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Patch 7.38

Official patch notes · historical static snapshot

Feb 18, 2025 · UTC Major Original patch notes ↗

OFFICIAL PATCH NOTES · COLLECTED SNAPSHOT

Tracking the evolving meta.
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General

96 notes
#ChangeBeforeAfter
1Major Mechanics

Universal Heroes' damage per attribute decreased from 0.7 to 0.45

0.70.45
2Major Mechanics

As a result, many heroes have had their Base Damages and attribute gains changed

3Major Mechanics

Skill points can now be spent on All Attributes starting at level 2 instead of level 6

4Major Mechanics

Reflected spells now benefit from all bonuses the original cast had, including the following:

5Major Mechanics

Caster's facet upgrades

6Major Mechanics

Bonuses from talents

7Major Mechanics

Aghanim's Shard and Aghanim's Scepter upgrades

8Major Mechanics

Upgrades used to depend on Aghanim's items the reflecting unit had

9Major Mechanics

Slow Resistance now also increases minimum movement speed by the slow resist percentage

10Major Mechanics

20% Slow Resistance increases your minimum movement speed from 100 to 120

100120
11Major Mechanics

Glyph of Fortification: Creep duration decreased from 4s to 3s

4s3s
12Major Mechanics

Units no longer gain bonus movement speed during the night

13Major Mechanics

Items that have entered a Hero's backpack for the very first time now have a 3 second grace period where they can be swapped into the main inventory without any cooldown. This can only happen once per item per Hero

14Wandering Waters

The top and bottom outer rim areas are now flooded by streams of traversable water

15Wandering Waters

These streams have a current, starting near the T3 towers (right before the medium camp location), down to the T1 towers (former Twin Gate location)

16Wandering Waters

Going downstream increases current and max movement speed, while going upstream inflicts no penalty

17Wandering Waters

Streams are separated by two zones: ones with a 'strong current' which provides up to 150 bonus movement speed and ones with a 'moderate current' which provides up to 100 bonus speed. The current is 'strong' from stream beginnings near each base up to the waterfalls near T2 towers. All other stream sections are considered to have a 'moderate current'

18Wandering Waters

Bonus value depends on the faced direction, ranging from 100% while going downstream to 0% at 90 degrees

100% while going downstream0% at 90 degrees
19Wandering Waters

Watchers, camps and pathways in the areas have been slightly adjusted to give way for the stream

20Wandering Waters

Radiant and Dire main jungles now also have a stream with moderate current, starting near the easy camp close to the mid T1 towers. They join the outer streams, crossing the safelane near the T2 towers

21Map Objectives

Roshan

22Map Objectives

Roshan is back in the river, with one pit located near each sidelane:

23Map Objectives

Top lair is slightly closer to Dire's jungle entrance, and bottom one is closer to Radiant's

24Map Objectives

Only the active Roshan pit will show as a minimap icon

25Map Objectives

Roshan initially spawns in the Bottom Pit

26Map Objectives

Starting at 15:00, Roshan will follow the day/night cycle, walking across the river towards his designated pit: Top at night and Bottom at day

27Map Objectives

Roshan no longer has bonus movement speed while moving between pits

28Map Objectives

Roshan now has basic 25% Slow Resistance and an additional 25% Slow Resistance when running between pits

29Map Objectives

When running into a hero while moving between pits, Roshan will stop and grab them before violently throwing them away. Upon landing, heroes are stunned for 1s and take 200 pure damage + 0.5% of target's current health per minute of game time. Each time Roshan throws a hero, he gains 70 bonus movement speed and increases throw damage by additional 100 until he reaches his destination pit. After 5 throws Roshan ignores heroes on his way

30Map Objectives

Throw distance: 1500. Max bonus movespeed: 300. Can be blocked by spell-blocking abilities and items, like Linken's Sphere, but can't be reflected. Heroes will be thrown away from Roshan based on their relative position to him

Roshan based on their relative positionhim
31Map Objectives

Added a Roshan icon near the minimap that shows Roshan's state (alive, dead, maybe alive) and location:

32Map Objectives

If Roshan is dead, the status will also include a timer until his possible respawn

33Map Objectives

Since Roshan's respawn takes between 8 to 11 minutes, during this window the status will say that he may be alive, but also include a timer until the guaranteed respawn

34Map Objectives

If a team gains vision over Roshan or Roshan's Roar of Retribution is heard during this status, the timer will be updated to inform that Roshan is alive

35Map Objectives

Templar Assassin's Third Eye Innate will cause the icon to display exactly when and where Roshan will respawn

36Map Objectives

Roar of Retribution:

37Map Objectives

Now also applies a 2s Disarm on all affected units

38Map Objectives

Radius decreased from 900 to 600

900600
39Map Objectives

Cast point increased from 0.1s to 0.5s

0.1s0.5s
40Map Objectives

Cooldown increased from 20s to 60s

20s60s
41Map Objectives

Roshan's knockback now has a 2s cooldown before it can be applied to the same unit again

42Map Objectives

Added a unique attack animation for Bash, as well as new animation and particles for Roar of Retribution

43Map Objectives

Roshan no longer drops Aghanim's Blessing

44Map Objectives

Tormentor

45Map Objectives

Tormentor spawns repositioned to the corners of the map

46Map Objectives

There is only a single Tormentor active at a time

47Map Objectives

Tormentor now spawns for the first time at 15:00

7:30 in Turbo

48Map Objectives

Tormentor now grants 250 gold to each team member on death

Still grants additional 280 gold when all team members already have Aghanim's Shard

49Map Objectives

Tormentor is also dependent on the day and night cycle, so it's at Radiant side at night and at Dire's side at day. As a result, it will always appear at the Radiant side first

Or at Dire side in Turbo

50Map Objectives

Due to this Roshan and Tormentor are always on opposite sides

Exceptions may apply in Turbo

51Map Objectives

Tormentor's abilities now scale with game time instead of the number of deaths

52Map Objectives

Unyielding Shield: Damage absorb rescaled from 2500 + (200 per death) to 1900 + (20 per minute of game time)

2500 + (200 per death)1900 + (20 per minute of game time)
53Map Objectives

Unyielding Shield: Barrier regeneration rescaled from 100 + (100 per death) to 30 + (5 per minute of game time)

100 + (100 per death)30 + (5 per minute of game time)
54Map Objectives

Reflect: Damage percentage rescaled from 90 + (20 per death) to 50 + (2 per minute of game time)

90 + (20 per death)50 + (2 per minute of game time)
55Map Objectives

The Shining: Damage per second increased from 30 to 60

3060
56Map Objectives

The Shining: Radius decreased from 1200 to 1000

12001000
57Map Objectives

Alleviation: New ability. After dying, the Tormentor leaves behind a 900 radius aura that increases health regeneration of all units in the area by 2% of their Max Health. Lasts 15s

58Map Objectives

Lotus Pools

59Map Objectives

Changed the way Healing Lotuses are collected from Lotus Pools:

60Map Objectives

Lotus Pools now have three entrances and an empty region in the center

61Map Objectives

Heroes will automatically gather lotuses when within 350 units of the center of a pool as long as they have available space in their inventory

62Map Objectives

The first Lotus takes 1.5s to collect, and each subsequent lotus in a row takes 30% less time

The second lotus will take 1.05s, the third one takes 0.735s, down to a minimum of 0.3s

63Map Objectives

The timer only counts down when all heroes within range are on the same team, pausing if an enemy hero enters the area, and resuming when enemies leave

64Map Objectives

If multiple allied heroes are all within range, the Lotus will be granted to a random hero

65Map Objectives

Lotus Pools will now spawn Great Lotuses after Tier 4 Neutral Items are available

All remaining Lotuses in Lotus Pools will be combined and rounded up to the nearest number of Great Lotuses they could form

66Map Objectives

Lotus Pools will now spawn Greater Lotuses after Tier 5 Neutral Items are available

All remaining Great Lotuses in Lotus Pools will be combined and rounded up to the nearest number of Greater Lotuses they could form

67Map Objectives

Shrines of Wisdom

68Map Objectives

Wisdom Runes removed and replaced with new buildings: Shrines of Wisdom

69Map Objectives

Shrines of Wisdom are located in the offlane side jungles between the Tier 1 and 2 towers where the Ancient camps used to be

70Map Objectives

The Shrines will activate every 7 minutes, glowing and filling with experience

71Map Objectives

To gather the experience from an activated Shrine, a hero must stand within 300 units for 3s

72Map Objectives

Like Lotus Pools, the Shrine will not count down time if an enemy hero contests by standing within the effect radius, and will resume only if the enemy hero leaves the area or is killed

73Map Objectives

Experience will be granted to a random hero within 300 units of the Shrine and also to their teammate with the lowest experience

The values and behavior are identical to Wisdom Runes

74Map Objectives

Bounty Runes

75Map Objectives

Spawn interval increased from 3 minutes to 4 minutes

3 minutes4 minutes
76Map Objectives

Gold provided after the initial set rescaled from 36 + (9 per 5 minutes) to 40 + (6 per 4 minutes)

36 + (9 per 5 minutes)40 + (6 per 4 minutes)
77Other Terrain Changes

The region specific map buffs (Mighty Mines, etc.) have been removed

78Other Terrain Changes

Corner outposts have been removed

79Other Terrain Changes

The Twin Gates have been repositioned to the corners of the map on a new high ground area near Tormentors

80Other Terrain Changes

Touched up the map in general. Slightly adjusted neutral camps, trees, and cliffs

81Lifesteal

Individual abilities no longer have special rules about how lifesteal works in different situations (heroes vs creeps vs illusions, damage types, etc.). Lifesteal mechanics are now consistent across every ability:

82Lifesteal

Lifesteal applies to physical damage from attacks and is reduced by 40% when damaging non-heroes

83Lifesteal

Spell Lifesteal now applies to physical damage from spells and magical damage from spells or attacks and is reduced by 80% when damaging non-heroes

84Lifesteal

Neither Lifesteal nor Spell Lifesteal applies to pure damage

85Lifesteal

Holding Alt while looking at items that provide Lifesteal or Spell Lifesteal will show the lifesteal percentages for attacking and casting spells, and targeting creeps vs heroes

86Lifesteal

The following sources and targets do not provide any lifesteal

87Lifesteal

Attacks that do not proc Attack Modifiers

Examples: Cleave, Luna's Bouncing Glaives

88Lifesteal

Attack damage against wards, buildings, or couriers

89Lifesteal

Spell damage against illusions, wards, buildings, or couriers

90Lifesteal

Reflected damage

Example: Blade Mail return damage

91Lifesteal

Spells that remove Health instead of dealing direct damage

Effects that don't break Blink Dagger, like Orb of Venom or Necrophos' Heartstopper Aura

92Lifesteal

Any damage dealt to self or allies

93Lifesteal

A small number of abilities that do not use Lifesteal or Spell Lifesteal still result in healing and can benefit from Lifesteal Amp:

Holding Alt while looking at tooltips for these abilities will describe their interaction with Lifesteal Amp

94Lifesteal

Lifestealer's Open Wounds heals attackers for a percentage of the damage done

95Lifesteal

Lifestealer's Feast heals for a percentage of the target's max health

96Lifesteal

Meepo's Ransack heals all Meepos a flat amount for each strike

Items

86 items · including 52 neutral

Item-wide changes

#ChangeBeforeAfter
1Neutral items · Neutral Crafting

Neutral creeps no longer drop Neutral Tokens

2Neutral items · Neutral Crafting

Neutral Stash has been removed

3Neutral items · Neutral Crafting

Neutral Items can no longer be dropped or moved to the hero’s backpack

4Neutral items · Neutral Crafting

When available, fully clearing a Neutral Creep Camp provides the player with Madstone

5Neutral items · Neutral Crafting

Collecting enough Madstone allows the player to craft a Neutral Item by selecting one Artifact and one Enchantment

6Neutral items · Obtaining Madstone

Fully clearing a Neutral Creep Camp provides Madstone for the killing player’s team

7Neutral items · Obtaining Madstone

The player who collects the Madstone receives 2 and 1 is given to a random teammate

Clearing an Ancient Creep Camp provides 3 to the killer and 2 are split between random teammates

8Neutral items · Obtaining Madstone

Dropped Madstone is automatically collected if there are no enemy heroes within an 800 unit radius of the last creep to die and there is an allied hero within 1200 units of the dead creep. Otherwise, it is left on the ground where the creep died and can be collected by either team

Dropped Madstone automatically expires after 20 seconds

9Neutral items · Obtaining Madstone

If the player who collects the Madstone is already at their limit (more info below), all of their Madstone is also evenly split between teammates

10Neutral items · Item Tiers

Neutral Items are now composed of two parts: Artifacts & Enchantments

11Neutral items · Item Tiers

Artifacts are the ability of the item and can be passive and/or active

12Neutral items · Item Tiers

Enchantments provide passive stats and attributes to items

13Neutral items · Item Tiers

Similar to the previous Neutral Item System, items are arranged by Tiers

14Neutral items · Item Tiers

Each Tier is only available past a specific point in time

More info below

15Neutral items · Item Tiers

Each Artifact belongs to a single tier

16Neutral items · Item Tiers

Enchantments have multiple levels and can be found in multiple tiers

17Neutral items · Crafting

When crafting, players are given a choice of 4 Artifacts and 4 Enchantments and choose one of each

18Neutral items · Crafting

Artifacts will provide 3 options from the current tier and the last option will be to keep the current Artifact

For Tier 1, players are given 4 random choices since they have no neutral item

the current tier and the last option will bekeep the current Artifact
19Neutral items · Crafting

Enchantments will provide 4 options from the current tier with no option to keep the current Enchantment

Given that Enchantments exist across multiple Tiers, it is possible that players can get the same Enchantment multiple Tiers in a row, but it is not guaranteed

the current tier with no optionkeep the current Enchantment
20Neutral items · Crafting

Crafting a Neutral Item replaces the existing Neutral Item, if there is one

21Neutral items · Crafting

Players must craft a Tier 1 Neutral Item before they can craft a Tier 2 Neutral Item

And a Tier 2 before a Tier 3, etc

22Neutral items · Crafting

Crafting a Tier 1 Neutral Item takes 5 Madstone

23Neutral items · Crafting

Crafting Tier 2, 3, 4, or 5 Neutral Items takes 10 Madstone

24Neutral items · Crafting

Tier 5 Neutral Items can be recrafted for an escalating 10 Madstone cost

The first time a Tier 5 Neutral Item is recrafted the cost is 20 Madstone, then 30 Madstone, etc

25Neutral items · Madstone Limits

Players are limited in the amount of Madstone they can obtain at any given point in time

26Neutral items · Madstone Limits

At specific intervals, the limit will increase enough to allow players to craft the next Tier of Neutral Items

27Neutral items · Madstone Limits

At the start of the game, the Madstone Cap is 0

No Madstone will drop from killed creep camps

28Neutral items · Madstone Limits

At 5:00, the Madstone Cap is increased to 5

This is enough to craft a Tier 1 Neutral Item

29Neutral items · Madstone Limits

At 15:00, the Madstone Cap is increased to 15

This is enough to craft a Tier 2 Neutral Item

30Neutral items · Madstone Limits

At 25:00, the Madstone Cap is increased to 25

This is enough to craft a Tier 3 Neutral Item

31Neutral items · Madstone Limits

At 35:00, the Madstone Cap is increased to 35

This is enough to craft a Tier 4 Neutral Item

32Neutral items · Madstone Limits

At 60:00, the Madstone Cap is increased to 45

This is enough to craft a Tier 5 Neutral Item

33Neutral items · Madstone Limits

At 70:00, the Madstone Cap is removed and players can collect infinite Madstone

This is so that the player can recraft their Tier 5 Neutral Item infinite times

34Neutral items · Turbo

Madstone Availability times are halved in Turbo

Tier 1 items are available starting at 2:30

35Neutral items · Turbo

Collecting Madstone results in 3 Madstone for the player and 2 for their team

Ancient Creep Camps give 4 Madstone for the primary player and 3 for their team

Block of Cheese

ChangeBeforeAfter

Scrumptious now restores 3000 health and 2000 mana when consumed

Scrumptious' Savory Shield now has a 5 minute duration

Scrumptious can no longer be cast on an ally to give them the buff. However, item is still fully shareable

Bottle

ChangeBeforeAfter

No longer refills when carrier has a lingering fountain regeneration buff (carrier must physically be in the fountain)

Orb of Blight

ChangeBeforeAfter

Blight Stone renamed to Orb of Blight

Lesser Corruption duration decreased from 8s to 3s

8s3s

Orb of Frost

ChangeBeforeAfter
New Item

New basic Equipment item. Costs 250 gold

New Item

Provides no bonuses

New Item

Passive: Frost. On attack, slows the enemy by 13% if the target is ranged and by 5% if the target is melee. Reduces target's incoming healing by 13%. Duration: 3s

Orb of Venom

ChangeBeforeAfter

Cost increased from 250 to 350

250350

Poison Attack now has a 9s cooldown

Poison Attack no longer slows movement speed

Poison Attack damage per second increased from 2 to 10

210

Poison Attack duration increased from 2s to 3s

2s3s

Sentry Ward

ChangeBeforeAfter

Restock Time decreased from 80s to 70s

80s70s

True Sight radius increased from 1000 to 1050

10001050

Smoke of Deceit

ChangeBeforeAfter

Added a visual indicator over the caster of the smoke.

Wind Lace

ChangeBeforeAfter

Cost decreased from 250 to 225

250225

Movement Speed bonus decreased from +20 to +15

+20+15

Abyssal Blade

ChangeBeforeAfter

Recipe changed

Now requires Skull Basher (2875), Sange (2100) and a 1275 gold recipe. Total cost unchanged at 6250

Used to require Skull Basher (2875), Vanguard (1700) and a 1675 gold recipe

Now provides: +35 Damage, +26 Strength, +25% Slow Resistance, +25% Health and Lifesteal Amp

No longer provides +250 Health and +10 Health Regen

Removed Damage Block ability

Arcane Boots

ChangeBeforeAfter

Replenish Mana renamed to Replenish

To match the naming of Mekansm's Restore and Guardian Greaves' Mend

Battle Fury

ChangeBeforeAfter

Recipe changed

Now requires the second Broadsword (1000) instead of Claymore (1350)

Recipe cost increased from 450 to 600. Total cost decreased from 4100 to 3900

Bonus Damage decreased from +65 to +50

+65+50

Cleave damage to heroes decreased from 70% to 60%

70%60%

Bloodstone

ChangeBeforeAfter

No longer provides +75 AoE radius increase

Bloodpact now applies a basic dispel on cast

Bloodthorn

ChangeBeforeAfter

Soul Rend True Strike on the silenced target is now limited only to item owner and their controlled units

Bonus damage is still applied for all attacks against the target, but True Strike doesn't affect your allies anymore

Soul Rend silence visual above affected targets is now tinted red to better distinguish Bloodthorn's silence from other sources of silence

Boots of Bearing

ChangeBeforeAfter

Total cost decreased from 4275 to 4225 (due to Wind Lace cost decrease)

42754225 (due to Wind Lace cost decrease)

Drum of Endurance

ChangeBeforeAfter

Total cost decreased from 1650 to 1625 (due to Wind Lace cost decrease)

16501625 (due to Wind Lace cost decrease)

Endurance no longer uses charges

Endurance cooldown increased from 30s to 45s

30s45s

Endurance bonus attack Speed decreased from 45 to 35

4535

Swiftness Aura movement speed bonus decreased from 20 to 15

2015

Ethereal Blade

ChangeBeforeAfter

Ether Blast primary attribute multiplier for Universal heroes decreased from 60% to 45%

60%45%

Eul's Scepter of Divinity

ChangeBeforeAfter

Total cost decreased from 2625 to 2600 (due to Wind Lace cost decrease)

26252600 (due to Wind Lace cost decrease)

Eye of Skadi

ChangeBeforeAfter

Recipe changed

Now also requires Orb of Frost (250)

Recipe cost decreased from 1300 to 1050. Total cost unchanged at 5300

Hand of Midas

ChangeBeforeAfter

Transmute now grants a Madstone Bundle when used on a neutral creep

Heaven's Halberd

ChangeBeforeAfter
Item Reworked

Requires Vanguard (1700), Crown (450), Ring of Regen (175) and a 275 gold recipe. Total cost: 2600

Item Reworked

Provides +275 Health, +6 Health Regen and +5 All Attributes

Item Reworked

Passive: Damage Block. Grants a 60% chance to block 60 damage from attacks on melee heroes, and 30 on ranged

Item Reworked

Active: Disarm. Now can be dispelled. Mana Cost decreased from 75 to 25. Duration on Ranged heroes decreased from 5s to 4s

Gleipnir

ChangeBeforeAfter
Item Reworked

Recipe changed

Item Reworked

Now requires Point Booster (1200) instead of Maelstrom (2950)

Item Reworked

Recipe cost increased from 550 to 1100. Total cost decreased from 5750 to 4550

Item Reworked

Now also provides +75 AoE Bonus and +200 Mana

Item Reworked

Health bonus increased from +275 to +450

+275+450
Item Reworked

Intelligence bonus decreased from +24 to +15

+24+15
Item Reworked

Eternal Chains no longer deals damage

Item Reworked

Eternal Chains radius decreased from 350 to 275 (effective spell radius unchanged due to item's built-in AoE Bonus)

350275 (effective spell radius unchanged due to item's built-in AoE Bonus)
Item Reworked

Eternal Chains mana cost decreased from 200 to 100

200100
Item Reworked

Removed Chain Lightning ability

Mage Slayer

ChangeBeforeAfter

Recipe changed

Now requires Gloves of Haste (450), Cloak (800), Orb of Venom (350) and Cornucopia (1200). Total cost decreased from 2825 to 2800

28252800

Used to require Oblivion Staff (1625), Cloak (800) and a 400 gold recipe

No longer provides +10 Intelligence

Now provides +5 Health Regen and +8 Damage

Attack Speed bonus decreased from +45 to +30

+45+30

Mask of Madness

ChangeBeforeAfter

Berserk bonus Movement Speed decreased from 30 to 25

3025

Orb of Corrosion

ChangeBeforeAfter
Item Reworked

Requires Orb of Frost (250), Orb of Blight (300) and Band of Elvenskin (450). Total cost: 1000

Item Reworked

Provides +8 Agility

Item Reworked

Passive: Corrosion. On attack, slows the enemy by 16% if the target is ranged and by 6% if the target is melee. Also reduces the target's incoming healing by 16% and their armor by 3. Duration: 3s

Item Reworked

Armor reduction does not stack with its components, Desolator, or Stygian Desolator

Phylactery

ChangeBeforeAfter

Empower Spell cooldown increased from 6s to 12s

6s12s

Empower Spell movement slow decreased from 50% to 30%

50%30%

Empower Spell slow duration increased from 1.5s to 3s

1.5s3s

Khanda

ChangeBeforeAfter
Item Reworked

Recipe changed

Item Reworked

Now requires Tiara of Selemene (1800) instead of Crystalys (2000)

