40/35s
Hammer of Purity

No longer disabled by Silence

Guardian Angel

Cooldown decreased from 110/100/90s to 100/90/80s

110/100/90s100/90/80s
Enchantress

Enchantress

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Overprotective Wisps · Nature's Attendants

Wisp maximum decreased from 4 to 3

43
Talents

Level 10 Talent +10 Enchanted Creep Armor replaced with +5 Armor for Enchantress and her units

Requires at least 1 level of Enchant

Talents

Level 20 Talent +60 Untouchable Attack Slow replaced with +9 Nature's Attendants Wisps

Talents

Level 25 Talent +12 Nature's Attendants Wisps replaced with +70 Untouchable Attack Slow

Rabble-Rouser

Damage amplification changed from 10% + 4% per Enchantress level to 4% + 4% per Enchantress level up

10% + 4% per Enchantress level4% + 4% per Enchantress level up
Rabble-Rouser

Now also affects units that come under Enchantress' control

Enchant

Creep Attack Damage Bonus decreased from 0/25/50/75 to 0/20/40/60

0/25/50/750/20/40/60
Enchant

Enchanted units may now be bound to a persistent hotkey

Little Friends

Affected creeps now gain damage buff from Rabble-Rouser for the duration in case they did not have it

Little Friends

Bonus Attack Speed decreased from 100 to 70

10070
Night Stalker

Night Stalker

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Heart of Darkness: No longer reduces Night Stalker's health regeneration by 20% during the day

Abilities & talents

ChangeBeforeAfter
Voidbringer

No longer has decreased number of +2 All Attributes bonuses

Talents

Level 20 Talent Crippling Fear DPS increased from +20 to +40

+20+40
Broodmother

Broodmother

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent +1.5% Spider's Milk Heal replaced with +20% Insatiable Hunger Lifesteal

Talents

Level 15 Talent Spiderlings Health increased from +125 to +150

+125+150
Talents

Level 15 Talent Incapacitating Bite Attack Bonus decreased from +12 to +10

+12+10
Talents

Level 20 Talent +35 Attack Speed replaced with +25% Incapacitating Bite Slow/Miss Chance

Talents

Level 25 Talent +30% Incapacitating Bite Slow/Miss Chance replaced with +14% Spin Web Move Speed and Ignore Speed Limit

Insatiable Hunger

Aghanim's Shard no longer increases duration

Spin Web

Broodmother's illusions now also benefit from the web

Incapacitating Bite

Attack Bonus increased from 2/4/6/8 to 3/6/9/12

2/4/6/83/6/9/12
Bounty Hunter

Bounty Hunter

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Cutpurse

Visual effect of gold flying towards Bounty Hunter is no longer visible to enemies if Bounty Hunter is invisible

Shadow Walk

Stun Duration increased from 0.8/1/1.2/1.4s to 1/1.2/1.4/1.6s

0.8/1/1.2/1.4s1/1.2/1.4/1.6s
Weaver

Weaver

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
The Swarm

Attack Damage increased from 18/22/26/30 to 18/23/28/33

18/22/26/3018/23/28/33
Time Lapse

Aghanim's Scepter now also reduces Cooldown by 10s

Jakiro

Jakiro

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent -2s Dual Breath Cooldown replaced with +60 Ice Path Base Damage

Talents

Level 10 Talent +150 Attack Range replaced with +30 Liquid Fire Attack Speed Slow

Talents

Level 15 Talent +60 Ice Path Base Damage replaced with -3s Dual Breath Cooldown

Talents

Level 15 Talent +50 Liquid Fire Attack Speed Slow replaced with +175 Attack Range

Talents

Level 25 Talent Liquid Frost and Fire Max Health Damage increased from +2.5% to +3%

+2.5%+3%
Batrider

Batrider

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Daytime Vision Range increased from 1600 to 1800

16001800

Abilities & talents

ChangeBeforeAfter
Arsonist

No longer has decreased number of +2 All Attributes bonuses

Talents

Level 15 Talent Flaming Lasso Cooldown Reduction increased from 7s to 8s

7s8s
Flamebreak

Movement Slow decreased from 8/16/24/32% to 6/12/18/24%

8/16/24/32%6/12/18/24%
Chen

Chen

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent Penitence Deals 175 Damage replaced with +75 Penitence Damage

Talents

Level 20 Talent Divine Favor Heal Amplification decreased from +20% to +15%

+20%+15%
Penitence

Mana Cost increased from 70/75/80/85 to 80/90/100/110

70/75/80/8580/90/100/110
Penitence

Cooldown increased from 14/13/12/11s to 20/17/14/11s

14/13/12/11s20/17/14/11s
Penitence

No longer grants bonus attack range

Penitence

Now deals 50/75/100/125 pure damage by default

Spectre

Spectre

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Now an Agility Hero

Base stats / mechanics

Base Damage increased by 2

Base stats / mechanics

Base attributes unchanged

Base stats / mechanics

Damage at level 1 unchanged (48–52)

Base stats / mechanics

Attribute gains unchanged

Base stats / mechanics

Damage gain per level decreased from +2.8 to +2.1

+2.8+2.1
Base stats / mechanics

Damage at level 30 decreased by 27 (from 149–153 to 122–126)

149–153122–126)
Base stats / mechanics

Base Attack Time worsened from 1.7s to 1.8s

1.7s1.8s
Base stats / mechanics

Base Attack Speed increased from 90 to 110

90110
Base stats / mechanics

Removed Forsaken and Twist the Knife facets

Base stats / mechanics

Removed Spectral innate ability

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent +5 Health Regen replaced with +10 Desolate Damage

Talents

Level 15 Talent +15 Desolate Damage replaced with +1s Shadow Step Duration

Talents

Level 20 Talent Spectral Dagger Slow/Bonus increased from +12% to +15%

+12%+15%
Talents

Level 25 Talent All Spectre Illusion Damage decreased from +25% to +20%

+25%+20%
Desolate

Now an innate ability. Passive, improves with Spectre's level

Desolate

Damage rescaled from 25/40/55/70 to 25 + 2 every time Spectre levels up

25/40/55/7025 + 2 every time Spectre levels up
Spectral Dagger

Mana Cost decreased from 110/120/130/140 to 100/110/120/130

110/120/130/140100/110/120/130
Spectral Dagger

Spectre's illusions now also benefit from the Shadow Path

Shadow Step

Reworked into a basic ability

Shadow Step

Thrusts an uncontrollable illusion, which follows the target and attacks it for 20/30/40/50% of Spectre's damage. The illusion exists for 3.5/4/4.5/5 seconds, and takes 200% damage. Cast Range: 700/850/1000/1150. Mana Cost: 60/65/70/75. Cooldown: 32/28/24/20s

Shadow Step

On cast the illusion moves at the speed of 900, then it has 135% of Spectre's movement speed after reaching the target

