Clarity
| Change | Before | After |
|---|---|---|
Initial and maximum stock increased from 4 to 5 | 4 | 5 |
Cost increased from 50 to 60 | 50 | 60 |
Io is optional. Content is ready.
Official patch notes · historical static snapshot
OFFICIAL PATCH NOTES · COLLECTED SNAPSHOT
Tracking the evolving meta.| # | Change | Before | After |
|---|---|---|---|
| 1 | Captains Mode Changed order of the first and the third ban phases | — | — |
| 2 | Captains Mode First Ban Phase (First = team with the first pick, Second = team with the second pick) | — | — |
| 3 | Captains Mode OLD: First - Second - Second - First - Second - Second - First | — | — |
| 4 | Captains Mode NEW: First - First - Second - Second - First - Second - Second | — | — |
| 5 | Captains Mode Third Ban Phase | — | — |
| 6 | Captains Mode OLD: First - Second - Second - First | — | — |
| 7 | Captains Mode NEW: First - Second - First - Second | — | — |
| 8 | General Changes Talents no longer require a skill point to level | — | — |
| 9 | General Changes Now talents are learned by using their own talent points available at levels 10, 15, 20, 25, 27, 28, 29, and 30 | — | — |
| 10 | General Changes This results in all +2 All Attributes bonuses skilled by level 22 | — | — |
| 11 | General Changes All Facets that used to have 6 All Attributes bonuses now have 7 bonuses again Batrider's Arsonist, Magnus' Diminishing Return, Meepo's More Meepo, Monkey King's Simian Stride, Night Stalker's Voidbringer, and Silencer's Synaptic Split | — | — |
| 12 | General Changes Tier 4 Towers now have a Barracks Reinforcement buff. Each allied barracks that has not been destroyed provides +4 armor to both Tier 4 towers | — | — |
| 13 | General Changes Bonus is for each individual building, totaling in +24 Armor for 6 Barracks | — | — |
| 14 | General Changes Assist Gold Formula Reworked | — | — |
| 15 | General Changes OLD: 60 + ( ( VictimNetworth * 0.037 ) / NumHeroes ) | — | — |
| 16 | General Changes NEW: 15 + ( ( 50 + ( VictimNetworth * 0.037 ) ) / NumHeroes ) | — | — |
| 17 | General Changes Melee Creep: Gold Bounty now increases by 1 per lane creep upgrade interval (every 7:30) | — | — |
| 18 | General Changes Flagbearer Creep: Gold Bounty now increases by 1 per lane creep upgrade interval | — | — |
| 19 | General Changes Flagbearer Creep: AoE Bounty Radius increased from 1200 to 1500 | 1200 | 1500 |
| 20 | General Changes Flagbearer Creep: When killed by a player controlled unit, the Flagbearer Creep always grants Bonus Bounty to the killer's hero regardless of the hero's proximity to the Flagbearer Creep | — | — |
| 21 | General Changes Flagbearer Creep: Bonus Gold from killing Flagbearers is now classified as creep gold instead of ability gold Has no gameplay effect, but makes a post game gold breakdown more accurate | — | — |
| 22 | General Changes Flagbearer Creep: Inspiration Aura no longer affects heroes | — | — |
| 23 | General Changes Flagbearer Creep: Inspiration Aura now also provides a magic resistance bonus to affected creeps starting with 0% and improving by 4% with every lane creep upgrade interval, up to a maximum of 15 upgrades | — | — |
| 24 | General Changes Courier respawn time decreased from (60s + 6s per Hero Level) to (45s + 5s per Hero Level) | (60s + 6s per Hero Level) | (45s + 5s per Hero Level) |
| 25 | General Changes Courier no longer has a 15% movement speed penalty while carrying a Clarity, Enchanted Mango, Faerie Fire, Healing Salve, or Tango | — | — |
| 26 | General Changes Flying Courier will now go to a more obscure shopping area within range of the Secret Shop when using Go To Secret Shop | — | — |
| 27 | General Changes All illusions now have 800 daytime vision and 400 nighttime vision | — | — |
| 28 | Map Objectives Roshan | — | — |
| 29 | Map Objectives Roshan is no longer considered a hero for Lifesteal mechanics. As a result, Physical Lifesteal from damage to Roshan is reduced by 40%, and Spell Lifesteal from damage to Roshan is reduced by 80% | — | — |
| 30 | Map Objectives Roar of Retribution: Disarm debuff is no longer dispellable | — | — |
| 31 | Map Objectives Slam: No longer has double duration against creeps | — | — |
| 32 | Map Objectives Slam: Now deals double damage to creeps | — | — |
| 33 | Map Objectives Tormentor | — | — |
| 34 | Map Objectives Added a Tormentor Timer near the minimap. Functions similarly to the Roshan Timer. Can be pinged to communicate the current state of Tormentor | — | — |
| 35 | Map Objectives Pinging Tormentor's location in world will trigger the same ping as the timer (same behavior the Roshan Timer has) | — | — |
| 36 | Map Objectives The minimap now only has one Tormentor icon and reflects where Tormentor is or will spawn | — | — |
| 37 | Map Objectives The Shining: Now only starts dealing damage to the surrounding enemies when attacked/damaged | — | — |
| 38 | Map Objectives Runes | — | — |
| 39 | Map Objectives Bounty Rune: Now grants gold based on when it was created, not when it was activated | — | — |
| 40 | Map Objectives Haste Rune: Duration no longer increases by 3s per rune cycle, and is always 22s now | — | — |
| 41 | Map Objectives Invisibility Rune: No longer grants incoming damage reduction | — | — |
| 42 | Terrain Changes Extended the streams into both Radiant and Dire bases and added defender's gate to the outside of the respective safe lanes where the stream flows | — | — |
| 43 | Terrain Changes Removed some trees inside the base near the new safelane defender's gate positions | — | — |
| 44 | Terrain Changes The Hard camp nearest to Tier 3 towers where the streams used to start has been demoted to a 'medium' camp | — | — |
| 45 | Terrain Changes Moved the safelane medium amphibian neutral camp closest to the Tier 2 tower up the stream, slightly closer to the respective bases | — | — |
| 46 | Terrain Changes Lowered the Wisdom Shrine areas to low ground, compared to the respective offlanes, filled them with water and connected to the water areas by the Tier 1 towers | — | — |
| 47 | Terrain Changes Moved Wisdom Shrines and Watchers to the low ground and slightly closer to the Tier 1 towers. These Watchers now have vision over the shrines at night | — | — |
| 48 | Terrain Changes Hard camps nearest to Wisdom Shrines have been moved slightly back towards the bases | — | — |
| 49 | Terrain Changes Changed the 'bridges' to actual bridges | — | — |
| 50 | Terrain Changes Slightly expanded the entrance to the bridge by the Lotus pools and adjusted the area within the nearby water areas | — | — |
| 51 | Terrain Changes The Hard camp in the 'triangle' has been demoted to a 'medium' camp | — | — |
| 52 | Terrain Changes Twin Gate mana cost decreased from 75 to 30 | 75 | 30 |
| 53 | Terrain Changes Twin Gates now refund the mana cost if the teleporting channel was interrupted | — | — |
| 54 | Terrain Changes Cleared up some areas around the Tormentor locations | — | — |
| 55 | Terrain Changes The watchers nearest to the mid-lane and near the small water camps south/north of the tier 1 tower have been removed | — | — |
| 56 | Terrain Changes The watchers in the primary jungles have been repositioned from stairs near the small camp to the cliff above the bounty runes | stairs near the small camp | the cliff above the bounty runes |
| 57 | Terrain Changes Added additional blocks preventing flying movement around the edges of the map (e.g. the highground areas behind the Tormentors will no longer be accessible by Batrider during Firefly) | — | — |
| 58 | Terrain Changes Watcher night vision range decreased from 800 to 450 | 800 | 450 |
| 59 | Terrain Changes Watcher capture time decreased from 1.5s to 1s | 1.5s | 1s |
| 60 | Terrain Changes Defender's Gate vision radius increased from 525 to 700 | 525 | 700 |
| 61 | Terrain Changes Defender's Gate will now show their vision radius when holding ALT (similarly to Wards, Watchers, etc.) | — | — |
| 62 | Terrain Changes Removed a tree between Dire Safelane Tier 1 tower and the small pull camp | — | — |
| 63 | Terrain Changes Very slightly adjusted the paths and spawn points of the Radiant Offlane lane creeps, and the position of the Radiant Offlane Tier 2 tower. This results in creeps pathing to the right of the tier 2 tower instead of sometimes splitting up to go around it | — | — |
| 64 | Terrain Changes Radiant Secret Shop trigger area moved slightly towards the radiant Tier 1 tower and more centered around the shopkeeper | — | — |
| 65 | Invulnerability Targeting Invulnerability targeting rules of certain items and abilities have been updated | — | — |
| 66 | Invulnerability Targeting Most items and abilities that previously could target and/or affect invulnerable units no longer do so | — | — |
| 67 | Invulnerability Targeting The following spells have been changed: | — | — |
| 68 | Invulnerability Targeting Items | — | — |
| 69 | Invulnerability Targeting Nullifier's Nullify can no longer target invulnerable units | — | — |
| 70 | Invulnerability Targeting Neutral Creeps | — | — |
| 71 | Invulnerability Targeting Satyr Banisher's Purge can no longer target invulnerable units | — | — |
| 72 | Invulnerability Targeting Heroes | — | — |
| 73 | Invulnerability Targeting Dark Seer's Vacuum no longer affects invulnerable units | — | — |
| 74 | Invulnerability Targeting Naga Siren's Ensnare can no longer target invulnerable units unless this invulnerability is provided by Song of the Siren | — | — |
| 75 | Invulnerability Targeting Ogre Magi's Bloodlust can no longer target invulnerable units | — | — |
| 76 | Invulnerability Targeting Can still target invulnerable buildings (i.e. Tier 2-4 towers when the previous ones are not destroyed) | — | — |
| 77 | Invulnerability Targeting Oracle's Fortune's End can no longer target invulnerable units, but does affect invulnerable units in the radius | — | — |
| 78 | Invulnerability Targeting Shadow Demon's Demonic Purge can no longer target invulnerable units | — | — |
| 79 | Invulnerability Targeting Shadow Demon's Demonic Cleanse can no longer target invulnerable units | — | — |
| 80 | Invulnerability Targeting Sniper's Assassinate can no longer target invulnerable units | — | — |
| 81 | Invulnerability Targeting Sven's Storm Hammer with Aghanim's Scepter can no longer target invulnerable units, but does affect invulnerable units in the radius | — | — |
| 82 | Invulnerability Targeting Vengeful Spirit's Nether Swap can no longer target invulnerable units | — | — |
| 83 | Invulnerability Targeting Since Cyclone effects also make the unit invulnerable, all changes mentioned above apply to them as well. As a result, there are these special cases: | — | — |
| 84 | Invulnerability Targeting Nullifier's Nullify will dispel Cyclone off the target immediately if Cyclone was cast on a unit already affected by the Nullify debuff | — | — |
| 85 | Invulnerability Targeting Oracle's Fortune's End cannot target Cycloned units, but will dispel Cyclone off the units in AoE around the target | — | — |
| 86 | Invulnerability Targeting Sven's Storm Hammer with Aghanim's Scepter cannot target Cycloned units, but will dispel Cyclone off the units in AoE around the target | — | — |
| 87 | Invulnerability Targeting All three of these will also dispel Cyclone if the spell projectile was launched (or started channeling) before the target got Cycloned | — | — |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Removed Counterspell Ally ability | — | — |
| Change | Before | After |
|---|---|---|
| Talents Level 15 Talent Persecutor Min/Max Movement Slow increased from +7.5/15% to +9/18% | +7.5/15% | +9/18% |
| Counterspell Aghanim's Shard no longer provides Counterspell Ally ability | — | — |
| Counterspell Aghanim's Shard illusion outgoing damage increased from 75% to 100% | 75% | 100% |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Talents Level 15 Talent +10% Battle Hunger Slow replaced with +12 Battle Hunger Damage Per Second | — | — |
| Talents Level 20 Talent Counter Helix Damage increased from +30 to +40 | +30 | +40 |
| Talents Level 20 Talent +100 Culling Blade Damage replaced with +15 Strength | — | — |
| Talents Level 25 Talent 2x Battle Hunger Armor Multiplier replaced with +150 Culling Blade Damage | — | — |
| Berserker's Call Duration increased from 1.8/2.2/2.6/3s to 2.1/2.4/2.7/3s | 1.8/2.2/2.6/3s | 2.1/2.4/2.7/3s |
| Berserker's Call Cooldown increased from 17/15/13/11s to 18/16/14/12s | 17/15/13/11s | 18/16/14/12s |
| Battle Hunger No longer has an armor-based damage multiplier | — | — |
| Battle Hunger Damage type changed from Physical to Pure | Physical | Pure |
| Battle Hunger No longer has reduced movement slow against creeps | — | — |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Nightmare Cooldown increased from 24/21/18/15s to 25/22/19/16s | 24/21/18/15s | 25/22/19/16s |
| Fiend's Grip Aghanim's Scepter Illusion damage taken increased from 200% to 225% | 200% | 225% |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Talents Level 10 Talent +15% Bloodrage Spell Amplification replaced with +30 Bloodrage Attack Speed | — | — |
| Talents Level 15 Talent +8% Rupture Initial Damage replaced with -0.7% Bloodrage Max Health DPS For Allies | — | — |
| Talents Level 20 Talent -0.7% Bloodrage Max Health DPS For Allies replaced with +20 Agility | — | — |
| Talents Level 25 Talent 2 Rupture Charges replaced with +2.5s Blood Rite Silence Duration | — | — |
| Sanguivore Base heal increased from 25 to 30 | 25 | 30 |
| Sanguivore No longer upgraded with neither Aghanim's Shard or Aghanim's Scepter | — | — |
| Bloodrage Aghanim's Scepter effect moved to Aghanim's Shard | — | — |
| Bloodrage Aghanim's Shard target's max health as pure damage decreased from 3% to 2% | 3% | 2% |
| Rupture Now upgraded with Aghanim's Scepter | — | — |
| Rupture Increases current health as initial damage by 3%. Replaces cooldown with 2 charges with the same charge restoration time | — | — |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Base Damage decreased by 2 | — | — |
| Base stats / mechanics Base Intelligence increased from 18 to 20 | 18 | 20 |
| Base stats / mechanics Damage at level 1 unchanged at 48–54 | — | — |
| Change | Before | After |
|---|
No notes supplied for this section.