Item Reworked

Recipe cost increased from 500 to 1500. Total cost increased from 5100 to 5900

Item Reworked

Now provides +8 Mana Regen instead of +50 Damage

Item Reworked

Removed Critical Strike ability

Item Reworked

Empower Spell no longer deals attack damage

Item Reworked

Empower Spell bonus damage increased from 150 to 250

150250
Item Reworked

Empower Spell now applies Break to the target, disabling their passive abilities for the duration

Item Reworked

Empower Spell movement Slow decreased from 50% to 30%

50%30%
Item Reworked

Empower Spell debuff Duration increased from 1.5s to 3s

1.5s3s
Item Reworked

Empower Spell cooldown increased from 6s to 12s

6s12s

Revenant's Brooch

ChangeBeforeAfter
Item Reworked

Requires Crystalys (2000), Voodoo Mask (700) and a 600 gold recipe. Total cost: 3300

Item Reworked

Provides +35 Damage and +16% Spell Lifesteal

Item Reworked

Removed Phantom Province ability

Item Reworked

Passive: Phantom Critical. Grants each attack a 30% chance to deal bonus magical damage equal to 80% of the attack's damage

Item Reworked

This is considered a Critical Strike for other sources of Critical Strikes. This ability has no effect on buildings

Sange and Yasha

ChangeBeforeAfter

Status Resistance bonus decreased from +25% to +20%

+25%+20%

Shadow Blade

ChangeBeforeAfter

Recipe Changed. Now requires Claymore (1350) instead of Broadsword (1000). Total cost increased from 3000 to 3350

30003350

Bonus Damage increased from +20 to +25

+20+25

Silver Edge

ChangeBeforeAfter

Total cost increased from 5450 to 5800 due to Shadow Blade Changes

54505800 due to Shadow Blade Changes

Bonus Damage increased from +60 to +70

+60+70

Solar Crest

ChangeBeforeAfter

Total cost decreased from 2600 to 2575 (due to Wind Lace cost decrease)

26002575 (due to Wind Lace cost decrease)

Tranquil Boots

ChangeBeforeAfter

Total cost decreased from 925 to 900 (due to Wind Lace cost decrease)

925900 (due to Wind Lace cost decrease)

Wind Waker

ChangeBeforeAfter

Total cost decreased from 6825 to 6800 (due to Wind Lace cost decrease)

68256800 (due to Wind Lace cost decrease)

Witch Blade

ChangeBeforeAfter

Recipe changed

Now requires Orb of Venom (350)

Recipe cost decreased from 600 to 250. Total cost unchanged at 2775

Mana Draught Neutral

ChangeBeforeAfter
Neutral item · List of Neutral Artifacts

New Tier 1 Neutral Artifact

Neutral item · List of Neutral Artifacts

Active: Bottoms Up. Restores 60 Mana + 2% of the caster's max mana over 6 seconds. Taking damage from an enemy hero or Roshan ends the effect early. Can be shared similarly to Bottle, with the effect still dependent on caster's mana. Cast Range: 650. No Mana Cost. Cooldown: 40s

Neutral item · List of Neutral Artifacts

Passive: Fill Up. Cooldown speed is increased by 30% while in water

Occult Bracelet Neutral

ChangeBeforeAfter
Neutral item · List of Neutral Artifacts

Now is a Tier 1 Neutral Artifact

Neutral item · List of Neutral Artifacts

Passive: Rites of Eloshar. Each time the wearer is attacked, they gain a stack of 0.4 mana regen, up to 5 stacks. Stacks last up to 5 seconds

Orb of Destruction Neutral

ChangeBeforeAfter
Neutral item · List of Neutral Artifacts

Now is a Tier 1 Neutral Artifact

Neutral item · List of Neutral Artifacts

Passive: Impeding Corruption. Attacks reduce the target's armor by 2 and slow their movement by 10% if the wearer is melee, or 5% if they are ranged. Lasts 5 seconds

Pig Pole Neutral

ChangeBeforeAfter
Neutral item · List of Neutral Artifacts

Now is a Tier 1 Neutral Artifact

Neutral item · List of Neutral Artifacts

Active: Pig, Out! Turn your hero into a critter for 4 seconds and give them +15% Movement Speed. No Mana Cost. Cooldown: 25s

Pollywog Charm Neutral

ChangeBeforeAfter
Neutral item · List of Neutral Artifacts

New Tier 1 Neutral Artifact

Neutral item · List of Neutral Artifacts

Active: Ribbit. Increases an ally's health regeneration by 8 for 10 seconds. While in water, the blessed unit also moves 10% faster. Cast Range: 1000. Mana Cost: 40. Cooldown: 45s

Ripper's Lash Neutral

ChangeBeforeAfter
Neutral item · List of Neutral Artifacts

New Tier 1 Neutral Artifact

Neutral item · List of Neutral Artifacts

Active: Flay. Embed thorns into all enemies in a 200 unit AoE. For the next 10 seconds, when they are attacked they take additional physical damage. Hero Attacks do +12 Damage, Non-Hero Attacks do +4. Cast Range: 700. No Mana Cost. Cooldown: 30s

Spark of Courage Neutral

ChangeBeforeAfter
Neutral item · List of Neutral Artifacts

Now is a Tier 1 Neutral Artifact

Neutral item · List of Neutral Artifacts

Passive: Courage. Provides +10 damage when the hero is above 50% health, and +5 armor when they are below that threshold

Trusty Shovel Neutral

ChangeBeforeAfter
Neutral item · List of Neutral Artifacts

Now is a Tier 1 Neutral Artifact

Neutral item · List of Neutral Artifacts

Active: Dig. Channel for 1 second to dig up a Bounty Rune, Healing Salve, an Enchanted Mango, or a Kobold. Digging in a river always digs up a Water Rune. Cast Range: 250. No Mana Cost. Cooldown: 60s

Brigand's Blade Neutral

ChangeBeforeAfter
Neutral item · List of Neutral Artifacts

Returning as a Tier 2 Neutral Artifact

Neutral item · List of Neutral Artifacts

Passive: Dark Mercy. Wielder's attacks deal 3 more damage to enemies for each 5% HP they are missing

Essence Ring Neutral

ChangeBeforeAfter
Neutral item · List of Neutral Artifacts

Returning as a Tier 2 Neutral Artifact

Neutral item · List of Neutral Artifacts

Active: Life Essence. Increases current and maximum health by 240 for 15 seconds. Mana Cost: 150. Cooldown: 25s

Gossamer Cape Neutral

ChangeBeforeAfter
Neutral item · List of Neutral Artifacts

Now is a Tier 2 Neutral Artifact

Neutral item · List of Neutral Artifacts

Passive: Sixth Sense. Wielder automatically dodges an attack from an enemy hero every 6 seconds

Iron Talon Neutral

ChangeBeforeAfter
Neutral item · List of Neutral Artifacts

Now is a Tier 2 Neutral Artifact

Neutral item · List of Neutral Artifacts

Active: Chop. Targets a non-player enemy unit to remove 80% of its current HP or instantly destroys the targeted tree. Cast Range: 350. No Mana Cost. 20s Cooldown when used on creeps, 4s Cooldown when used on trees

Searing Signet Neutral

ChangeBeforeAfter
Neutral item · List of Neutral Artifacts

New Tier 2 Neutral Artifact

Neutral item · List of Neutral Artifacts

Passive: Burn Through. Instances of 40 magical damage or more set enemies on fire for 5 seconds, causing them to take 15 magical damage per second. This effect doesn't stack. Doesn't affect buildings. Tick rate: 0.25s. Total damage: 75. No Cooldown

Tumbler's Toy Neutral

ChangeBeforeAfter
Neutral item · List of Neutral Artifacts

Returning as a Tier 2 Neutral Artifact

Neutral item · List of Neutral Artifacts

Active: Vault. Propels your hero forward 300 units. Can't be used within 3 seconds if its owner receives damage from a player source. No Mana Cost. Cooldown: 15s

Gale Guard Neutral

ChangeBeforeAfter
Neutral item · List of Neutral Artifacts

New Tier 3 Neutral Artifact

Neutral item · List of Neutral Artifacts

Active: Cyclonic Shield. Envelops caster in 400 All Damage Barrier that blocks 75% of incoming damage and lasts for up to 10s. While active, the barrier also provides 50% Slow Resistance. No Mana Cost. Cooldown: 30s

Gunpowder Gauntlet Neutral

ChangeBeforeAfter
Neutral item · List of Neutral Artifacts

New Tier 3 Neutral Artifact

Neutral item · List of Neutral Artifacts

Passive: Beat the Crowd. Your next attack splashes to all enemies in a 250 unit radius for 50% of the attack's damage. Original target isn't affected by the splash, but takes an additional 120 magic damage instead. Cooldown: 6s

Nemesis Curse Neutral

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Neutral item · List of Neutral Artifacts

Now is a Tier 3 Neutral Artifact

Neutral item · List of Neutral Artifacts

Passive: Glass Cannon. The owner takes 8% more damage from all sources

Neutral item · List of Neutral Artifacts

Passive: Glassify. When attacking a hero, apply a debuff increasing the damage received by that hero by 12% for 5 seconds. Only one target can be affected by Glassify at the same time

Ninja Gear Neutral

ChangeBeforeAfter
Neutral item · List of Neutral Artifacts

Now is a Tier 3 Neutral Artifact

Neutral item · List of Neutral Artifacts

Active: Solitary Disguise. Cast Smoke of Deceit on yourself only that lasts for up to 15 seconds. No Mana Cost. Cooldown: 60s

Serrated Shiv Neutral

ChangeBeforeAfter
Neutral item · List of Neutral Artifacts

New Tier 3 Neutral Artifact

Neutral item · List of Neutral Artifacts

Passive: Gut 'Em. Attacks have a 20% Chance to have True Strike and deal 10% of the target's current health as bonus physical damage. Procs against Roshan always deal fixed 200 bonus damage. Illusions may create the proc effect, but deal no additional damage. Cooldown: 1s

Whisper of the Dread Neutral

ChangeBeforeAfter
Neutral item · List of Neutral Artifacts

Now is a Tier 3 Neutral Artifact

Neutral item · List of Neutral Artifacts

Passive: Tunnel Vision. Equipped Hero has their daytime vision reduced by 15% but their Spell damage increased by 10%

Ceremonial Robe Neutral

ChangeBeforeAfter
Neutral item · List of Neutral Artifacts

Now is a Tier 4 Neutral Artifact

Neutral item · List of Neutral Artifacts

Passive: Ceremonial Aura. Lowers enemy Status Resistance by 10% and Magic Resistance by 10% in a 1200 unit radius

Crippling Crossbow Neutral

ChangeBeforeAfter
Neutral item · List of Neutral Artifacts

New Tier 4 Neutral Artifact

Neutral item · List of Neutral Artifacts

Active: Hobble. Hits an enemy for 75 damage, then slows their movement speed by 80% and reduces their health restoration by 40% for 4 seconds. Slow fades over the duration of the debuff, while the health restoration penalty is constant for the duration. Cast Range: 600. Mana Cost: 75. Cooldown: 12s

Magnifying Monocle Neutral

ChangeBeforeAfter
Neutral item · List of Neutral Artifacts

New Tier 4 Neutral Artifact

Neutral item · List of Neutral Artifacts

Passive: Keen Eye. Increases Cast Range by 125 and Attack Range by 100 (Melee & Ranged). Taking over 25 damage from a player controlled source or Roshan disables this effect for 3s

Mind Breaker Neutral

ChangeBeforeAfter
Neutral item · List of Neutral Artifacts

Now is a Tier 4 Neutral Artifact

Neutral item · List of Neutral Artifacts

Passive: Silence Strike. The next attack silences the hit enemy for 2 seconds. Cooldown: 12s

Ogre Seal Totem Neutral

ChangeBeforeAfter
Neutral item · List of Neutral Artifacts

Now is a Tier 4 Neutral Artifact

Neutral item · List of Neutral Artifacts

Active: Ogre Seal Flop. Flop forward like an ogre seal 2 times, dealing 250 damage and slowing enemies in a 275 radius by 100% for 1.5s on each bounce. 400 bounce distance. Mana Cost: 25. Cooldown: 40s

Pyrrhic Cloak Neutral

ChangeBeforeAfter
Neutral item · List of Neutral Artifacts

New Tier 4 Neutral Artifact

Neutral item · List of Neutral Artifacts

Active: Retribution. Mark an enemy unit for 6 seconds. 60% of all damage dealt to the caster is reflected to the marked unit as physical damage. Cast Range: 800. No Mana Cost. Cooldown: 40s

Book of the Dead Neutral

ChangeBeforeAfter
Neutral item · List of Neutral Artifacts

Now is a Tier 5 Neutral Artifact

Neutral item · List of Neutral Artifacts

Active: Greater Demonic Summoning. Summon 2 demonic warriors and 2 demonic archers that last 75 seconds. The Warrior burns mana every hit, reveals invisible units, and deals magical damage to whoever kills it. The Archer has a basic dispel ability with a slow and a passive movement aura. No Mana Cost. Cooldown: 80s

Removed mention of a certain removed item. Alt-notes specify warrior's and archer's stats

Fallen Sky Neutral

ChangeBeforeAfter
Neutral item · List of Neutral Artifacts

Returning as a Tier 5 Neutral Artifact

Neutral item · List of Neutral Artifacts

Active: Fallen Sky. Transforms wielder into a meteor that strikes the target 315 radius area after 1s flight. All hit enemy units and are stunned for 1.6s, dealt 150 impact damage and set on fire for 6s, which deals 60 magical damage every 1s. Affects Buildings. Impact damage for buildings is reduced by 50%. Cast Range: 1200. No Mana Cost. Cooldown: 15s

Magic Lamp Neutral

ChangeBeforeAfter
Neutral item · List of Neutral Artifacts

Now is a Tier 5 Neutral Artifact

Neutral item · List of Neutral Artifacts

Passive: Rejuvenate. When the wearer's health falls below 20%, they will receive a hard dispel and be healed for 1500 health. Cooldown: 75s

Minotaur Horn Neutral

ChangeBeforeAfter
Neutral item · List of Neutral Artifacts

Returning as a Tier 5 Neutral Artifact

Neutral item · List of Neutral Artifacts

Active: Lesser Avatar. Applies a basic dispel. Grants 50% Magic resistance and immunity to pure and reflected damage for 2s. For the duration of the effect, any negative effect from enemy spells has no effect. No Mana Cost. Cooldown: 40s

Pirate Hat Neutral

ChangeBeforeAfter
Neutral item · List of Neutral Artifacts · Item Reworked

Now is a Tier 5 Neutral Artifact

Neutral item · List of Neutral Artifacts · Item Reworked

Passive: Plunder. Steals 150 gold from enemy heroes that die within 1200 units. If the wearer of the hat is the killer, there is no range limit and an additional 150 gold is stolen

Neutral item · List of Neutral Artifacts · Item Reworked

Passive: Buried Treasure. Gold loss on death is reduced by 100%

Spider Legs Neutral

ChangeBeforeAfter
Neutral item · List of Neutral Artifacts

Returning as a Tier 5 Neutral Artifact

Neutral item · List of Neutral Artifacts

Active: Skitter. Grants 20% Movement Speed, 50% Turn Rate Improvement, and Free Pathing for 10 seconds. Walking over trees causes them to be destroyed. No Mana Cost. Cooldown: 20s

Stygian Desolator Neutral

ChangeBeforeAfter
Neutral item · List of Neutral Artifacts

Now is a Tier 5 Neutral Artifact

Neutral item · List of Neutral Artifacts

Passive: Greater Corruption. Your attacks reduce the target's armor by 13 for 7 seconds

Unrelenting Eye Neutral

ChangeBeforeAfter
Neutral item · List of Neutral Artifacts

New Tier 5 Neutral Artifact

Neutral item · List of Neutral Artifacts

Passive: Relentless. Provides 100% Slow Resistance. This bonus is reduced by 20% for every enemy hero within 300 units

Alert Neutral

ChangeBeforeAfter
Neutral item · List of Neutral Enchantments

Available at Tiers 1, 2, 3, and 4

Neutral item · List of Neutral Enchantments

+10/15/20/25 Attack Speed

Neutral item · List of Neutral Enchantments

+0/150/225/300 Bonus Night Vision

Brawny Neutral

ChangeBeforeAfter
Neutral item · List of Neutral Enchantments

Available at Tiers 1, 2, 3, and 4

Neutral item · List of Neutral Enchantments

+125/175/225/275 Health

Neutral item · List of Neutral Enchantments

+0/4/8/12 Health Regeneration

Mystical Neutral

ChangeBeforeAfter
Neutral item · List of Neutral Enchantments

Available at Tiers 1, 2, 3, and 4

Neutral item · List of Neutral Enchantments

+1/2/3/4 Mana Regeneration

Neutral item · List of Neutral Enchantments

+0/10/16/22% Magic Resistance

Quickened Neutral

ChangeBeforeAfter
Neutral item · List of Neutral Enchantments

Available at Tiers 1, 2, 3, and 4

Neutral item · List of Neutral Enchantments

+15/20/25/30 Movement Speed

Neutral item · List of Neutral Enchantments

+0/100/160/220 Mana

Tough Neutral

ChangeBeforeAfter
Neutral item · List of Neutral Enchantments

Available at Tiers 1, 2, 3, and 4

Neutral item · List of Neutral Enchantments

+5/8/11/14 Damage

Neutral item · List of Neutral Enchantments

+0/4/7/10 Armor

Vast Neutral

ChangeBeforeAfter
Neutral item · List of Neutral Enchantments

Available at Tiers 2 and 3

Neutral item · List of Neutral Enchantments

+60/90 Attack Range (Melee & Ranged)

Greedy Neutral

ChangeBeforeAfter
Neutral item · List of Neutral Enchantments

Available at Tiers 2 and 3

Neutral item · List of Neutral Enchantments

+75/100 GPM

Neutral item · List of Neutral Enchantments

+200/250 Mana

Neutral item · List of Neutral Enchantments

-30/60 Attack Damage

Keen-eyed Neutral

ChangeBeforeAfter
Neutral item · List of Neutral Enchantments

Available at Tiers 2 and 3

Neutral item · List of Neutral Enchantments

+125/135 Cast Range

Neutral item · List of Neutral Enchantments

+1/1.5 Mana Regeneration

Neutral item · List of Neutral Enchantments

-15% Maximum Mana

Vampiric Neutral

ChangeBeforeAfter
Neutral item · List of Neutral Enchantments

Available at Tiers 2, 3, and 4

Neutral item · List of Neutral Enchantments

+12/16/20% Lifesteal

Neutral item · List of Neutral Enchantments

+8/12/16% Spell Lifesteal

Timeless Neutral

ChangeBeforeAfter
Neutral item · List of Neutral Enchantments

Available at Tiers 4 and 5

Neutral item · List of Neutral Enchantments

+10/15% Debuff Amplification

Neutral item · List of Neutral Enchantments

+10/20% Spell Amplification

Titanic Neutral

ChangeBeforeAfter
Neutral item · List of Neutral Enchantments

Available at Tiers 4 and 5

Neutral item · List of Neutral Enchantments

+15/25% Base Attack Damage

Neutral item · List of Neutral Enchantments

+10/15% Status Resistance

Crude Neutral

ChangeBeforeAfter
Neutral item · List of Neutral Enchantments

Available at Tiers 4 and 5

Neutral item · List of Neutral Enchantments

+20/30% Slow Resistance

Neutral item · List of Neutral Enchantments

-12/18% Base Attack Time

Neutral item · List of Neutral Enchantments

-15% Intelligence

Boundless Neutral

ChangeBeforeAfter
Neutral item · List of Neutral Enchantments

Available at Tier 5

Neutral item · List of Neutral Enchantments

+150 Attack Range (Melee & Ranged)

Neutral item · List of Neutral Enchantments

+350 Cast Range

Evolved Neutral

ChangeBeforeAfter
Neutral item · List of Neutral Enchantments

Available at Tier 5

Neutral item · List of Neutral Enchantments

+40 Primary Stat

+24 All Attributes for Universal Heroes

Feverish Neutral

ChangeBeforeAfter
Neutral item · List of Neutral Enchantments

Available at Tier 5

Neutral item · List of Neutral Enchantments

+15% Cooldown Reduction

Neutral item · List of Neutral Enchantments

+10% Mana Cost/Mana Loss Increase

Wise Neutral

ChangeBeforeAfter
Neutral item · List of Neutral Enchantments

Available at Tier 5

Neutral item · List of Neutral Enchantments

+600 Experience per Minute

Audacious Neutral

ChangeBeforeAfter
Neutral item · List of Neutral Enchantments

Available at Tier 5

Neutral item · List of Neutral Enchantments

+100 Attack Speed

Neutral item · List of Neutral Enchantments

+80 Magic Attack Damage

Neutral item · List of Neutral Enchantments

+10% Incoming Damage

Fleetfooted Neutral

ChangeBeforeAfter
Neutral item · List of Neutral Enchantments

Available at Tier 5

Neutral item · List of Neutral Enchantments

+115 Movement Speed

Does not stack with Movement Speed bonuses from boots

Heroes & units

126 entries
Anti-Mage

Anti-Mage

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Magebane's Mirror · Counterspell

Burns 150/190/230/270% of the countered ability's mana cost from its caster and deals damage equal to 100% of the burned mana, up to 400 damage per reflected spell

its caster and deals damage equal100% of the burned mana, up to 400 damage per reflected spell
Magebane's Mirror · Counterspell

Spell reflection no longer exclusive to this facet

Magebane's Mirror · Counterspell

Ally: Burns 270% of the countered ability's mana cost from its caster and deals damage equal to 100% of the burned mana, up to 400 damage per reflected spell

its caster and deals damage equal100% of the burned mana, up to 400 damage per reflected spell
Magebane's Mirror · Counterspell

Ally: Spell reflection no longer exclusive to this facet

Counterspell

Now reflects spells by default

Counterspell

Passive Magic Resistance rescaled from 15/25/35/45% to 16/24/32/40%

15/25/35/45%16/24/32/40%
Counterspell

Ally: Now reflects spells by default

Axe

Axe

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base damage increased by 1

Base stats / mechanics

Damage at level 1 increased from 55-59 to 56-60

55-5956-60

Abilities & talents

ChangeBeforeAfter
Battle Hunger

Damage per second increased from 10/15/20/25 to 12/18/24/30

10/15/20/2512/18/24/30
Counter Helix

Damage rescaled from 95/120/145/170 to 100/120/140/160

95/120/145/170100/120/140/160
Counter Helix

Aghanim's Scepter Attack Damage Reduction decreased from 20% to 15%

20%15%
Culling Blade

Cooldown decreased from 100/85/70s to 80/75/70s

100/85/70s80/75/70s
Bane

Bane

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Damage increased by 25

Base stats / mechanics

Damage at level 1 increased by 8 (from 47-53 to 55-61)

47-5355-61)
Base stats / mechanics

Damage gain per level decreased from +5.7 to +3.6

+5.7+3.6
Base stats / mechanics

Damage at level 30 decreased by 61 (from 240-246 to 179-185)