Shadow Step

The Reality sub-ability may be used to teleport to the illusion, destroying it

Dispersion

Min Radius increased from 300 to 350

300350
Reality

Can no longer be cast to no effect

Reality

Now has a distinct sound between casts on Shadow Step and Haunt illusions

Reality

Mana Cost decreased from 40 to 25

4025
Reality

Now has a 0.2s travel time to reach the target. The illusion and Spectre are invulnerable during this time

Reality

Now disabled by roots

Reality

Now always destroys the target illusion

Haunt

Now Spectre's ultimate ability

Haunt

Mana Cost rescaled from 150 to 125/150/175

150125/150/175
Haunt

Duration rescaled from 6s to 5/6/7s

6s5/6/7s
Haunt

Cooldown rescaled from 160s to 180/160/140s

160s180/160/140s
Haunt

Haunt Outgoing Damage decreased from 80% to 30/55/80%

80%30/55/80%
Haunt

Each illusion now spawns from the direction closest to Spectre

the direction closestSpectre
Haunt

Now upgraded with Aghanim's Scepter

Haunt

Reduces Haunt cooldown by 20s. When Reality is used on Haunt illusion for the first time per Haunt cast, enemies are Feared away from Spectre for 1.5s with 50% reduced move speed in a 400 AoE around the targeted illusion

Doom

Doom

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Intelligence gain increased from 1.7 to 1.9

1.71.9
Base stats / mechanics

Removed Devil's Bargain facet

Abilities & talents

ChangeBeforeAfter
Doom

Aghanim's Scepter now also increases damage per second from 25/45/65 to 40/60/80

25/45/6540/60/80
Ursa

Ursa

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 20 Talent Earthshock applies 2 Fury Swipes replaced with +0.5% Maul Health as Damage

Earthshock

Aghanim's Shard Reworked

Earthshock

Applies 3 Fury Swipe stacks to each affected enemy

Enrage

Cooldown decreased from 70/50/30s to 60/45/30s

70/50/30s60/45/30s
Spirit Breaker

Spirit Breaker

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 20 Talent Bulldoze barrier decreased from 400 to 375

400375
Charge of Darkness

Stun Duration increased from 1.2/1.5/1.8/2.1s to 1.3/1.6/1.9/2.2s

1.2/1.5/1.8/2.1s1.3/1.6/1.9/2.2s
Charge of Darkness

Aghanim's Shard bonus speed decreased from +100 to +85

+100+85
Gyrocopter

Gyrocopter

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Afterburner · Rocket Barrage

Movespeed Duration decreased from 4.5s to 4s

4.5s4s
Call Down

Missile Damage decreased from 250/425/600 to 200/350/500

250/425/600200/350/500
Alchemist

Alchemist

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 15 Talent Damage per Greevil's Greed stack increased from +2 to +2.5

+2+2.5
Acid Spray

Mana Cost increased from 105/110/115/120 to 120

105/110/115/120120
Invoker

Invoker

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Mind of Tornarus · E.M.P.

Aghanim's Shard Drag Speed decreased from 150 to 125

150125
Talents

Level 15 Talent Cold Snap Cooldown Reduction increased from 5s to 6s

5s6s
Talents

Level 20 Talent +35 Alacrity Damage/Speed changed to +50

Alacrity

Mana Cost decreased from 90 to 75

9075
Alacrity

Cast Range increased from 650 to 700

650700
Ice Wall

Damage increased from [25 + 5 * Exort] to [24 + 6 * Exort]

From 30/35/40/45/50/55/60/65/70/75 to 30/36/42/48/54/60/66/72/78/84

[25 + 5 * Exort][24 + 6 * Exort]
Silencer

Silencer

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Synaptic Split

No longer has decreased number of +2 All Attributes bonuses

Talents

Level 10 Talent Arcane Curse Penalty Multiplier decreased from +0.5 to +0.25

+0.5+0.25
Arcane Curse

Silenced Multiplier decreased from 1.5 to 1.25

1.51.25
Glaives of Wisdom

Int Steal increased from 1/2/3/4 to 2/3/4/5

1/2/3/42/3/4/5
Glaives of Wisdom

Int Steal Duration rescaled from 20/25/30/35s to 10/20/30/40s

20/25/30/35s10/20/30/40s
Lycan

Lycan

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Summon Wolves

Wolf Damage decreased from 23/29/35/41/47/53 to 22/28/34/40/46/52

23/29/35/41/47/5322/28/34/40/46/52
Shapeshift

Health Bonus decreased from 250/350/450 to 225/325/425

250/350/450225/325/425
Brewmaster

Brewmaster

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Strength gain decreased from 3.7 to 3.2

3.73.2
Base stats / mechanics

Intelligence gain increased from 1.6 to 1.9

1.61.9
Base stats / mechanics

Removed Roll Out The Barrel and Drunken Master facets

Base stats / mechanics

Removed Primal Companion ability

Base stats / mechanics

Removed Belligerent innate ability

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent +1.5s Thunder Clap Duration replaced with +1s Drunken Brawler Brew Up / Extend Duration

Talents

Level 10 Talent +10 Brewlings Damage replaced with +14 Brewlings Base Damage

Talents

Level 15 Talent Cinder Brew Damage/Duration increased from +30% to 40%

+30%40%
Talents

Level 15 Talent +1x Brewed Up multiplier for Drunken Brawler replaced with +600 Brewlings Health

Talents

Level 20 Talent +1200 Brewlings Health replaced with -15s Primal Split Cooldown

Talents

Level 25 Talent Brewlings Gain Drunken Brawler Passive replaced with 1.5x Drunken Brawler Stance Bonuses

Liquid Courage

New innate ability. Passive, improves with Brewmaster's level

Liquid Courage

When Brewmaster drops below 50% Health he gains a Status Resistance buff and his movement speed alternates every 1 second between being faster and being slower. The effect becomes stronger at lower health, scaling from 0 up to max values at 20% Health. Max Status Resistance is 10.5% + 0.5% per Brewmaster's level up, Max Speed Increase is 25%, Max Speed Slow is 10%

Liquid Courage

Upgraded with Aghanim's Shard

Liquid Courage

Brewmaster may activate the ability to toss a strong drink to himself or a teammate, granting the max effects of his innate for 5 seconds, and also providing 2% Max HP Regen per second. Cast Range: 800. Mana Cost: 50. Cooldown: 20s

Thunder Clap

Cast point improved from 0.35s to 0.3s

0.35s0.3s
Thunder Clap

Mana Cost rescaled from 90/100/110/120 to 100

90/100/110/120100
Thunder Clap

Radius rescaled from 325/350/375/400 to 375

325/350/375/400375
Cinder Brew

Now rolls a barrel of ale that deals 40/70/100/130 physical damage to enemies in its path and drenches enemies along the way and around the target location

Drunken Brawler

Moved Brewed Up effect from Cinder Brew to Drunken Brawler

Cinder BrewDrunken Brawler
Drunken Brawler

When Brewmaster casts any ability, he becomes Brewed Up for 5 seconds, gaining +150% to his stance bonuses. If he is already Brewed Up, the duration is extended by 1s. After Brewed Up ends, Brewmaster is hungover and cannot become Brewed Up again for 9 seconds