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Talents Level 10 Talent Gust Costs No Mana replaced with -25% Frost Arrows Mana Cost | — | — |
| Frost Arrows Movement Slow increased from 10/20/30/40% to 15/25/35/45% | 10/20/30/40% | 15/25/35/45% |
| Marksmanship Disable range decreased from 400 to 325 | 400 | 325 |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Talents Level 20 Talent Enchant Totem Damage increased from +50% to +65% | +50% | +65% |
| Fissure Damage decreased from 110/170/230/290 to 100/160/220/280 | 110/170/230/290 | 100/160/220/280 |
| Fissure Aghanim's Shard no longer allows Fissure walking | — | — |
| Echo Slam Echo Damage decreased from 90/100/110 to 70/90/110 | 90/100/110 | 70/90/110 |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Base Agility decreased from 34 to 32 | 34 | 32 |
| Base stats / mechanics Damage at level 1 decreased from 56–58 to 54–56 | 56–58 | 54–56 |
| Change | Before | After |
|---|---|---|
| Talents Level 20 Talent Healing Ward Hits to Kill decreased from +2 to +1 | +2 | +1 |
| Blade Fury Mana Cost increased from 105/110/115/120 to 120 | 105/110/115/120 | 120 |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Starstruck · Starstorm Second Meteor Damage decreased from 100% to 70/80/90/100% | 100% | 70/80/90/100% |
| Talents Level 20 Talent -20s Moonlight Shadow Cooldown replaced with +200 Starstorm Damage | — | — |
| Talents Level 25 Talent +250 Starstorm Damage replaced with -30s Moonlight Shadow Cooldown | — | — |
| Starstorm Second Meteor Damage increased from 60% to 70% | 60% | 70% |
| Moonlight Shadow Cooldown decreased from 140/120/100s to 120/110/100s | 140/120/100s | 120/110/100s |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Flow · Adaptive Strike Stun is no longer exclusive to this facet | — | — |
| Adaptive Strike Cast Range decreased from 600/700/800/900 to 600/675/750/825 | 600/700/800/900 | 600/675/750/825 |
| Adaptive Strike Now stuns the target for 0.5s and up to 1.2/1.6/2.0/2.4s when Morphling's Strength is 50% higher than his Agility | — | — |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Agility gain increased from 3.5 to 3.6 | 3.5 | 3.6 |
| Change | Before | After |
|---|---|---|
| Necromastery Souls on hero kills increased from 3 to 4 | 3 | 4 |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Agility gain increased from 2.8 to 3.4 | 2.8 | 3.4 |
| Base stats / mechanics Removed Divergence and Lancelot facets | — | — |
| Change | Before | After |
|---|---|---|
| Talents Level 10 Talent +10 Phantom Rush Agility replaced with +3% Juxtapose Illusion Trigger Chance | — | — |
| Talents Level 15 Talent -1s Spirit Lance Cooldown replaced with +125 Doppelganger Cast Range | — | — |
| Talents Level 15 Talent +2.5s Phantom Rush Bonus Agility Duration replaced with 50% Illusion Spirit Lance Damage Spirit Lances fired from illusions deal 50% of the regular damage, which is then further reduced by the illusion's outgoing damage multiplier | — | — |
| Talents Level 20 Talent +6% Juxtapose Damage replaced with -70% Juxtapose Illusion Damage Taken | — | — |
| Talents Level 20 Talent +15% Spirit Lance Illusion Damage replaced with +100 Spirit Lance Damage | — | — |
| Talents Level 25 Talent +20% Illusory Armaments Damage replaced with +2s Illusory Armaments Duration | — | — |
| Illusory Armaments Ability Reworked | — | — |
| Illusory Armaments Whenever an illusion of Phantom Lancer is created, it can't have less than 18% of Phantom Lancer's damage for 3s. Damage increases by 2% with every 3 Phantom Lancer's level ups | — | — |
| Phantom Rush No Longer provides bonus Agility while active | — | — |
| Phantom Rush Cooldown rescaled from 13/10/7/4s to 15/11/7/3s | 13/10/7/4s | 15/11/7/3s |
| Phantom Rush Now provides 20/30/40/50% evasion while rushing | — | — |
| Phantom Rush No longer has a 2s linger effect | — | — |
| Phantom Rush Evasion bonus is lost once the target is reached or the rush is cancelled | — | — |
| Juxtapose Illusion Damage decreased from 15/17/19% to 15% | 15/17/19% | 15% |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Talents Level 20 Talent Waning Rift Cooldown Reduction decreased from 3s to 2.5s | 3s | 2.5s |
| Puckish No longer applies when disjointing attacks from buildings | — | — |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Thunderhead · Eye of the Storm Storm Surge Cooldown Reduction decreased from 2.5s to 2s | 2.5s | 2s |
| Storm Surge Chance to Strike increased from 18% to 20% | 18% | 20% |
| Storm Surge Strike Cooldown decreased from 3s to 2.5s | 3s | 2.5s |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Talents Level 20 Talent Burrowstrike Cooldown Reduction increased from 2s to 3s | 2s | 3s |
| Talents Level 25 Talent Epicenter Pulses decreased from +10 to +8 | +10 | +8 |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Galvanized Charge loss on death decreased from 3 to 2 | 3 | 2 |
| Overload Attack Speed Slow increased from 80 to 90 | 80 | 90 |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Storm Hammer Aghanim's Scepter no longer allows targeting invulnerable units, but still affects invulnerable units in the radius | — | — |
| Storm Hammer Aghanim's Scepter cast range bonus changed from +350 to +25% Decreased from +350 to +150 | +350 | +25% |
| Storm Hammer Aghanim's Scepter now also increases projectile speed by 25% From 1000 to 1250 | — | — |
| Great Cleave Cleave damage rescaled from 50/65/80/95% to 60/70/80/90% | 50/65/80/95% | 60/70/80/90% |
| Warcry Cooldown decreased from 40/35/30/25 to 36/32/28/24 | 40/35/30/25 | 36/32/28/24 |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Strength gain increased from 4.0 to 4.2 | 4.0 | 4.2 |
| Change | Before | After |
|---|---|---|
| Avalanche Stun duration now applies its stun as an aura in the area | — | — |
| Avalanche As a result, no longer affected by status resistance | — | — |
| Tree Throw No longer has separate damage bonus, uses Tree Grab's value instead | — | — |
| Tree Throw Bonus damage rescaled from 20 to 10/20/30/40 | 20 | 10/20/30/40 |
| Grow Movement Speed Bonus rescaled from 15 to 10/15/20 | 15 | 10/15/20 |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Talents Level 15 Talent Wave of Terror Armor Reduction decreased from +4 to +3 | +4 | +3 |
| Magic Missile Cooldown rescaled from 16/14/12/10s to 14/13/12/11s | 16/14/12/10s | 14/13/12/11s |
| Nether Swap Can no longer target invulnerable units | — | — |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Agility gain increased from 1.9 to 2.1 | 1.9 | 2.1 |
| Base stats / mechanics Damage gain per level increased from 3.5 to 3.6 | 3.5 | 3.6 |
| Change | Before | After |
|---|---|---|
| Gale Force Duration decreased from 3.5s to 3s | 3.5s | 3s |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Talents Level 25 Talent Static Field Damage increased from +1.5% to +2% | +1.5% | +2% |
| Arc Lightning Jumps decreased from 5/7/9/15 to 5/7/9/11 | 5/7/9/15 | 5/7/9/11 |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Torrent Damage increased from 80/160/240/320 to 110/180/250/320 | 80/160/240/320 | 110/180/250/320 |
| X Marks the Spot Cooldown decreased from 30/24/18/12s to 24/20/16/12s | 30/24/18/12s | 24/20/16/12s |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Intelligence gain increased from 3.8 to 4.0 | 3.8 | 4.0 |
| Change | Before | After |
|---|---|---|
| Laguna Blade Cast Range increased from 600 to 750 | 600 | 750 |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Hex Mana Cost decreased from 125/150/175/200 to 110/140/170/200 | 125/150/175/200 | 110/140/170/200 |
| Finger of Death Cooldown decreased from 130/85/40s to 120/80/40s | 130/85/40s | 120/80/40s |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Massive Serpent Ward · Mass Serpent Ward Health and Bounty multiplier decreased from 10x to 9x Hits to destroy decreased from 20 to 18, Gold Bounty decreased from 220–300 to 198–270, XP Bounty decreased from 310 to 279 | 10x | 9x |
| Shackles Total Damage/Heal increased from 70/140/210/280 to 100/160/220/280 | 70/140/210/280 | 100/160/220/280 |
| Mass Serpent Ward Cooldown decreased from 110s to 110/105/100s | 110s | 110/105/100s |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Talents Level 10 Talent Seaborn Sentinel Bonus Damage increased from +12 to +14 | +12 | +14 |
| Slithereen Crush Puddle radius increased from 250 to 325 | 250 | 325 |
| Slithereen Crush Aghanim's Scepter Crush puddle radius decreased from 450 to 400 | 450 | 400 |
| Bash of the Deep Bash Duration decreased from 1.1s to 1s | 1.1s | 1s |
| Bash of the Deep Bonus Damage decreased from 50/100/150/200 to 35/90/145/200 | 50/100/150/200 | 35/90/145/200 |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Talents Level 10 Talent Gush Slow increased from +15% to +20% | +15% | +20% |
| Talents Level 10 Talent +40 Anchor Smash Damage replaced with +20% Anchor Smash Damage Reduction | — | — |
| Talents Level 15 Talent +30% Anchor Smash Damage Reduction replaced with -15s Ravage Cooldown | — | — |
| Talents Level 20 Talent Anchor Smash affects buildings replaced with Blubber effect triggers Anchor Smash | — | — |
| Talents Level 25 Talent 50% chance of Anchor Smash on attack replaced with Anchor Smash affects buildings | — | — |
| Talents Level 25 Talent Ravage Stun Duration increased from +0.8s to +1s | +0.8s | +1s |
| Gush Damage rescaled from 110/160/210/260 to 100/160/220/280 | 110/160/210/260 | 100/160/220/280 |
| Anchor Smash Attack Bonus Damage increased from 45/90/135/180 to 50/100/150/200 | 45/90/135/180 | 50/100/150/200 |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Malpractice · Maledict Burst damage does not apply from non-hero units | — | — |
| Talents Level 15 Talent +125 Maledict AoE replaced with +4s Maledict Duration | — | — |
| Talents Level 25 Talent +8s Maledict Duration replaced with -6s Paralyzing Cask Cooldown | — | — |
| Voodoo Restoration Activation mana cost decreased from 35/40/45/50 to 25 | 35/40/45/50 | 25 |
| Voodoo Restoration Mana per second rescaled from 8/12/16/20 to 9/12/15/18 | 8/12/16/20 | 9/12/15/18 |
| Maledict Now also affects player-controlled creeps | — | — |
| Death Ward Aghanim's Scepter bounce radius decreased from 650 to 575 | 650 | 575 |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Removed Contract Killer and Exterminator facets | — | — |
| Change | Before | After |
|---|---|---|
| Talents Level 15 Talent +50 Tricks of the Trade Agility replaced with 15% of Riki's Base damage added to Tricks of the Trade | — | — |
| Talents Level 20 Talent -4s Blink Strike Replenish Time replaced with -1s Blink Strike Cooldown | — | — |
| Talents Level 25 Talent Tricks of the Trade Applies a Basic Dispel replaced with +500 Blink Strike Cast Range | — | — |
| Backstab No longer levels with Cloak and Dagger | — | — |
| Backstab Agility Damage Multiplier rescaled from 0.55/0.9/1.25/1.6 to 0.6 + 0.05 per Riki's level up | 0.55/0.9/1.25/1.6 | 0.6 + 0.05 per Riki's level up |
| Backstab Now works on allied units at 25% effectiveness | — | — |
| Backstab Damage is now done as a separate instance of damage instead of a part of the attack damage | — | — |
| Blink Strike 2 charges with 25/21/17/13s base restore time replaced with 13/10/7/4s cooldown | — | — |
| Blink Strike Bonus 40/55/70/85 magic damage replaced with 15/30/45/60 bonus physical damage on attack | — | — |
| Tricks of the Trade Mana Cost rescaled from 45/55/65/75 to 65 | 45/55/65/75 | 65 |
| Tricks of the Trade Cooldown increased from 18/16/14/12s to 21/18/15/12s | 18/16/14/12s | 21/18/15/12s |