240-246179-185)

Abilities & talents

ChangeBeforeAfter
Dream Stalker · Nightmare

Attack Speed Bonus increased from 40/50/60/70 to 40/60/80/100

40/50/60/7040/60/80/100
Sleepwalk · Nightmare

Walk Speed increased from 85 to 110

85110
Talents

Level 10 Talent -3s Brain Sap Cooldown replaced with +125 Brain Sap Cast Range

Bloodseeker

Bloodseeker

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Removed Blood Mist ability

Abilities & talents

ChangeBeforeAfter
Bloodrush · Thirst

While active, now also doubles the healing from Sanguivore

Bloodrush · Thirst

Active Bonus Move Speed increased from 4/8/12/16% to 6/12/18/24%

4/8/12/16%6/12/18/24%
Bloodrush · Thirst

Bonus Move Speed while on cooldown increased from 0% to 50%

0%50%
Talents

Level 10 Talent Blood Rite Damage decreased from +135 to +100

+135+100
Talents

Level 20 Talent +15% Spell Lifesteal replaced with -0.7% Bloodrage Max Health Damage Per Second

Sanguivore

Now upgraded with Aghanim's Shard

Sanguivore

Passively turns all Bloodseeker's overheal from his own abilities into an all damage barrier up to 50% of Bloodseeker's max health. Barrier amount decays by 1.5% per second

Sanguivore

Now upgraded with Aghanim's Scepter

Sanguivore

Bloodseeker gains 30% lifesteal from all Pure damage dealt

Bloodrage

No longer upgraded with Aghanim's Shard

Bloodrage

Now upgraded with Aghanim's Scepter

Bloodrage

Attacks under effect of Bloodrage deal 3% of the target's max health as pure damage

Blood Rite

Damage type changed from Magical to Pure

MagicalPure
Blood Rite

Damage decreased from 115/190/265/340 to 90/145/200/255

115/190/265/34090/145/200/255
Crystal Maiden

Crystal Maiden

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Removed Frozen Expanse and Cold Comfort Facets

Base stats / mechanics

Blueheart Floe: Now levels up with Freezing Field

Base stats / mechanics

Blueheart Floe: Mana Regen Amplification rescaled from 50% to 25/50/75/100%

50%25/50/75/100%

Abilities & talents

ChangeBeforeAfter
Arcane Overflow · Arcane Aura

Arcane Aura can be activated to temporarily provide Crystal Maiden with 35% Spell Amplification, but increasing Mana Costs of her abilities by 50%. While active, any time Crystal Maiden uses her other abilities, allied heroes within 1200 radius receive 25% of the mana spent. Duration: 10s. No Mana Cost. Cooldown: 30s

Arcane Overflow · Arcane Aura

The ability duration is paused during the Freezing Field. Can't be cast during the Ultimate with Aghanim's Scepter, but still has full effect

Glacial Guard · Crystal Nova

Increases radius by 100 and grants allied heroes in the affected area a 40/70/100/130 physical barrier for 4s. Crystal Maiden receives double the barrier

Talents

Level 10 Talent +100 Crystal Nova AoE replaced with +12 Intelligence

Crystal Nova

Slow Duration decreased from 5s to 4s

5s4s

Drow Ranger

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Vantage Point: Damage bonus from high ground increased from 20% to 30%

high ground increased from 20%30%

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent +15 Frost Arrow Bonus Damage replaced with +1 Multishot Arrow Per Wave

Talents

Level 10 Talent -3.5s Gust Cooldown replaced with Gust Costs No Mana

Precision Aura

Now levels with Marksmanship

Precision Aura

Self Agility percentage bonus rescaled from 2% per hero level to 4/8/12/16% + 1% per level

Allies still get 50% of the total bonus

2% per hero level4/8/12/16% + 1% per level
Earthshaker

Earthshaker

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Slugger Facet

Damage (Creep Death) decreased from 50/80/110/140 to 40/60/80/100

50/80/110/14040/60/80/100
Talents

Level 10 Talent Base Damage decreased from +30 to +25

+30+25
Fissure

Damage increased from 110/160/210/260 to 110/170/230/290

110/160/210/260110/170/230/290
Fissure

Mana Cost decreased from 120/130/140/150 to 120/125/130/135

120/130/140/150120/125/130/135
Enchant Totem

Mana Cost increased from 45/50/55/60 to 45/55/65/75

45/50/55/6045/55/65/75

Juggernaut

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent Healing Ward Cooldown Reduction increased from 10s to 12s

10s12s
Talents

Level 20 Talent +50% Blade Dance Lifesteal replaced with +2 Healing Ward Hits to Kill

Talents

Level 25 Talent +2 Healing Ward Hits to Kill replaced with +50% Blade Dance Lifesteal

Omnislash

Cast Range increased from 350 to 450

Now matches cast range of Swiftslash

350450
Swiftslash

Cooldown increased from 20s to 25s

20s25s
Mirana

Mirana

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Is now an Agility Hero

Base stats / mechanics

Base Damage increased by 24-26

Damage spread increased from 4 to 6

Base stats / mechanics

Base Strength increased from 18 to 20

1820
Base stats / mechanics

Damage at level 1 increased by 4-6 (from 44-48 to 48-54)

44-4848-54)
Base stats / mechanics

Strength gain increased from 1.9 to 2.2

1.92.2
Base stats / mechanics

Agility gain increased from 2.5 to 3.1

2.53.1
Base stats / mechanics

Intelligence gain increased from 1.4 to 1.9

1.41.9
Base stats / mechanics

Damage gain per level decreased from +4.1 to +3.1

+4.1+3.1
Base stats / mechanics

Damage at level 30 decreased by 40-38 (from 191-195 to 151-157)

191-195151-157)
Base stats / mechanics

Removed Moonlight Shadow and Solar Flare Facets

Moonlight Shadow remains as Mirana's default ultimate

Base stats / mechanics

Selemene's Faithful: Healing Lotus Effectiveness increased from 20% to 50%

20%50%

Abilities & talents

ChangeBeforeAfter
Starstruck · Starstorm

Starstorm's second meteor deals more damage and blinds the target. Second Meteor Damage: 100%. Blind Miss Rate: 60%. Blind Duration: 3.5/4/4.5/5s

Does not apply to the second Starstorm created by Sacred Arrow with Aghanim's Scepter

Leaps and Bounds · Leap

Upon landing, Leap roots targets in a 250 radius around Mirana for 1.1/1.4/1.7/2s

Talents

Level 10 Talent -2s Sacred Arrow Cooldown replaced with -2s Starstorm Cooldown

Talents

Level 20 Talent +20% Critical Strike (200%) replaced with +35 Base Damage

Starstorm

Second Meteor Damage decreased from 80% to 60%

80%60%
Leap

Movement Bonus decreased from 8/16/24/32% to 6/12/18/24%

8/16/24/32%6/12/18/24%
Leap

Aghanim's Shard Reworked

Leap

No longer increases distance. No longer creates a damaging wave

Leap

Now grants +1 Leap charge. Attacks during the Leap buff critically strike for 150% damage

Moonlight Shadow

Now also increases Mirana's outgoing damage by 9/12/15% for the duration

Morphling

Morphling

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Removed Adaptive Strike (Strength) ability as it is merged with an Agility one

Base stats / mechanics

Accumulation: No longer grants +100% bonus stats from the Talent Tree's All Attribute bonus

Base stats / mechanics

Accumulation: Now Talent Tree's All Attribute bonus provides an additional +3 to Morphling's primary attribute

Abilities & talents

ChangeBeforeAfter
Ebb · Waveform

Now attacks all targets it goes through with 50% of Morphling's Attack Damage. Does not apply on-hit effects

Ebb · Adaptive Strike

No longer knocks back enemies (moved to base spell)

Flow

No longer affects Morphling's Cooldowns

Flow

Changes Morphling's Primary Attribute to Strength. Morphling gains +1% Spell Amp per 4 Agility. Spell Amplification effect is breakable

Flow · Adaptive Strike

Stuns enemy target for 0.5-2.4s depending on Morphling's Strength. Has the same rules as a knockback effect

Maximum effect is reached when Morphling's Strength is 50% higher than his Agility

Talents

Level 10 Talent +250 Waveform Range replaced with +12s Morph Duration

Talents

Level 15 Talent +15 Agility replaced with +75 Attack Range

Talents

Level 15 Talent +16s Morph Duration replaced with +250 Waveform Range

Talents

Level 20 Talent +1s Adaptive Strike Stun Duration replaced with +20 Agility

Talents

Level 20 Talent +75% Waveform Attack Damage and Applies On Hit effects replaced with -3s Adaptive Strike Cooldown

Waveform

No longer attacks enemies by default

Adaptive Strike

Merged both abilities into one

Adaptive Strike

Now knocks back enemies by default

Adaptive Strike

Distance is between 50-350 units, based on Morphling's Strength. Maximum effect is reached when Morphling's Strength is 50% higher than his Agility

Adaptive Strike

No longer stuns enemies by default

Adaptive Strike

Cooldown decreased from 19/16/13/10s to 17/14/11/8s

19/16/13/10s17/14/11/8s
Adaptive Strike

Base damage rescaled from 55/65/75/85 to 25/50/75/100

55/65/75/8525/50/75/100
Attribute Shift (Agility Gain)

Mana Cost rescaled from 5/10/15/20 to 10

5/10/15/2010
Attribute Shift (Strength Gain)

Mana Cost rescaled from 5/10/15/20 to 10

5/10/15/2010
Morph

Morphling now keeps his attributes while Morphed

Shadow Fiend

Shadow Fiend

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Shadowmire · Shadowraze

No longer slows attack speed

Shadowmire · Shadowraze

Movement speed slow per stack rescaled from 5/6/7/8% to 3/6/9/12%

5/6/7/8%3/6/9/12%
Feast of Souls

Mana Cost decreased from 75 to 60

7560
Feast of Souls

Attack Speed Bonus rescaled from 30/50/70/90 to 40/55/70/85

30/50/70/9040/55/70/85
Feast of Souls

Duration rescaled from 8s to 7.5/8/8.5/9s

8s7.5/8/8.5/9s
Phantom Lancer

Phantom Lancer

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Strength increased from 19 to 21

1921
Base stats / mechanics

Removed Convergence Facet

Abilities & talents

ChangeBeforeAfter
Lancelot · Spirit Lance

Copies of Spirit Lance created by Phantom Lancer's illusions deal 25% of ability's damage. Lance copies don't deal any damage to the enemy they bounce on with Aghanim's Scepter

Talents

Level 10 Talent +35 Spirit Lance Damage replaced with +1.25s Spirit Lance Slow Duration

Talents

Level 25 Talent Illusory Armaments Damage increased from +15% to +20%

+15%+20%
Spirit Lance

Aghanim's Scepter bounce count decreased from 2 to 1

21
Spirit Lance

Aghanim's Scepter Bonus Illusion Damage increased from 20% to 30%

20%30%
Juxtapose

Illusion Damage Taken decreased from 625% to 600%

625%600%
Puck

Puck

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 15 Talent Dream Coil Cooldown Reduction increased from 10s to 15s

10s15s
Talents

Level 25 Talent Waning Rift Radius/Max Distance increased from +300 to +350

+300+350
Puckish

Base health restored decreased from 15 to 10

1510
Puckish

Base mana restored decreased from 15 to 10

1510
Dream Coil

Mana Cost increased from 100/150/200 to 125/175/225

100/150/200125/175/225
Pudge

Pudge

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Removed Flayer's Hook Facet

Base stats / mechanics

Removed Eject ability

And reworked Aghanim's Shard upgrade

Abilities & talents

ChangeBeforeAfter
Fresh Meat · Dismember

Strength Increase increased from 1/3/5 to 2/4/6

1/3/52/4/6
Rotten Core · Rot

While Rot is active, Pudge gains 4/8/12/16% bonus attack damage every second, up to 20/40/60/80% max bonus attack damage after 5s. Once Rot is deactivated, damage bonus rapidly decays over 1s

Meat Hook

Now upgraded with Aghanim's Shard

Meat Hook

When Meat Hook hits an enemy, it deals 20% of the pulled distance as bonus damage. When Meat Hook hits an ally, Meat Hook's cooldown is reduced by 50%

Dismember

No longer upgraded with Aghanim's Shard

Razor

Razor

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent +30 Plasma Field Damage replaced with +0.75s Plasma Field Slow Duration

Static Link

Aghanim's Shard no longer pulls Razor and his target closer together. Instead, slows the target's movement speed by 1x the amount of damage stolen while the link is active

Storm Surge

Strike Damage is now classified as reflection damage

Sand King

Sand King

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Damage increased by 12-14

Damage spread increased from 8 to 10

Base stats / mechanics

Damage at level 1 rescaled from 46-54 to 45-55

46-5445-55
Base stats / mechanics

Base Strength increased from 21 to 22

2122
Base stats / mechanics

Agility gain increased from 1.8 to 2.0

1.82.0
Base stats / mechanics

Intelligence gain increased from 1.8 to 2.0

1.82.0
Base stats / mechanics

Damage gain per level decreased from +4.1 to +2.8

+4.1+2.8
Base stats / mechanics

Damage at level 30 decreased by 51-49 (from 196-204 to 145-155)

196-204145-155)

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent +0.3s Burrowstrike Stun replaced with +100 Caustic Finale Radius

Storm Spirit

Storm Spirit

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent +20 Overload Damage replaced with +20 Overload Attack/Movement Speed Slow

Sven

Sven

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Armor increased by 1

Base stats / mechanics

Base Strength decreased from 25 to 23

2523
Base stats / mechanics

Base Agility decreased from 21 to 18

2118
Base stats / mechanics

Strength gain increased from 3.2 to 3.5

3.23.5

Abilities & talents

ChangeBeforeAfter
Heavy Plate · Warcry

Physical Barrier Amount increased from 60/120/180/240 to 70/140/210/280

60/120/180/24070/140/210/280
Talents

Level 10 Talent +20 Attack Speed replaced with +10% Vanquisher Bonus Damage

Wrath of God

No longer decreases Sven's base damage

Wrath of God

Bonus Damage per STR decreased from 0.4/0.5/0.6/0.7 to 0/0.3/0.4/0.5

0.4/0.5/0.6/0.70/0.3/0.4/0.5
Storm Hammer

Radius rescaled from 270 to 250/270/290/310

270250/270/290/310
Great Cleave

Cleave Distance decreased from 700 to 400/500/600/700

700400/500/600/700
Great Cleave

Cleave End Width decreased from 360 to 270/300/330/360

360270/300/330/360
Great Cleave

Cleave Damage rescaled from 40/60/80/100% to 50/65/80/95%

40/60/80/100%50/65/80/95%
Warcry

Bonus Speed decreased from 10/14/18/22% to 6/9/12/15%

10/14/18/22%6/9/12/15%
Warcry

Bonus Armor rescaled from 6/8/10/12 to 5/8/11/14

6/8/10/125/8/11/14
Tiny

Tiny

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Crash Landing · Toss

Bonus Landing Damage decreased from 20/25/30/35% to 20%

20/25/30/35%20%
Insurmountable

Slow Resistance also reduces the impact of Attack Speed slows

Avalanche

No longer deals bonus damage to tossed units

Avalanche

Damage increased from 80/160/240/320 to 100/200/300/400

80/160/240/320100/200/300/400
Toss

Damage increased from 80/160/240/320 to 90/180/270/360

80/160/240/32090/180/270/360
Vengeful Spirit

Vengeful Spirit

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Is now an Agility Hero

Base stats / mechanics

Base Damage increased by 17

Base stats / mechanics

Damage at level 1 decreased by 4 (from 51-57 to 47-53)

51-5747-53)
Base stats / mechanics

Strength gain increased from 2.1 to 2.6

2.12.6
Base stats / mechanics

Agility gain increased from 2.1 to 3.2

2.13.2
Base stats / mechanics

Intelligence gain increased from 1.2 to 1.5

1.21.5
Base stats / mechanics

Damage gain per level decreased from +3.8 to +3.2

+3.8+3.2
Base stats / mechanics

Damage at level 30 decreased by 36 (from 189-195 to 153-159)

189-195153-159)

Abilities & talents

ChangeBeforeAfter
Retribution

Bonus damage increased from 10% to 20%

10%20%

Windranger

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Damage increased by 14-20

Damage spread increased from 6 to 12

Base stats / mechanics

Base Intelligence decreased from 21 to 18

2118
Base stats / mechanics

Damage at level 1 rescaled from 46-52 to 44-56

46-5244-56
Base stats / mechanics

Strength gain increased from 2.0 to 2.6

2.02.6
Base stats / mechanics

Agility gain increased from 1.4 to 1.7

1.41.7
Base stats / mechanics

Intelligence gain increased from 2.4 to 3.2

2.43.2
Base stats / mechanics

Damage gain per level decreased from +4.1 to +3.4

+4.1+3.4
Base stats / mechanics

Damage at level 30 decreased by 32-26 (from 193-199 to 161-173)

193-199161-173)
Base stats / mechanics

Removed Focus Fire and Whirlwind Facets

Focus Fire remains as Windranger's default ultimate

Abilities & talents

ChangeBeforeAfter
Tangled · Shackleshot

Shackleshot applies to all units and trees behind the target, each granting Windranger bonus attack damage for 6 seconds. Each shackled hero provides 12/20/28/36 damage, while trees and other units provide 50% less. Primary Shackleshot target doesn't provide any damage

Killshot · Powershot

The arrow instantly executes enemy heroes below a certain health threshold. Execute threshold linearly increases with the channeling time. Min Execute Threshold: 5%, Max Execute Threshold: 9/10/11/12%. Health for execution is calculated after the arrow hits

Talents

Level 10 Talent -2s Shackleshot Cooldown replaced with +25 Easy Breezy Min/Max Movespeed

Talents

Level 10 Talent +20% Powershot Slow replaced with +1s Powershot Slow Duration

Powershot

Mana Cost rescaled from 100 to 90/100/110/120

10090/100/110/120
Gale Force

Mana Cost increased from 100 to 125

100125
Zeus

Zeus

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Livewire · Static Field

Min Damage increased from 2% to 2.5/3/3.5/4%

This is the same damage as the default Static Field, meaning it no longer deals decreased damage to enemies outside the Min Damage Range

2%2.5/3/3.5/4%
Livewire · Static Field

Max Damage increased from 4/5/6/7% to 5/6/7/8%

4/5/6/7%5/6/7/8%
Divine Rampage · Thundergod's Wrath

Amplification per kill increased from 15% to 25%

15%25%
Arc Lightning

Mana Cost increased from 75/80/85/90 to 75/85/95/105

75/80/85/9075/85/95/105
Arc Lightning

Jump Radius decreased from 500 to 450

500450
Heavenly Jump

Leap Distance rescaled from 500 to 300/400/500/600

500300/400/500/600
Heavenly Jump

Slow Duration decreased from 1.6s to 1.4s

1.6s1.4s
Heavenly Jump

Vision Radius is now affected by changes to Area of Effect

Kunkka

Kunkka

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent +25% X Marks the Spot Move Speed replaced with -15s Admiral's Rum Cooldown

Talents

Level 15 Talent Tidebringer Damage increased from +60 to +70

+60+70
Talents

Level 15 Talent Torrent Damage/Knock Up Duration increased from +20% to +25%

+20%+25%
Talents

Level 25 Talent Tidebringer Cleave Damage increased from +100% to +120%

+100%+120%
Lina

Lina

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent Dragon Slave Cooldown Reduction decreased from 3.5s to 3s

3.5s3s
Talents

Level 20 Talent Laguna Blade Cooldown Reduction decreased from 25s to 20s

25s20s
Talents

Level 25 Talent 125% Laguna Blade Damage into Barrier replaced with +60% Combustion Overheat Damage

Fiery Soul

Move Speed Bonus per stack decreased from 1.5/2/2.5/3% to 1/1.5/2/2.5%

1.5/2/2.5/3%1/1.5/2/2.5%
Fiery Soul

No longer upgraded with Aghanim's Shard

Laguna Blade

Now upgraded with Aghanim's Shard

Laguna Blade

75% of the damage dealt is converted to an all damage barrier for Lina. Barrier lasts for 10s

Flame Cloak

Duration decreased from 8s to 7s

8s7s
Lion

Lion

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent +65 Earth Spike Damage replaced with +20 Movement Speed

Talents

Level 15 Talent +70 Max Health Per Finger of Death Kill replaced with +15% To Hell And Back Debuff/Spell Amp

Mana Drain

No longer instantly kills enemy illusions

Shadow Shaman

Shadow Shaman

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Removed Cluster Cluck Facet

Abilities & talents

ChangeBeforeAfter
Chicken Fingers

Grants Chicken Fingers ability

Chicken Fingers · Chicken Fingers

Passive. Attacking an enemy hero transforms them into a chicken with 100 movement speed for 1s. Cooldown: 15s

Cannot be toggled or manually cast. All Hex upgrades, including Level 15 Hex Breaks Talent also affect Chicken Fingers

Talents

Level 25 Talent +20% Wards Attack Damage replaced with +1 Ward Attack Targets

Talents

Level 25 Talent Ether Shock Damage decreased from +400 to +250

+400+250
Fowl Play

Now upgraded with Aghanim's Shard

Fowl Play

Increases damage reduction duration to 1.5s and adds a 0.1s invulnerability time before it. Upon triggering Fowl Play, 3 uncontrollable chicken illusions will spawn and try to confuse enemies. They exist for 3s and either stand still or run. Also allows Shadow Shaman to use items while transformed

Shackles

No longer upgraded with Aghanim's Shard

Shackles

Now upgraded with Aghanim's Scepter

Shackles

Increases cast range from 450 to 600. Shackled units expel an Ether Shock every 0.9s that affects all enemies within 600 units for 100% of Ether Shock's damage value. Shackled units can't be damaged by this effect. Also allows it to be cast on both enemies and allies, including Serpent Wards. Allied units are not disabled and the shackle is broken if the ally travels further than 2000 units from Shadow Shaman

Mass Serpent Ward

No longer upgraded with Aghanim's Scepter

Slardar

Slardar

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Leg Day · Guardian Sprint

Speed Burst Duration increased from 2s to 2.5s

2s2.5s
Brineguard · Corrosive Haze

Armor transfer increased from 40% to 50%

40%50%
Talents

Level 10 Talent -2s Guardian Sprint Cooldown replaced with +2s Guardian Sprint Duration

Talents

Level 10 Talent +0.2s Slithereen Crush Stun Duration replaced with +12 Seaborn Sentinel Bonus Damage