Drunken Brawler

Earth Stance Magic Resistance increased from 5/10/15/20% to 8/12/16/20%

5/10/15/20%8/12/16/20%
Drunken Brawler

Fire Stance Attack Speed increased from 10/15/20/25 to 10/20/30/40

10/15/20/2510/20/30/40
Drunken Brawler

Void Stance removed

Drunken Brawler

Stance visual indicator is now always present around Brewmaster

Drunken Brawler

Stances can now be switched without cancelling channeling or invisibility

Primal Split

Void Brewling removed

Primal Split

Duration increased from 16/18/20s to 16/20/24s

16/18/20s16/20/24s
Primal Split

All Brewlings now receive their respective Drunken Brawler stances

Primal Split

Earth Brewling's Debuff Immunity ability renamed to Earth Element as it no longer grants Debuff Immunity. Now it provides 80% Status Resistance and 60% Magic Resistance instead

Primal Split

Earth Brewling's Demolish Bonus Building Damage decreased from 50/100/150 to 40/80/120

50/100/15040/80/120
Primal Split

Earth Brewling's movement speed increased from 330/350/370 to 330/355/380

330/350/370330/355/380
Primal Split

Earth Brewling's damage increased from 25/60/95 to 35/70/105

From 20–30/55–65/90–100 to 30–40/65–75/100–110

25/60/9535/70/105
Primal Split

Storm Brewling's damage increased from 20/40/60 to 30/50/70

From 15–25/35–45/55–65 to 25–35/45–55/65–75

20/40/6030/50/70
Primal Split

No longer upgraded with Aghanim's Shard

Primal Split

Now upgraded with Aghanim's Scepter

Primal Split

Allows Brewmaster to cancel the ability early and provides Brewed Up bonus to all Brewlings on cast. Also increases ability's level to 4, improving Brewlings' stats and abilities

Primal Split

Earth: 4100 Health, 8 Health Regen, 135–145 Damage, 9 Armor. Other base stats are unchanged

Primal Split

Hurl Boulder: 200 Damage and 2s Stun Duration

Primal Split

Demolish: 160 Bonus Building Damage

Primal Split

Storm: 2500 Health, 8 Health Regen, 85–95 Damage. Other base stats are unchanged

Primal Split

Wind Walk: 320 Bonus Damage and 55% Bonus Movement Speed

Primal Split

Cyclone: 6s Hero Duration and 100 Damage on Landing

Primal Split

Fire: 1750 Health, 8 Health Regen, 215–225 Damage, 24 Armor. Other base stats are unchanged

Primal Split

Permanent Immolation: 100 Damage per second

Shadow Demon

Shadow Demon

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Disruption

Bonus Base Damage decreased from 25/40/55/70 to 20/35/50/65

25/40/55/7020/35/50/65
Demonic Purge

Can no longer target invulnerable units

Demonic Cleanse

Can no longer target invulnerable units

Lone Druid

Lone Druid

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Movement Speed decreased from 325 to 295

325295
Base stats / mechanics

Base Damage increased by 4

Base stats / mechanics

Damage at level 1 increased from 38–42 to 42–46

38–4242–46
Base stats / mechanics

Removed Bear With Me and Bear Necessities facets

Base stats / mechanics

Removed Gift Bearer innate ability. Its effect is now a part of Summon Spirit Bear ability

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent +30 Spirit Bear Movement Speed replaced with +15 Entangle Root Damage Per Second

Talents

Level 10 Talent +200 Health replaced with -25s Summon Spirit Bear Cooldown

Talents

Level 15 Talent +7 Spirit Bear Armor replaced with +12 Agility

Talents

Level 20 Talent +30 Entangling Claws DPS replaced with +55 Attack Speed

Talents

Level 25 Talent +45 Spirit Link Attack Speed replaced with +0.6s Entangle Root Duration (also affects Spirit Bear's Entangling Claws)

Talents

Level 25 Talent -50s True Form Cooldown replaced with True Form provides 60% Slow Resistance

Summon Spirit Bear

Moved to an innate ability. Cannot be leveled up

Summon Spirit Bear

Ability is moved to the 4th ability slot

D key by default

Summon Spirit Bear

Spirit Bear now counts as a melee hero for most spells

Summon Spirit Bear

Since the bear is now a hero, all unit-related changes moved to a separate Spirit Bear section below. This section is for the summon ability changes only

Summon Spirit Bear

Cooldown decreased from 150/140/130/120s to 120s

150/140/130/120s120s
Entangle

New Point Targeted basic ability

Entangle

Allows Lone Druid to Entangle enemies once they gain 5 stacks of this ability. Entangled enemies are unable to move for 1.2/1.6/2/2.4s and take 60/70/80/90 damage per second. When cast, applies 2 stacks to each enemy hero in the area and 5 stacks to enemy creeps, and also empowers Lone Druid for 10 seconds, making him apply 1 stack with each attack on enemy heroes. Enemies are protected from gaining new stacks while they're already Entangled. Radius: 350. Stack Duration: 10s. Cast Range: 700. Mana Cost: 60. Cooldown: 24/22/20/18s

Entangle

Pierces Debuff Immunity

Entangle

Lone Druid's Empowered Buff and enemy stack counter debuff are undispellable, Entangled debuff is dispellable

Entangle

Creeps can't gain stacks from either Lone Druid's and Spirit Bear's attacks, and are Entangled only on cast

Entangle

Roshan is affected as if he were a hero

Entangle

Spirit Bear's Entangling Claws reworked. Now it levels up with this ability and passively provides empowered attacks at all times

Entangle

Upgraded with Aghanim's Scepter

Entangle

Increases radius to 450 and hero stacks on cast to 5, instantly Entangling them. Also removes stack protection from Entangled enemies

Spirit Link

No longer grants attack speed or shared armor

Spirit Link

Now also passively grants +10/20/30/40 movement speed to Lone Druid and +20/40/60/80 to his Spirit Bear

Spirit Link

Lone Druid's attacks now heal the Spirit Bear by default

Spirit Link

No longer upgraded with Aghanim's Scepter

True Form

Mana Cost decreased from 200 to 80

20080
True Form

Duration decreased from 40s to 25s

40s25s
True Form

Cooldown decreased from 100s to 60/55/50s

100s60/55/50s
True Form

No longer grants Entangling Claws and Demolish to Lone Druid

True Form

Now also provides 50/90/130 bonus attack damage

True Form

Bonus Armor increased from 8/10/12 to 10/15/20

8/10/1210/15/20
Chaos Knight

Chaos Knight

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Min Base Damage increased by 5