| Tricks of the Trade Radius decreased from 450 to 425 | 450 | 425 |
| Tricks of the Trade 40% Attack Damage replaced with 30/50/70/90 flat damage | — | — |
| Tricks of the Trade Still applies bonus damage from Backstab, but as a separate instance of damage now | — | — |
| Tricks of the Trade No longer provides bonus Agility | — | — |
| Tricks of the Trade Now attacks 2 random targets by default | — | — |
| Tricks of the Trade Aghanim's Scepter slightly reworked | — | — |
| Tricks of the Trade No longer increases the number of targets attacked | — | — |
| Tricks of the Trade Now also allows to hide within allied creeps | — | — |
| Tricks of the Trade Now increases ability duration by 1s and attack count by 2, but only when Riki hides within an ally | — | — |
| Tricks of the Trade No longer increases attack count on non-ally casts | — | — |
| Tricks of the Trade Now provides 15% bonus movement speed to the ally Riki's hiding in | — | — |
| Cloak and Dagger Now grants 130/260/390 experience when getting a hero kill and 100 experience when getting a hero assist | — | — |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Talents Level 15 Talent Malefice Instance Damage increased from +50 to +60 | +50 | +60 |
| Malefice Aghanim's Shard now also spawns an Eidolon if the target dies before the effect expires | — | — |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Talents Level 10 Talent Manacost/Manaloss Reduction increased from +8% to +10% | +8% | +10% |
| Talents Level 25 Talent +10s Defense Matrix Duration replaced with +40 Intelligence | — | — |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Assassinate Can no longer target invulnerable units | — | — |
| Assassinate Attack Damage increased from 100% to 100/110/120% | 100% | 100/110/120% |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Profane Potency · Sadist AOE per Kill reduced from 40 to 35 | 40 | 35 |
| Talents Level 15 Talent Death Pulse Heal increased from +50 to +60 | +50 | +60 |
| Talents Level 15 Talent Ghost Shroud Slow decreased from +20% to +15% | +20% | +15% |
| Talents Level 20 Talent Heartstopper Regen Reduction decreased from +25% to +20% | +25% | +20% |
| Reaper's Scythe HP Regen per kill decreased from 2/4/6 to 1/2/3 | 2/4/6 | 1/2/3 |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Talents Level 15 Talent Upheaval Attack Speed per second on Allies decreased from +10 to +8 | +10 | +8 |
| Talents Level 20 Talent Summons a Golem on Death replaced with +25% Damage Resistance for Chaotic Offering Golems | — | — |
| Talents Level 25 Talent +80% Golem Magic Resistance replaced with +3 Fatal Bonds targets | — | — |
| Talents Level 25 Talent +20 Chaotic Offering Golems Armor replaced with Summons a Golem on Death | — | — |
| Chaotic Offering Cooldown increased from 160s to 165s | 160s | 165s |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Call of the Wild Boar: Boar's Base Attack Time worsened from 1.25s to 1.35s | 1.25s | 1.35s |
| Change | Before | After |
|---|---|---|
| Wild Axes Damage per axe rescaled from 35/65/95/125 to 30/65/100/135 | 35/65/95/125 | 30/65/100/135 |
| Inner Beast Bonus Attack Speed rescaled from 15/30/45/60 to 10/30/50/70 | 15/30/45/60 | 10/30/50/70 |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Bondage Returning Spell Damage decreased from 20% to 16% | 20% | 16% |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Septic Shock: Base Damage per Debuff decreased from 10% to 8% | 10% | 8% |
| Change | Before | After |
|---|---|---|
| Plague Carrier · Venomous Gale Plague Wards created by Venomous Gale have 75% health and damage | — | — |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Talents Level 10 Talent Time Dilation DPS Per Cooldown decreased from +9 to +6 | +9 | +6 |
| Talents Level 15 Talent Time Dilation Slow per Cooldown decreased from +12% to +8% | +12% | +8% |
| Time Dilation Now always applies one instance of damage and slow in addition to the per cooldown instances | — | — |
| Time Dilation Slow per cooldown decreased from 7/8/9/10% to 4/5/6/7% | 7/8/9/10% | 4/5/6/7% |
| Time Dilation DPS per cooldown decreased from 7/9/11/13 to 4/6/8/10 | 7/9/11/13 | 4/6/8/10 |
| Time Dilation Duration decreased from 8/9/10/11s to 7/8/9/10s | 8/9/10/11s | 7/8/9/10s |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Talents Level 15 Talent Health decreased from +400 to +350 | +400 | +350 |
| Talents Level 20 Talent Attack Speed decreased from +60 to +50 | +60 | +50 |
| Wraithfire Blast Impact Damage increased from 75/90/105/120 to 80/100/120/140 | 75/90/105/120 | 80/100/120/140 |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Witchcraft Movement speed bonus changed from 0.5% per hero level to 0.75% + 0.75% per level up | 0.5% per hero level | 0.75% + 0.75% per level up |
| Exorcism No longer provides 4/8/12% bonus movespeed | — | — |
| Exorcism Aghanim's Scepter spirit bonus damage increased from 50% to 60% | 50% | 60% |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Blur Active Movement Speed increased from 3/6/9/12% to 6/9/12/15% | 3/6/9/12% | 6/9/12/15% |
| Phantom Strike 11/9/7/5s cooldown replaced with 2 charges with 21/18/15/12s base charge restore time | — | — |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Siphoning Ward · Nether Ward Damage to Heal decreased from 25% to 20% | 25% | 20% |
| Siphoning Ward · Nether Ward Damage to Mana decreased from 30% to 20% | 30% | 20% |
| Talents Level 15 Talent Health decreased from +350 to +300 | +350 | +300 |
| Talents Level 20 Talent Life Drain Heal decreased from +20% to +15% | +20% | +15% |
| Talents Level 25 Talent Nether Blast Damage increased from +180 to +200 | +180 | +200 |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Talents Level 10 Talent Meld Debuff Duration decreased from +2s to +1.5s | +2s | +1.5s |
| Talents Level 10 Talent Psionic Trap Slow increased from +5% to +10% | +5% | +10% |
| Meld Armor Reduction decreased from 3.5/5/6.5/8 to 2/4/6/8 | 3.5/5/6.5/8 | 2/4/6/8 |
| Meld Damage decreased from 55/105/155/205 to 50/100/150/200 | 55/105/155/205 | 50/100/150/200 |
| Psionic Trap Damage rescaled from 225/300/375 to 200/300/400 | 225/300/375 | 200/300/400 |
| Psionic Projection Damage increased from 375 to 400 | 375 | 400 |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Caustic Bath · Corrosive Skin Time to max effect increased from 4s to 5s | 4s | 5s |
| Talents Level 20 Talent Predator Damage Per Missing Health increased from +0.2 to +0.25 | +0.2 | +0.25 |
| Poison Attack Mana Cost decreased from 22 to 20 | 22 | 20 |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Talents Level 15 Talent -40s Eclipse Cooldown replaced with +80 Lucent Beam Damage | — | — |
| Talents Level 20 Talent +110 Lucent Beam Damage replaced with -40s Eclipse Cooldown | — | — |
| Talents Level 25 Talent +1 Lunar Blessing Damage per Level replaced with +30 Lunar Blessing Damage | — | — |
| Lunar Orbit Collision Damage increased from 22/28/34/40% to 28/32/36/40% | 22/28/34/40% | 28/32/36/40% |
| Lunar Orbit Formation time decreased from 1.2s to 0.9s | 1.2s | 0.9s |
| Lunar Orbit Rotation Radius decreased from 250 to 225 | 250 | 225 |
| Lunar Orbit Collision Radius increased from 175 to 200 | 175 | 200 |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Base Agility decreased from 16 to 14 | 16 | 14 |
| Change | Before | After |
|---|---|---|
| Talents Level 10 Talent 30% Breathe Fire Damage Reduction replaced with -2s Breathe Fire Cooldown | — | — |
| Talents Level 20 Talent +85% Breathe Fire Damage/Cast Range in Dragon Form replaced with +60% Breathe Fire Damage/Cast Range | — | — |
| Elder Dragon Form Bonus Attack Damage decreased from 20/60/100/140 to 20/50/80/110 | 20/60/100/140 | 20/50/80/110 |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Base Strength increased from 18 to 19 | 18 | 19 |
| Base stats / mechanics Damage at level 1 unchanged | — | — |
| Base stats / mechanics Intelligence gain decreased from 3.7 to 3.5 | 3.7 | 3.5 |
| Base stats / mechanics Damage gain per level decreased from 3.5 to 3.4 | 3.5 | 3.4 |
| Change | Before | After |
|---|---|---|
| Nothl Projection Aghanim's Shard healing amplification decreased from 20% to 15% | 20% | 15% |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Jetpack Now can be toggled on and off for the duration of the buff. Toggle cooldown: 1s | — | — |
| Overclocking Rocket Flare cooldown increased from 3s to 3.5s | 3s | 3.5s |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Misanthropy · Diabolic Edict Duration increased from 6s to 7.5s | 6s | 7.5s |
| Split Earth Radius increased from 135/160/185/210 to 150/170/190/210 | 135/160/185/210 | 150/170/190/210 |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Agility gain decreased from 3 to 2.6 | 3 | 2.6 |
| Base stats / mechanics Damage gain per level decreased from 4.1 to 3.9 | 4.1 | 3.9 |
| Change | Before | After |
|---|---|---|
| Spirit of the Forest Bonus damage per tree decreased from 3% to 2% | 3% | 2% |
| Nature's Call Mana Cost decreased from 120 to 100 | 120 | 100 |
| Nature's Call Treant attack range increased from 100 to 125 | 100 | 125 |
| Nature's Call Treant damage increased from 15/23/31/39 to 16/24/32/40 From 13–17/21–25/29–33/37–41 to 14–18/22–26/30–34/38–42 | 15/23/31/39 | 16/24/32/40 |
| Nature's Call Treant movement speed increased from 300 to 305/310/315/320 | 300 | 305/310/315/320 |
| Curse of the Oldgrowth Curse radius decreased from 1200 to 900 | 1200 | 900 |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Base Intelligence increased from 21 to 22 | 21 | 22 |
| Base stats / mechanics Damage at level 1 increased by 1 (from 52–58 to 53–59) | 52–58 | 53–59) |
| Change | Before | After |
|---|---|---|
| Vacuum No longer affects invulnerable units | — | — |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Removed Suppressive Fire and Engulfing Step facets | — | — |
| Base stats / mechanics Removed Tar Bomb ability | — | — |
| Base stats / mechanics Removed Bone and Arrow innate ability | — | — |
| Change | Before | After |
|---|---|---|
| Talents Level 25 Talent Tar Bomb Multishot replaced with Searing Arrows Multishot | — | — |
| Infernal Shred New innate ability. Passive, can't be leveled up | — | — |
| Infernal Shred Clinkz and his skeletons apply a stacking debuff that causes their attacks to pierce up to 20% of the target's armor. Clinkz applies 2% per attack, and skeletons apply 1%. Debuff lasts 5 seconds Doesn't affect the target's armor directly. Simply improves attacks only for Clinkz and his skeletons | — | — |
| Strafe Skeleton Archers attack speed factor decreased from 60% to 50% | 60% | 50% |
| Searing Arrows Returning as base ability | — | — |
| Searing Arrows Imbues Clinkz's arrows with fire for extra 18/32/46/60 extra damage. Skeleton Archers always fire Searing Arrows with 50% reduced damage. Mana Cost: 10 | — | — |
| Searing Arrows Skeleton Archers target the enemy attacked by Clinkz with Searing Arrows effect | — | — |
| Death Pact No longer creates Skeleton Archers | — | — |
| Skeleton Walk Skeleton Archer stats and Aghanim's Scepter upgrade are now part of Skeleton Walk | — | — |
| Skeleton Walk Skeleton Archer Duration rescaled from 15/20/25/30s to 20/25/30s | 15/20/25/30s | 20/25/30s |
| Skeleton Walk Also applies to Burning Army | — | — |
| Burning Barrage No longer slows the targets | — | — |
| Burning Army Spawn Interval improved from 0.15s to 0.1s | 0.15s | 0.1s |
| Burning Army Skeleton count increased from 5 to 6 | 5 | 6 |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Base Armor increased by 1 | — | — |