Seaborn Sentinel

HP Regen increased from 2/4/6/8 to 2.5/5/7.5/10

2/4/6/82.5/5/7.5/10
Seaborn Sentinel

HP Regen with Aghanim's Scepter increased from 24/26/28/30 to 24.5/27/29.5/32

24/26/28/3024.5/27/29.5/32
Guardian Sprint

Bonus Move Speed decreased from 10/20/30/40% to 10/18/26/34%

10/20/30/40%10/18/26/34%
Slithereen Crush

Aghanim's Scepter bonus puddle radius rescaled from flat +300 to +80%

Total puddle radius decreased from 550 to 450

flat +300+80%
Bash of the Deep

No longer deals bonus damage to creeps

Corrosive Haze

Trail duration decreased from 8s to 7s

Now matches Slithereen Crush's Puddle Duration

8s7s
Corrosive Haze

Now upgraded with Aghanim's Scepter

Corrosive Haze

Increases trail duration by 5s and trail radius by 80% (from 100 to 180)

100180)
Tidehunter

Tidehunter

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Krill Eater

No longer reduces base Strength

Kraken Shell

Now has 50% block value against creeps

Kraken Shell

Now can be activated to double the block amount at the cost of 40% movement speed. Lasts 4 seconds. Mana Cost: 45. Cooldown: 30s

Witch Doctor

Witch Doctor

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Removed Voodoo Festeration Facet

Abilities & talents

ChangeBeforeAfter
Talents

Level 20 Talent +30% Maledict Burst Damage replaced with +1% Target Max Health Voodoo Restoration Heal

Talents

Level 25 Talent +2% Target Max Health Voodoo Restoration Heal replaced with +8s Maledict Duration

Lich

Lich

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 25 Talent Chain Frost Unlimited Bounces replaced with +100 Chain Frost Incremental Damage

Frost Shield

Cast Range decreased from 1000 to 800

1000800
Frost Shield

Duration decreased from 5/6/7/8s to 4/5/6/7s

5/6/7/8s4/5/6/7s
Sinister Gaze

Mana Cost decreased from 50/60/70/80 to 25

50/60/70/8025
Sinister Gaze

Mana Drain Per Second increased from 12% to 15%

12%15%
Sinister Gaze

No longer deals damage to creeps

Sinister Gaze

Now requires Aghanim's Scepter to cast other abilities during channeling

Chain Frost

Bounce Distance decreased from 600 to 550

600550
Ice Spire

Now the spire is damaged by 1 hero attack damage every time Chain Frost orb bounces off of it

Ice Spire

Effect Radius decreased from 750 to 550

750550
Riki

Riki

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Contract Killer · Backstab

Hero Assist XP rescaled from 25/100/100/100 to 25/75/125/175

25/100/100/10025/75/125/175
Contract Killer · Backstab

Riki also gets 25/75/125/175 bonus experience for courier and ward kills

Exterminator · Tricks of the Trade

When Riki kills a non-hero unit during Tricks of the Trade, the cooldown is reduced by 0.75s

Talents

Level 25 Talent -3s Tricks of the Trade Cooldown replaced with -1s Cloak and Dagger Fade Delay

Smoke Screen

No longer buffs allies

Used to provide an evasion bonus against attacks from enemies that stand outside of the smoke cloud

Enigma

Enigma

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Damage increased by 12

Base stats / mechanics

Damage at level 1 decreased by 1 (from 44-50 to 43-49)

44-5043-49)
Base stats / mechanics

Damage gain per level decreased from +5 to +3.2

+5+3.2
Base stats / mechanics

Damage at level 30 decreased by 63 (from 217-223 to 154-160)

217-223154-160)

Abilities & talents

ChangeBeforeAfter
Talents

Level 15 Talent Malefice Instance Damage increased from +40 to +50

+40+50
Event Horizon

Move slow rescaled from 9/11/13/15% to 8/12/16/20%

9/11/13/15%8/12/16/20%
Tinker

Tinker

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 15 Talent Laser Damage increased from +40 to +50

+40+50
Talents

Level 25 Talent Rearm Grants 50% Bonus Magic Resistance replaced with +10s Defense Matrix Duration

Talents

Level 25 Talent Laser AoE decreased from 250 to 200

250200
Laser

Aghanim's Scepter current/maximum health reduction increased from 10% to 15%

10%15%
Sniper

Sniper

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent +10% Shrapnel Movement Slow replaced with +55 Take Aim Bonus Attack Range

Talents

Level 15 Talent +1s Take Aim Duration replaced with +150 Assassinate Damage

Talents

Level 15 Talent +30 Attack Speed replaced with +45 Attack Speed During Take Aim

Talents

Level 20 Talent +15 Take Aim Armor replaced with +2s Take Aim Duration

Take Aim

Now has an overhead indicator when the ability is active

Necrophos

Necrophos

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Rapid Decay · Ghost Shroud

Now also makes enemies have their restoration amplification decreased by the same value as Necrophos' gain

Restoration Amp: 45/55/65/75%. Can be increased by 15% with level 20 talent

Ghost Shroud

Restoration Amplification now also applies to Lifesteal and Spell Lifesteal

Heartstopper Aura

Radius decreased from 800 to 700

800700
Heartstopper Aura

Health Decay rescaled from 0.6/1.2/1.8/2.4% to 0.8/1.3/1.8/2.3%

0.6/1.2/1.8/2.4%0.8/1.3/1.8/2.3%
Warlock

Warlock

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base damage increased by 3

Base stats / mechanics

Damage at level 1 increased from 49-59 to 52-62

49-5952-62

Abilities & talents

ChangeBeforeAfter
Upheaval

Slow linger duration decreased from 3s to 1s

3s1s
Beastmaster

Beastmaster

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Damage increased by 23

Base stats / mechanics

Damage at level 1 increased by 7 (from 49-53 to 56-60)

49-5356-60)
Base stats / mechanics

Agility gain increased from 1.6 to 1.9

1.61.9
Base stats / mechanics

Intelligence gain increased from 1.2 to 1.9

1.21.9
Base stats / mechanics

Damage gain per level decreased from +4 to +3

+4+3
Base stats / mechanics

Damage at level 30 decreased by 32 (from 194-198 to 162-166)

194-198162-166)
Base stats / mechanics

Call of the Wild Hawk: Dive Damage decreased from 60/90/120/150 to 50/80/110/140

60/90/120/15050/80/110/140
Base stats / mechanics

Call of the Wild Hawk: Aghanim's Shard no longer decreases cooldown by 10s

Base stats / mechanics

Call of the Wild Hawk: Aghanim's Shard now increases Summon Duration by 5s (from 25s to 30s)

25s30s)

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent +8% Inner Beast Magic Resist replaced with -5s Call Of The Wild Cooldown

Affects both Boar and Hawk abilities

Queen of Pain

Queen of Pain

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Masochist

Outgoing Spell Damage Reflected increased from 21% to 27%

21%27%
Bondage

Now is a facet that improves Succubus

Bondage · Succubus

Now also makes Spell Lifesteal apply to reflected Magical and Pure Damage

Succubus will not provide lifesteal on reflected physical damage from spells

Succubus

Now is an innate ability

Succubus

Now also makes all sources of Spell Lifesteal apply to Pure Damage

Succubus

Spell Lifesteal decreased from 12-18% to 2-14%

12-18%2-14%
Shadow Strike

Initial Damage increased from 30/60/90/120 to 50/80/110/140

30/60/90/12050/80/110/140
Shadow Strike

Aghanim's Scepter no longer increases initial damage by 50

Venomancer

Venomancer

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Damage increased by 21

Base stats / mechanics

Damage at level 1 increased by 5 (from 40-43 to 45-48)

40-4345-48)
Base stats / mechanics

Strength gain increased from 2.0 to 2.1

2.02.1
Base stats / mechanics

Agility gain increased from 2.0 to 2.8

2.02.8
Base stats / mechanics

Intelligence gain increased from 1.4 to 1.8

1.41.8
Base stats / mechanics

Damage gain per level decreased from +3.8 to +3

+3.8+3
Base stats / mechanics

Damage at level 30 decreased by 27 (from 179-182 to 152-155)

179-182152-155)

Abilities & talents

ChangeBeforeAfter

No notes supplied for this section.

Faceless Void

Faceless Void

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Agility increased from 19 to 21

1921

Abilities & talents

ChangeBeforeAfter
Chronosphere · Chronosphere

Mana Cost decreased from 150/225/300 to 125/200/275

150/225/300125/200/275
Chronosphere · Chronosphere

No longer suspends the duration of Time Dilation for affected units

Chronosphere · Chronosphere

No longer freezes enemy ability and item cooldowns

Time Zone · Talents

Level 20 Talent +80 Attack Speed during Time Zone now affects only Faceless Void himself

Time Zone · Time Zone

Mana Cost decreased from 150/225/300 to 125/200/275

150/225/300125/200/275
Time Zone · Time Zone

Cooldown increased from 130/120/110s to 130/125/120s

130/120/110s130/125/120s
Time Zone · Time Zone

Cast Range decreased from 625 to 500

625500
Time Zone · Time Zone

Now also suspends Time Dilation duration

Time Zone · Time Zone

Now also freezes enemy ability and item cooldowns

Time Zone · Time Zone

Now also accelerates ability and item cooldowns for allies. Cooldowns accelerate 4x faster

Time Zone · Time Zone

Radius decreased from 900 to 700

900700
Time Zone · Time Zone

Duration decreased from 5/5.5/6s to 3.75/4.25/4.75s

Now matches Chronosphere

5/5.5/6s3.75/4.25/4.75s
Time Zone · Time Zone

No longer manipulates attack speed

Time Zone · Time Zone

Movement Speed Manipulation rescaled from 50/60/70% to 60%

50/60/70%60%
Time Zone · Time Zone

Cast Speed Manipulation increased from 40/50/60% to 60%

40/50/60%60%
Time Zone · Time Zone

Turn Speed Manipulation increased from 40/50/60% to 60%

40/50/60%60%
Time Zone · Time Zone

Projectile Speed Manipulation rescaled from 30/40/50% to 40%

30/40/50%40%
Time Walk

Cooldown decreased from 24/18/12/6s to 21/16/11/6s

24/18/12/6s21/16/11/6s
Time Dilation

Recasting Time Dilation on an enemy will now add a separate, stacking debuff instead of refreshing the duration of the existing debuff

Wraith King

Wraith King

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Bone Guard · Talents

Level 10 Talent +25% Wraithfire Blast Impact Damage/DPS replaced with +25%/-25% Bone Guard Duration / Cooldown

Bone Guard · Talents

Level 20 Talent +60 Attack Speed replaced with +5 Bone Guard Skeletons Spawned

Bone Guard · Bone Guard

Hero kills now give 2 skeleton charges

Spectral Blade · Talents

Level 10 Talent +25% Wraithfire Blast Impact Damage/DPS replaced with +15% Spectral Blade Curse Damage

Spectral Blade · Talents

Level 20 Talent +60 Attack Speed replaced with -25% Spectral Blade Curse Cooldown

Talents

Level 20 Talent +40% Cleave replaced with +60 Attack Speed

Death Prophet

Death Prophet

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Is now a Universal Hero

Base stats / mechanics

Base Damage decreased by 3

Base stats / mechanics

Base Agility increased from 16 to 17

1617
Base stats / mechanics

Damage at level 1 unchanged (49-59)

Base stats / mechanics

Damage gain per level increased from +3 to +3.6

+3+3.6
Base stats / mechanics

Damage at level 30 increased by 21 (from 150-160 to 171-181)

150-160171-181)
Base stats / mechanics

Removed Suppress Facet

Abilities & talents

ChangeBeforeAfter
Spirit Collector · Exorcism

Hero Spirit Damage increased from 91/99/107 to 91/109/127

From 88-94/96-102/104-110 to 88-94/106-112/124-130

91/99/10791/109/127
Spirit Collector · Exorcism

If a hero dies during Exorcism, their spirit is now added to both the current Exorcism, and as a charge for the next one

Killed heroes used to be added only to the ongoing Exorcism

Witchcraft

Movement Speed per level decreased from 0.75% to 0.5%

0.75%0.5%
Witchcraft

Spell Cooldown Reduction per level increased from 0.5% to 0.75%

0.5%0.75%
Phantom Assassin

Phantom Assassin

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Removed Veiled One Facet

Abilities & talents

ChangeBeforeAfter
Methodical · Coup de Grace

Critical Damage decreased from 325/450/575% to 300/400/500%

325/450/575%300/400/500%
Sweet Release · Stifling Dagger

Whenever a dagger hits and does not kill an enemy, it leaves a stacking debuff that lasts for 6 seconds. When the debuffed unit dies, they launch one Stifling Dagger per stack at random enemies around the target, prioritizing heroes. These daggers have 50% damage and slow duration values

Sweet Release · Stifling Dagger

Stacks can't be dispelled and each new dagger refreshes the duration of all current stacks. Recast range equals Stifling Dagger's cast range centered around the debuffed enemy

Talents

Level 10 Talent Stifling Dagger Cooldown Reduction decreased from 2s to 1.5s

2s1.5s
Talents

Level 15 Talent +200 Phantom Strike Cast Range replaced with +15% Stifling Dagger Damage

Talents

Level 20 Talent +20% Stifling Dagger Damage replaced with +200 Phantom Strike Cast Range

Immaterial

Bonus Evasion per level decreased from 1.5% to 1%

1.5%1%
Stifling Dagger

Movement Slow Duration decreased from 2.2/2.8/3.4/4s to 2.1/2.4/2.7/3s

2.2/2.8/3.4/4s2.1/2.4/2.7/3s
Blur

Now isn't removed on attack by default

Coup de Grace

Critical Damage decreased from 200/325/450% to 200/300/400%

200/325/450%200/300/400%
Fan of Knives

Cooldown increased from 15s to 20s

15s20s
Fan of Knives

Mana Cost increased from 50 to 80

5080
Pugna

Pugna

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 25 Talent Nether Ward Damage Per Mana increased from +1.75 to +1.9

+1.75+1.9
Talents

Level 25 Talent Nether Blast Damage increased from +160 to +180

+160+180
Life Drain

No longer instantly kills enemy illusions

Life Drain

No longer restores mana

Life Drain

Ally Drain/Heal per second increased from 120/210/300 to 150/250/350

Now matches Enemy Drain values

120/210/300150/250/350
Templar Assassin

Templar Assassin

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Agility gain increased from 3.2 to 3.4

3.23.4

Abilities & talents

ChangeBeforeAfter
Hidden Reach · Meld

When in Meld, Templar Assassin gradually increases her attack range by up to an additional 400 range over the course of 1s

Talents

Level 10 Talent +20 Refraction Damage replaced with +2.5s Meld Debuff Duration

Talents

Level 20 Talent +3 Meld Armor Reduction replaced with +40 Refraction Damage

Psi Blades

Psi Blade Range decreased from 550/600/650/700 to 400/500/600/700

550/600/650/700400/500/600/700
Psi Blades

Split Amount decreased from 85/90/95/100% to 70/80/90/100%

85/90/95/100%70/80/90/100%
Psionic Trap

Aghanim's Scepter no longer grants +100 bonus damage

Psionic Projection

Bonus Damage upon arrival increased from 300 to 375

300375
Viper

Viper

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent +4% Poison Attack Magic Resistance Reduction replaced with +1s Viper Strike Duration

Talents

Level 25 Talent Become Universal replaced with Nethertoxin Radius increases by 25 every 0.5s

Nosedive

Now also releases Nethertoxin upon landing

Multiple Nethertoxins do not stack

Luna

Luna

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Moonshield · Lunar Orbit

Damage Reduction increased from 10/15/20/25% to 15/20/25/30%

10/15/20/25%15/20/25/30%
Lunar Orbit

Collision Damage increased from 20/25/30/35% to 22/28/34/40%

20/25/30/35%22/28/34/40%
Lunar Orbit

Collision Radius increased from 150 to 175

150175
Lunar Orbit

Improved Glaive collision behavior for orbiting Glaives

Lunar Orbit

Aghanim's Shard Collision Damage Bonus increased from +15% to +20%

Total Collision Damage with Shard increased from 35/40/45/50% to 42/48/54/60%

+15%+20%
Dragon Knight

Dragon Knight

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Fire Dragon · Dragon Tail

While in dragon form, Dragon Tail applies to enemies in a 175 radius around the target

Fire Dragon · Wyrm's Wrath

Attacks deal 10/20/30/40 bonus magic damage to enemies

Fire Dragon · Wyrm's Wrath

Increases all AoE effects by 25/50/75/100

Corrosive Dragon

Now also makes all Dragon Knight's abilities deal physical damage

Corrosive Dragon · Breathe Fire

Damage type changed to Physical

Corrosive Dragon · Dragon Tail

Damage type changed to Physical

Corrosive Dragon · Wyrm's Wrath

Corrosive Breath Damage type changed to Physical

Corrosive Dragon · Fireball

Damage type changed to Physical

Talents

Level 25 Talent +400 AoE Dragon Tail During Elder Dragon Form replaced with +50% Wyrm's Wrath effect during Elder Dragon Form

Elder Dragon Form

While in dragon form, attacks now apply 30/40/50/60% of the damage to targets in the attack splash AoE

Elder Dragon Form

Now improves effects of Wyrm's Wrath by 20/30/40/50% regardless of the chosen facet

Doesn't affect durations of those effects

Elder Dragon Form

Attack splash AoE decreased from 350 to 275

350275
Elder Dragon Form

Bonus Move Speed decreased from 30/35/40/45 to 20/25/30/35

30/35/40/4520/25/30/35
Fireball

Radius decreased from 350 to 275

350275
Dazzle

Dazzle

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Damage increased by 16

Base stats / mechanics

Damage at level 1 unchanged (47-53)

Base stats / mechanics

Strength gain increased from 2.0 to 2.3

2.02.3
Base stats / mechanics

Agility gain increased from 1.4 to 1.7

1.41.7
Base stats / mechanics

Intelligence gain increased from 2.8 to 3.7

2.83.7
Base stats / mechanics

Damage gain per level decreased from +4.3 to +3.5

+4.3+3.5
Base stats / mechanics

Damage at level 30 decreased by 35 (from 201-207 to 166-172)

201-207166-172)
Base stats / mechanics

Removed Bad Juju ability

Abilities & talents

ChangeBeforeAfter
Nothl Boon · Weave

Now doubles the stacks applied to allies

Poison Bloom · Weave

Now doubles the stacks applied to enemies

Talents

Level 20 Talent 200 Heal on Shallow Grave End replaced with -4s Shallow Grave Cooldown

Weave

Now levels with Nothl Projection

Dazzle's new Ultimate

Weave

Armor Change per stack rescaled from 1 to 0.5/0.75/1/1.25

10.5/0.75/1/1.25
Poison Touch

Cooldown decreased from 27/23/19/15s to 24/21/18/15s

27/23/19/15s24/21/18/15s
Poison Touch

No longer upgraded with Aghanim's Shard

Shallow Grave

Cooldown decreased from 36/30/24/18s to 30/26/22/18s

36/30/24/18s30/26/22/18s
Shadow Wave

Cooldown decreased from 12/11/10/9s to 10/9/8/7s

12/11/10/9s10/9/8/7s
Shadow Wave

Aghanim's Scepter no longer allows to perform attacks if Dazzle is disarmed

Nothl Projection

New Ultimate ability

Nothl Projection

Dazzle's soul departs his body, becoming an untargetable, invulnerable and tree-walking spirit that can still attack, cast abilities and use items. His mortal body can be attacked and there is a visible tether between it and Dazzle's soul. While in soul form, all Dazzle's basic abilities are improved: Poison Touch hexes enemies, Shallow Grave heals upon expiration and Shadow Wave has reduced cooldown. If the body is killed, Dazzle's soul perishes. When Dazzle's spirit moves further than 1600 units from his body, it is tugged back towards the body with the intensity of this pull increasing the further Dazzle's soul travels. When the effect ends, the soul returns to its body. Cooldown: 70/60/50s, Max Duration: 15s, Min Duration: 5s, Cast Range: 600, Mana Cost: 100/150/200

Nothl Projection

Poison Touch Hex Duration: 1.4/1.6/1.8s

Nothl Projection

Shallow Grave Healing: 225/300/375

Shallow Grave healing will trigger even if it was cast before Nothl Projection, but expired during it

Nothl Projection

Shadow Wave Cooldown Reduction: 30/45/60%

Nothl Projection

Dazzle can't attack buildings or use Hand of Midas while in Soul form

Nothl Projection

Can be upgraded with Aghanim's Shard

Nothl Projection

Allows to cast Nothl Projection while disabled and provides 20% Outgoing Healing Amplification for the duration

Clockwerk

Clockwerk

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Is now a Strength Hero

Base stats / mechanics

Base Damage increased by 16

Base stats / mechanics

Base Strength decreased from 27 to 26

2726
Base stats / mechanics

Damage at level 1 increased by 2 (from 48-50 to 50-52)

48-5050-52)
Base stats / mechanics

Strength gain increased from 3.1 to 3.2

3.13.2
Base stats / mechanics

Agility gain increased from 2.1 to 2.3

2.12.3
Base stats / mechanics

Damage gain per level decreased from +4.8 to +3.2

+4.8+3.2
Base stats / mechanics

Damage at level 30 decreased by 62 (from 218-220 to 156-158)

218-220156-158)

Abilities & talents

ChangeBeforeAfter
Hookup · Hookshot

No longer requires to hook an allied target

Hookup · Hookshot

Now requires at least one other allied hero to be within a 350 radius of the Hookshot target

Talents

Level 10 Talent -2s Rocket Flare Cooldown replaced with +0.4s Rocket Flare Slow Duration

Battery Assault

No longer deals bonus damage against creeps

Leshrac

Leshrac

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Chronoptic Nourishment

Damage as mana restore increased from 10/14/18/22% to 10/18/26/34%

10/14/18/22%10/18/26/34%
Talents

Level 15 Talent +10% Movement Speed during Pulse Nova replaced with +10% Damage Reduction during Pulse Nova

Talents

Level 20 Talent +20% Damage Reduction during Pulse Nova replaced with Diabolic Edict Hits an Additional Target

Defilement

AoE per Intelligence increased from 0.4 to 0.7

0.40.7
Nature's Prophet

Nature's Prophet

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Is now a Universal Hero

Base stats / mechanics

Base Damage decreased by 2

Base stats / mechanics

Damage at level 1 unchanged (40-50)

Base stats / mechanics

Damage gain per level increased from +3.5 to +4.2

+3.5+4.2
Base stats / mechanics

Damage at level 30 increased by 25 (from 155-165 to 180-190)

155-165180-190)

Abilities & talents

ChangeBeforeAfter
Soothing Saplings · Sprout

Allied Tangos provide double the heal duration when consuming a tree created by Sprout, similar to when targeting Iron Branch trees

Ironwood Treant · Spirit of the Forest

Treant Multiplier rescaled from x2/x3/x4/x5/x6 to x4

x2/x3/x4/x5/x6x4
Spirit of the Forest

Now scales with Wrath of Nature instead of Nature's Call

Spirit of the Forest

Bonus damage per tree rescaled from 2/3/4/5/6% to 4%

2/3/4/5/6%4%
Spirit of the Forest

Radius increased from 300 to 300/400/500/600

300300/400/500/600
Lifestealer

Lifestealer

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Movement Speed decreased from 320 to 315

