| 1 | Base hero gold bounty increased from 120 + L*8 to 125 + L*8 where L = hero level | 120 + L*8 | 125 + L*8 where L = hero level |
| 2 | Reworked bounty gold streak formula Old: Streak gold = (35x-5) where x = current streak New: Streak gold= (5x^2 + 5x) where x = current streak Streak gold goes from 100/135/170/205/240/275/310/345 to 60/100/150/210/280/360/450/550 | — | — |
| 3 | Reworked XP streak formula Old: Streak XP = 10(x-1) * L, where x = current streak and L = hero level New: Streak XP= ( x^2 - x + 8) * L, where x = current streak and L = hero level Streak bounty goes from 20/30/40/50/60/70/80/90 * L to 14/20/28/38/50/64/80/98 * L | — | — |
| 4 | Cooldown reduction now stacks diminishingly | — | — |
| 5 | Moved the bounty runes from the triangle to the primary jungle | the triangle | the primary jungle |
| 6 | Moved the Dire and Radiant offlane towers 320 units further away from base | — | — |
| 7 | When a hero respawns in the fountain, they are invulnerable as long as there's at least one enemy hero in the base until they issue a command | — | — |
| 8 | Kill gold information now shows a breakdown of gold bounty for the killer plus proximity gold | — | — |
| 9 | The following abilities now consistently reveal invisibility for their duration: Winter's Curse, Aether Remnant, Berserker Rage (Ensnare), Shackles, Life Drain, Dismember, Fortune's End, Sinister Gaze, Searing Chains, Enchant Remnant, Rod of Atos, Gleipnir, Dark Troll Ensnare | — | — |
| 10 | Attack and armor types are now represented through abilities. Most damage remains unchanged with a few exceptions in creep vs creep and creep vs tower situations | — | — |
| 11 | Added new ability: Piercing. Piercing units deal 150% bonus damage to non-hero units and 50% less damage to Standard Units | — | — |
| 12 | Added new ability: Reinforced. Reinforced units deal 150% bonus damage to other Reinforced units and reduce damage received from heroes by 50% and from non-hero units by 30% | — | — |
| 13 | Added new ability: Runty. Runty units deal 25% less damage to heroes | — | — |
| 14 | Piercing, Reinforced, and Runty aren't stealable (e.g: Devour) | — | — |
| 15 | Ranged creeps and their upgrades all have the Piercing ability | — | — |
| 16 | All buildings and siege units now have the Reinforced ability | — | — |
| 17 | Melee creeps and their upgrades all have the Runty ability | — | — |
| 18 | Serpent Wards and Plague Wards now have the Piercing ability | — | — |
| 19 | Eidolons, Treants and Lycan Wolves no longer have the Basic attack type. This means they deal more damage to heroes than they used to at similar damage numbers | — | — |
| 20 | Neutral creeps now all have the standard attack type. Most neutral creeps have had their damage adjusted so that the net damage is similar. | — | — |
| 21 | Most Neutral creeps that used to have a Piercing attack type now have the Piercing ability. Exceptions: Satyr Banisher, Giant Wolf, and Ancient Black Drake | — | — |
| 22 | Neutral Items now show through Fog of War for the team they belong to until they are picked up. | — | — |
| 23 | Neutral creeps now increase their HP by 30, armor by 0.5, base damage by 3, attack speed by 5, gold bounty by 1 and XP bounty by 5 every 7.5 minutes, up to 30 times. (Last upgrade at 225 mins, same intervals as lane creeps) | — | — |
| 24 | Neutral creep base attack time has been increased to 2 and base attack speed has been adjusted to compensate. The main implication is that neutral creeps are more resilient versus attack speed slow | — | — |
| 25 | New Ancient Camp: Ancient Ice Shaman and 2 Ancient Frostbitten Golems | — | — |
| 26 | New Large Camp: 2 Warpine Raiders | — | — |