| Change | Before | After |
|---|---|---|
| Repel Cooldown decreased from 55/50/45/40s to 50/45/40/35s | 55/50/45/40s | 50/45/40/35s |
| Hammer of Purity No longer disabled by Silence | — | — |
| Guardian Angel Cooldown decreased from 110/100/90s to 100/90/80s | 110/100/90s | 100/90/80s |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Overprotective Wisps · Nature's Attendants Wisp maximum decreased from 4 to 3 | 4 | 3 |
| Talents Level 10 Talent +10 Enchanted Creep Armor replaced with +5 Armor for Enchantress and her units Requires at least 1 level of Enchant | — | — |
| Talents Level 20 Talent +60 Untouchable Attack Slow replaced with +9 Nature's Attendants Wisps | — | — |
| Talents Level 25 Talent +12 Nature's Attendants Wisps replaced with +70 Untouchable Attack Slow | — | — |
| Rabble-Rouser Damage amplification changed from 10% + 4% per Enchantress level to 4% + 4% per Enchantress level up | 10% + 4% per Enchantress level | 4% + 4% per Enchantress level up |
| Rabble-Rouser Now also affects units that come under Enchantress' control | — | — |
| Enchant Creep Attack Damage Bonus decreased from 0/25/50/75 to 0/20/40/60 | 0/25/50/75 | 0/20/40/60 |
| Enchant Enchanted units may now be bound to a persistent hotkey | — | — |
| Little Friends Affected creeps now gain damage buff from Rabble-Rouser for the duration in case they did not have it | — | — |
| Little Friends Bonus Attack Speed decreased from 100 to 70 | 100 | 70 |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Heart of Darkness: No longer reduces Night Stalker's health regeneration by 20% during the day | — | — |
| Change | Before | After |
|---|---|---|
| Voidbringer No longer has decreased number of +2 All Attributes bonuses | — | — |
| Talents Level 20 Talent Crippling Fear DPS increased from +20 to +40 | +20 | +40 |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Talents Level 10 Talent +1.5% Spider's Milk Heal replaced with +20% Insatiable Hunger Lifesteal | — | — |
| Talents Level 15 Talent Spiderlings Health increased from +125 to +150 | +125 | +150 |
| Talents Level 15 Talent Incapacitating Bite Attack Bonus decreased from +12 to +10 | +12 | +10 |
| Talents Level 20 Talent +35 Attack Speed replaced with +25% Incapacitating Bite Slow/Miss Chance | — | — |
| Talents Level 25 Talent +30% Incapacitating Bite Slow/Miss Chance replaced with +14% Spin Web Move Speed and Ignore Speed Limit | — | — |
| Insatiable Hunger Aghanim's Shard no longer increases duration | — | — |
| Spin Web Broodmother's illusions now also benefit from the web | — | — |
| Incapacitating Bite Attack Bonus increased from 2/4/6/8 to 3/6/9/12 | 2/4/6/8 | 3/6/9/12 |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Cutpurse Visual effect of gold flying towards Bounty Hunter is no longer visible to enemies if Bounty Hunter is invisible | — | — |
| Shadow Walk Stun Duration increased from 0.8/1/1.2/1.4s to 1/1.2/1.4/1.6s | 0.8/1/1.2/1.4s | 1/1.2/1.4/1.6s |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| The Swarm Attack Damage increased from 18/22/26/30 to 18/23/28/33 | 18/22/26/30 | 18/23/28/33 |
| Time Lapse Aghanim's Scepter now also reduces Cooldown by 10s | — | — |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Talents Level 10 Talent -2s Dual Breath Cooldown replaced with +60 Ice Path Base Damage | — | — |
| Talents Level 10 Talent +150 Attack Range replaced with +30 Liquid Fire Attack Speed Slow | — | — |
| Talents Level 15 Talent +60 Ice Path Base Damage replaced with -3s Dual Breath Cooldown | — | — |
| Talents Level 15 Talent +50 Liquid Fire Attack Speed Slow replaced with +175 Attack Range | — | — |
| Talents Level 25 Talent Liquid Frost and Fire Max Health Damage increased from +2.5% to +3% | +2.5% | +3% |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Daytime Vision Range increased from 1600 to 1800 | 1600 | 1800 |
| Change | Before | After |
|---|---|---|
| Arsonist No longer has decreased number of +2 All Attributes bonuses | — | — |
| Talents Level 15 Talent Flaming Lasso Cooldown Reduction increased from 7s to 8s | 7s | 8s |
| Flamebreak Movement Slow decreased from 8/16/24/32% to 6/12/18/24% | 8/16/24/32% | 6/12/18/24% |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Talents Level 10 Talent Penitence Deals 175 Damage replaced with +75 Penitence Damage | — | — |
| Talents Level 20 Talent Divine Favor Heal Amplification decreased from +20% to +15% | +20% | +15% |
| Penitence Mana Cost increased from 70/75/80/85 to 80/90/100/110 | 70/75/80/85 | 80/90/100/110 |
| Penitence Cooldown increased from 14/13/12/11s to 20/17/14/11s | 14/13/12/11s | 20/17/14/11s |
| Penitence No longer grants bonus attack range | — | — |
| Penitence Now deals 50/75/100/125 pure damage by default | — | — |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Now an Agility Hero | — | — |
| Base stats / mechanics Base Damage increased by 2 | — | — |
| Base stats / mechanics Base attributes unchanged | — | — |
| Base stats / mechanics Damage at level 1 unchanged (48–52) | — | — |
| Base stats / mechanics Attribute gains unchanged | — | — |
| Base stats / mechanics Damage gain per level decreased from +2.8 to +2.1 | +2.8 | +2.1 |
| Base stats / mechanics Damage at level 30 decreased by 27 (from 149–153 to 122–126) | 149–153 | 122–126) |
| Base stats / mechanics Base Attack Time worsened from 1.7s to 1.8s | 1.7s | 1.8s |
| Base stats / mechanics Base Attack Speed increased from 90 to 110 | 90 | 110 |
| Base stats / mechanics Removed Forsaken and Twist the Knife facets | — | — |
| Base stats / mechanics Removed Spectral innate ability | — | — |
| Change | Before | After |
|---|---|---|
| Talents Level 10 Talent +5 Health Regen replaced with +10 Desolate Damage | — | — |
| Talents Level 15 Talent +15 Desolate Damage replaced with +1s Shadow Step Duration | — | — |
| Talents Level 20 Talent Spectral Dagger Slow/Bonus increased from +12% to +15% | +12% | +15% |
| Talents Level 25 Talent All Spectre Illusion Damage decreased from +25% to +20% | +25% | +20% |
| Desolate Now an innate ability. Passive, improves with Spectre's level | — | — |
| Desolate Damage rescaled from 25/40/55/70 to 25 + 2 every time Spectre levels up | 25/40/55/70 | 25 + 2 every time Spectre levels up |
| Spectral Dagger Mana Cost decreased from 110/120/130/140 to 100/110/120/130 | 110/120/130/140 | 100/110/120/130 |
| Spectral Dagger Spectre's illusions now also benefit from the Shadow Path | — | — |
| Shadow Step Reworked into a basic ability | — | — |
| Shadow Step Thrusts an uncontrollable illusion, which follows the target and attacks it for 20/30/40/50% of Spectre's damage. The illusion exists for 3.5/4/4.5/5 seconds, and takes 200% damage. Cast Range: 700/850/1000/1150. Mana Cost: 60/65/70/75. Cooldown: 32/28/24/20s | — | — |
| Shadow Step On cast the illusion moves at the speed of 900, then it has 135% of Spectre's movement speed after reaching the target | — | — |
| Shadow Step The Reality sub-ability may be used to teleport to the illusion, destroying it | — | — |
| Dispersion Min Radius increased from 300 to 350 | 300 | 350 |
| Reality Can no longer be cast to no effect | — | — |
| Reality Now has a distinct sound between casts on Shadow Step and Haunt illusions | — | — |
| Reality Mana Cost decreased from 40 to 25 | 40 | 25 |
| Reality Now has a 0.2s travel time to reach the target. The illusion and Spectre are invulnerable during this time | — | — |
| Reality Now disabled by roots | — | — |
| Reality Now always destroys the target illusion | — | — |
| Haunt Now Spectre's ultimate ability | — | — |
| Haunt Mana Cost rescaled from 150 to 125/150/175 | 150 | 125/150/175 |
| Haunt Duration rescaled from 6s to 5/6/7s | 6s | 5/6/7s |
| Haunt Cooldown rescaled from 160s to 180/160/140s | 160s | 180/160/140s |
| Haunt Haunt Outgoing Damage decreased from 80% to 30/55/80% | 80% | 30/55/80% |
| Haunt Each illusion now spawns from the direction closest to Spectre | the direction closest | Spectre |
| Haunt Now upgraded with Aghanim's Scepter | — | — |
| Haunt Reduces Haunt cooldown by 20s. When Reality is used on Haunt illusion for the first time per Haunt cast, enemies are Feared away from Spectre for 1.5s with 50% reduced move speed in a 400 AoE around the targeted illusion | — | — |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Intelligence gain increased from 1.7 to 1.9 | 1.7 | 1.9 |
| Base stats / mechanics Removed Devil's Bargain facet | — | — |
| Change | Before | After |
|---|---|---|
| Doom Aghanim's Scepter now also increases damage per second from 25/45/65 to 40/60/80 | 25/45/65 | 40/60/80 |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Talents Level 20 Talent Earthshock applies 2 Fury Swipes replaced with +0.5% Maul Health as Damage | — | — |
| Earthshock Aghanim's Shard Reworked | — | — |
| Earthshock Applies 3 Fury Swipe stacks to each affected enemy | — | — |
| Enrage Cooldown decreased from 70/50/30s to 60/45/30s | 70/50/30s | 60/45/30s |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Talents Level 20 Talent Bulldoze barrier decreased from 400 to 375 | 400 | 375 |
| Charge of Darkness Stun Duration increased from 1.2/1.5/1.8/2.1s to 1.3/1.6/1.9/2.2s | 1.2/1.5/1.8/2.1s | 1.3/1.6/1.9/2.2s |
| Charge of Darkness Aghanim's Shard bonus speed decreased from +100 to +85 | +100 | +85 |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Afterburner · Rocket Barrage Movespeed Duration decreased from 4.5s to 4s | 4.5s | 4s |
| Call Down Missile Damage decreased from 250/425/600 to 200/350/500 | 250/425/600 | 200/350/500 |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Talents Level 15 Talent Damage per Greevil's Greed stack increased from +2 to +2.5 | +2 | +2.5 |
| Acid Spray Mana Cost increased from 105/110/115/120 to 120 | 105/110/115/120 | 120 |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Mind of Tornarus · E.M.P. Aghanim's Shard Drag Speed decreased from 150 to 125 | 150 | 125 |
| Talents Level 15 Talent Cold Snap Cooldown Reduction increased from 5s to 6s | 5s | 6s |
| Talents Level 20 Talent +35 Alacrity Damage/Speed changed to +50 | — | — |
| Alacrity Mana Cost decreased from 90 to 75 | 90 | 75 |
| Alacrity Cast Range increased from 650 to 700 | 650 | 700 |
| Ice Wall Damage increased from [25 + 5 * Exort] to [24 + 6 * Exort] From 30/35/40/45/50/55/60/65/70/75 to 30/36/42/48/54/60/66/72/78/84 | [25 + 5 * Exort] | [24 + 6 * Exort] |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Synaptic Split No longer has decreased number of +2 All Attributes bonuses | — | — |
| Talents Level 10 Talent Arcane Curse Penalty Multiplier decreased from +0.5 to +0.25 | +0.5 | +0.25 |
| Arcane Curse Silenced Multiplier decreased from 1.5 to 1.25 | 1.5 | 1.25 |
| Glaives of Wisdom Int Steal increased from 1/2/3/4 to 2/3/4/5 | 1/2/3/4 | 2/3/4/5 |
| Glaives of Wisdom Int Steal Duration rescaled from 20/25/30/35s to 10/20/30/40s | 20/25/30/35s | 10/20/30/40s |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Summon Wolves Wolf Damage decreased from 23/29/35/41/47/53 to 22/28/34/40/46/52 | 23/29/35/41/47/53 | 22/28/34/40/46/52 |
| Shapeshift Health Bonus decreased from 250/350/450 to 225/325/425 | 250/350/450 | 225/325/425 |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Strength gain decreased from 3.7 to 3.2 | 3.7 | 3.2 |
| Base stats / mechanics Intelligence gain increased from 1.6 to 1.9 | 1.6 | 1.9 |
| Base stats / mechanics Removed Roll Out The Barrel and Drunken Master facets | — | — |