320315
Base stats / mechanics

Removed Rage and Unfettered Facets

Rage remains as Lifestealer's default basic ability

Abilities & talents

ChangeBeforeAfter
Fleshfeast · Feast

Max HP per Hero Kill increased from 15 to 25/35/45/55 depending on the current level of Infest

1525/35/45/55 depending on the current level of Infest
Fleshfeast · Open Wounds

Cooldown is reset if a hero dies while afflicted by Open Wounds

Gorestorm · Infest

Allows the ability to be used on Ancient creeps

Gorestorm · Infest

Consuming creep drenches affected enemies in blood for 3 seconds. Drenched enemies take damage equal to 25% of the host's remaining health over the duration

Gorestorm · Infest

When cast with Aghanim's Scepter, Gorestorm damage is equal to 25% of the damage done to the hosted enemy hero by Lifestealer over the duration of Infest

Gorestorm counts any damage done by Lifestealer, including item effects and attack modifiers

Talents

Level 10 Talent +150 Infest Damage replaced with +4 All Stats

Feast

Max Health Gained now added to the post-game screen

Infest

Can no longer target Ancient creeps by default

Infest

Infested Creeps now lose 2/1/0% of their max HP each second

Dark Seer

Dark Seer

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Is now an Intelligence Hero

Base stats / mechanics

Base Damage increased by 26

Base stats / mechanics

Damage at level 1 increased by 5 (from 49-55 to 54-60)

49-5554-60)
Base stats / mechanics

Damage gain per level decreased from +5 to +2.7

+5+2.7
Base stats / mechanics

Damage at level 30 decreased by 75 (from 221-227 to 146-152)

221-227146-152)
Base stats / mechanics

Removed Mental Fortitude innate ability

Base stats / mechanics

Aggrandize: New innate ability. Passive, improves with Dark Seer's level

Base stats / mechanics

When Dark Seer levels up, he restores a percentage of his max health and mana. Restore percentage is equal to 10% + 2% per hero level. Disabled by Break

Abilities & talents

ChangeBeforeAfter
Quick Wit

Attack Speed per Intelligence increased from 0.5 to 1

0.51
Clinkz

Clinkz

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Tar Bomb: Can now be put on autocast so Clinkz will throw a tar bomb when attacking, if the ability is available

Abilities & talents

ChangeBeforeAfter
Suppressive Fire · Strafe

No longer increases attack range bonus by 100

Suppressive Fire · Strafe

Miss chance debuff duration rescaled to 2s and is no longer dependent on Strafe's remaining duration

Duration is refreshed with each attack under the Strafe effect

Suppressive Fire · Strafe

Miss Chance per stack increased from 5% to 30%

5%30%
Engulfing Step · Death Pact

Now can be cast while rooted or leashed, but without teleporting Clinkz to the target location

Engulfing Step · Death Pact

Added alt-cast mode which disables teleportation

Talents

Level 10 Talent +15 Tar Bomb Bonus Damage replaced with +0.75s Strafe Duration

Death Pact

Fixed Clinkz not gaining a Death Pact charge if he has 2 available charges until he casts it at least once

Skeleton Walk

Bonus Movement Speed decreased from 25/40/55% to 25/35/45%

25/40/55%25/35/45%
Omniknight

Omniknight

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 15 Talent Repel Strength/HP Regen per Debuff increased from +3 to +5

+3+5
Guardian Angel

Aghanim's Scepter HP Regen/Heal Amp increased from +100% to +150%

+100%+150%
Enchantress

Enchantress

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Spellbound · Enchant

Attack Range bonus increased from 50/100/150/200 to 60/120/180/240

50/100/150/20060/120/180/240
Talents

Level 20 Talent Untouchable Attack Slow decreased from +65 to +60

+65+60
Rabble-Rouser

Bonus damage per Enchantress's hero level increased from 3% to 4%

3%4%
Impetus

No longer deals 2x damage to creeps

Still does 2x damage to illusions

Sproink

Mana Cost increased from 50 to 60

5060
Huskar

Huskar

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Removed Bloodbath and Nothl Transfusion Facets

Abilities & talents

ChangeBeforeAfter
Cauterize · Berserker's Blood

Can be activated, consuming 30% of the current health. Instantly applies a Basic Dispel on Huskar, then after a 3s delay restores the consumed health and additionally heals him 5% of his Max HP for each dispelled debuff. Cooldown: 50/40/30/20s

Talents

Level 15 Talent Burning Spear Burn Damage increased from +4 to +5

+4+5
Talents

Level 25 Talent Life Break Damage increased from +20% to +25%

+20%+25%
Inner Fire

Cast Point decreased from 0.5s to 0.35s

0.5s0.35s
Night Stalker

Night Stalker

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Removed Blinding Void Facet

Abilities & talents

ChangeBeforeAfter
Night Reign

Changes Roshan's first move to the Top Pit to be at 20 minutes instead of 15 minutes.

Night Reign · Hunter in the Night

Is now granted for free on level 1. Max level is increased to 5

Night Reign · Hunter in the Night

Move Speed rescaled from 22/28/34/40% to 16/22/28/34/40%

22/28/34/40%16/22/28/34/40%
Night Reign · Hunter in the Night

Attack Speed rescaled from 20/40/60/80 to 15/35/55/75/95

20/40/60/8015/35/55/75/95
Voidbringer

Increases the max level of Void to 5

Voidbringer

Number of times +2 All Attributes can be skilled decreased from 7 to 6

76
Voidbringer · Void

Level 5 deals 400 damage, has 4s Night Duration, and becomes a Point Target ability with 300 AoE during the night

Talents

Level 10 Talent +80 Void Damage replaced with -1s Void Cooldown

Talents

Level 15 Talent Hunter in the Night Status Resistance decreased from +35% to +30%

+35%+30%
Talents

Level 25 Talent Dark Ascension Cooldown Reduction decreased from 50s to 40s

50s40s
Void

No longer reduces vision

Void

Night Duration decreased from 2.5/3/3.5/4s to 2.0/2.5/3/3.5s

With Voidbringer facet rescaled from 2.5/3/3.5/4s to 2/2.5/3/3.5/4s

2.5/3/3.5/4s2.0/2.5/3/3.5s
Broodmother

Broodmother

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Is now an Agility Hero

Base stats / mechanics

Base Damage increased by 20

Base stats / mechanics

Base Strength decreased from 19 to 18

1918
Base stats / mechanics

Damage at level 1 unchanged (47-53)

Base stats / mechanics

Strength gain increased from 2.3 to 2.9

2.32.9
Base stats / mechanics

Agility gain increased from 2.6 to 3.4

2.63.4
Base stats / mechanics

Intelligence gain increased from 1.4 to 2.0

1.42.0
Base stats / mechanics

Damage gain per level decreased from +4.4 to +3.4

+4.4+3.4
Base stats / mechanics

Damage at level 30 decreased by 45 (from 204-210 to 159-165)

204-210159-165)

Abilities & talents

ChangeBeforeAfter
Necrotic Webs · Spin Web

Enemy Regen Reduction rescaled from 15/20/25/30% to 10/30/50/70%

15/20/25/30%10/30/50/70%
Talents

Level 10 Talent +2 Spin Web Max Webs replaced with +0.5% Spider's Milk Hero Health As Heal

Talents

Level 25 Talent BAT Reduction during Insatiable Hunger decreased from 0.3s to 0.25s

0.3s0.25s
Bounty Hunter

Bounty Hunter

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Cutpurse

Gold Steal increased from 4/8/12/16 to 4/11/18/25

4/8/12/164/11/18/25
Talents

Level 10 Talent +30 Jinada Damage replaced with +20 Damage

Talents

Level 15 Talent Track Gold increased from +45 to +50

+45+50
Track

Damage Amplification rescaled from 6/12/18% to 8/12/16%

6/12/18%8/12/16%
Track

Self Bonus Speed decreased from 16/20/24% to 12/16/20%

16/20/24%12/16/20%
Weaver

Weaver

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
The Swarm

Attacks To Destroy increased from 6/6/8/8 to 6/7/8/9 (for heroes increased from 3/3/4/4 to 3/4/4/5)

Jakiro

Jakiro

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Removed Liquid Fire and Liquid Frost Facets

Base stats / mechanics

Both Liquid Fire and Liquid Frost abilities are now available to the hero at the same time. They have a shared level and cooldown

Base stats / mechanics

Now always attacks with his ice head first, then his fire head

The cooler head prevailed!

Base stats / mechanics

This results in swapping special attacks: Liquid Frost is always applied with the first attack, Liquid Fire - with the second, whenever applicable

Abilities & talents

ChangeBeforeAfter
Twin Terror · Double Trouble

Damage penalty is decreased from 50% to 40% and improves even further by 5% per Macropyre level

Total damage penalty decreased from 50% to 40/35/30/25%

50%40% and improves even further by 5% per Macropyre level
Ice Breaker · Ice Path

Path Duration increased from 3/3.5/4/4.5s to 6s

3/3.5/4/4.5s6s
Ice Breaker · Ice Path

Upon expiration, Ice Path detonates, dealing an additional 75/125/175/225 damage and stunning enemies for 0.5s a second time

Ice Breaker · Ice Path

While the path exists, ability is replaced with a sub-ability, which allows Jakiro to detonate his Ice Path early

Talents

Level 25 Talent Grants Liquid Fire/Frost replaced with +2.5% Liquid Fire and Frost Max Health Damage

Liquid Fire

Aghanim's Shard Reworked

Liquid Fire

Makes Liquid Fire and Liquid Frost abilities not share cooldowns

Liquid Frost

Aghanim's Shard Reworked

Liquid Frost

Makes Liquid Fire and Liquid Frost abilities not share cooldowns

Batrider

Batrider

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Damage increased by 16

Base stats / mechanics

Base Strength decreased from 25 to 23

2523
Base stats / mechanics

Damage at level 1 unchanged (39-43)

Base stats / mechanics

Strength gain increased from 2.6 to 2.9

2.62.9
Base stats / mechanics

Agility gain increased from 1.4 to 1.8

1.41.8
Base stats / mechanics

Intelligence gain increased from 2.0 to 2.9

2.02.9
Base stats / mechanics

Damage gain per level decreased from +4.2 to +3.4

+4.2+3.4
Base stats / mechanics

Damage at level 30 decreased by 34 (from 190-194 to 156-160)

190-194156-160)

Abilities & talents

ChangeBeforeAfter
Arsonist · Sticky Napalm

Building Damage increased from 35% to 45%

35%45%
Flamebreak

Movement Slow rescaled from 15/20/25/30% to 8/16/24/32%

15/20/25/30%8/16/24/32%
Chen

Chen

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Is now an Intelligence Hero

Base stats / mechanics

Base Damage increased by 18-21

Damage spread increased from 7 to 10

Base stats / mechanics

Damage at level 1 rescaled from 48-55 to 46-56

48-5546-56
Base stats / mechanics

Damage gain per level decreased from +5.1 to +3.2

+5.1+3.2
Base stats / mechanics

Damage at level 30 decreased from 226-233 to 152-162

226-233152-162
Base stats / mechanics

Removed Wolf Convert Facet

Abilities & talents

ChangeBeforeAfter
Marshmage Convert

Chen's convert is an amphibian creep. Summoned unit depends on the level of Holy Persuasion: Marshmage Apprentice (levels 0 and 1) or Marshmage (levels 2-4)

Talents

Level 10 Talent -2s Divine Favor Teleport Delay replaced with +150 Convert Attack Speed

Talents

Level 25 Talent +200/+10 Hand of God Heal/Heal Over Time replaced with Hand of God Fully Heals Chen and His Creeps

Healing over time is still applied

Divine Favor

No longer upgraded with Aghanim's Scepter

Holy Persuasion

Aghanim's Scepter's Martyrdom Cooldown decreased from 8s to 4s

8s4s
Holy Persuasion

Aghanim's Scepter's Martyrdom Cast Range decreased from Global to 1200

Global1200
Holy Persuasion

Aghanim's Scepter's Martyrdom can no longer be cast on enemies to damage them

Holy Persuasion

Aghanim's Scepter's Martyrdom healing changed from current level of Hand of God to instant heal equal to 30% of the Martyr's current health

current level of Hand of Godinstant heal equal to 30% of the Martyr's current health
Spectre

Spectre

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Is now a Universal Hero

Base stats / mechanics

Base Damage decreased by 2

Base stats / mechanics

Damage at level 1 unchanged (48-52)

Base stats / mechanics

Damage gain per level increased from +2.1 to +2.8

+2.1+2.8
Base stats / mechanics

Damage at level 30 increased by 27 (from 122-126 to 149-153)

122-126149-153)

Abilities & talents

ChangeBeforeAfter
Forsaken · Desolate

Desolate deals 1.75x damage, but Spectre's illusions can no longer trigger Desolate

Twist the Knife · Reality

No longer decreases cooldown

Talents

Level 25 Talent +30% Haunt Illusion Damage replaced with +25% All Illusion Damage

Dispersion

Damage Reflected decreased from 11/14/17/20 to 7/11/15/19%

11/14/17/207/11/15/19%
Shadow Step

Cooldown increased from 60/50/40s to 60/55/50s

60/50/40s60/55/50s
Reality

Cooldown decreased from 3s to 1.5s

3s1.5s
Ancient Apparition

Ancient Apparition

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Cold Feet

Stun Duration rescaled from 1.9/2.2/2.5/2.8s to 1.8/2.2/2.6/3s

1.9/2.2/2.5/2.8s1.8/2.2/2.6/3s
Cold Feet

Break Distance is no longer affected by AoE bonuses

Chilling Touch

Attack Range Bonus rescaled from 60/120/180/240 to 80/120/160/200

60/120/180/24080/120/160/200
Chilling Touch

Death Rime Stacks increased from 1 to 2

12
Chilling Touch

Death Rime duration decreased from 4s to 3s

4s3s
Chilling Touch

Aghanim's Scepter Mana Cost reduction decreased from 50% to 40%

50%40%
Ice Blast

Release sub-ability can now be cast while silenced

Ice Blast

Frostbitten heroes will now have a visual indicator on their overhead health bar showing where the shatter threshold is. The indicator is visible to everyone

Doom

Doom

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Gluttony · Devour

Base Charge Restore Time decreased from 85s to 80s

85s80s
Impending Doom · Doom

No longer decreases damage per second

Talents

Level 10 Talent +10 Scorched Earth Damage replaced with +0.2s Infernal Blade Stun Duration

Lvl ? Pain

Bonus damage increased from 15% to 25%

15%25%
Infernal Blade

Base Burn Damage rescaled from 20/30/40/50 to 15/30/45/60

20/30/40/5015/30/45/60
Doom

Cast Range decreased from 500 to 400

500400
Doom

Damage per second decreased from 30/50/70 to 25/45/65

30/50/7025/45/65
Ursa

Ursa

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent Fury Swipes Reset Time decreased from +15s to +12s

+15s+12s
Talents

Level 15 Talent Fury Swipes Damage decreased from +7 to +5

+7+5
Spirit Breaker

Spirit Breaker

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Removed Imbalanced Facet

That's also the facet's name, not the description

Abilities & talents

ChangeBeforeAfter
Bull's Hit · Greater Bash

Bash chance increases if you've bashed more than one hero within the last 10s. Each additional hero past the first increases Greater Bash chance by 17%

Bash chance stacks expire independently

Talents

Level 20 Talent +17% Greater Bash Chance replaced with -0.3s Greater Bash Cooldown

Talents

Level 25 Talent Greater Bash Damage decreased from +25% to +20%

+25%+20%
Planar Pocket

Duration increased from 6s to 7s

6s7s
Gyrocopter

Gyrocopter

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Agility decreased from 26 to 25

2625
Base stats / mechanics

Agility gain increased from 3.1 to 3.2

3.13.2

Abilities & talents

ChangeBeforeAfter
Flak Cannon

Mana Cost increased from 40/50/60/70 to 50/60/70/80

40/50/60/7050/60/70/80
Flak Cannon

Aghanim's Scepter Side Gunner now has a visual model representing the side gunner

Alchemist

Alchemist

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Aghanim's Scepter granting moved from Chemical Rage to Greevil's Greed

Chemical RageGreevil's Greed

Abilities & talents

ChangeBeforeAfter
Dividends · Greevil's Greed

Alchemist gains +75 GPM for each Aghanim's Scepter he has granted to allies

Alchemist consuming his own Aghanim's Scepter will grant Dividends

Greevil's Greed

Aghanim's Scepter granting range increased from 600 to Global

600Global
Greevil's Greed

Aghanim's Scepter granting is now announced to all allies and spectators

Acid Spray

Radius decreased from 400/475/550/625 to 350/400/450/500

400/475/550/625350/400/450/500
Acid Spray

Now applies 1 Corrosive Weaponry stack with each tick of damage

Unstable Concoction

Now applies 1 Corrosive Weaponry stack per second of brew time

Corrosive Weaponry

Stacks are also applied when enemies take damage from Alchemist's spells. Acid Spray applies 1 stack per second. Unstable Concoction applies 1 stack per second of brew time

Corrosive Weaponry

Stacks per attack increased from 1 to 2

12
Corrosive Weaponry

Max Stacks increased from 4/6/8/10 to 10/12/14/16

4/6/8/1010/12/14/16
Corrosive Weaponry

Movement Slow per stack decreased from 4/5/6/7% to 1.5/2/2.5/3%

4/5/6/7%1.5/2/2.5/3%
Corrosive Weaponry

Base Attack Damage Reduction per stack decreased from 3/4/5/6% to 1.5/2/2.5/3%

3/4/5/6%1.5/2/2.5/3%
Chemical Rage

Bonus Move Speed decreased from 30/45/60 to 20/30/40

30/45/6020/30/40
Invoker

Invoker

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Is now an Intelligence Hero

Base stats / mechanics

Base Health Regen decreased from 0.5 to 0.25

0.50.25
Base stats / mechanics

Base Damage increased by 12-10

Damage spread decreased from 8 to 6

Base stats / mechanics

Base Intelligence increased from 19 to 20

1920
Base stats / mechanics

Damage at level 1 decreased by 4-6 (from 39-47 to 35-41)

39-4735-41)
Base stats / mechanics

Strength gain decreased from 2.6 to 2.5

2.62.5
Base stats / mechanics

Agility gain increased from 1.8 to 2

1.82
Base stats / mechanics

Intelligence gain increased from 4.0 to 4.7

4.04.7
Base stats / mechanics

Damage gain per level decreased from +5.9 to +4.7

+5.9+4.7
Base stats / mechanics

Damage at level 30 decreased by 46 (from 224-232 to 180-186)

224-232180-186)
Base stats / mechanics

Removed Mastermind ability

Now Invoke is classified as Invoker's only innate ability

Base stats / mechanics

Removed Agnostic and Elitist Facets

Base stats / mechanics

Added three orb-centered facets. Each provides an extra level for the specific orb, permanently improves an ability, and sets their own Aghanim's Scepter and Shard upgrades

Base stats / mechanics

Aghanim's Scepter still provides +1 level to all orbs, but also provides an additional level to the orb of the chosen facet, allowing it to reach max level of 10

By default, Level 30 Invoker will have two orbs at level 7 and one facet-related orb at level 8. Buying Aghanim's Scepter will increase these levels to 8 and 10 respectively

Abilities & talents

ChangeBeforeAfter
Scholar of Koryx · Quas

When Invoker reaches level 6, he gains a bonus level of Quas without spending a skill point. Also increases its max level up to 8

Scholar of Koryx · Quas

Aghanim's Scepter grants 1 additional current level, and increases max level to 10

Scholar of Koryx · Cold Snap

Invoker heals for 13-130 health (depending on level of Quas) whenever Cold Snap triggers

Healing effect is now exclusive to this Facet

Scholar of Koryx · Ghost Walk

Can be upgraded with Aghanim's Scepter. When cast, the effect is also applied to all allied heroes and forge spirits within a 600 radius. Allies and spirits have a 0.5s fade time and 20s duration

Scholar of Koryx · Ice Wall

Can be upgraded with Aghanim's Shard. Enemy heroes that stay in Ice Wall for longer than 3s freeze, becoming rooted for 1.5s and taking 300 magic damage. Also increases wall's radial thickness by 40 and length by 160

Mind of Tornarus · Wex

When Invoker reaches level 6, he gains a bonus level of Wex without spending a skill point. Also increases its max level up to 8

Mind of Tornarus · Wex

Aghanim's Scepter grants 1 additional current level, and increases max level to 10

Mind of Tornarus · Alacrity

Grants bonus 50-140 attack range (depending on level of Wex) when cast on Invoker or any ranged units under his control

Mind of Tornarus · Tornado

Can be upgraded with Aghanim's Scepter. Tornado creates smaller twisters along its path every 300 units. Each twister lasts for the duration of Tornado, and persists for 4 additional seconds after the tornado is destroyed, dealing 120 damage per second in a 150 radius. Twisters have ground vision in a 50 radius around them. Damage interval: 0.25s. Damage from multiple twisters stack. Twisters deal half damage to creeps

multiple twisters stack. Twisters deal half damagecreeps
Mind of Tornarus · E.M.P.

Can be upgraded with Aghanim's Shard. Increases Burn Damage from 60% to 90% and pulls units to its center at 150 units per second

Unchanged from previous Shard upgrade, but made exclusive to this facet

60%90% and pulls units to its center at 150 units per second
Agent of Gallaron · Exort

When Invoker reaches level 6, he gains a bonus level of Exort without spending a skill point. Also increases its max level up to 8

Agent of Gallaron · Exort

Aghanim's Scepter grants 1 additional current level, and increases max level to 10

Agent of Gallaron · Chaos Meteor

Increases meteor's radius by 30 and travel distance by 200

Agent of Gallaron · Sun Strike

Now Aghanim's Scepter grants Cataclysm exclusively with this facet. Cooldown decreased from 100s to 60s, Min/Max Distance decreased from 160/200 to 90/180, Sun Strike damage decreased from 100% to 75%

Agent of Gallaron · Sun Strike

Can be upgraded with Aghanim's Shard. Causes Sun Strike to summon the current level of Forge Spirit at the location when damaging a real enemy Hero

This effect spawns 1 Forge Spirit per Sun Strike, no matter the number of heroes hit or current Forge Spirit Count. This is also true for each Sun Strike created by Cataclysm, summoning 2 spirits if both strikes hit the same hero

Talents

Level 15 Talent +1 Forged Spirit replaced with -4s Sun Strike Cooldown

Doesn't affect Cataclysm

Talents

Level 25 Talent 2x Quas/Wex/Exort Active Bonuses is now set for all facets

Removed alternative 2x Quas/Wex/Exort Passive Bonuses talent

Quas

Each active orb now provides 1/2/3/4/5/6/7/8/9/10 Health Regen by default

Quas

Leveling up Quas now provides +1 Strength by default

Wex

Each active orb now provides 0.6/1.2/1.8/2.4/3/3.6/4.2/4.8/5.4/6% bonus movement speed by default

Wex

Leveling up Wex now provides +1 Agility by default

Exort

Each active orb now provides 1/3/5/7/9/11/13/15/17/19 bonus damage by default

Exort

Leveling up Exort now provides +1 Intelligence by default

Cold Snap

No longer heals Invoker when dealing damage by default

Cold Snap

Added values for levels 9 and 10

Cold Snap

Duration for levels 9 and 10 of Quas is 6.2/6.6s

Cold Snap

Freeze Cooldown for levels 9 and 10 of Quas is 0.56/0.53s

Cold Snap

Freeze Damage for levels 9 and 10 of Quas is 68/72

Ghost Walk

Health Regeneration per Quas level rescaled from 3/6/9/12/15/18/21/24 to 2/4/6/8/10/12/14/16/18/20

3/6/9/12/15/18/21/242/4/6/8/10/12/14/16/18/20
Ghost Walk

Self Speed rescaled from -15/-10/-5/0/5/10/15/20% to -20/-15/-10/-5/0/5/10/15/20/25%

-15/-10/-5/0/5/10/15/20%-20/-15/-10/-5/0/5/10/15/20/25%
Ghost Walk

Added values for levels 9 and 10

Ghost Walk

Enemy Slow for levels 9 and 10 of Quas is 60/65%

Ghost Walk

Mana Regen for levels 9 and 10 of Wex is 18/20

Tornado

Added values for levels 9 and 10

Tornado

Travel Distance for levels 9 and 10 of Wex is 3900/4200

Tornado

Lift Time for levels 9 and 10 of Quas is 2.8/3s

Tornado

Damage for levels 9 and 10 of Wex is 405/450

E.M.P.