Base stats / mechanics

Max Base Damage decreased by 5

Base stats / mechanics

Damage at level 1 changed from 48–78 to 53–73

48–7853–73
Base stats / mechanics

Damage spread decreased from 30 to 20

3020

Abilities & talents

ChangeBeforeAfter
Talents

Level 25 Talent +10s Phantasm Duration replaced with -125% Phantasm Damage Taken

Meepo

Meepo

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
More Meepo

No longer has decreased number of +2 All Attributes bonuses

Treant Protector

Treant Protector

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Removed Primeval Power and Sapling facets

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent +2.5% Nature's Guise Movement Speed replaced with +50 Base Damage

Talents

Level 10 Talent Living Armor Heal Per Second increased from +2 to +4

+2+4
Talents

Level 15 Talent +18% Leech Seed Movement Slow replaced with +10% Leech Seed Damage to Healing

Talents

Level 20 Talent Leech Seed Bonus Damage increased from +45 to +80

+45+80
Talents

Level 20 Talent +8 Living Armor Bonus Armor replaced with +20 Living Armor Damage Block

Talents

Level 25 Talent -35s Overgrowth Cooldown replaced with -3s Leech Seed Cooldown

Nature's Guise

No longer upgraded with Aghanim's Shard

Nature's Guise

Now can be activated while tree walking to make Treant Protector invisible until he attacks or loses the Nature's Guise buff

Nature's Guise

Linger time: 2s. No Mana Cost. Cooldown: 50s. Cooldown is reduced by 3s per 2 Treant Protector's level ups

Down to 8 seconds on level 29

Nature's Guise

Cooldown starts when the invisibility ends

Nature's Grasp

No longer does 50% more damage and slow when touching a tree

Nature's Grasp

Damage per second increased from 30/40/50/60 to 35/50/65/80

30/40/50/6035/50/65/80
Nature's Grasp

Movement Slow increased from 20/25/30/35% to 25/30/35/40%

20/25/30/35%25/30/35/40%
Nature's Grasp

Creep penalty decreased from 50% to 35%

50%35%
Leech Seed

Ability Reworked

Leech Seed

Passive, auto-cast attack modifier

Leech Seed

Treant Protector's attack plants a life-sapping seed in an enemy unit, dealing an extra 20/40/60/80 magic damage. The enemy is bound for 0.9/1.1/1.3/1.5s and emits two healing pulses, one upon application and one upon expiration, healing up to 5 allies within 650 units for 15/25/35/45 + 20% of the damage dealt by the attack. No Mana Cost. Cooldown: 15/12/9/6s. Breakable

Leech Seed

Now only sends out a maximum of 5 heals per pulse, prioritizing heroes

Leech Seed

No longer has a creep penalty for healing

Living Armor

No longer grants bonus armor

Living Armor

Now grants 100 damage block from player-controlled sources. Each time this spell blocks damage the effect is decreased by 35/30/25/20

Living Armor

Damage block affects any types of damage

Living Armor

The heal ends earlier if the damage block is reduced to 0

Living Armor

Instances of less than 20 damage are ignored by Living Armor. They are neither blocked nor counted towards block decrease

Living Armor

Duration decreased from 18/22/26/30s to 12s

18/22/26/30s12s
Living Armor

Heal per second increased from 3/4/5/6 to 4/7/10/13

3/4/5/64/7/10/13
Overgrowth

Now upgraded with Aghanim's Scepter

Overgrowth

Decreases cooldown from 110/100/90 to 80/70/60s. When casting Overgrowth, Treant Protector draws power from the earth, becoming massive for 16 seconds, gaining +100% Strength, Phased Movement, and a Splashing Attack that deals 60% of attack damage in a 300 unit radius. While large, he has a fixed movement speed of 345. Buff is undispellable

Eyes In The Forest

Now granted by Aghanim's Shard

Eyes In The Forest

Mana Cost decreased from 100 to 30

10030
Eyes In The Forest

Cast Range increased from 160 to 350

160350
Eyes In The Forest

Overgrowth is no longer applied around enchanted trees

Eyes In The Forest

Enchanted trees now have the same health as Observer Wards, and they expire after 5 minutes

Eyes In The Forest

Trees can be attacked when revealed by True Sight. Attacks will remove the ability effect from the tree without destroying the tree itself

Eyes In The Forest

Charge Restore Time increased from 40s to 55s

40s55s
Ogre Magi

Ogre Magi

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Damage increased by 1

Base stats / mechanics

Damage at level 1 increased from 69–75 to 70–76

69–7570–76

Abilities & talents

ChangeBeforeAfter
Talents

Level 20 Talent Bloodlust Attack Speed increased from +30 to +35

+30+35
Bloodlust

Cast range increased from 600 to 650

600650
Bloodlust

Can no longer target invulnerable units

Bloodlust

Can still target invulnerable buildings (i.e. Tier 2-4 towers when the previous ones are not destroyed)

Undying

Undying

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 15 Talent Soul Rip Damage/Heal increased from +10 to +12

+10+12
Soul Rip

Cooldown decreased from 18/14/10/6s to 15/12/9/6s

18/14/10/6s15/12/9/6s
Rubick

Rubick

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base damage increased by 1

Base stats / mechanics

Damage at level 1 increased from 49–55 to 50–56

49–5550–56

Abilities & talents

ChangeBeforeAfter
Talents

Level 15 Talent +0.5s Telekinesis Lift/Stun Duration replaced with +20% Fade Bolt Damage Reduction

Telekinesis

Land sub-ability no longer cancels channeling or interrupts movement

Nyx Assassin

Nyx Assassin

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Mind Flare

Bonus Damage decreased from 20% to 15%

20%15%
Spiked Carapace

Stun Duration increased from 0.4/0.8/1.2/1.6s to 0.7/1.0/1.3/1.6s

0.4/0.8/1.2/1.6s0.7/1.0/1.3/1.6s
Naga Siren

Naga Siren

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Intelligence decreased from 20 to 19

2019
Base stats / mechanics

Agility gain increased from 3.3 to 3.4

3.33.4

Abilities & talents

ChangeBeforeAfter
Rip Tide · Rip Tide

Damage increased from 25/35/45/55 to 30/40/50/60

25/35/45/5530/40/50/60
Deluge · Deluge

Cooldown increased from 10/9/8/7s to 13/11/9/7s

10/9/8/7s13/11/9/7s
Ensnare

Can no longer target invulnerable units unless this invulnerability is provided by Song of the Siren

Song of the Siren

Max HP Regen per second decreased from 2/3/4% to 1/2/3%

2/3/4%1/2/3%
Song of the Siren

Aghanim's Shard Max HP Regen per second bonus decreased from 2% to 1%

2%1%
Song of the Siren

Total Max HP Regen per second with Aghanim's Shard decreased from 4/5/6% to 2/3/4%

4/5/6%2/3/4%
Keeper of the Light

Keeper of the Light

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Intelligence increased from 23 to 24

2324
Base stats / mechanics

Damage at level 1 increased from 43–50 to 44–51

43–5044–51

Abilities & talents

ChangeBeforeAfter
Talents

Level 15 Talent -5s Blinding Light Cooldown replaced with +90 Blinding Light Damage