| Base stats / mechanics Removed Primal Companion ability | — | — |
| Base stats / mechanics Removed Belligerent innate ability | — | — |
| Change | Before | After |
|---|---|---|
| Talents Level 10 Talent +1.5s Thunder Clap Duration replaced with +1s Drunken Brawler Brew Up / Extend Duration | — | — |
| Talents Level 10 Talent +10 Brewlings Damage replaced with +14 Brewlings Base Damage | — | — |
| Talents Level 15 Talent Cinder Brew Damage/Duration increased from +30% to 40% | +30% | 40% |
| Talents Level 15 Talent +1x Brewed Up multiplier for Drunken Brawler replaced with +600 Brewlings Health | — | — |
| Talents Level 20 Talent +1200 Brewlings Health replaced with -15s Primal Split Cooldown | — | — |
| Talents Level 25 Talent Brewlings Gain Drunken Brawler Passive replaced with 1.5x Drunken Brawler Stance Bonuses | — | — |
| Liquid Courage New innate ability. Passive, improves with Brewmaster's level | — | — |
| Liquid Courage When Brewmaster drops below 50% Health he gains a Status Resistance buff and his movement speed alternates every 1 second between being faster and being slower. The effect becomes stronger at lower health, scaling from 0 up to max values at 20% Health. Max Status Resistance is 10.5% + 0.5% per Brewmaster's level up, Max Speed Increase is 25%, Max Speed Slow is 10% | — | — |
| Liquid Courage Upgraded with Aghanim's Shard | — | — |
| Liquid Courage Brewmaster may activate the ability to toss a strong drink to himself or a teammate, granting the max effects of his innate for 5 seconds, and also providing 2% Max HP Regen per second. Cast Range: 800. Mana Cost: 50. Cooldown: 20s | — | — |
| Thunder Clap Cast point improved from 0.35s to 0.3s | 0.35s | 0.3s |
| Thunder Clap Mana Cost rescaled from 90/100/110/120 to 100 | 90/100/110/120 | 100 |
| Thunder Clap Radius rescaled from 325/350/375/400 to 375 | 325/350/375/400 | 375 |
| Cinder Brew Now rolls a barrel of ale that deals 40/70/100/130 physical damage to enemies in its path and drenches enemies along the way and around the target location | — | — |
| Drunken Brawler Moved Brewed Up effect from Cinder Brew to Drunken Brawler | Cinder Brew | Drunken Brawler |
| Drunken Brawler When Brewmaster casts any ability, he becomes Brewed Up for 5 seconds, gaining +150% to his stance bonuses. If he is already Brewed Up, the duration is extended by 1s. After Brewed Up ends, Brewmaster is hungover and cannot become Brewed Up again for 9 seconds | — | — |
| Drunken Brawler Earth Stance Magic Resistance increased from 5/10/15/20% to 8/12/16/20% | 5/10/15/20% | 8/12/16/20% |
| Drunken Brawler Fire Stance Attack Speed increased from 10/15/20/25 to 10/20/30/40 | 10/15/20/25 | 10/20/30/40 |
| Drunken Brawler Void Stance removed | — | — |
| Drunken Brawler Stance visual indicator is now always present around Brewmaster | — | — |
| Drunken Brawler Stances can now be switched without cancelling channeling or invisibility | — | — |
| Primal Split Void Brewling removed | — | — |
| Primal Split Duration increased from 16/18/20s to 16/20/24s | 16/18/20s | 16/20/24s |
| Primal Split All Brewlings now receive their respective Drunken Brawler stances | — | — |
| Primal Split Earth Brewling's Debuff Immunity ability renamed to Earth Element as it no longer grants Debuff Immunity. Now it provides 80% Status Resistance and 60% Magic Resistance instead | — | — |
| Primal Split Earth Brewling's Demolish Bonus Building Damage decreased from 50/100/150 to 40/80/120 | 50/100/150 | 40/80/120 |
| Primal Split Earth Brewling's movement speed increased from 330/350/370 to 330/355/380 | 330/350/370 | 330/355/380 |
| Primal Split Earth Brewling's damage increased from 25/60/95 to 35/70/105 From 20–30/55–65/90–100 to 30–40/65–75/100–110 | 25/60/95 | 35/70/105 |
| Primal Split Storm Brewling's damage increased from 20/40/60 to 30/50/70 From 15–25/35–45/55–65 to 25–35/45–55/65–75 | 20/40/60 | 30/50/70 |
| Primal Split No longer upgraded with Aghanim's Shard | — | — |
| Primal Split Now upgraded with Aghanim's Scepter | — | — |
| Primal Split Allows Brewmaster to cancel the ability early and provides Brewed Up bonus to all Brewlings on cast. Also increases ability's level to 4, improving Brewlings' stats and abilities | — | — |
| Primal Split Earth: 4100 Health, 8 Health Regen, 135–145 Damage, 9 Armor. Other base stats are unchanged | — | — |
| Primal Split Hurl Boulder: 200 Damage and 2s Stun Duration | — | — |
| Primal Split Demolish: 160 Bonus Building Damage | — | — |
| Primal Split Storm: 2500 Health, 8 Health Regen, 85–95 Damage. Other base stats are unchanged | — | — |
| Primal Split Wind Walk: 320 Bonus Damage and 55% Bonus Movement Speed | — | — |
| Primal Split Cyclone: 6s Hero Duration and 100 Damage on Landing | — | — |
| Primal Split Fire: 1750 Health, 8 Health Regen, 215–225 Damage, 24 Armor. Other base stats are unchanged | — | — |
| Primal Split Permanent Immolation: 100 Damage per second | — | — |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Disruption Bonus Base Damage decreased from 25/40/55/70 to 20/35/50/65 | 25/40/55/70 | 20/35/50/65 |
| Demonic Purge Can no longer target invulnerable units | — | — |
| Demonic Cleanse Can no longer target invulnerable units | — | — |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Base Movement Speed decreased from 325 to 295 | 325 | 295 |
| Base stats / mechanics Base Damage increased by 4 | — | — |
| Base stats / mechanics Damage at level 1 increased from 38–42 to 42–46 | 38–42 | 42–46 |
| Base stats / mechanics Removed Bear With Me and Bear Necessities facets | — | — |
| Base stats / mechanics Removed Gift Bearer innate ability. Its effect is now a part of Summon Spirit Bear ability | — | — |
| Change | Before | After |
|---|---|---|
| Talents Level 10 Talent +30 Spirit Bear Movement Speed replaced with +15 Entangle Root Damage Per Second | — | — |
| Talents Level 10 Talent +200 Health replaced with -25s Summon Spirit Bear Cooldown | — | — |
| Talents Level 15 Talent +7 Spirit Bear Armor replaced with +12 Agility | — | — |
| Talents Level 20 Talent +30 Entangling Claws DPS replaced with +55 Attack Speed | — | — |
| Talents Level 25 Talent +45 Spirit Link Attack Speed replaced with +0.6s Entangle Root Duration (also affects Spirit Bear's Entangling Claws) | — | — |
| Talents Level 25 Talent -50s True Form Cooldown replaced with True Form provides 60% Slow Resistance | — | — |
| Summon Spirit Bear Moved to an innate ability. Cannot be leveled up | — | — |
| Summon Spirit Bear Ability is moved to the 4th ability slot D key by default | — | — |
| Summon Spirit Bear Spirit Bear now counts as a melee hero for most spells | — | — |
| Summon Spirit Bear Since the bear is now a hero, all unit-related changes moved to a separate Spirit Bear section below. This section is for the summon ability changes only | — | — |
| Summon Spirit Bear Cooldown decreased from 150/140/130/120s to 120s | 150/140/130/120s | 120s |
| Entangle New Point Targeted basic ability | — | — |
| Entangle Allows Lone Druid to Entangle enemies once they gain 5 stacks of this ability. Entangled enemies are unable to move for 1.2/1.6/2/2.4s and take 60/70/80/90 damage per second. When cast, applies 2 stacks to each enemy hero in the area and 5 stacks to enemy creeps, and also empowers Lone Druid for 10 seconds, making him apply 1 stack with each attack on enemy heroes. Enemies are protected from gaining new stacks while they're already Entangled. Radius: 350. Stack Duration: 10s. Cast Range: 700. Mana Cost: 60. Cooldown: 24/22/20/18s | — | — |
| Entangle Pierces Debuff Immunity | — | — |
| Entangle Lone Druid's Empowered Buff and enemy stack counter debuff are undispellable, Entangled debuff is dispellable | — | — |
| Entangle Creeps can't gain stacks from either Lone Druid's and Spirit Bear's attacks, and are Entangled only on cast | — | — |
| Entangle Roshan is affected as if he were a hero | — | — |
| Entangle Spirit Bear's Entangling Claws reworked. Now it levels up with this ability and passively provides empowered attacks at all times | — | — |
| Entangle Upgraded with Aghanim's Scepter | — | — |
| Entangle Increases radius to 450 and hero stacks on cast to 5, instantly Entangling them. Also removes stack protection from Entangled enemies | — | — |
| Spirit Link No longer grants attack speed or shared armor | — | — |
| Spirit Link Now also passively grants +10/20/30/40 movement speed to Lone Druid and +20/40/60/80 to his Spirit Bear | — | — |
| Spirit Link Lone Druid's attacks now heal the Spirit Bear by default | — | — |
| Spirit Link No longer upgraded with Aghanim's Scepter | — | — |
| True Form Mana Cost decreased from 200 to 80 | 200 | 80 |
| True Form Duration decreased from 40s to 25s | 40s | 25s |
| True Form Cooldown decreased from 100s to 60/55/50s | 100s | 60/55/50s |
| True Form No longer grants Entangling Claws and Demolish to Lone Druid | — | — |
| True Form Now also provides 50/90/130 bonus attack damage | — | — |
| True Form Bonus Armor increased from 8/10/12 to 10/15/20 | 8/10/12 | 10/15/20 |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Min Base Damage increased by 5 | — | — |
| Base stats / mechanics Max Base Damage decreased by 5 | — | — |
| Base stats / mechanics Damage at level 1 changed from 48–78 to 53–73 | 48–78 | 53–73 |
| Base stats / mechanics Damage spread decreased from 30 to 20 | 30 | 20 |
| Change | Before | After |
|---|---|---|
| Talents Level 25 Talent +10s Phantasm Duration replaced with -125% Phantasm Damage Taken | — | — |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| More Meepo No longer has decreased number of +2 All Attributes bonuses | — | — |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Removed Primeval Power and Sapling facets | — | — |
| Change | Before | After |
|---|---|---|
| Talents Level 10 Talent +2.5% Nature's Guise Movement Speed replaced with +50 Base Damage | — | — |
| Talents Level 10 Talent Living Armor Heal Per Second increased from +2 to +4 | +2 | +4 |
| Talents Level 15 Talent +18% Leech Seed Movement Slow replaced with +10% Leech Seed Damage to Healing | — | — |
| Talents Level 20 Talent Leech Seed Bonus Damage increased from +45 to +80 | +45 | +80 |
| Talents Level 20 Talent +8 Living Armor Bonus Armor replaced with +20 Living Armor Damage Block | — | — |
| Talents Level 25 Talent -35s Overgrowth Cooldown replaced with -3s Leech Seed Cooldown | — | — |
| Nature's Guise No longer upgraded with Aghanim's Shard | — | — |
| Nature's Guise Now can be activated while tree walking to make Treant Protector invisible until he attacks or loses the Nature's Guise buff | — | — |
| Nature's Guise Linger time: 2s. No Mana Cost. Cooldown: 50s. Cooldown is reduced by 3s per 2 Treant Protector's level ups Down to 8 seconds on level 29 | — | — |
| Nature's Guise Cooldown starts when the invisibility ends | — | — |
| Nature's Grasp No longer does 50% more damage and slow when touching a tree | — | — |
| Nature's Grasp Damage per second increased from 30/40/50/60 to 35/50/65/80 | 30/40/50/60 | 35/50/65/80 |
| Nature's Grasp Movement Slow increased from 20/25/30/35% to 25/30/35/40% | 20/25/30/35% | 25/30/35/40% |
| Nature's Grasp Creep penalty decreased from 50% to 35% | 50% | 35% |
| Leech Seed Ability Reworked | — | — |
| Leech Seed Passive, auto-cast attack modifier | — | — |
| Leech Seed Treant Protector's attack plants a life-sapping seed in an enemy unit, dealing an extra 20/40/60/80 magic damage. The enemy is bound for 0.9/1.1/1.3/1.5s and emits two healing pulses, one upon application and one upon expiration, healing up to 5 allies within 650 units for 15/25/35/45 + 20% of the damage dealt by the attack. No Mana Cost. Cooldown: 15/12/9/6s. Breakable | — | — |