Added Mana Burned values for levels 9 and 10 of Wex: 700/775

Alacrity

Added values for levels 9 and 10

Alacrity

Bonus Attack Speed for levels 9 and 10 of Wex is 106/118

Alacrity

Bonus Damage for levels 9 and 10 of Exort is 106/118

Chaos Meteor

Added values for levels 9 and 10

Chaos Meteor

Travel Distance for levels 9 and 10 of Wex is 1725/1890

Chaos Meteor

Contact Damage for levels 9 and 10 of Exort is 235/250

Chaos Meteor

Burn Damage per Second for levels 9 and 10 of Exort is 50/55

Sun Strike

Added Damage values for levels 9 and 10 of Exort: 600/650

Forge Spirit

Forge Spirit Count is changed to 1/1/1/2/2/2/2/3/3/3. These values are true for both Quas and Exort, but the ability will use one with the lowest level

Forge Spirit

Forge Spirit's Base Mana decreased from 5 to 0

Previously it resulted in Forge Spirit having 5 more mana than intended

50
Forge Spirit

Duration rescaled from 20/30/40/50/60/70/80/90s to 10/20/30/40/50/60/70/80/90/100s

20/30/40/50/60/70/80/90s10/20/30/40/50/60/70/80/90/100s
Forge Spirit

Damage rescaled from 22/32/42/52/62/72/82/92 to 20/30/40/50/60/70/80/90/100/110

22/32/42/52/62/72/82/9220/30/40/50/60/70/80/90/100/110
Forge Spirit

Added values for levels 9 and 10

Forge Spirit

Mana for levels 9 and 10 of Exort is 500/550

Forge Spirit

Armor for levels 9 and 10 of Exort is 8/9

Forge Spirit

Attack Range for levels 9 and 10 of Quas is 820/885

Forge Spirit

Health for levels 9 and 10 of Quas is 1100/1200

Forge Spirit

Melting Strike Armor Reduction per Stack for levels 9 and 10 of Exort is 1.6/1.7

Ice Wall

Flat AoE bonuses (like those granted by Gleipnir) no longer increase radial thickness of the wall, but instead increase length of the entire wall

Ice Wall

Duration rescaled from 3/4.5/6/7.5/9/10.5/12s to 3/4/5/6/7/8/9/10/11/12s

3/4.5/6/7.5/9/10.5/12s3/4/5/6/7/8/9/10/11/12s
Ice Wall

Added Movement Slow values for levels 9 and 10 of Quas: 180/200%

Ice Wall

Damage per second increased from 6/12/18/24/30/36/42/48 to 8/16/24/32/40/48/56/64/72/80

6/12/18/24/30/36/42/488/16/24/32/40/48/56/64/72/80
Deafening Blast

Damage increased from 60/100/140/180/220/260/300/340 to 70/110/150/190/230/270/310/350/390/430

60/100/140/180/220/260/300/34070/110/150/190/230/270/310/350/390/430
Deafening Blast

Knockback Duration increased from 0.2/0.4/0.6/0.8/1/1.2/1.4/1.6s to 1.1/1.2/1.3/1.4/1.5/1.6/1.7/1.8/1.9/2s

0.2/0.4/0.6/0.8/1/1.2/1.4/1.6s1.1/1.2/1.3/1.4/1.5/1.6/1.7/1.8/1.9/2s
Deafening Blast

Disarm Duration rescaled from 1.25/2/2.75/3.5/4.25/5/5.75/6.5s to 1.5/2/2.5/3/3.5/4/4.5/5/5.5/6s

1.25/2/2.75/3.5/4.25/5/5.75/6.5s1.5/2/2.5/3/3.5/4/4.5/5/5.5/6s
Silencer

Silencer

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent +15 Arcane Curse Damage replaced with +0.5x Arcane Curse Penalty Multiplier

Talents

Level 20 Talent +35/5% Last Word Damage/Slow replaced with 250 AoE Last Word

Arcane Curse

Ability Reworked

Returned to pre-7.36 behavior

Arcane Curse

Curses the target area, dealing damage and causing enemy heroes to take damage over time and slowing their movement speed. Silenced enemies take 1.5x slow and damage. Anytime affected enemies cast a spell, the duration is increased. The duration is paused as long as the target is silenced

Arcane Curse

Initial Damage: 20/40/60/80. Damage: 16/24/32/40. Radius: 350. Base Duration: 6s. Movement Slow: 16/19/22/25%. Penalty Duration: 2s. Silenced Multiplier: 1.5x

Arcane Curse

Cast Range: 1000, Mana Cost: 120/130/140/150, Cooldown: 22/20/18/16s

Arcane Curse

Compared to previous iterations, ability duration can now be decreased by Status Resistance or increased by Debuff Duration bonuses

Glaives of Wisdom

No longer silences enemies after attacking a target 4 times

Glaives of Wisdom

Int to Damage percentage increased from 20/40/60/80% to 35/50/65/80%

20/40/60/80%35/50/65/80%
Last Word

Ability Reworked

Returned to pre-7.36 behavior

Last Word

Enchants a target, providing vision of them and causing them to be damaged and silenced if they cast a spell or if the enchantment timer expires. Deals extra damage based on the difference in intelligence between Silencer and the target

Last Word

Base Damage: 120/160/200/240. Int Difference Multiplier: 1/1.5/2/2.5x. Enemy Cast Timer: 4s. Silence Duration: 3/4/5/6s

Last Word

Cast Range: 900, Mana Cost: 100/105/110/115, Cooldown: 22/18/14/10s

Global Silence

Cooldown rescaled from 130/115/100s to 120s

130/115/100s120s
Global Silence

No longer applies to couriers

Outworld Devourer

Outworld Devourer

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Obsidian Decimator · Essence Flux

Max Mana Increase on proc increased from 4% to 5%

4%5%
Talents

Level 10 Talent +200 Health replaced with +100 Astral Imprisonment Cast Range

Talents

Level 15 Talent Current Mana as Movement Speed decreased from +1.5% to +1%

+1.5%+1%
Talents

Level 15 Talent +125 Astral Imprisonment Cast Range replaced with +8% Astral Imprisonment Mana Capacity Steal

Talents

Level 20 Talent +20% Spell Lifesteal replaced with +450 Health

Lycan

Lycan

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Is now a Strength Hero

Base stats / mechanics

Base Damage increased by 20

Base stats / mechanics

Damage at level 1 unchanged (50-55)

Base stats / mechanics

Strength gain increased from 3.0 to 3.4

3.03.4
Base stats / mechanics

Agility gain decreased from 1.8 to 1.7

1.81.7
Base stats / mechanics

Intelligence gain increased from 1.2 to 1.7

1.21.7
Base stats / mechanics

Damage gain per level decreased from +4.2 to +3.4

+4.2+3.4
Base stats / mechanics

Damage at level 30 decreased by 40 (from 202-207 to 162-167)

202-207162-167)

Abilities & talents

ChangeBeforeAfter
Alpha Wolves · Summon Wolves

Hightail duration decreased from 8s to 6s

8s6s
Summon Wolves

Magic Resistance rescaled from 40/50/60/70% to 45/50/55/60%

Level 5 and 6 wolves with Alpha Wolves facet have 60% magic resistance

40/50/60/70%45/50/55/60%
Brewmaster

Brewmaster

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Damage increased by 17

Base stats / mechanics

Damage at level 1 increased by 2 (from 50-57 to 52-59)

50-5752-59)
Base stats / mechanics

Damage gain per level decreased from +5.1 to +3.3

+5.1+3.3
Base stats / mechanics

Damage at level 30 decreased by 61 (from 227-234 to 166-173)

227-234166-173)
Base stats / mechanics

Belligerent: Bonus Attack Damage increased from 20% to 25%

20%25%

Abilities & talents

ChangeBeforeAfter
Roll Out the Barrel · Cinder Brew

Barrel Speed increased from 900 to 950

900950
Roll Out the Barrel · Cinder Brew

Barrel Impact Damage increased from 40/60/80/100 to 40/70/100/130

40/60/80/10040/70/100/130
Talents

Level 20 Talent Attack Speed increased from +90 to +100

+90+100
Drunken Brawler

Storm Brawler Bonus Move Speed decreased from 5/7/9/11% to 4/6/8/10%

5/7/9/11%4/6/8/10%
Shadow Demon

Shadow Demon

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 20 Talent +150 Demonic Purge/Cleanse Damage/Heal replaced with +150 Demonic Purge Damage

Talents

Level 25 Talent -30s Demonic Purge Cooldown no longer affects Demonic Cleanse

Shadow Poison

Hit Damage decreased from 30/40/50/60 to 24/36/48/60

30/40/50/6024/36/48/60
Demonic Purge

Duration decreased from 6s to 5s

6s5s
Demonic Cleanse

Duration decreased from 6s to 5s

6s5s
Demonic Cleanse

No longer requires at least Level 1 Demonic Purge to be castable

Demonic Cleanse

No longer upgrades with levels of Demonic Purge

Demonic Cleanse

Cooldown decreased from 70/65/60s to 60s

70/65/60s60s
Demonic Cleanse

Cleanse Heal rescaled from 300/450/600 to 450

300/450/600450
Demonic Cleanse

Mana Cost decreased from 150/175/200 to 150

150/175/200150
Demonic Cleanse

No longer upgraded with Aghanim's Scepter

Lone Druid

Lone Druid

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Is now an Agility Hero

Spirit Bear remains a Universal Hero

Base stats / mechanics

Base Damage increased by 17

Base stats / mechanics

Base Strength decreased from 20 to 18

2018
Base stats / mechanics

Damage at level 1 unchanged (38-42)

Base stats / mechanics

Strength gain increased from 1.8 to 2.5

1.82.5
Base stats / mechanics

Agility gain increased from 2.0 to 2.8

2.02.8
Base stats / mechanics

Intelligence gain decreased from 2.0 to 1.4

2.01.4
Base stats / mechanics

Damage gain per level decreased from +4.1 to +2.8

+4.1+2.8
Base stats / mechanics

Damage at level 30 decreased by 52 (from 185-189 to 133-137)

185-189133-137)
Base stats / mechanics

Removed Unbearable Facet

It's a facet's name, not the description

Base stats / mechanics

Gift Bearer: Reworked

Base stats / mechanics

Lone Druid's Spirit Bear receives a copy of his neutral item. This copy has an independent cooldown of the main one

Abilities & talents

ChangeBeforeAfter
Bear Necessities

Stat Bonus increased from 30/45/60/75% to 45/55/65/75%

30/45/60/75%45/55/65/75%
Spirit Link

Now follows global Lifesteal rules (as a result, gained 40% creep penalty)

Chaos Knight

Chaos Knight

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Agility gain increased from 1.4 to 1.8

1.41.8
Base stats / mechanics

Removed Phantasmagoria Facet

Abilities & talents

ChangeBeforeAfter
Fundamental Forging

When Chaos Knight crafts a neutral item, 2 of his Artifact choices will be for the current tier and 2 of his choices will be for the next tier (if possible). He does not get the option to keep his current Artifact between tiers

Cloven Chaos · Chaos Bolt

Chaos Bolt splits in half upon striking its target, stunning one additional enemy and damaging another. Prioritizes heroes. Bounce range is 60% of the ability's cast range. Additional targets do not create Shard illusions

Always stuns when splitting to a single target

Chaos Bolt

Cast range increased from 500 to 600

500600
Chaos Strike

Now follows global Lifesteal rules (as a result, creep penalty improved from 70% to 40%)

70%40%)
Chaos Strike

No longer deals bonus damage to creeps

Chaos Strike

Critical Minimum decreased from 125% to 120%

125%120%
Chaos Strike

Critical Maximum increased from 140/175/210/245% to 140/180/220/260%

140/175/210/245%140/180/220/260%
Meepo

Meepo

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Removed Pack Rat Facet

Base stats / mechanics

Sticky Fingers: Updated to the new Neutral crafting system. Increases selection of Artifacts and Enchantments from 4 to 5

45

Abilities & talents

ChangeBeforeAfter
More Meepo

Number of times +2 All Attributes can be skilled decreased from 7 to 6

76
Codependent · Divided We Stand

All Meepos have a stackable aura that increases nearby Meepos' attack speed by 7% and armor by 2. Radius: 600

Treant Protector

Treant Protector

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent -4s Nature's Grasp Cooldown replaced with +2.5% Nature's Guise Movement Speed

Nature's Guise

Aghanim's Shard will not turn Treant Protector invisible, if he is currently attacking an enemy

Living Armor

Mana Cost decreased from 55 to 40/45/50/55

5540/45/50/55
Living Armor

Heal per second increased from 2/3/4/5 to 3/4/5/6

2/3/4/53/4/5/6
Ogre Magi

Ogre Magi

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent Ignite DPS decreased from +15 to +12

+15+12
Talents

Level 25 Talent Fireblast Damage decreased from +240 to +220

+240+220
Bloodlust

Bonus Move Speed decreased from 7/9/11/13% to 6/8/10/12%

7/9/11/13%6/8/10/12%
Undying

Undying

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent Decay Damage decreased from +50 to +40

+50+40
Decay

Damage increased from 10/50/90/130 to 20/60/100/140

10/50/90/13020/60/100/140
Soul Rip

Mana Cost rescaled from 100 to 80/90/100/110

10080/90/100/110
Flesh Golem

Slow decreased from 35/40/45% to 30/35/40%

35/40/45%30/35/40%
Rubick

Rubick

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Frugal Filch · Spell Steal

Stolen Mana Cost Reduction increased from 40/50/60% to 50/65/80%

40/50/60%50/65/80%
Talents

Level 10 Talent +12% Fade Bolt Damage Reduction replaced with +0.25% Might And Magus Damage/Resistance

Talents

Level 15 Talent Telekinesis Lift/Stun Duration increased from +0.4s to +0.5s

+0.4s+0.5s
Talents

Level 20 Talent Telekinesis Cooldown Reduction increased from 4s to 5s

4s5s
Disruptor

Disruptor

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Thunderstorm · Thunder Strike

Now procs its effect on units within the Kinetic Field even if the initial target is outside of it

Kinetic Fence · Talents

Level 20 Talent +2s Kinetic Fence Duration replaced with +1 Kinetic Fence Charge

Kinetic Fence · Kinetic Fence

Base Charge Restore Time decreased from 20/18/16/14s to 20/17/14/11s

20/18/16/14s20/17/14/11s
Kinetic Fence · Kinetic Fence

Mana Cost decreased from 70 to 50

7050
Talents

Level 10 Talent Thunder Strike Damage per Strike increased from +10 to +15

+10+15
Talents

Level 10 Talent -3s Kinetic Field Cooldown replaced with +20 Movement Speed

Talents

Level 20 Talent Thunder Strike Slow Duration increased from +0.5s to +0.6s

+0.5s+0.6s
Thunder Strike

Radius increased from 240 to 260

240260
Nyx Assassin

Nyx Assassin

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Damage increased by 14

Base stats / mechanics

Damage at level 1 unchanged (51-55)

Base stats / mechanics

Strength gain increased from 2.5 to 2.7

2.52.7
Base stats / mechanics

Agility gain increased from 2.3 to 2.9

2.32.9
Base stats / mechanics

Intelligence gain increased from 2.5 to 2.6

2.52.6
Base stats / mechanics

Damage gain per level decreased from +5.1 to +3.7

+5.1+3.7
Base stats / mechanics

Damage at level 30 decreased by 52 (from 228-232 to 176-180)

228-232176-180)

Abilities & talents

ChangeBeforeAfter
Mana Burn · Mind Flare

Burns 16/19/22/25% of the target's max mana

Talents

Level 10 Talent +40 Vendetta Damage replaced with +25% Spiked Carapace Damage Reflect

Talents

Level 15 Talent +0.5s Spiked Carapace Reflect Duration replaced with +50 Vendetta Damage

Impale

Cooldown decreased from 18/16/14/12s to 17/15/13/11s

18/16/14/12s17/15/13/11s
Impale

Mana Cost decreased from 100/110/120/130 to 90/100/110/120

100/110/120/13090/100/110/120
Mind Flare

No longer instantly kills creeps

Mind Flare

Max Mana as Damage increased from 20/25/30/35% to 25/30/35/40%

20/25/30/35%25/30/35/40%
Mind Flare

Bonus Damage decreased from 25% to 20%

25%20%
Naga Siren

Naga Siren

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent -2s Ensnare Cooldown replaced with +100 Reel In Pull Speed

Eelskin

Bonus Evasion per other Naga increased from 6% to 8%

6%8%
Keeper of the Light

Keeper of the Light

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Intelligence gain increased from 3.2 to 3.3

3.23.3
Base stats / mechanics

Removed Mana Magnifier innate ability

Base stats / mechanics

Special Reserve: New Innate Ability. Passive, can't be leveled up

Base stats / mechanics

Keeper of the Light cannot go below 75 mana

Abilities & talents

ChangeBeforeAfter
Blinding Light

Cooldown decreased from 25/22/19/16s to 24/21/18/15s

25/22/19/16s24/21/18/15s
Blinding Light

Miss Chance increased from 40% to 45%

40%45%
Spirit Form

Movement Speed Bonus decreased from 15/20/25% to 10/15/20%

15/20/25%10/15/20%
Io

Io

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Damage increased by 7

Base stats / mechanics

Damage at level 1 increased by 4 (from 41-47 to 45-51)

41-4745-51)
Base stats / mechanics

Strength gain increased from 2.7 to 3.0

2.73.0
Base stats / mechanics

Damage gain per level decreased from +4.2 to +2.8

+4.2+2.8
Base stats / mechanics

Damage at level 30 decreased by 46 (from 192-198 to 146-152)

192-198146-152)

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent +15% Tether Enemy Slow replaced with +1.5s Overcharge Duration

Talents

Level 25 Talent +400 Health to Tethered Units replaced with Unslowable during Overcharge

Tether

Upon casting Tether, Io now has a buff that shows Tether's remaining cooldown. This buff is only visible to Io and Io's allies

Tether

Enemy Move/Attack Slow increased from 10/20/30/40% to 15/30/45/60%

10/20/30/40%15/30/45/60%
Tether

No longer deals 15/25/35/45 Damage per second to enemies by default

Tether

Now upgraded with Aghanim's Shard

Tether

Deals 120 damage per second to enemies touching it. 50% of the damage dealt heals Io. This is considered a pseudo-lifesteal

It's amplified by spell lifesteal and healing amplification but does not have a creep penalty

Overcharge

No longer upgraded with Aghanim's Shard

Visage

Visage

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Damage increased by 17

Base stats / mechanics

Damage at level 1 increased by 3 (from 42-52 to 45-55)

42-5245-55)
Base stats / mechanics

Strength gain increased from 2.4 to 2.8

2.42.8
Base stats / mechanics

Agility gain increased from 1.0 to 1.3

1.01.3
Base stats / mechanics

Intelligence gain increased from 2.4 to 2.9

2.42.9
Base stats / mechanics

Damage gain per level decreased from +4.1 to +3.2

+4.1+3.2
Base stats / mechanics

Damage at level 30 decreased by 33 (from 189-199 to 156-166)

189-199156-166)

Abilities & talents

ChangeBeforeAfter
Sepulchre · Grave Chill

Radius increased from 250 to 300

250300
Sepulchre · Grave Chill

Secondary Target Penalty decreased from 75% to 50%

75%50%
Faithful Followers · Summon Familiars

Familiar Gold Bounty decreased from 70 to 50

7050
Talents

Level 10 Talent -3s Grave Chill Cooldown replaced with +4 Lurker Max Stacks

Slark

Slark

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Dark Reef Renegade

Barracuda: Now causes Slark's attacks to apply non-stacking debuff that reduces the target's armor by 1/2/3/4 for 2s

Debuff is applied only when Slark is under the effect of Barracuda

Dark Reef Renegade

Barracuda: Linger Duration rescaled from 1.5/2/2.5/3s to 2s

1.5/2/2.5/3s2s
Talents

Level 20 Talent Shadow Dance Attack Speed increased from +90 to +100

+90+100
Talents

Level 25 Talent Essence Shift Duration decreased from +40s to +35s

+40s+35s
Depth Shroud

Radius decreased from 250 to 225

250225
Medusa

Medusa

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Undulation

Base movement speed increased from 275 to 310

275310
Undulation

Medusa's movement speed is fixed and is unaffected by most effects

The only two exceptions are Stone Gaze, which increases movement speed to fixed 465 for the duration, and bonus from going downstream

Talents

Level 10 Talent +40 Mystic Snake Damage replaced with +20% Gorgon's Grasp Radius

Talents

Level 25 Talent Split Shot Uses Modifiers replaced with +40 Intelligence

Split Shot

Now upgraded with Aghanim's Scepter

Split Shot

Allows on-hit effects to apply to the secondary attacks from Split Shot and increases target count by 1

Mystic Snake

No longer upgraded with Aghanim's Scepter

Cold Blooded

The single-target Mystic Snake now always turns the enemy into stone for 1s

Troll Warlord

Troll Warlord

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Bad Influence · Battle Trance

During Battle Trance, Troll Warlord has increased max Fervor stacks and no attack speed limit. Battle Trance grants allied heroes 50% of the attack speed bonus. Battle Trance Max Fervor Stacks: 15

Fervor

Aghanim's Shard no longer increases Max Stacks

Battle Trance

Now follows global Lifesteal rules (as a result, gained 40% creep penalty)

Centaur Warrunner

Centaur Warrunner

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Counter-Strike · Double Edge

Damage taken as damage bonus increased from 25% to 35%

25%35%
Talents

Level 10 Talent Movement Speed decreased from +20 to +15

+20+15
Retaliate

Damage done is now classified as reflection damage

Magnus

Magnus

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Damage increased by 21

Base stats / mechanics

Damage at level 1 increased by 7 (from 48-56 to 55-63)