Blinding Light

Damage increased from 85/130/175/220 to 90/140/190/240

85/130/175/22090/140/190/240
Chakra Magic

Mana Restore increased from 75/150/225/300 to 90/160/230/300

75/150/225/30090/160/230/300
Will-O-Wisp

Damage increased from 75 to 85

7585
Io

Io

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Strength increased from 17 to 19

1719
Base stats / mechanics

Base Intelligence decreased from 23 to 21

2321
Base stats / mechanics

Damage at level 1 unchanged (45–51)

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent +12 Attack Damage to Tethered Units replaced with +7 Strength

Talents

Level 15 Talent +60 Spirits Hero Damage replaced with +50% Spirits Damage

Talents

Level 25 Talent Unslowable during Overcharge replaced with -1.5s Relocate Cast Delay

Spirits

Mana Cost decreased from 100/110/120/130 to 90/100/110/120

100/110/120/13090/100/110/120
Spirits

Cooldown decreased from 22/21/20/19s to 15s

22/21/20/19s15s
Spirits

Duration decreased from 19s to 15s

19s15s
Visage

Visage

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 25 Talent +15 Gravekeeper's Cloak Armor replaced with -2s Gravekeeper's Cloak Recovery Time

Grave Chill

Move Speed Drain increased from 12/16/20/24% to 12/18/24/30%

12/16/20/24%12/18/24/30%
Gravekeeper's Cloak

Familiars now have their own copy of Gravekeeper's Cloak ability (visual change only)

Summon Familiars

Familiars now have their own ability to independently recall it to Visage

Summon Familiars

The alt cast behavior on Visage is unchanged

Summon Familiars

The 3rd Familiar gained by Level 25 Talent is now automatically added to an existing control group when created

Slark

Slark

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Removed Leeching Leash and Dark Reef Renegade facets

Base stats / mechanics

Removed Barracuda innate ability (effect moved to the Ultimate)

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent Dark Pact Cooldown Reduction increased from 0.5s to 0.75s

0.5s0.75s
Talents

Level 15 Talent +50 Barracuda Regen replaced with +30 Shadow Dance Regen

Talents

Level 25 Talent Shadow Dance Duration increased from +1.25s to +1.5s

+1.25s+1.5s
Essence Shift

Now an innate ability. Passive, improves with Slark's level

Essence Shift

Duration rescaled from 15/35/55/75s to 15s + 2.5s each time Slark levels up

15/35/55/75s15s + 2.5s each time Slark levels up
Pounce

Now applies 1/2/3/4 Essence Shift stacks when leashing an enemy hero

Saltwater Shiv

New basic ability. Passive, auto-cast attack modifier

Saltwater Shiv

Slark slices the target with his salty shiv, stealing 3 Movement Speed, 3 Health Regen and 3/4/5/6% Health Restoration from them with each attack. Subsequent use of Saltwater Shiv refreshes the duration of all shiv stacks. Steal duration: 6/8/10/12s. Mana Cost: 20. Cooldown: 10/8/6/4s

Saltwater Shiv

Not Breakable. Disabled by Silence. Has no stack limit. Ignores attack backswing

Saltwater Shiv

Enemies with Health Restoration below -100% will not lose health from health restoration sources

Shadow Dance

Now passively grants 24/36/48% movement speed and 60/90/120 health regen when unseen

Shadow Dance

Previous Barracuda rules and mechanics unchanged

Depth Shroud

Duration decreased from 3s to 2s

3s2s
Medusa

Medusa

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 20 Talent +1.5s Stone Gaze Duration replaced with +1 Gorgon's Grasp Volley

Talents

Level 25 Talent +1 Gorgon's Grasp Volley replaced with +2s Stone Gaze Duration

Mana Shield

No longer benefits from mana cost reduction effects

Troll Warlord

Troll Warlord

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 15 Talent Whirling Axes damage increased from +100 to +115

+100+115
Talents

Level 20 Talent Berserker's Rage Armor increased from +9 to +10

+9+10
Berserker's Rage

Bonus Armor increased from 2/3/4/5 to 3/4/5/6

2/3/4/53/4/5/6
Centaur Warrunner

Centaur Warrunner

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Rawhide: Bonus Max Health decreased from 30 to 25

3025

Abilities & talents

ChangeBeforeAfter
Work Horse

Cooldown increased from 24s to 35s

24s35s
Work Horse

Duration decreased from 8s to 7s

8s7s
Magnus

Magnus

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Damage increased by 1

Base stats / mechanics

Damage at level 1 increased from 54–62 to 55–63

54–6255–63

Abilities & talents

ChangeBeforeAfter
Diminishing Return

No longer has decreased number of +2 All Attributes bonuses

Reverse Polarity

Cooldown decreased from 120s to 115s

120s115s
Timbersaw

Timbersaw

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Movement Speed decreased from 285 to 280

285280

Abilities & talents

ChangeBeforeAfter
Whirling Death

Tree Bonus Damage decreased from 11/18/25/32 to 9/16/23/30

11/18/25/329/16/23/30
Reactive Armor

Max Stacks decreased from 12/22/32/42 to 10/20/30/40

12/22/32/4210/20/30/40
Reactive Armor

Aghanim's Scepter base barrier decreased from 200 to 150

200150
Bristleback

Bristleback

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Strength gain increased from 2.7 to 2.8

2.72.8

Abilities & talents

ChangeBeforeAfter
Snot Rocket · Viscous Nasal Goo

No longer has increased Armor Loss per stack

Viscous Nasal Goo

Armor Loss per stack increased from 1.5/2/2.5/3 to 2/2.5/3/3.5 by default

1.5/2/2.5/32/2.5/3/3.5 by default
Tusk

Tusk

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Snowball

Gather Radius decreased from 350 to 325

350325
Walrus PUNCH!

Bonus Damage increased from 50/75/100 to 60/90/120

50/75/10060/90/120
Skywrath Mage

Skywrath Mage

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 15 Talent Ancient Seal Cooldown Reduction decreased from 7s to 6s

7s6s
Talents

Level 15 Talent Concussive Shot Slow increased from +15% to +20%

+15%+20%
Abaddon

Abaddon

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Strength decreased from 22 to 21

2221
Base stats / mechanics

Base Agility decreased from 23 to 22

2322
Base stats / mechanics

Damage at level 1 decreased by 1 (from 50–60 to 49–59)

50–6049–59)
Base stats / mechanics

The Quickening: Cooldown reduction on hero death decreased from 6s to 5s

6s5s

Abilities & talents

ChangeBeforeAfter
Mist Coil

Cooldown increased from 6.5/6/5.5/5s to 8/7/6/5s

6.5/6/5.5/5s8/7/6/5s
Mist Coil

Damage/Heal increased from 80/150/220/290 to 95/160/225/290

80/150/220/29095/160/225/290
Elder Titan

Elder Titan

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent Astral Spirit Move Speed Per Hero increased from +2% to +2.5%