| Leech Seed Now only sends out a maximum of 5 heals per pulse, prioritizing heroes | — | — |
| Leech Seed No longer has a creep penalty for healing | — | — |
| Living Armor No longer grants bonus armor | — | — |
| Living Armor Now grants 100 damage block from player-controlled sources. Each time this spell blocks damage the effect is decreased by 35/30/25/20 | — | — |
| Living Armor Damage block affects any types of damage | — | — |
| Living Armor The heal ends earlier if the damage block is reduced to 0 | — | — |
| Living Armor Instances of less than 20 damage are ignored by Living Armor. They are neither blocked nor counted towards block decrease | — | — |
| Living Armor Duration decreased from 18/22/26/30s to 12s | 18/22/26/30s | 12s |
| Living Armor Heal per second increased from 3/4/5/6 to 4/7/10/13 | 3/4/5/6 | 4/7/10/13 |
| Overgrowth Now upgraded with Aghanim's Scepter | — | — |
| Overgrowth Decreases cooldown from 110/100/90 to 80/70/60s. When casting Overgrowth, Treant Protector draws power from the earth, becoming massive for 16 seconds, gaining +100% Strength, Phased Movement, and a Splashing Attack that deals 60% of attack damage in a 300 unit radius. While large, he has a fixed movement speed of 345. Buff is undispellable | — | — |
| Eyes In The Forest Now granted by Aghanim's Shard | — | — |
| Eyes In The Forest Mana Cost decreased from 100 to 30 | 100 | 30 |
| Eyes In The Forest Cast Range increased from 160 to 350 | 160 | 350 |
| Eyes In The Forest Overgrowth is no longer applied around enchanted trees | — | — |
| Eyes In The Forest Enchanted trees now have the same health as Observer Wards, and they expire after 5 minutes | — | — |
| Eyes In The Forest Trees can be attacked when revealed by True Sight. Attacks will remove the ability effect from the tree without destroying the tree itself | — | — |
| Eyes In The Forest Charge Restore Time increased from 40s to 55s | 40s | 55s |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Base Damage increased by 1 | — | — |
| Base stats / mechanics Damage at level 1 increased from 69–75 to 70–76 | 69–75 | 70–76 |
| Change | Before | After |
|---|---|---|
| Talents Level 20 Talent Bloodlust Attack Speed increased from +30 to +35 | +30 | +35 |
| Bloodlust Cast range increased from 600 to 650 | 600 | 650 |
| Bloodlust Can no longer target invulnerable units | — | — |
| Bloodlust Can still target invulnerable buildings (i.e. Tier 2-4 towers when the previous ones are not destroyed) | — | — |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Talents Level 15 Talent Soul Rip Damage/Heal increased from +10 to +12 | +10 | +12 |
| Soul Rip Cooldown decreased from 18/14/10/6s to 15/12/9/6s | 18/14/10/6s | 15/12/9/6s |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Base damage increased by 1 | — | — |
| Base stats / mechanics Damage at level 1 increased from 49–55 to 50–56 | 49–55 | 50–56 |
| Change | Before | After |
|---|---|---|
| Talents Level 15 Talent +0.5s Telekinesis Lift/Stun Duration replaced with +20% Fade Bolt Damage Reduction | — | — |
| Telekinesis Land sub-ability no longer cancels channeling or interrupts movement | — | — |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Mind Flare Bonus Damage decreased from 20% to 15% | 20% | 15% |
| Spiked Carapace Stun Duration increased from 0.4/0.8/1.2/1.6s to 0.7/1.0/1.3/1.6s | 0.4/0.8/1.2/1.6s | 0.7/1.0/1.3/1.6s |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Base Intelligence decreased from 20 to 19 | 20 | 19 |
| Base stats / mechanics Agility gain increased from 3.3 to 3.4 | 3.3 | 3.4 |
| Change | Before | After |
|---|---|---|
| Rip Tide · Rip Tide Damage increased from 25/35/45/55 to 30/40/50/60 | 25/35/45/55 | 30/40/50/60 |
| Deluge · Deluge Cooldown increased from 10/9/8/7s to 13/11/9/7s | 10/9/8/7s | 13/11/9/7s |
| Ensnare Can no longer target invulnerable units unless this invulnerability is provided by Song of the Siren | — | — |
| Song of the Siren Max HP Regen per second decreased from 2/3/4% to 1/2/3% | 2/3/4% | 1/2/3% |
| Song of the Siren Aghanim's Shard Max HP Regen per second bonus decreased from 2% to 1% | 2% | 1% |
| Song of the Siren Total Max HP Regen per second with Aghanim's Shard decreased from 4/5/6% to 2/3/4% | 4/5/6% | 2/3/4% |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Base Intelligence increased from 23 to 24 | 23 | 24 |
| Base stats / mechanics Damage at level 1 increased from 43–50 to 44–51 | 43–50 | 44–51 |
| Change | Before | After |
|---|---|---|
| Talents Level 15 Talent -5s Blinding Light Cooldown replaced with +90 Blinding Light Damage | — | — |
| Blinding Light Damage increased from 85/130/175/220 to 90/140/190/240 | 85/130/175/220 | 90/140/190/240 |
| Chakra Magic Mana Restore increased from 75/150/225/300 to 90/160/230/300 | 75/150/225/300 | 90/160/230/300 |
| Will-O-Wisp Damage increased from 75 to 85 | 75 | 85 |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Base Strength increased from 17 to 19 | 17 | 19 |
| Base stats / mechanics Base Intelligence decreased from 23 to 21 | 23 | 21 |
| Base stats / mechanics Damage at level 1 unchanged (45–51) | — | — |
| Change | Before | After |
|---|---|---|
| Talents Level 10 Talent +12 Attack Damage to Tethered Units replaced with +7 Strength | — | — |
| Talents Level 15 Talent +60 Spirits Hero Damage replaced with +50% Spirits Damage | — | — |
| Talents Level 25 Talent Unslowable during Overcharge replaced with -1.5s Relocate Cast Delay | — | — |
| Spirits Mana Cost decreased from 100/110/120/130 to 90/100/110/120 | 100/110/120/130 | 90/100/110/120 |
| Spirits Cooldown decreased from 22/21/20/19s to 15s | 22/21/20/19s | 15s |
| Spirits Duration decreased from 19s to 15s | 19s | 15s |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Talents Level 25 Talent +15 Gravekeeper's Cloak Armor replaced with -2s Gravekeeper's Cloak Recovery Time | — | — |
| Grave Chill Move Speed Drain increased from 12/16/20/24% to 12/18/24/30% | 12/16/20/24% | 12/18/24/30% |
| Gravekeeper's Cloak Familiars now have their own copy of Gravekeeper's Cloak ability (visual change only) | — | — |
| Summon Familiars Familiars now have their own ability to independently recall it to Visage | — | — |
| Summon Familiars The alt cast behavior on Visage is unchanged | — | — |
| Summon Familiars The 3rd Familiar gained by Level 25 Talent is now automatically added to an existing control group when created | — | — |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Removed Leeching Leash and Dark Reef Renegade facets | — | — |
| Base stats / mechanics Removed Barracuda innate ability (effect moved to the Ultimate) | — | — |
| Change | Before | After |
|---|---|---|
| Talents Level 10 Talent Dark Pact Cooldown Reduction increased from 0.5s to 0.75s | 0.5s | 0.75s |
| Talents Level 15 Talent +50 Barracuda Regen replaced with +30 Shadow Dance Regen | — | — |
| Talents Level 25 Talent Shadow Dance Duration increased from +1.25s to +1.5s | +1.25s | +1.5s |
| Essence Shift Now an innate ability. Passive, improves with Slark's level | — | — |
| Essence Shift Duration rescaled from 15/35/55/75s to 15s + 2.5s each time Slark levels up | 15/35/55/75s | 15s + 2.5s each time Slark levels up |
| Pounce Now applies 1/2/3/4 Essence Shift stacks when leashing an enemy hero | — | — |
| Saltwater Shiv New basic ability. Passive, auto-cast attack modifier | — | — |
| Saltwater Shiv Slark slices the target with his salty shiv, stealing 3 Movement Speed, 3 Health Regen and 3/4/5/6% Health Restoration from them with each attack. Subsequent use of Saltwater Shiv refreshes the duration of all shiv stacks. Steal duration: 6/8/10/12s. Mana Cost: 20. Cooldown: 10/8/6/4s | — | — |
| Saltwater Shiv Not Breakable. Disabled by Silence. Has no stack limit. Ignores attack backswing | — | — |
| Saltwater Shiv Enemies with Health Restoration below -100% will not lose health from health restoration sources | — | — |
| Shadow Dance Now passively grants 24/36/48% movement speed and 60/90/120 health regen when unseen | — | — |
| Shadow Dance Previous Barracuda rules and mechanics unchanged | — | — |
| Depth Shroud Duration decreased from 3s to 2s | 3s | 2s |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Talents Level 20 Talent +1.5s Stone Gaze Duration replaced with +1 Gorgon's Grasp Volley | — | — |
| Talents Level 25 Talent +1 Gorgon's Grasp Volley replaced with +2s Stone Gaze Duration | — | — |
| Mana Shield No longer benefits from mana cost reduction effects | — | — |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Talents Level 15 Talent Whirling Axes damage increased from +100 to +115 | +100 | +115 |
| Talents Level 20 Talent Berserker's Rage Armor increased from +9 to +10 | +9 | +10 |
| Berserker's Rage Bonus Armor increased from 2/3/4/5 to 3/4/5/6 | 2/3/4/5 | 3/4/5/6 |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Rawhide: Bonus Max Health decreased from 30 to 25 | 30 | 25 |
| Change | Before | After |
|---|---|---|
| Work Horse Cooldown increased from 24s to 35s | 24s | 35s |
| Work Horse Duration decreased from 8s to 7s | 8s | 7s |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Base Damage increased by 1 | — | — |
| Base stats / mechanics Damage at level 1 increased from 54–62 to 55–63 | 54–62 | 55–63 |
| Change | Before | After |
|---|---|---|
| Diminishing Return No longer has decreased number of +2 All Attributes bonuses | — | — |
| Reverse Polarity Cooldown decreased from 120s to 115s | 120s | 115s |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Base Movement Speed decreased from 285 to 280 | 285 | 280 |
| Change | Before | After |
|---|---|---|
| Whirling Death Tree Bonus Damage decreased from 11/18/25/32 to 9/16/23/30 | 11/18/25/32 | 9/16/23/30 |
| Reactive Armor Max Stacks decreased from 12/22/32/42 to 10/20/30/40 | 12/22/32/42 | 10/20/30/40 |
| Reactive Armor Aghanim's Scepter base barrier decreased from 200 to 150 | 200 | 150 |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Strength gain increased from 2.7 to 2.8 | 2.7 | 2.8 |
| Change | Before | After |
|---|---|---|
| Snot Rocket · Viscous Nasal Goo No longer has increased Armor Loss per stack | — | — |
| Viscous Nasal Goo Armor Loss per stack increased from 1.5/2/2.5/3 to 2/2.5/3/3.5 by default | 1.5/2/2.5/3 | 2/2.5/3/3.5 by default |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Snowball Gather Radius decreased from 350 to 325 | 350 | 325 |
| Walrus PUNCH! Bonus Damage increased from 50/75/100 to 60/90/120 | 50/75/100 | 60/90/120 |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Talents Level 15 Talent Ancient Seal Cooldown Reduction decreased from 7s to 6s | 7s | 6s |
| Talents Level 15 Talent Concussive Shot Slow increased from +15% to +20% | +15% | +20% |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Base Strength decreased from 22 to 21 | 22 | 21 |
| Base stats / mechanics Base Agility decreased from 23 to 22 | 23 | 22 |
| Base stats / mechanics Damage at level 1 decreased by 1 (from 50–60 to 49–59) | 50–60 | 49–59) |
| Base stats / mechanics The Quickening: Cooldown reduction on hero death decreased from 6s to 5s | 6s | 5s |
| Change | Before | After |
|---|---|---|
| Mist Coil Cooldown increased from 6.5/6/5.5/5s to 8/7/6/5s | 6.5/6/5.5/5s | 8/7/6/5s |
| Mist Coil Damage/Heal increased from 80/150/220/290 to 95/160/225/290 | 80/150/220/290 | 95/160/225/290 |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Talents Level 10 Talent Astral Spirit Move Speed Per Hero increased from +2% to +2.5% | +2% | +2.5% |