48-5655-63)
Base stats / mechanics

Intelligence gain increased from 1.6 to 2.1

1.62.1
Base stats / mechanics

Damage gain per level decreased from +4.7 to +3.2

+4.7+3.2
Base stats / mechanics

Damage at level 30 decreased by 46 (from 214-222 to 168-176)

214-222168-176)
Base stats / mechanics

Removed Reverse Polarity and Reverse Reverse Polarity Facets

Reverse Polarity remains as Magnus' default ultimate

Abilities & talents

ChangeBeforeAfter
Diminishing Return

Increases the max level of Shockwave to 5

Diminishing Return

Number of times +2 All Attributes can be skilled decreased from 7 to 6

76
Diminishing Return · Shockwave

Level 5 makes the shockwave return once it reaches its max distance, traveling 200 units further and dealing 50% of ability damage on its way back

Eternal Empowerment · Empower

Ability is always enabled on Magnus. Every one of his subsequent attacks increases his self bonus by 2/3/4/5% up to a max of 10/15/20/25%. Duration: 10s. Each stack refreshes the duration. Bonus per hit and Max bonus scale with the level of Empower

Talents

Level 10 Talent +0.75s Shockwave Slow Duration replaced with +1.25s Skewer Slow Duration

Talents

Level 10 Talent +10s Empower Duration replaced with +1.5 Mana Regen

Shockwave

No longer upgraded with Aghanim's Shard

Effect moved to a new Facet

Shockwave

Mana Cost increased from 75 to 85/90/95/100

7585/90/95/100
Skewer

Now deals 6/9/12/15% of the distance traveled as damage

Skewer

No longer deals damage per tree/cliff hit by default

Skewer

Now upgraded with Aghanim's Shard

Skewer

Increases Skewer range by 275 and deals and additional 30 damage per tree hit and 125 damage for cliff hit

Timbersaw

Timbersaw

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Twisted Chakram · Twisted Chakram

Mana Cost increased from 100 to 100/140/180

100100/140/180
Twisted Chakram · Twisted Chakram

Damage decreased from 110/155/200 to 100/150/200

110/155/200100/150/200
Talents

Level 20 Talent +20% Magic Resistance replaced with Exposure Therapy Heals for 7 HP Per Tree Destroyed

Chakram

Mana Cost increased from 75/125/175 to 100/140/180

75/125/175100/140/180
Chakram

Pass Damage decreased from 110/155/200 to 100/150/200

110/155/200100/150/200
Bristleback

Bristleback

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Removed Berserk Facet

Abilities & talents

ChangeBeforeAfter
Seeing Red · Warpath

Bristleback now shares his vision with his team, but still does not receive his team's vision

Bristleback

Quill Sprays that were released by the ability now deal damage that is classified as reflection damage

Bristleback

Aghanim's Scepter Mana Cost increased from 100 to 125

100125
Warpath

Movement Speed Per Stack decreased from 2/3/4% to 2/2.5/3%

2/3/4%2/2.5/3%
Hairball

Mana Cost increased from 40 to 60

4060
Tusk

Tusk

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Drinking Buddies · Drinking Buddies

Cooldown decreased from 24/21/18/15s to 23/20/17/14s

24/21/18/15s23/20/17/14s
Drinking Buddies · Drinking Buddies

Movement Bonus rescaled from 10/15/20/25% to 11/14/17/20%

10/15/20/25%11/14/17/20%
Talents

Level 10 Talent +25 Tag Team/Drinking Buddies Damage replaced with +2s Tag Team/Drinking Buddies Buff Duration

Walrus Kick

Kick Push Distance decreased from 1400 to 1200

14001200
Walrus Kick

Slow Duration decreased from 4s to 2s

4s2s
Walrus Kick

Damage increased from 350 to 550

350550
Walrus Kick

Can no longer be cast while Snowballed (Similar to Walrus Punch!)

Skywrath Mage

Skywrath Mage

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Ruin and Restoration: Spell Lifesteal rescaled from 20/30/40/50% to 25/30/35/40%

20/30/40/50%25/30/35/40%

Abilities & talents

ChangeBeforeAfter
Arcane Bolt

Base Damage decreased from 75/95/115/135 to 60/85/110/135

75/95/115/13560/85/110/135
Arcane Bolt

Mana Cost decreased from 95 to 85

9585
Arcane Bolt

Aghanim's Shard search range decreased from 700 to 500

700500
Concussive Shot

No longer has a creep damage penalty

Concussive Shot

Aghanim's Scepter search radius changed from 700 range around Skywrath Mage to 500 around the first target

This targeting rule was true for all other upgraded abilities, including Arcane Bolt. Descriptions updated to better reflect this

700 range around Skywrath Mage500 around the first target
Ancient Seal

Aghanim's Scepter search range decreased from 700 to 500

700500
Mystic Flare

Aghanim's Scepter search range decreased from 700 to 500

700500
Abaddon

Abaddon

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Damage increased by 26

Base stats / mechanics

Base Intelligence decreased from 19 to 18

1918
Base stats / mechanics

Damage at level 1 increased by 10 (from 40-50 to 50-60)

40-5050-60)
Base stats / mechanics

Strength gain increased from 2.2 to 2.6

2.22.6
Base stats / mechanics

Agility gain increased from 1.3 to 1.5

1.31.5
Base stats / mechanics

Intelligence gain increased from 1.6 to 2

1.62
Base stats / mechanics

Damage gain per level decreased from +3.6 to +2.7

+3.6+2.7
Base stats / mechanics

Damage at level 30 decreased by 25 (from 173-183 to 148-158)

173-183148-158)
Base stats / mechanics

The Quickening: Cooldown reduction per hero death increased from 4s to 6s

4s6s

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent +15% Curse of Avernus Movement Slow replaced with +10% Withering Mist Healing Reduction

Elder Titan

Elder Titan

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 20 Talent +100% Cleave replaced with +350 Echo Stomp Wake Damage

Talents

Level 25 Talent +450 Echo Stomp Wake Damage replaced with +100% Cleave

Astral Spirit

Bonus Speed (Heroes) decreased from 5/6/7/8% to 4/5/6/7%

5/6/7/8%4/5/6/7%
Legion Commander

Legion Commander

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Strength increased from 23 to 24

2324

Abilities & talents

ChangeBeforeAfter
Spoils of War · Duel

Now if Legion Commander wins, also automatically casts Press the Attack on her and all assisting allies

Overwhelming Odds

Mana Cost rescaled from 100/110/120/130 to 90/105/120/135

100/110/120/13090/105/120/135
Moment of Courage

Now follows global Lifesteal rules (as a result, gained 40% creep penalty)

Duel

No longer casts Press the Attack on victory by default

Duel

Cast Range decreased from 200/250/300 to 200

200/250/300200
Duel

Duration rescaled from 3.75/4.5/5.25s to 4/4.5/5s

3.75/4.5/5.25s4/4.5/5s
Duel

Aghanim's Scepter duration bonus decreased from +2.25s to +2s

Total Scepter Duration decreased from 6/6.75/7.5s to 6/6.5/7s

+2.25s+2s
Duel

Aghanim's Scepter Debuff Immunity now has more prominent visual effects

Duel

Aghanim's Shard Bonus Damage per win decreased from +8 to +5

+8+5
Techies

Techies

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Damage increased by 17

Base stats / mechanics

Damage at level 1 increased by 3 (from 43-45 to 46-48)

43-4546-48)
Base stats / mechanics

Strength gain increased from 2.5 to 2.6

2.52.6
Base stats / mechanics

Agility gain increased from 1.3 to 1.8

1.31.8
Base stats / mechanics

Intelligence gain decreased from 3.0 to 2.8

3.02.8
Base stats / mechanics

Damage gain per level decreased from +4.8 to +3.2

+4.8+3.2
Base stats / mechanics

Damage at level 30 decreased by 52 (from 210-212 to 158-160)

210-212158-160)

Abilities & talents

ChangeBeforeAfter
Spoon's Stash

Techies stack all previously selected Enchantments onto newly crafted Neutral Items

Spoon's Stash

Also allows to have two Tier 5 Enchantments by recrafting a tier 5 item

Further re-crafts will replace only the second Tier 5 Enchantment. The first one can't be replaced. It is possible to have two similar Enchantments at the same time

Minefield Sign

Cast Point decreased from 1.5s to 1.25s

1.5s1.25s
Minefield Sign

Now also causes Sticky Bombs and Proximity Mines within the radius to deal 15% more damage

Ember Spirit

Ember Spirit

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Searing Chains

Unit Count decreased from 3 to 2

Decreased from 4 to 3 when using Chain Gang facet

32
Flame Guard

Damage per second increased from 15/25/35/45 to 20/30/40/50

15/25/35/4520/30/40/50
Flame Guard

Magic Barrier increased from 60/135/210/285 to 60/140/220/300

60/135/210/28560/140/220/300
Fire Remnant

Cast Point decreased from 0.2s to 0s

Activate Fire Remnant's Cast Point is unchanged

0.2s0s
Earth Spirit

Earth Spirit

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Ready to Roll · Rolling Boulder

Bonus movespeed is also granted to Earth Spirit when rolling over an allied hero

Talents

Level 10 Talent +8% Spell Amplification replaced with +150 Rolling Boulder Distance

Talents

Level 15 Talent +110 Rolling Boulder Damage replaced with +80 Boulder Smash Damage

Talents

Level 15 Talent +25% Magnetize Damage & Duration replaced with +0.3s Rolling Boulder Stun Duration

Talents

Level 20 Talent +250 Rolling Boulder Distance replaced with +160 Rolling Boulder Damage

Talents

Level 20 Talent +100 Boulder Smash Damage replaced with +30% Magnetize Damage & Duration

Talents

Level 25 Talent +0.5s Rolling Boulder Stun Duration replaced with -3s Boulder Smash Cooldown

Boulder Smash

No longer deals bonus damage to creeps

Geomagnetic Grip

Damage increased from 50/125/200/275 to 70/140/210/280

50/125/200/27570/140/210/280
Underlord

Underlord

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent +60 Firestorm Radius replaced with +15s Atrophy Aura Duration

Talents

Level 20 Talent Firestorm Burn Damage decreased from +0.8% to +0.6%

+0.8%+0.6%
Talents

Level 25 Talent Pit of Malice Root decreased from +0.5s to +0.4s

+0.5s+0.4s
Terrorblade

Terrorblade

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent +10% Conjure Image Damage replaced with -2s Conjure Image Cooldown

Talents

Level 10 Talent -4s Reflection Cooldown replaced with +1s Reflection Duration

Terror Wave

Metamorphosis Duration increased from 10s to 15s

10s15s
Phoenix

Phoenix

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Is now a Strength Hero

Base stats / mechanics

Base Damage increased by 12

Base stats / mechanics

Damage at level 1 unchanged (44-54)

Base stats / mechanics

Damage gain per level decreased from +4.6 to +3.3

+4.6+3.3
Base stats / mechanics

Damage at level 30 decreased by 54 (from 207-217 to 153-163)

207-217153-163)

Abilities & talents

ChangeBeforeAfter
Hotspot · Sun Ray

Now also applies 2x Blinding Sun stacks to targets near the end of the beam

Talents

Level 10 Talent +20 Icarus Dive Damage Per Second replaced with +0.5% Blinding Sun Miss Chance

Oracle

Oracle

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Intelligence gain decreased from 3.8 to 3.6

3.83.6

Abilities & talents

ChangeBeforeAfter
Clairvoyant Curse

Spell amplification per level increased from 0.75% to 1%

0.75%1%
Talents

Level 15 Talent Fortune's End Heals/Damages for Per Effect Dispelled increased +60 to +80

False Promise

Aghanim's Scepter bonus spell damage increased from +25% to +30%

+25%+30%
Winter Wyvern

Winter Wyvern

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Is now an Intelligence Hero

Base stats / mechanics

Base Damage increased by 15-17

Damage spread increased from 5 to 7

Base stats / mechanics

Base Strength increased from 20 to 22

2022
Base stats / mechanics

Damage at level 1 decreased from 42-47 to 40-47

42-4740-47
Base stats / mechanics

Strength gain increased from 2.2 to 2.5

2.22.5
Base stats / mechanics

Agility gain increased from 1.5 to 1.7

1.51.7
Base stats / mechanics

Intelligence gain increased from 2.8 to 3.6

2.83.6
Base stats / mechanics

Damage gain per level decreased from +4.6 to +3.6

+4.6+3.6
Base stats / mechanics

Damage at level 30 decreased by 45-43 (from 203-208 to 158-165)

203-208158-165)
Base stats / mechanics

Base Attack Speed increased from 90 to 100

90100
Base stats / mechanics

Removed Essence of the Blueheart and Dragon Sight Facets

Base stats / mechanics

Eldwurm Scholar: Now applies to Shrines of Wisdom instead of removed Wisdom Runes

Effect and mechanics are not changed

Abilities & talents

ChangeBeforeAfter
Winterproof · Cold Embrace

Can be cast on buildings. Chosen building isn't healed, but still protected from physical damage. Affected units or buildings gain 60% bonus attack damage after the cocoon thaws. Buff Duration: 6s

Winterproof · Cold Embrace

If the building is under effect of both Cold Embrace and Glyph of Fortification, the buff duration is paused. Lane creeps don't have this interaction

Recursive · Winter's Curse

Makes all affected enemies take 125% of physical, magical and pure damage from Winter Wyvern. Whenever the cursed enemy dies, Winter's Curse is recast on the lowest health enemy hero affected by the Curse. The recast has minimum, maximum, and bonus durations equal to 50% of the default spell

Can't be recast on illusions. Amount of recasts is unlimited. Durations are not affected by the amount of recasts and are always equal to 50% of the default Winter's Curse

Winter Wyvern. Whenever the cursed enemy dies, Winter's Curse is recast on the lowest health enemy hero affected by the Curse. The recast has minimum, maximum, and bonus durations equal50% of the default spell
Winter's Curse

Affected units no longer take increased magical and pure damage bonus from Winter Wyvern by default

Arc Warden

Arc Warden

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Is now a Universal Hero

Base stats / mechanics

Base Damage decreased by 10

Base stats / mechanics

Damage at level 1 decreased by 2 (from 53-59 to 51-57)

53-5951-57)
Base stats / mechanics

Damage gain per level increased from +3.0 to +3.6

+3.0+3.6
Base stats / mechanics

Damage at level 30 increased by 21 (from 154-160 to 175-181)

154-160175-181)
Base stats / mechanics

Zet has attuned to the New Frontiers and no longer has 'Tempest' versions of abilities

Base stats / mechanics

Removed Order and Disorder Facets

Abilities & talents

ChangeBeforeAfter
Runed Replica · Tempest Double

Tempest Double is infused with the bonuses of Power Runes for 10s when created

Runed Replica · Tempest Double

Level 1 - Invisibility Rune

Runed Replica · Tempest Double

Level 2 - Invisibility and Arcane Runes

Runed Replica · Tempest Double

Level 3 - Invisibility, Arcane and Haste Runes

Power Capture · Runic Infusion

Arc Warden gains +1.5 All Attributes permanently upon activating any Power Rune

Automatic Regeneration Rune effect from Arc Warden's Innate ability doesn't count

Power Capture · Magnetic Field

Once created, the field pulls all runes in 1200/1800/2400/3000 radius towards it with increasing speed. Any rune that's within Magnetic Field or is pulled into it is automatically activated. Rune acceleration: 150

Rune radius and speed values guarantee runes will always reach the field within the duration

Talents

Level 15 Talent Magnetic Field Attack Speed increased from +16 to +25

+16+25
Talents

Level 15 Talent +2s Flux Duration replaced with +20% Flux Slow

Talents

Level 25 Talent Flux silences when target is alone replaced with -1s Spark Wraith Activation Delay

Flux

Now has the same effect for both Arc Warden and Tempest Double

Flux

Deals 15/30/45/60 damage per second and slows target's movement speed by 14/21/28/35%

Previous values: Arc Warden: 15/30/45/60 damage per second and 15/22/30/39% Movement Slow. Tempest Double: 20/45/70/95 damage per second and 5/8/11/14% Movement Slow

Flux

Now upgraded with Aghanim's Scepter

Flux

Silences when the target is alone. Increases damage by 50% and duration by 2s

Magnetic Field

Now is a Point Targeted ability with 900 cast range. Can be double tapped for self-cast to create the field centered on the caster

Magnetic Field

Now has the same effect for both Arc Warden and Tempest Double

Magnetic Field

Creates a circular distortion field that grants 100% evasion and 30/60/90/120 bonus attack speed to all allied units within

Previous values: Arc Warden: Field grants 100% evasion and 30/60/90/120 bonus attack speed. Tempest Double: Field increases attack range by 150 and base attack damage by 20/40/60/80

Magnetic Field

No longer upgraded with Aghanim's Shard

Spark Wraith

Now has the same effect for both Arc Warden and Tempest Double

Spark Wraith

Spark activates in 1.5 seconds, flies at a speed of 550, slows enemy for 0.5/0.6/0.7/0.8s and deals 100/170/240/310 damage

Previous values: Arc Warden: Spark activates in 2 seconds, flies at a speed of 400, slows enemy for 0.6/0.8/1/1.2s, deals 100/180/260/340 damage. Tempest Double: Spark activates in 1 second, flies at a speed of 725, slows enemy for 0.4/0.5/0.6/0.7s and deals 75/140/205/270 damage

Spark Wraith

No longer does 40% more damage to non-hero units

Spark Wraith

No longer upgraded with Aghanim's Scepter

Spark Wraith

Now upgraded with Aghanim's Shard

Spark Wraith

When Spark Wraith activates, a secondary Spark Wraith will fuse with the next closest target that deals 80% damage. Increases Spark Wraith search radius by 100

Tempest Double

Cooldown decreased from 100/90/80s to 60/55/50s

100/90/80s60/55/50s
Tempest Double

Duration decreased from 60s to 18/21/24s

60s18/21/24s
Tempest Double

Now spawns with Arc Warden's current health and mana

Tempest Double

Tempest Double no longer has penalties when more than 2000 range away from Arc Warden

Tempest Double

No longer restarts the ability cooldown if the Tempest Double is killed by enemies

Tempest Double

Loses its sense of self and fractures over time, becoming slower and less accurate. Max Miss Chance: 35%. Max Self Slow: 35%

Monkey King

Monkey King

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Simian Stride

Increases the max level of Tree Dance to 5

Simian Stride

Number of times +2 All Attributes can be skilled decreased from 7 to 6

76
Simian Stride · Tree Dance

Level 5 reduces Tree Dance cooldown to zero

Mischief

Now scales with Wukong's Command

Mischief

Cooldown rescaled from 15s to 24/20/16/12s

15s24/20/16/12s
Mischief

Bonus Move Speed rescaled from 10% to 6/9/12/15%

10%6/9/12/15%
Jingu Mastery

Now follows global Lifesteal rules (as a result, gained 40% creep penalty)

Dark Willow

Dark Willow

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Is now an Intelligence Hero

Base stats / mechanics

Base Damage increased by 22

Base stats / mechanics

Damage at level 1 increased by 2 (from 46-54 to 48-56)

46-5448-56)
Base stats / mechanics

Agility gain increased from 1.3 to 1.6

1.31.6
Base stats / mechanics

Intelligence gain increased from 2.6 to 3.5

2.63.5
Base stats / mechanics

Damage gain per level decreased from +4.1 to +3.5

+4.1+3.5
Base stats / mechanics

Damage at level 30 decreased by 32 (from 195-203 to 163-171)

195-203163-171)
Base stats / mechanics

Removed Thorny Thicket Facet

Abilities & talents

ChangeBeforeAfter
Shattering Crown · Cursed Crown

While ticking, the effect accumulates 35% of any damage dealt to the target by Dark Willow, and 15% of attack damage dealt by allied heroes. When the counter ends, the accumulated damage is dealt to each enemy in the stun radius as magical damage

Accumulates damage before reductions. Will not deal damage when dispelled

Shattering Crown · Cursed Crown

Aghanim's Shard allows the ability to deal accumulated damage when dispelled

Talents

Level 10 Talent -2s Shadow Realm Cooldown replaced with +10 Intelligence

Talents

Level 10 Talent +0.5s Cursed Crown Stun Duration replaced with +1s Bedlam Duration

Cursed Crown

Aghanim's Shard no longer reduces stun delay by 1s

Cursed Crown

Aghanim's Shard now decreases cooldown by 1.5s

Pangolier

Pangolier

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Damage increased by 20

Base stats / mechanics

Damage at level 1 increased by 6 (from 45-51 to 51-57)

45-5151-57)
Base stats / mechanics

Agility gain increased from 2.8 to 3.2

2.83.2
Base stats / mechanics

Damage gain per level decreased from +5.4 to +3.6

+5.4+3.6
Base stats / mechanics

Damage at level 30 decreased by 54 (from 230-236 to 176-182)

230-236176-182)

Abilities & talents

ChangeBeforeAfter
Talents

Level 15 Talent +2s Rolling Thunder Duration replaced with +15% Attack Damage as Swashbuckle Damage

Talents

Level 20 Talent +15% Attack Damage as Swashbuckle Damage replaced with +2s Rolling Thunder Duration

Talents

Level 25 Talent Rolling Thunder Cooldown Reduction decreased from 16s to 15s

16s15s
Talents

Level 25 Talent Swashbuckle Cooldown Reduction increased from 3s to 4s

3s4s
Grimstroke

Grimstroke

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Fine Art · Stroke of Fate

Now displays a preview of the projectile trajectory

Ink Swell

Aghanim's Shard no longer applies a strong dispel when Ink Swell expires

Ink Swell

Aghanim's Shard now applies a basic dispel when Ink Swell is cast

Ink Swell

Aghanim's Shard Bonus damage increased from 30% to 40%

30%40%
Ink Swell

Aghanim's Shard Heal increased from 30% to 40%

30%40%
Hoodwink

Hoodwink

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Agility increased from 24 to 25

2425
Base stats / mechanics

Removed Treebounce Trickshot Facet

Abilities & talents

ChangeBeforeAfter
Go Nuts · Scurry

Active Cast/Attack Range rescaled from 100/150/200/250 to 75/150/225/300

100/150/200/25075/150/225/300
Hipshot · Sharpshooter

Sharpshooter has 50% reduced cooldown. Turn Rate is improved by 33%. Max Damage, Max Debuff Duration, and Max Wind-Up Time are reduced by 25%

Also affects Decoy

Talents

Level 10 Talent -2s Bushwhack Cooldown replaced with +1.5 Mana Regen

Talents

Level 10 Talent +1s Scurry Duration replaced with +1 Scurry Ability Charge

Talents

Level 20 Talent +125 Sharpshooter Max Damage replaced with Sharpshooter Provides Vision While Charging

Vision is provided along the Cast Indicator. Also Grants True Sight. Does Not Reveal Wards

Talents

Level 25 Talent Sharpshooter Pierces Debuff Immunity replaced with +400 Sharpshooter Max Damage

Mistwoods Wayfarer

Redirect Chance rescaled from 15/20/25/30% to 14/21/28/35%

15/20/25/30%14/21/28/35%
Acorn Shot

Bonus Attack Range rescaled from 75/150/225/300 to 100

75/150/225/300100
Acorn Shot

Base Damage increased from 75% to 80%

75%80%
Scurry

All sources of evasion are doubled for the duration, including Redirect Chance from Mistwoods Wayfarer

Sharpshooter

Aghanim's Scepter no longer decreases max wind-up time

Sharpshooter

Aghanim's Scepter now increases movement speed slow by 20% (from 30/40/50% to 50/60/70%)

30/40/50%50/60/70%)
Void Spirit

Void Spirit

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Damage increased by 18

Base stats / mechanics

Base Strength increased from 21 to 22

2122
Base stats / mechanics

Damage at level 1 increased by 3 (from 48-52 to 51-55)

48-5251-55)
Base stats / mechanics

Strength gain increased from 2.3 to 2.6

2.32.6
Base stats / mechanics

Intelligence gain increased from 2.5 to 3.1

2.53.1
Base stats / mechanics

Damage gain per level decreased from +4.9 to +3.6

+4.9+3.6
Base stats / mechanics

Damage at level 30 decreased by 47 (from 220-224 to 173-177)

220-224173-177)

Abilities & talents

ChangeBeforeAfter
Aether Remnant

Damage increased from 70/120/170/220 to 85/135/185/235

70/120/170/22085/135/185/235
Snapfire

Snapfire

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Damage increased by 14

Base stats / mechanics

Damage at level 1 unchanged (51-57)

Base stats / mechanics

Strength gain increased from 3.2 to 3.5

3.23.5
Base stats / mechanics

Agility gain increased from 1.2 to 1.9

1.21.9
Base stats / mechanics

Intelligence gain increased from 2.1 to 2.2

2.12.2
Base stats / mechanics

Damage gain per level decreased from +4.6 to +3.4

+4.6+3.4
Base stats / mechanics

Damage at level 30 decreased by 43 (from 212-218 to 169-175)

212-218169-175)

Abilities & talents

ChangeBeforeAfter
Lil' Shredder

Attack Damage increased from 30% to 35%

30%35%
Mars

Mars

Base stats / mechanics

ChangeBeforeAfter

No notes supplied for this section.