+2%+2.5%
Talents

Level 20 Talent Natural Order Radius increased from +100 to +150

+100+150
Astral Spirit

Return Astral Spirit and Move Astral Spirit sub-abilities can now be used while Elder Titan is disabled

Legion Commander

Legion Commander

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Press The Attack

Mana Cost decreased from 110 to 100

110100
Moment of Courage

Cooldown rescaled from 1.9/1.5/1.1/0.7s to 1.7/1.4/1.1/0.8s

1.9/1.5/1.1/0.7s1.7/1.4/1.1/0.8s
Techies

Techies

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Agility increased from 14 to 16

1416
Base stats / mechanics

Damage at level 1 increased by 1 (from 46–48 to 47–49)

46–4847–49)

Abilities & talents

ChangeBeforeAfter
Talents

Level 20 Talent +125 Sticky Bomb Latch/Explosion Radius replaced with +160 Sticky Bomb Damage

Ember Spirit

Ember Spirit

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 15 Talent Searing Chains Duration decreased from +1s to +0.8s

+1s+0.8s
Talents

Level 20 Talent Searing Chains Damage decreased from +60 to +50

+60+50
Flame Guard

Cooldown decreased from 35s to 32s

35s32s
Earth Spirit

Earth Spirit

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Damage decreased by 6

Base stats / mechanics

Damage at level 1 decreased from 53–57 to 47–51

53–5747–51
Base stats / mechanics

Removed Resonance, Stepping Stone, and Ready to Roll facets

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent -3s Geomagnetic Grip Cooldown replaced with -2s Boulder Smash Cooldown

Talents

Level 20 Talent +180 Rolling Boulder Damage replaced with +175% Rolling Boulder Damage from Strength

Talents

Level 25 Talent -3s Boulder Smash Cooldown replaced with +175 Geomagnetic Grip Remnant Damage

Talents

Level 25 Talent Magnetize Undispellable replaced with Earth Spirit Magnetizes Himself

Applies Magnetize at its current duration to enemy Heroes around Earth Spirit, and can be refreshed with Stone Remnants

Stone Remnant

Now passively grants +2.5% bonus attack damage per currently unused charge

Stone Remnant

Whenever Earth Spirit uses another ability on Stone Remnant, he gains +7.5% bonus attack damage for 10s (effect doesn't stack)

Stone Remnant

Max Ability Charges increased from (7 + 1 additional charge at every 5th level) to (7 + 1 per 4 hero level ups)

Changed from 6 additional charges at levels 5/10/15/20/25/30 to 7 additional charges at levels 5/9/13/17/21/25/29

(7 + 1 additional charge at every 5th level)(7 + 1 per 4 hero level ups)
Boulder Smash

Cooldown rescaled from 22/18/14/10s to 20/17/14/11s

22/18/14/10s20/17/14/11s
Geomagnetic Grip

Can now target allied units by default with 550/600/650/700 cast range

Geomagnetic Grip

Can't pull allies that are affected by Leash, Root, Bind, Duel, Chronosphere or Black Hole

Geomagnetic Grip

Aghanim's Shard Reworked

Geomagnetic Grip

Decreases cooldown by 3s and increases allied unit cast range and speed by 50%

Allied Unit Cast Range to 825/900/975/1050, Allied Unit Pull Speed to 900

Underlord

Underlord

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Strength gain increased from 3.0 to 3.2

3.03.2
Base stats / mechanics

Base Intelligence increased from 17 to 18

1718

Abilities & talents

ChangeBeforeAfter
Talents

Level 15 Talent Pit of Malice Slow decreased from +25% to +20%

+25%+20%
Talents

Level 25 Talent Fiend's Gate DPS increased from 100 to 125

100125
Firestorm

Cast Range increased from 600/625/650/675 to 675

600/625/650/675675
Terrorblade

Terrorblade

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Dark Unity

Illusions that are outside 1200 radius no longer have a damage penalty

Dark Unity

Damage increase for illusions within 1200 radius increased from 25% to 60%

25%60%
Reflection

Reflection Damage decreased from 40/60/80/100% to 30/45/60/75%

40/60/80/100%30/45/60/75%
Conjure Image

Illusion Damage decreased from 30/40/50/60% to 20/25/30/35%

30/40/50/60%20/25/30/35%
Phoenix

Phoenix

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 15 Talent Health Regen increased from +20 to +25

+20+25
Sun Ray

Health Cost per second decreased from 6% to 5%

6%5%
Sun Ray

Base Damage per second rescaled from 14/20/26/32 to 15/20/25/30

14/20/26/3215/20/25/30
Sun Ray

Max Damage rescaled from 1.25/2.75/4.5/6.75% to 1.5/3/4.5/6%

1.25/2.75/4.5/6.75%1.5/3/4.5/6%
Oracle

Oracle

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Fortune's End

Can no longer target invulnerable units, but does affect invulnerable units in the AoE

Fate's Edict

No longer has separate effects for allies and enemies

Always disarms the target and grants them 100% magic damage resistance

Fate's Edict

Mana Cost decreased from 95/100/105/110 to 70

95/100/105/11070
Fate's Edict

Cooldown decreased from 20/17/14/11s to 17/14/11/8s

20/17/14/11s17/14/11/8s
Winter Wyvern

Winter Wyvern

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base damage increased by 1

Base stats / mechanics

Damage at level 1 increased from 41–48 to 42–49

41–4842–49
Base stats / mechanics

Base Attack Range increased from 425 to 450

425450

Abilities & talents

ChangeBeforeAfter
Talents

Level 25 Talent Winter's Curse Attack Speed increased from +55 to +60

+55+60
Arctic Burn

Bonus Attack Range decreased from 275/300/325/350 to 250/275/300/325

275/300/325/350250/275/300/325
Arc Warden

Arc Warden

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base attack speed increased from 100 to 110

100110

Abilities & talents

ChangeBeforeAfter
Magnetic Field

Mana Cost rescaled from 50/70/90/110 to 60/70/80/90

50/70/90/11060/70/80/90
Monkey King

Monkey King

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Armor decreased by 1

Base stats / mechanics

Base Attack Time improved from 1.7s to 1.6s

1.7s1.6s
Base stats / mechanics

Base Attack Speed decreased from 100 to 95

10095

Abilities & talents

ChangeBeforeAfter
Simian Stride

No longer has decreased number of +2 All Attributes bonuses

Tree Dance

Stun duration from falling off the cut tree decreased from 4s to 3s

falling off the cut tree decreased from 4s3s
Dark Willow

Dark Willow

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 15 Talent +150 Cursed Crown AoE replaced with -15s Terrorize Cooldown

Cursed Crown

Stun Duration increased from 1.2/1.6/2/2.4s to 1.5/1.8/2.1/2.4s

1.2/1.6/2/2.4s1.5/1.8/2.1/2.4s
Terrorize

Jex return speed increased from 600 to 800

600800
Pangolier

Pangolier

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Removed Double Jump and Thunderbolt facets