| Talents Level 20 Talent Natural Order Radius increased from +100 to +150 | +100 | +150 |
| Astral Spirit Return Astral Spirit and Move Astral Spirit sub-abilities can now be used while Elder Titan is disabled | — | — |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Press The Attack Mana Cost decreased from 110 to 100 | 110 | 100 |
| Moment of Courage Cooldown rescaled from 1.9/1.5/1.1/0.7s to 1.7/1.4/1.1/0.8s | 1.9/1.5/1.1/0.7s | 1.7/1.4/1.1/0.8s |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Base Agility increased from 14 to 16 | 14 | 16 |
| Base stats / mechanics Damage at level 1 increased by 1 (from 46–48 to 47–49) | 46–48 | 47–49) |
| Change | Before | After |
|---|---|---|
| Talents Level 20 Talent +125 Sticky Bomb Latch/Explosion Radius replaced with +160 Sticky Bomb Damage | — | — |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Talents Level 15 Talent Searing Chains Duration decreased from +1s to +0.8s | +1s | +0.8s |
| Talents Level 20 Talent Searing Chains Damage decreased from +60 to +50 | +60 | +50 |
| Flame Guard Cooldown decreased from 35s to 32s | 35s | 32s |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Base Damage decreased by 6 | — | — |
| Base stats / mechanics Damage at level 1 decreased from 53–57 to 47–51 | 53–57 | 47–51 |
| Base stats / mechanics Removed Resonance, Stepping Stone, and Ready to Roll facets | — | — |
| Change | Before | After |
|---|---|---|
| Talents Level 10 Talent -3s Geomagnetic Grip Cooldown replaced with -2s Boulder Smash Cooldown | — | — |
| Talents Level 20 Talent +180 Rolling Boulder Damage replaced with +175% Rolling Boulder Damage from Strength | — | — |
| Talents Level 25 Talent -3s Boulder Smash Cooldown replaced with +175 Geomagnetic Grip Remnant Damage | — | — |
| Talents Level 25 Talent Magnetize Undispellable replaced with Earth Spirit Magnetizes Himself Applies Magnetize at its current duration to enemy Heroes around Earth Spirit, and can be refreshed with Stone Remnants | — | — |
| Stone Remnant Now passively grants +2.5% bonus attack damage per currently unused charge | — | — |
| Stone Remnant Whenever Earth Spirit uses another ability on Stone Remnant, he gains +7.5% bonus attack damage for 10s (effect doesn't stack) | — | — |
| Stone Remnant Max Ability Charges increased from (7 + 1 additional charge at every 5th level) to (7 + 1 per 4 hero level ups) Changed from 6 additional charges at levels 5/10/15/20/25/30 to 7 additional charges at levels 5/9/13/17/21/25/29 | (7 + 1 additional charge at every 5th level) | (7 + 1 per 4 hero level ups) |
| Boulder Smash Cooldown rescaled from 22/18/14/10s to 20/17/14/11s | 22/18/14/10s | 20/17/14/11s |
| Geomagnetic Grip Can now target allied units by default with 550/600/650/700 cast range | — | — |
| Geomagnetic Grip Can't pull allies that are affected by Leash, Root, Bind, Duel, Chronosphere or Black Hole | — | — |
| Geomagnetic Grip Aghanim's Shard Reworked | — | — |
| Geomagnetic Grip Decreases cooldown by 3s and increases allied unit cast range and speed by 50% Allied Unit Cast Range to 825/900/975/1050, Allied Unit Pull Speed to 900 | — | — |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Strength gain increased from 3.0 to 3.2 | 3.0 | 3.2 |
| Base stats / mechanics Base Intelligence increased from 17 to 18 | 17 | 18 |
| Change | Before | After |
|---|---|---|
| Talents Level 15 Talent Pit of Malice Slow decreased from +25% to +20% | +25% | +20% |
| Talents Level 25 Talent Fiend's Gate DPS increased from 100 to 125 | 100 | 125 |
| Firestorm Cast Range increased from 600/625/650/675 to 675 | 600/625/650/675 | 675 |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Dark Unity Illusions that are outside 1200 radius no longer have a damage penalty | — | — |
| Dark Unity Damage increase for illusions within 1200 radius increased from 25% to 60% | 25% | 60% |
| Reflection Reflection Damage decreased from 40/60/80/100% to 30/45/60/75% | 40/60/80/100% | 30/45/60/75% |
| Conjure Image Illusion Damage decreased from 30/40/50/60% to 20/25/30/35% | 30/40/50/60% | 20/25/30/35% |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Talents Level 15 Talent Health Regen increased from +20 to +25 | +20 | +25 |
| Sun Ray Health Cost per second decreased from 6% to 5% | 6% | 5% |
| Sun Ray Base Damage per second rescaled from 14/20/26/32 to 15/20/25/30 | 14/20/26/32 | 15/20/25/30 |
| Sun Ray Max Damage rescaled from 1.25/2.75/4.5/6.75% to 1.5/3/4.5/6% | 1.25/2.75/4.5/6.75% | 1.5/3/4.5/6% |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Fortune's End Can no longer target invulnerable units, but does affect invulnerable units in the AoE | — | — |
| Fate's Edict No longer has separate effects for allies and enemies Always disarms the target and grants them 100% magic damage resistance | — | — |
| Fate's Edict Mana Cost decreased from 95/100/105/110 to 70 | 95/100/105/110 | 70 |
| Fate's Edict Cooldown decreased from 20/17/14/11s to 17/14/11/8s | 20/17/14/11s | 17/14/11/8s |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Base damage increased by 1 | — | — |
| Base stats / mechanics Damage at level 1 increased from 41–48 to 42–49 | 41–48 | 42–49 |
| Base stats / mechanics Base Attack Range increased from 425 to 450 | 425 | 450 |
| Change | Before | After |
|---|---|---|
| Talents Level 25 Talent Winter's Curse Attack Speed increased from +55 to +60 | +55 | +60 |
| Arctic Burn Bonus Attack Range decreased from 275/300/325/350 to 250/275/300/325 | 275/300/325/350 | 250/275/300/325 |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Base attack speed increased from 100 to 110 | 100 | 110 |
| Change | Before | After |
|---|---|---|
| Magnetic Field Mana Cost rescaled from 50/70/90/110 to 60/70/80/90 | 50/70/90/110 | 60/70/80/90 |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Base Armor decreased by 1 | — | — |
| Base stats / mechanics Base Attack Time improved from 1.7s to 1.6s | 1.7s | 1.6s |
| Base stats / mechanics Base Attack Speed decreased from 100 to 95 | 100 | 95 |
| Change | Before | After |
|---|---|---|
| Simian Stride No longer has decreased number of +2 All Attributes bonuses | — | — |
| Tree Dance Stun duration from falling off the cut tree decreased from 4s to 3s | falling off the cut tree decreased from 4s | 3s |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Talents Level 15 Talent +150 Cursed Crown AoE replaced with -15s Terrorize Cooldown | — | — |
| Cursed Crown Stun Duration increased from 1.2/1.6/2/2.4s to 1.5/1.8/2.1/2.4s | 1.2/1.6/2/2.4s | 1.5/1.8/2.1/2.4s |
| Terrorize Jex return speed increased from 600 to 800 | 600 | 800 |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Removed Double Jump and Thunderbolt facets | — | — |
| Change | Before | After |
|---|---|---|
| Talents Level 15 Talent +90 Shield Crash Barrier Per Hero replaced with +125 Shield Crash Barrier | — | — |
| Talents Level 15 Talent +15% Attack Damage as Swashbuckle Damage replaced with -2s Swashbuckle Cooldown | — | — |
| Talents Level 20 Talent +125 Shield Crash Radius and Damage replaced with -1.5s Shield Crash Cooldown | — | — |
| Talents Level 25 Talent -4s Swashbuckle Cooldown replaced with +20% Attack Damage as Swashbuckle Damage | — | — |
| Swashbuckle Cooldown decreased from 21/18/15/12s to 20/17/14/11s | 21/18/15/12s | 20/17/14/11s |
| Swashbuckle Now briefly slows enemies movespeed on hit by 100% for 0.4s | — | — |
| Shield Crash Cooldown decreased from 18/16/14/12s to 16/13/10/7s | 18/16/14/12s | 16/13/10/7s |
| Shield Crash Mana Cost rescaled from 70/80/90/100 to 75 | 70/80/90/100 | 75 |
| Shield Crash Barrier changed from 50/100/150/200 per enemy hero hit to 60/120/180/240 if any enemy hero is hit | 50/100/150/200 per enemy hero hit | 60/120/180/240 if any enemy hero is hit |
| Shield Crash If no enemy hero was hit, barrier is not provided | — | — |
| Shield Crash Barrier Duration decreased from 10s to 6s | 10s | 6s |
| Shield Crash Damage decreased from 70/130/190/250 to 50/100/150/200 | 70/130/190/250 | 50/100/150/200 |
| Shield Crash No longer slows enemies | — | — |
| Shield Crash Aghanim's Scepter Swashbuckle damage decreased from 100% to 75% | 100% | 75% |
| Rolling Thunder Duration rescaled from 10s to 9/10/11s | 10s | 9/10/11s |
| Rolling Thunder No longer decreases the cooldown of Shield Crash | — | — |
| Rolling Thunder Now takes 1 second to reach full Roll Speed | — | — |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Phantom's Embrace Cooldown is now also refreshed if the phantom's target dies before the phantom latches to it | — | — |
| Soulbind Ability can now be reflected | — | — |
| Soulbind Reflected spells now get casted onto both units affected by Soulbind | — | — |
| Dark Portrait Illusion Outgoing Damage decreased from 150% to 125% | 150% | 125% |
| Dark Portrait Illusion Damage Taken decreased from 350% to 275% | 350% | 275% |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Go Nuts · Scurry Active Cast Range decreased from 75/150/225/300 to 50/100/150/200 | 75/150/225/300 | 50/100/150/200 |
| Go Nuts · Scurry Active Attack Range decreased from 75/150/225/300 to 50/100/150/200 | 75/150/225/300 | 50/100/150/200 |
| Talents Level 10 Talent +1.5 Mana Regen replaced with +150 Health | — | — |
| Talents Level 10 Talent +1 Scurry Ability Charge replaced with +50 Bushwhack Damage | — | — |
| Talents Level 15 Talent +60 Bushwhack Damage replaced with +1 Scurry Ability Charge | — | — |
| Mistwoods Wayfarer Ability can no longer target trees affecting Acorn Shot or Bushwhack | — | — |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Talents Level 15 Talent Aether Remnant damage increased from +60 to +65 | +60 | +65 |
| Resonant Pulse Aghanim's Scepter Silence duration decreased from 2.0 to 1.75s | 2.0 | 1.75s |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Buckshot: Now affects only attacks made on enemy heroes | — | — |
| Base stats / mechanics Attacks on non-heroes can still ricochet on miss, but they won't have extra damage or glance chance | — | — |
| Change | Before | After |
|---|---|---|
| Firesnap Cookie Mana Cost increased from 85/90/95/100 to 105 | 85/90/95/100 | 105 |
| Firesnap Cookie Aghanim's Shard Mortimer Kiss damage decreased from 50% to 40% | 50% | 40% |
| Lil' Shredder Base Damage per shot decreased from 25/40/55/70 to 20/35/50/65 | 25/40/55/70 | 20/35/50/65 |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Talents Level 20 Talent Arena of Blood Cooldown Reduction decreased from 20s to 16s | 20s | 16s |
| God's Rebuke Bonus Damage vs Heroes decreased from 10/15/20/25 to 5/10/15/20 | 10/15/20/25 | 5/10/15/20 |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Wheel of Wonder Mana Cost decreased from 175/275/375 to 150/225/300 | 175/275/375 | 150/225/300 |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Base Damage increased by 1 | — | — |
| Base stats / mechanics Damage at level 1 increased from 49–53 to 50–54 | 49–53 | 50–54 |
| Change | Before | After |
|---|---|---|
| Talents Level 10 Talent +12 Damage replaced with +15% Break of Dawn Max Damage | — | — |
| Solar Guardian Aghanim's Scepter no longer reduces air time or channel time | — | — |
| Solar Guardian Aghanim's Scepter Heal per pulse increased from 55/85/115 to 60/90/120 | 55/85/115 | 60/90/120 |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Removed Fleeting Fury facet | — | — |
| Change | Before | After |
|---|
No notes supplied for this section.