Abilities & talents

ChangeBeforeAfter
Victory Feast · Arena Of Blood

Now provides 50% of the bonuses to all allies that are in the arena when an enemy dies inside of it

Talents

Level 10 Talent +10/5% Bulwark Front/Side Damage Reduction replaced with +10% Dauntless Regen Per Enemy

Dauntless

Now affects only Mars himself

Dauntless

Radius decreased from 2000 to 900

2000900
Dauntless

HP Regen per Extra Enemy increased from 30% to 50%

30%50%
Ring Master

Ring Master

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Added to Captains Mode

Base stats / mechanics

Removed Center Stage Facet

Abilities & talents

ChangeBeforeAfter
Carny Classics · Dark Carnival Barker

Sets Dark Carnival Souvenirs to Funhouse Mirror, Strongman Tonic and Whoopee Cushion

Same behavior as before

Carny Classics · Funhouse Mirror

Made exclusive to Carny Classics Facet

Carny Classics · Strongman Tonic

Made exclusive to Carny Classics Facet

Carny Classics · Whoopee Cushion

Made exclusive to Carny Classics Facet

Sideshow Secrets · Dark Carnival Barker

Sets Dark Carnival Souvenirs to Crystal Ball, Unicycle and Weighted Pie

Sideshow Secrets · Crystal Ball

Scans a targeted 450 area for 4 seconds. Indicates whether there are enemy heroes in that area for the duration. Reveals invisible units and wards in the scanned area, but does not provide vision. The reveal effect lingers for 1 second. Global Cast Range

Sideshow Secrets · Unicycle

After a 0.5s preparation, Ringmaster mounts a speedy unicycle to ride around on for 10 seconds. Crashing into trees destroys them and slows the unicycle. Attacking, using abilities, taking damage, picking up runes, or crashing into units and other obstacles dismounts the rider

Unicycle reaches up to 750 speed with turn rate degrading from 130 down to 90. Tree crash divides the current speed by 4. Issuing 'Hold' or 'Cancel' commands also dismounts Ringmaster

Sideshow Secrets · Weighted Pie

Tosses a pie into a target enemy, knocking them back and reducing their vision to 50. Vision recovers over 2 seconds and the target's allies won't provide their vision for them over the duration. The pie instantly kills any non-ancient creep. Cast Range: 750

Push distance: 400, over 0.3s, 1400 projectile speed

Dawnbreaker

Dawnbreaker

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Removed Gleaming Hammer Facet

Abilities & talents

ChangeBeforeAfter
Starsurge · Starbreaker

After the final smash, all allies within 700 radius gain 9/12/15/18 bonus attack speed per each Starbreaker's swipe or smash that hits an enemy hero. Dawnbreaker herself gains 15/21/27/33 attack speed. Buff Duration: 4s

Effect is calculated per landed swipe, so hitting 2 heroes with 1 swipe will provide only 1 effect

Trailblazer · Celestial Hammer

Dawnbreaker and her allied heroes gain 10/15/20/25% bonus movespeed when walking on hammer's fire trail and for 1s after leaving it

Talents

Level 10 Talent +20 Starbreaker Swipe/Smash Damage replaced with +12 Damage

Talents

Level 15 Talent Luminosity Critical Strike Damage decreased from +50% to +40%

+50%+40%
Talents

Level 25 Talent Starbreaker Cooldown Reduction decreased from 5s to 4s

5s4s
Starbreaker

Aghanim's Shard movement speed penalty increased from 25% to 35%

25%35%
Solar Guardian

Aghanim's Scepter Reworked

Solar Guardian

Solar Guardian’s Pulsing aura now lingers for 3s after landing and follows Dawnbreaker around. Also increases Solar Guardian's heal per pulse by 10/15/20, while reducing channel/air time from 1.7/0.8s to 1.0/0.5s

1.7/0.8s1.0/0.5s
Solar Guardian

Compared to the previous one:

Solar Guardian

Instead of Air Time being increased by 3.5s, now it's decreased by 0.3s. Total cast time decreased from 2.5s to 1.5s

2.5s1.5s
Solar Guardian

Bonus evasion, early landing sub-ability and movement mid flight are removed

Solar Guardian

Bonus Heal per pulse decreased from 15/20/25 to 10/15/20 (total healing per pulse reduced from 60/90/120 to 55/85/115)

Marci

Marci

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Damage increased by 22-20

Damage spread decreased from 6 to 4

Base stats / mechanics

Damage at level 1 increased by 6-4 (from 50-56 to 56-60)

50-5656-60)
Base stats / mechanics

Intelligence gain increased from 1.5 to 1.9

1.51.9
Base stats / mechanics

Damage gain per level decreased from +4.4 to +3.0

+4.4+3.0
Base stats / mechanics

Damage at level 30 decreased by 44-46 (from 207-213 to 163-167)

207-213163-167)
Base stats / mechanics

Removed Sidekick and Bodyguard Facets

Bodyguard remains as Marci's default basic ability

Abilities & talents

ChangeBeforeAfter
Buddy System · Bodyguard

While bodyguarded, Marci and her partner share 100% of health healed by this ability with each other

Pick-me-up · Rebound

Adds an alt-cast, which allows Marci to bring the target ally with her to her final destination. The ally deals 25% of the Rebound damage to enemies on landing. Won't affect Rooted or Leashed allies

Fleeting Fury · Rebound

If Marci has Unleash leveled, after landing from Rebound, Marci gains a short Fury combo. If Unleash is already active, its duration is instead extended by 3s. This combo has 3 hits instead of 5 and Aghanim's Scepter doesn't apply silence to it

Rebound, Marci gains a short Fury combo. If Unleash is already active, its duration is instead extended by 3s. This combo has 3 hits instead of 5 and Aghanim's Scepter doesn't apply silenceit
Talents

Level 10 Talent +100 Rebound Cast/Jump Range replaced with +75 Rebound Landing Radius

Talents

Level 10 Talent +10% Sidekick/Bodyguard Lifesteal replaced with +1.5s Dispose Slow Duration

Special Delivery

Now has an active component. Marci whistles and instantly teleports her courier to her. Cooldown: 240s. Cast point: 1s

Rebound

Mana Cost increased from 70/80/90/100 to 75/90/105/120

70/80/90/10075/90/105/120
Rebound

Ally Bonus Movement Speed decreased from 25/30/35/40% to 15/20/25/30%

25/30/35/40%15/20/25/30%
Rebound

Aghanim's Shard no longer decreases cooldown

Rebound

Aghanim's Shard now increases damage by 20% (from 80/160/240/320 to 96/192/288/384)

80/160/240/32096/192/288/384)
Bodyguard

No longer provides bonus armor

Bodyguard

Now provides the selected ally with 75% of the lifesteal and damage bonus

Primal Beast

Primal Beast

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Removed Romp N' Stomp Facet

Abilities & talents

ChangeBeforeAfter
Provoke the Beast · Uproar

In addition to stacks from hero damage, Primal Beast also gains 2 Uproar stacks upon being stunned, hexed, taunted, feared, or rooted

Allied and self-applied debuffs like from Mask of Madness or Pig Pole don't count

Ferocity · Pulverize

AoE bonus is now granted at the start of each slam instead of the end

This means AoE bonus affects every hit, including the first one

Ferocity · Pulverize

Bonus AoE per hit increased from 20% to 25%

20%25%
Ferocity · Pulverize

Bonus AoE duration increased from 10s to 20s

10s20s
Talents

Level 10 Talent +80 Onslaught Damage replaced with +20 Damage

Onslaught

Knockback radius and distance are no longer affected by AoE increase

Uproar

No longer passively grants base damage

Uproar

Slow per stack rescaled from 5/6/7/8% to 4/6/8/10%

5/6/7/8%4/6/8/10%
Muerta

Muerta

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Intelligence decreased from 24 to 23

2423
Base stats / mechanics

Intelligence gain increased from 3.3 to 3.4

3.33.4
Base stats / mechanics

Removed Parting Shot ability

Abilities & talents

ChangeBeforeAfter
Talents

Level 10 Talent Dead Shot Cast Range decreased from +350 to +300

+350+300
Talents

Level 10 Talent +1.5% Max HP Regen while inside The Calling replaced with +150 Health

Talents

Level 15 Talent +80 Dead Shot Damage replaced with +3% Max HP Regen while inside The Calling

Dead Shot

Now upgraded with Aghanim's Scepter

Dead Shot

Increases damage by 125. Dead Shot AoE expands after it ricochets and pierces through enemy heroes as it fears them

Gunslinger

Secondary shot now prioritizes heroes, then non-hero units, then buildings

Gunslinger

Secondary shot chance decreased from 26/34/42/50% to 18/27/36/45%

26/34/42/50%18/27/36/45%
Kez

Kez

Base stats / mechanics

ChangeBeforeAfter
Base stats / mechanics

Base Armor decreased by 1

Base stats / mechanics

Base Agility increased from 26 to 27

2627
Base stats / mechanics

Base Movement Speed decreased from 320 to 315

320315
Base stats / mechanics

Removed Hero of the Flightless Facet

Base stats / mechanics

Flutter: New Facet

Base stats / mechanics

Flutter: Switch Discipline: Kez deals 12% more damage on the first attack or ability after switching to Katana, and gains 12% bonus movement speed for 2 seconds after switching to Sai

Katana's bonus has no expiration time. Sai's bonus is disabled when switching to Katana

Base stats / mechanics

Shadowhawk: New Facet

Base stats / mechanics

Shadowhawk: Shodo Sai: Triggering a Shodo Sai Mark from invisibility deals 50% more critical damage. When Kez triggers a Shodo Sai Mark, reduce the cooldown of both Shodo Sai and Kazurai Katana by 20/30/40/50%

Abilities & talents

ChangeBeforeAfter
Switch Discipline

Katana Bonus Damage decreased from 20% to 12%

20%12%
Grappling Claw

No longer grants flat bonus hero lifesteal

Grappling Claw

Lifesteal on attack rescaled from 100% to 50/75/100/125%

100%50/75/100/125%
Kazurai Katana

Aghanim's Shard Cast Range increased from 150 to 200

150200
Kazurai Katana

Aghanim's Shard cooldown increased from 5s to 20/15/10/5s

5s20/15/10/5s
Raptor Dance

Now follows global Lifesteal rules (as a result, gained creep penalty)

Raptor Dance

No longer provides debuff immunity and a hard dispel

Raptor Dance

Now provides a basic dispel and 0.1s invulnerability period on cast, and complete magic damage immunity for the duration

Falcon Rush

Can now change targets while rushing

Falcon Rush

Rush Range decreased from 575 to 525

575525
Falcon Rush

Sai Base Attack Rate increased from 1.2/1.1/1.0/0.9s to 1.3/1.2/1.1/1s

1.2/1.1/1.0/0.9s1.3/1.2/1.1/1s
Falcon Rush

Katana Base Attack Rate increased from 1.4/1.3/1.2/1.1s to 1.5/1.4/1.3/1.2s

1.4/1.3/1.2/1.1s1.5/1.4/1.3/1.2s
Falcon Rush

Attack Speed Factor increased from 6/7/8/9% to 6/8/10/12%

6/7/8/9%6/8/10/12%
Talon Toss

Now deals physical damage

Shodo Sai

No longer slows Marked targets

Shodo Sai

Aghanim's Shard no longer grants bonus movement speed

Neutral creeps

14 entries

Flooded Camps

ChangeBeforeAfter

Neutral Creep Camps that reside within a stream are considered Flooded Camps

Flooded Camps are populated with new amphibian neutral creeps

These camps are:

Easy camp on the rim between tier 1 and tier 2 towers

Medium camp on the rim near tier 2 tower

Medium camp in the main jungle that was on the stream's way and used to be a Hard camp

As the tides of the battle rise, creeps in these special camps evolve

Every 5 minutes one of the creeps in that camp will be forever upgraded to a next tier

Each camp consists of 3 units. As a result, at 15:00 Easy camp completely turns into a Medium camp, and both Medium camps will become Hard ones. At 30:00 Medium camp will become a Hard one, and both Hard camps will evolve to Ancient ones

Each creep can only be upgraded twice, meaning an Easy camp will never reach an Ancient status (sorry, Pollywogs)

Units are not upgraded if the camp is blocked. Amount of upgraded units can't be increased, so if there is only 1 Ancient creep, attempting to stack that camp will not create another Ancient creep

These camps consist of the following creeps:

Easy camp is three Pollywogs

Average Bounty of 54 gold and 90 XP

Medium camp is two Boglets and a Marshmage Apprentice

Average Bounty of 81 gold and 126 XP

Hard camp is two Croakers and a Marshmage

Average Bounty of 117 gold and 165 XP

Ancient camp is two Ancient Croakers and an Ancient Marshmage

Average Bounty of 163.5 gold and 312 XP

The new neutral creeps are detailed below

Pollywog

ChangeBeforeAfter

New Level 2 Melee Creep

400 Health and 200 Mana

270 Movement Speed

19-21 Damage

1 Armor and 0% Magic Resistance

17-19 Gold and 30 XP Bounty

Riverborn Aura: Passive. All allies within a 1200 range receive a 10/12/14/16% movement speed and outgoing damage bonus, as long as the aura owner is in water

Boglet

ChangeBeforeAfter

New Level 4 Melee Creep

700 Health and 300 Mana

22-24 Damage

290 Movement Speed

2 Armor and 0% Magic Resistance

25-29 Gold and 42 XP Bounty

Arm of the Deep: Active. Sends out tentacles in the target direction, stunning enemies for 0.8s and dealing 80/100/120/140 damage. Range: 275. Mana Cost: 40. Cooldown: 16s

Arm of the Deep: Neutrals will cast this ability on the closest enemy if there are three or more enemies within 550 (2x the ability's cast range) radius. After that all copies of this ability on other neutral Boglets within 1200 range are put on 5s cooldown

Riverborn Aura: Passive. All allies within a 1200 range receive a 10/12/14/16% movement speed and outgoing damage bonus, as long as the aura owner is in water

Marshmage Apprentice

ChangeBeforeAfter

New Level 4 Ranged Creep

700 Health and 300 Mana

24-27 Damage

290 Movement Speed and 250 Attack Range

2 Armor and 0% Magic Resistance

25-29 Gold and 42 XP Bounty

Water Bubble (Small): Active. Creates a barrier bubble that protects the target from 100/120/140/160 magical damage for 10s. Cast Range: 550, Mana Cost: 90, Cooldown: 16s

Water Bubble (Small): Neutrals will cast this ability on a random ally that is below 50% health

Riverborn Aura: Passive. All allies within a 1200 range receive a 10/12/14/16% movement speed and outgoing damage bonus, as long as the aura owner is in water

Croaker

ChangeBeforeAfter

New Level 4 Melee Creep

900 Health and 350 Mana

41-46 Damage

300 Movement Speed

3 Armor and 0% Magic Resistance

37-41 Gold and 55 XP Bounty

Tendrils of the Deep: Active. Sends out tentacles in a cone shape the target direction, stunning enemies for 1.2s and dealing 120/140/160/180 damage. Range: 300. Mana Cost: 50. Cooldown: 18s

Tendrils of the Deep: Neutrals will cast this ability on the closest enemy if there are three or more enemies within 600 (2x the ability's cast range) radius. After that all copies of this ability on other neutral Croakers within 1200 range are put on 5s cooldown

Riverborn Aura: Passive. All allies within a 1200 range receive a 10/12/14/16% movement speed and outgoing damage bonus, as long as the aura owner is in water

Marshmage

ChangeBeforeAfter

New Level 4 Ranged Creep

900 Health and 350 Mana

40-45 Damage

300 Movement Speed and 250 Attack Range

3 Armor and 0% Magic Resistance

37-41 Gold and 55 XP Bounty

Water Bubble (Medium): Active. Creates a barrier bubble that protects the target from 150/180/210/240 magical damage for 10s. After the bubble bursts, heals the target for 50% of that amount. Cast Range: 550, Mana Cost: 100, Cooldown: 16s

Water Bubble (Medium): Neutrals will cast this ability on a random ally that is below 50% health

Riverborn Aura: Passive. All allies within a 1200 range receive a 10/12/14/16% movement speed and outgoing damage bonus, as long as the aura owner is in water

Ancient Croaker

ChangeBeforeAfter

New Level 5 Ancient Melee Creep

1250 Health and 450 Mana

60-64 Damage

300 Movement Speed

5 Armor and 30% Magic Resistance

53-56 Gold and 104 XP Bounty

Congregations of the Deep: Active. Sends out tentacles in 6 directions around itself, stunning enemies for 1.4s and dealing 250/275/300/325 damage. Range: 300. Mana Cost: 70. Cooldown: 20s

Congregations of the Deep: Neutrals will cast this ability if there are three or more enemies within 600 (2x the ability's range) radius and at least one unit is within cast range. After that all copies of this ability on other neutral Ancient Croakers within 1200 range are put on 5s cooldown

Riverborn Aura: Passive. All allies within a 1200 range receive a 10/12/14/16% movement speed and outgoing damage bonus, as long as the aura owner is in water

Ancient Marshmage

ChangeBeforeAfter

New Level 5 Ancient Ranged Creep

1250 Health and 450 Mana

58-62 Damage

300 Movement Speed and 500 Attack Range

5 Armor and 30% Magic Resistance

53-56 Gold and 104 XP Bounty

Water Bubble (Large): Active. Creates a barrier bubble that protects the target from 210/240/270/300 magic damage for 10s. After the bubble bursts, heals the target and all allies in a 675 radius for 50% of that amount. Cast Range: 550, Mana Cost: 110, Cooldown: 16s

Water Bubble (Large): Neutrals will cast this ability on a random ally that is below 50% health

Riverborn Aura: Passive. All allies within a 1200 range receive a 10/12/14/16% movement speed and outgoing damage bonus, as long as the aura owner is in water

Ancient Prowlers

ChangeBeforeAfter

Prowlers have returned as an Ancient Neutral Camp

Each camp consists of 2 Prowler Acolytes and 1 Prowler Shaman

Average bounty: 158 gold and 314 XP

Previously average bounty was 179.5 gold and 195 XP. However, the Neutral creeps upgrade system was introduced since Prowlers removal, so their bounty and stats will increase over time

Ancient Prowler Acolyte

ChangeBeforeAfter

Returning Ancient Melee Creep

Health increased from 600 to 750

600750

XP Bounty increased from 50 to 95

5095

Gold Bounty decreased from 52-58 to 37-43

52-5837-43

Base Attack Time increased from 1.5s to 2s

1.5s2s

Base Attack Speed increased from 100 to 135

100135

Attack Point decreased from 0.83s to 0.3s

These changes result in longer attack time, but smaller time between attacks, leaving overall DPS unchanged

0.83s0.3s

Turn Rate improved from 0.5 to 0.9

0.50.9

Prowler Aura: No longer stacks with itself

Prowler Aura: Lifesteal rescaled from 10% to 9/10/11/12%

10%9/10/11/12%

Prowler Aura: Health Regen rescaled from 10 to 9/10/11/12

109/10/11/12

Ancient Prowler Shaman

ChangeBeforeAfter

Returning Ancient Melee Creep

Level increased from 5 to 6

56

Health increased from 1200 to 1400

12001400

XP Bounty increased from 95 to 124

95124

Gold Bounty increased from 58-69 to 76-80

58-6976-80

Base Attack Time increased from 1.5s to 2s

1.5s2s

Base Attack Speed increased from 100 to 135

100135

Attack Point decreased from 0.83s to 0.3s

These changes result in longer attack time, but smaller time between attacks, leaving overall DPS unchanged

0.83s0.3s

Turn Rate improved from 0.5 to 0.9

0.50.9

Desecrate: Number of enemy units in range required to trigger a cast increased from 1 to 3

13

Petrify: Neutrals will autocast this ability only if the Ancient Prowler Shaman has less than 90% health at the start of the attack

Petrify: DPS increased from 75 to 100

75100

Petrify: Duration decreased from 2s to 1.2/1.3/1.4/1.5s

2s1.2/1.3/1.4/1.5s

Petrify: Damage Tick Interval decreased from 0.5s to 0.1s

0.5s0.1s

Other Creep changes

ChangeBeforeAfter

No notes supplied for this section.

Kobold

ChangeBeforeAfter

Prospecting Aura: No longer unbreakable

Ancient Thunderhide

ChangeBeforeAfter

Slam: Number of enemy units in range required to trigger a cast decreased from 4 to 3

43
End of official patch notes
Official source & snapshot

Collected 2026-09-18T16:00:25.042681+00:00. Dates use Valve’s official patch timestamp in UTC. All meaningful note text, nested sections and explanatory notes from this response are retained. Standalone news posts and client bug-fix announcements are outside this gameplay-patch collection.

Valve source data ↗

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