Abilities & talents

ChangeBeforeAfter
Talents

Level 15 Talent +90 Shield Crash Barrier Per Hero replaced with +125 Shield Crash Barrier

Talents

Level 15 Talent +15% Attack Damage as Swashbuckle Damage replaced with -2s Swashbuckle Cooldown

Talents

Level 20 Talent +125 Shield Crash Radius and Damage replaced with -1.5s Shield Crash Cooldown

Talents

Level 25 Talent -4s Swashbuckle Cooldown replaced with +20% Attack Damage as Swashbuckle Damage

Swashbuckle

Cooldown decreased from 21/18/15/12s to 20/17/14/11s

21/18/15/12s20/17/14/11s
Swashbuckle

Now briefly slows enemies movespeed on hit by 100% for 0.4s

Shield Crash

Cooldown decreased from 18/16/14/12s to 16/13/10/7s

18/16/14/12s16/13/10/7s
Shield Crash

Mana Cost rescaled from 70/80/90/100 to 75

70/80/90/10075
Shield Crash

Barrier changed from 50/100/150/200 per enemy hero hit to 60/120/180/240 if any enemy hero is hit

50/100/150/200 per enemy hero hit60/120/180/240 if any enemy hero is hit
Shield Crash

If no enemy hero was hit, barrier is not provided

Shield Crash

Barrier Duration decreased from 10s to 6s

10s6s
Shield Crash

Damage decreased from 70/130/190/250 to 50/100/150/200

70/130/190/25050/100/150/200
Shield Crash

No longer slows enemies

Shield Crash

Aghanim's Scepter Swashbuckle damage decreased from 100% to 75%

100%75%
Rolling Thunder

Duration rescaled from 10s to 9/10/11s

10s9/10/11s
Rolling Thunder

No longer decreases the cooldown of Shield Crash

Rolling Thunder

Now takes 1 second to reach full Roll Speed

Grimstroke

Grimstroke

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Phantom's Embrace

Cooldown is now also refreshed if the phantom's target dies before the phantom latches to it

Soulbind

Ability can now be reflected

Soulbind

Reflected spells now get casted onto both units affected by Soulbind

Dark Portrait

Illusion Outgoing Damage decreased from 150% to 125%

150%125%
Dark Portrait

Illusion Damage Taken decreased from 350% to 275%

350%275%
Hoodwink

Hoodwink

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Go Nuts · Scurry

Active Cast Range decreased from 75/150/225/300 to 50/100/150/200

75/150/225/30050/100/150/200
Go Nuts · Scurry

Active Attack Range decreased from 75/150/225/300 to 50/100/150/200

75/150/225/30050/100/150/200
Talents

Level 10 Talent +1.5 Mana Regen replaced with +150 Health

Talents

Level 10 Talent +1 Scurry Ability Charge replaced with +50 Bushwhack Damage

Talents

Level 15 Talent +60 Bushwhack Damage replaced with +1 Scurry Ability Charge

Mistwoods Wayfarer

Ability can no longer target trees affecting Acorn Shot or Bushwhack

Void Spirit

Void Spirit

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 15 Talent Aether Remnant damage increased from +60 to +65

+60+65
Resonant Pulse

Aghanim's Scepter Silence duration decreased from 2.0 to 1.75s

2.01.75s
Snapfire

Snapfire

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Buckshot: Now affects only attacks made on enemy heroes

Base stats / mechanics

Attacks on non-heroes can still ricochet on miss, but they won't have extra damage or glance chance

Abilities & talents

ChangeBeforeAfter
Firesnap Cookie

Mana Cost increased from 85/90/95/100 to 105

85/90/95/100105
Firesnap Cookie

Aghanim's Shard Mortimer Kiss damage decreased from 50% to 40%

50%40%
Lil' Shredder

Base Damage per shot decreased from 25/40/55/70 to 20/35/50/65

25/40/55/7020/35/50/65
Mars

Mars

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 20 Talent Arena of Blood Cooldown Reduction decreased from 20s to 16s

20s16s
God's Rebuke

Bonus Damage vs Heroes decreased from 10/15/20/25 to 5/10/15/20

10/15/20/255/10/15/20
Ring Master

Ring Master

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Wheel of Wonder

Mana Cost decreased from 175/275/375 to 150/225/300

175/275/375150/225/300
Dawnbreaker

Dawnbreaker

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Damage increased by 1

Base stats / mechanics

Damage at level 1 increased from 49–53 to 50–54

49–5350–54

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent +12 Damage replaced with +15% Break of Dawn Max Damage

Solar Guardian

Aghanim's Scepter no longer reduces air time or channel time

Solar Guardian

Aghanim's Scepter Heal per pulse increased from 55/85/115 to 60/90/120

55/85/11560/90/120
Marci

Marci

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Removed Fleeting Fury facet

Abilities & talents

ChangeBeforeAfter

No notes supplied for this section.

Primal Beast

Primal Beast

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Ferocity · Pulverize

AoE Bonus per slam decreased from 25% to 20%

25%20%
Muerta

Muerta

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Intelligence gain increased from 3.4 to 3.6

3.43.6

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent +150 Health replaced with +20 Attack Speed

The Calling

Mana Cost decreased from 140/155/170/185 to 135/150/165/180

140/155/170/185135/150/165/180
The Calling

Cast Range increased from 580 to 600

580600
Kez

Kez

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Strength increased from 19 to 20

1920

Abilities & talents

ChangeBeforeAfter
Talents

Level 20 Talent +50% Attack Damage Added to Talon Toss replaced with +60 Attack Speed During Falcon Rush

Switch Discipline

Cooldown reduction per level increased from 0.2s to 0.25s

0.2s0.25s
Switch Discipline

Cooldown on level 1 decreased from 7.8s to 7.75s

7.8s7.75s
Switch Discipline

Cooldown on level 30 decreased from 2s to 0.5s

2s0.5s
Switch Discipline

Katana Base Attack Time improved from 2.0s to 1.8s

2.0s1.8s
Switch Discipline

Katana Bonus Agility Base Damage decreased from 20% to 12%

20%12%
Kazurai Katana

Damage per second rescaled from 5/7/9/11 to 3/6/9/12%

5/7/9/113/6/9/12%
Kazurai Katana

The active effect may only trigger up to a maximum of 500 stacks

Kazurai Katana

Aghanim's Shard now also increases Max Stacks to 1000 and stack as burst damage from 50% to 100%

50%100%
Falcon Rush

No longer causes Kez to have a fixed attack rate or any interaction with attack speed

Falcon Rush

Echo Attack Damage decreased from 45/55/65/75% to 35/40/45/50%

45/55/65/75%35/40/45/50%
Falcon Rush

Echoes now have 50% reduced chance to proc random effects

Falcon Rush

Echo with Maelstrom (25% chance) will have a 12.5% chance to proc its passive

Falcon Rush

Echoes can no longer trigger Marks, but may still create them

Falcon Rush

However, their chance to mark will be reduced from 18% to 9% due to the proc chance change mentioned before