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Ferocity · Pulverize AoE Bonus per slam decreased from 25% to 20% | 25% | 20% |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Intelligence gain increased from 3.4 to 3.6 | 3.4 | 3.6 |
| Change | Before | After |
|---|---|---|
| Talents Level 10 Talent +150 Health replaced with +20 Attack Speed | — | — |
| The Calling Mana Cost decreased from 140/155/170/185 to 135/150/165/180 | 140/155/170/185 | 135/150/165/180 |
| The Calling Cast Range increased from 580 to 600 | 580 | 600 |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Base Strength increased from 19 to 20 | 19 | 20 |
| Change | Before | After |
|---|---|---|
| Talents Level 20 Talent +50% Attack Damage Added to Talon Toss replaced with +60 Attack Speed During Falcon Rush | — | — |
| Switch Discipline Cooldown reduction per level increased from 0.2s to 0.25s | 0.2s | 0.25s |
| Switch Discipline Cooldown on level 1 decreased from 7.8s to 7.75s | 7.8s | 7.75s |
| Switch Discipline Cooldown on level 30 decreased from 2s to 0.5s | 2s | 0.5s |
| Switch Discipline Katana Base Attack Time improved from 2.0s to 1.8s | 2.0s | 1.8s |
| Switch Discipline Katana Bonus Agility Base Damage decreased from 20% to 12% | 20% | 12% |
| Kazurai Katana Damage per second rescaled from 5/7/9/11 to 3/6/9/12% | 5/7/9/11 | 3/6/9/12% |
| Kazurai Katana The active effect may only trigger up to a maximum of 500 stacks | — | — |
| Kazurai Katana Aghanim's Shard now also increases Max Stacks to 1000 and stack as burst damage from 50% to 100% | 50% | 100% |
| Falcon Rush No longer causes Kez to have a fixed attack rate or any interaction with attack speed | — | — |
| Falcon Rush Echo Attack Damage decreased from 45/55/65/75% to 35/40/45/50% | 45/55/65/75% | 35/40/45/50% |
| Falcon Rush Echoes now have 50% reduced chance to proc random effects | — | — |
| Falcon Rush Echo with Maelstrom (25% chance) will have a 12.5% chance to proc its passive | — | — |
| Falcon Rush Echoes can no longer trigger Marks, but may still create them | — | — |
| Falcon Rush However, their chance to mark will be reduced from 18% to 9% due to the proc chance change mentioned before | 18% | 9% due to the proc chance change mentioned before |
| Falcon Rush Rush Speed decreased from 1000 to 850 | 1000 | 850 |
| Shodo Sai Marked Stun Duration decreased from 0.5s to 0.4s | 0.5s | 0.4s |
| Shodo Sai Parry Stun Duration decreased from 0.5s to 0.4s | 0.5s | 0.4s |
| Change | Before | After |
|---|---|---|
| New Hero? · Base stats / mechanics Now counts as a Universal melee hero instead of a creep in the following cases | — | — |
| New Hero? · Base stats / mechanics Spirit Bear's attacks now count as melee hero attacks against: | — | — |
| New Hero? · Base stats / mechanics Roshan's Banner, Clinkz' Skeleton Archers, Lich's Ice Spire, Phoenix's Supernova, Pugna's Nether Ward, Templar Assassin's Psionic Traps, and Undying's Tombstone | — | — |
| New Hero? · Base stats / mechanics Spirit Bear already did hero damage to Shadow Shaman's Mass Serpent Wards, Couriers, Observer Wards and Sentry Wards | — | — |
| New Hero? · Base stats / mechanics Spirit Bear can now be targeted or affected as a hero by the following abilities: | — | — |
| New Hero? · Base stats / mechanics Axe's Culling Blade, Bounty Hunter's Track, Earth Spirit's Petrify, Legion Commander's Duel, Lion's Finger of Death, Mars' Spear of Mars, Necrophos' Reaper's Scythe, Slark's Pounce, Terrorblade's Reflection, Terrorblade's Sunder (only if the Bear is not Debuff Immune), and Underlord's Atrophy Aura | — | — |
| New Hero? · Base stats / mechanics At the same time, Bounty Hunter will not steal Lone Druid's gold anymore by hitting Spirit Bear with Jinada or by using skills with Cutpurse facet on it | — | — |
| New Hero? · Base stats / mechanics Now can also break enemy Smoke of Deceit | — | — |
| New Hero? · Base stats / mechanics Spirit Bear's death will not provide charges for these spells: | — | — |
| New Hero? · Base stats / mechanics Charges for Urn of Shadows and its upgrades, Pudge's permanent Strength from Flesh Heap, Silencer's permanent Int from Brain Drain, Slark's permanent Agility from Essence Shift, and Storm Spirit's stacks for Galvanized | — | — |
| New Hero? · Base stats / mechanics Temporary attribute losses from Silencer's, Slark's and other similar spells still work | — | — |
| New Hero? · Base stats / mechanics Can now capture Watchers and Outposts | — | — |
| New Hero? · Base stats / mechanics Now starts with a Town Portal Scroll on cooldown the first time it is summoned | — | — |
| New Hero? · Base stats / mechanics Spirit Bear now receives a copy of Lone Druid's Neutral Item. This copy has an independent cooldown | — | — |
| New Hero? · Base stats / mechanics Ability order has been changed | — | — |
| New Hero? · Base stats / mechanics OLD: Return, Demolish, Savage Roar, Entangling Claws, Fetch | — | — |
| New Hero? · Base stats / mechanics NEW: Demolish (innate, hidden), Return, Entangling Claws, Savage Roar, Spirit Link, Fetch | — | — |
| New Hero? · Base stats / mechanics Base HP rescaled from 1100/1400/1700/2000 to 1500 | 1100/1400/1700/2000 | 1500 |
| New Hero? · Base stats / mechanics Base HP Regen decreased from 5/6/7/8 to 3 | 5/6/7/8 | 3 |
| New Hero? · Base stats / mechanics Base Attack Time rescaled from 1.75/1.65/1.55/1.45s to 1.5s | 1.75/1.65/1.55/1.45s | 1.5s |
| New Hero? · Base stats / mechanics Base Attack Speed increased from 100 to 110 | 100 | 110 |
| New Hero? · Base stats / mechanics Base Armor decreased from 0/2/4/6 to 0 | 0/2/4/6 | 0 |
| New Hero? · Base stats / mechanics Base Movement Speed rescaled from 300/330/360/390 to 310 | 300/330/360/390 | 310 |
| New Hero? · Base stats / mechanics Base Magic Resistance increased from 0% to 25% Demolish ability no longer passively grants 33% magic resistance | 0% | 25% |
| New Hero? · Base stats / mechanics Daytime Vision Range increased from 1400 to 1800 | 1400 | 1800 |
| New Hero? · Base stats / mechanics No longer gains 100 health and 5 damage per level | — | — |
| New Hero? · Base stats / mechanics Now gains 4.5 Strength, 4.5 Agility and 0.5 Intelligence per level | — | — |
| New Hero? · Base stats / mechanics Still has no base attributes, so they are all zeroes at level 1 | — | — |
| New Hero? · Base stats / mechanics The Spirit Bear now has a separate Talent Tree | — | — |
| Change | Before | After |
|---|---|---|
| New Hero? · Talents Level 10 Talents: +10% Magic Resistance OR +20 Movement Speed | — | — |
| New Hero? · Talents Level 15 Talents: +4 Armor OR Return Has No Cooldown and -0.5s Channel Time | — | — |
| New Hero? · Talents Level 20 Talents: +500 Health OR +30 Damage | — | — |
| New Hero? · Talents Level 25 Talents: +15% Damage to Entangled Units OR +20% Demolish Bonus Building Damage | — | — |
| New Hero? · Demolish Ability is now Innate to Spirit Bear | — | — |
| New Hero? · Demolish Bonus Building Damage rescaled from 10/20/30/40% to 30% | 10/20/30/40% | 30% |
| New Hero? · Demolish No longer passively grants 33% magic resistance | — | — |
| New Hero? · Return Now considered a Teleport for the "Teleport Requires Hold/Cancel to Stop" option | — | — |
| New Hero? · Entangling Claws Ability reworked | — | — |
| New Hero? · Entangling Claws Passive, pierces Debuff Immunity, levels up with Lone Druid's Entangle | — | — |
| New Hero? · Entangling Claws Allows Spirit Bear to Entangle enemies once they gain 5 stacks of this ability. Entangled enemies are unable to move for 1.2/1.6/2/2.4s and take 60/70/80/90 damage per second. Spirit Bear's attacks are permanently empowered, making it apply 1 stack with each attack on enemy heroes. Enemies are protected from gaining new stacks while they're already Entangled | — | — |
| New Hero? · Entangling Claws Stacks are applied only to heroes, creep heroes and Roshan | — | — |
| New Hero? · Fetch After fetching an enemy, Spirit Bear will now have an attack command issued towards the target | — | — |
| Change | Before | After |
|---|---|---|
Mana Burn target's intelligence multiplier decreased from 2/2.5/3/4x to 1/1.5/2/2.5x | 2/2.5/3/4x | 1/1.5/2/2.5x |
| Change | Before | After |
|---|---|---|
Purge can no longer target invulnerable units | — | — |
This collection contains official balance changes. It has no patch-aligned match sample, so pick rates, win rates and performance trends are not established.
Explore match evidence →These notes describe patch 7.40. Later patches may change or remove these mechanics. Historical Facet and Innate sections are preserved as written, rather than presented as current hero rules.
Balance changes alone do not prove a win-rate effect. Compare a stated sample, role and time window before drawing a performance conclusion.
Explore this patch →Collected 2026-09-18T16:00:25.042681+00:00. Dates use Valve’s official patch timestamp in UTC. All meaningful note text, nested sections and explanatory notes from this response are retained. Standalone news posts and client bug-fix announcements are outside this gameplay-patch collection.
Valve source data ↗SHA-256: 4f831b14d41981f8f9cfc96e2decd9016c9033768ca6a8fc01c468a067fecd46