18%9% due to the proc chance change mentioned before
Falcon Rush

Rush Speed decreased from 1000 to 850

1000850
Shodo Sai

Marked Stun Duration decreased from 0.5s to 0.4s

0.5s0.4s
Shodo Sai

Parry Stun Duration decreased from 0.5s to 0.4s

0.5s0.4s

Spirit Bear

Base stats / mechanics

ChangeBeforeAfter
New Hero? · Base stats / mechanics

Now counts as a Universal melee hero instead of a creep in the following cases

New Hero? · Base stats / mechanics

Spirit Bear's attacks now count as melee hero attacks against:

New Hero? · Base stats / mechanics

Roshan's Banner, Clinkz' Skeleton Archers, Lich's Ice Spire, Phoenix's Supernova, Pugna's Nether Ward, Templar Assassin's Psionic Traps, and Undying's Tombstone

New Hero? · Base stats / mechanics

Spirit Bear already did hero damage to Shadow Shaman's Mass Serpent Wards, Couriers, Observer Wards and Sentry Wards

New Hero? · Base stats / mechanics

Spirit Bear can now be targeted or affected as a hero by the following abilities:

New Hero? · Base stats / mechanics

Axe's Culling Blade, Bounty Hunter's Track, Earth Spirit's Petrify, Legion Commander's Duel, Lion's Finger of Death, Mars' Spear of Mars, Necrophos' Reaper's Scythe, Slark's Pounce, Terrorblade's Reflection, Terrorblade's Sunder (only if the Bear is not Debuff Immune), and Underlord's Atrophy Aura

New Hero? · Base stats / mechanics

At the same time, Bounty Hunter will not steal Lone Druid's gold anymore by hitting Spirit Bear with Jinada or by using skills with Cutpurse facet on it

New Hero? · Base stats / mechanics

Now can also break enemy Smoke of Deceit

New Hero? · Base stats / mechanics

Spirit Bear's death will not provide charges for these spells:

New Hero? · Base stats / mechanics

Charges for Urn of Shadows and its upgrades, Pudge's permanent Strength from Flesh Heap, Silencer's permanent Int from Brain Drain, Slark's permanent Agility from Essence Shift, and Storm Spirit's stacks for Galvanized

New Hero? · Base stats / mechanics

Temporary attribute losses from Silencer's, Slark's and other similar spells still work

New Hero? · Base stats / mechanics

Can now capture Watchers and Outposts

New Hero? · Base stats / mechanics

Now starts with a Town Portal Scroll on cooldown the first time it is summoned

New Hero? · Base stats / mechanics

Spirit Bear now receives a copy of Lone Druid's Neutral Item. This copy has an independent cooldown

New Hero? · Base stats / mechanics

Ability order has been changed

New Hero? · Base stats / mechanics

OLD: Return, Demolish, Savage Roar, Entangling Claws, Fetch

New Hero? · Base stats / mechanics

NEW: Demolish (innate, hidden), Return, Entangling Claws, Savage Roar, Spirit Link, Fetch

New Hero? · Base stats / mechanics

Base HP rescaled from 1100/1400/1700/2000 to 1500

1100/1400/1700/20001500
New Hero? · Base stats / mechanics

Base HP Regen decreased from 5/6/7/8 to 3

5/6/7/83
New Hero? · Base stats / mechanics

Base Attack Time rescaled from 1.75/1.65/1.55/1.45s to 1.5s

1.75/1.65/1.55/1.45s1.5s
New Hero? · Base stats / mechanics

Base Attack Speed increased from 100 to 110

100110
New Hero? · Base stats / mechanics

Base Armor decreased from 0/2/4/6 to 0

0/2/4/60
New Hero? · Base stats / mechanics

Base Movement Speed rescaled from 300/330/360/390 to 310

300/330/360/390310
New Hero? · Base stats / mechanics

Base Magic Resistance increased from 0% to 25%

Demolish ability no longer passively grants 33% magic resistance

0%25%
New Hero? · Base stats / mechanics

Daytime Vision Range increased from 1400 to 1800

14001800
New Hero? · Base stats / mechanics

No longer gains 100 health and 5 damage per level

New Hero? · Base stats / mechanics

Now gains 4.5 Strength, 4.5 Agility and 0.5 Intelligence per level

New Hero? · Base stats / mechanics

Still has no base attributes, so they are all zeroes at level 1

New Hero? · Base stats / mechanics

The Spirit Bear now has a separate Talent Tree

Abilities & talents

ChangeBeforeAfter
New Hero? · Talents

Level 10 Talents: +10% Magic Resistance OR +20 Movement Speed

New Hero? · Talents

Level 15 Talents: +4 Armor OR Return Has No Cooldown and -0.5s Channel Time

New Hero? · Talents

Level 20 Talents: +500 Health OR +30 Damage

New Hero? · Talents

Level 25 Talents: +15% Damage to Entangled Units OR +20% Demolish Bonus Building Damage

New Hero? · Demolish

Ability is now Innate to Spirit Bear

New Hero? · Demolish

Bonus Building Damage rescaled from 10/20/30/40% to 30%

10/20/30/40%30%
New Hero? · Demolish

No longer passively grants 33% magic resistance

New Hero? · Return

Now considered a Teleport for the "Teleport Requires Hold/Cancel to Stop" option

New Hero? · Entangling Claws

Ability reworked

New Hero? · Entangling Claws

Passive, pierces Debuff Immunity, levels up with Lone Druid's Entangle

New Hero? · Entangling Claws

Allows Spirit Bear to Entangle enemies once they gain 5 stacks of this ability. Entangled enemies are unable to move for 1.2/1.6/2/2.4s and take 60/70/80/90 damage per second. Spirit Bear's attacks are permanently empowered, making it apply 1 stack with each attack on enemy heroes. Enemies are protected from gaining new stacks while they're already Entangled

New Hero? · Entangling Claws

Stacks are applied only to heroes, creep heroes and Roshan

New Hero? · Fetch

After fetching an enemy, Spirit Bear will now have an attack command issued towards the target

Neutral creeps

2 entries

Satyr Mindstealer

ChangeBeforeAfter

Mana Burn target's intelligence multiplier decreased from 2/2.5/3/4x to 1/1.5/2/2.5x

2/2.5/3/4x1/1.5/2/2.5x

Satyr Banisher

ChangeBeforeAfter

Purge can no longer target invulnerable units

End of official patch notes
Official source & snapshot

Collected 2026-09-18T16:00:25.042681+00:00. Dates use Valve’s official patch timestamp in UTC. All meaningful note text, nested sections and explanatory notes from this response are retained. Standalone news posts and client bug-fix announcements are outside this gameplay-patch collection.

Valve source data ↗

SHA-256: 4f831b14d41981f8f9cfc96e2decd9016c9033768ca6a8fc01c468a067fecd46