| 1 | Hero kills base XP increased from 40 to 100 | 40 | 100 |
| 2 | Hero kill last hit gold increased from 99 + 7.2 * Level to 120 + 8 * Level | 99 + 7.2 * Level | 120 + 8 * Level |
| 3 | Assist gold rescaled from 45 + 0.033*NW to 30 + 0.038*NW | 45 + 0.033*NW | 30 + 0.038*NW |
| 4 | Passive gold income increased from 85 to 95 | 85 | 95 |
| 5 | Bounty Runes are now reliable gold | — | — |
| 6 | Tower last hit bounty from 180 for T1/2/3/4 to 120/140/160/180 | 180 for T1/2/3/4 | 120/140/160/180 |
| 7 | Neutral stacking support bounty increased from 35% to 40% | 35% | 40% |
| 8 | Midlane creep camps changed from Medium to Small | Medium | Small |
| 9 | Removed Prowler Camp | — | — |
| 10 | Adjusted the low ground tree layout near both outposts to prevent channeling from low ground without destroying trees first | — | — |
| 11 | Removed a tree to make an opening in the tree line to the right of the mid radiant tier 1 tower | — | — |
| 12 | Changed the camp to the right of the radiant secret shop from medium camp to hard camp | medium camp | hard camp |
| 13 | Swapped the hard camp to the right of the radiant top tier 2 tower with the ancient camp in the primary jungle | — | — |
| 14 | Reduced the size of the Radiant safelane hard camp spawn box | — | — |
| 15 | Radiant safelane small camp spawn box size has been increased | — | — |
| 16 | Dire safelane small camp spawn box size has been reduced | — | — |
| 17 | Outposts can no longer be stolen by the other team until they kill one of your T2 towers | — | — |
| 18 | Outpost now reveals enemies channeling it | — | — |
| 19 | Outpost vision radius is now shown by holding alt | — | — |
| 20 | All lane creeps now avoid hero aggro until they are near enemy creeps, neutrals or within 1550 range of their Tier 1 tower. This active until the siege units spawn at 5 minutes. | — | — |
| 21 | Courier bounty reduced from 30 + 7/Level to 25 + 5/Level | 30 + 7/Level | 25 + 5/Level |
| 22 | Courier flying upgrade level requirement reduced from 5 to 4 | 5 | 4 |
| 23 | Courier movement speed is reduced by 15% while carrying consumables | — | — |
| 24 | Armor formula is now ( Armor * 0.06 / ( 1 + Armor * 0.06 ) | — | — |
| 25 | Armor per agility increased slightly from 0.16 to 1/6 | 0.16 | 1/6 |
| 26 | Tier 1 Towers attack speed increased (attack rate from 1.0 to 0.9, and base attack speed from 100 to 110) | — | — |
| 27 | Tier 1 Towers damage reduced from 110 to 90 (same overall DPS with above) | 110 | 90 (same overall DPS with above) |
| 28 | Tier 2+ Towers attack speed increased (attack rate from 0.95 to 0.9, and base attack speed from 100 to 110) | — | — |
| 29 | Tier 2+ Towers damage reduced from 200 to 172 (same overall DPS with above) | 200 | 172 (same overall DPS with above) |
| 30 | Siege units health increased by 60 | — | — |
| 31 | All Pick drafting has been reworked. Each team now picks two heroes per round before they are revealed, rather than just one. The final round is a single selection. (So it goes from 1/1/1/1/1 to 2/2/1) | 1/1/1/1/1 | 2/2/1) |
| 32 | All Pick hero ban count increased from 10 to 12 | 10 | 12 |
| 33 | All Pick first two rounds now have 5 extra seconds for hero picking | — | — |
| 34 | Captain's Mode ban count has changed from 4/1/1 for the three ban phases to 2/3/2 | 4/1/1 for the three ban phases | 2/3/2 |
| 35 | Captain's Mode duration per pick and ban reduced from 35 seconds to 30 | 35 seconds | 30 |
| 36 | Captain's Mode first pick phase is changed from Radiant/Dire/Dire/Radiant to Radiant/Dire/Radiant/Dire (assuming Radiant is first pick) | Radiant/Dire/Dire/Radiant | Radiant/Dire/Radiant/Dire (assuming Radiant is first pick) |
| 37 | Captain's Mode third ban phase is changed from Dire/Radiant to Radiant/Dire/Radiant/Dire | Dire/Radiant | Radiant/Dire/Radiant/Dire |
| 38 | Random Draft hero pool reduced from 40 to 33 | 40 | 33 |
| 39 | Fountain now has a fury swipes style attacking, increasing its damage by 3 for each hit | — | — |
| 40 | Neutral Items nearby enemy range drop restriction increased from 900 to 1200 | 900 | 1200 |
| 41 | Neutral items will no longer drop if the nearby real hero source of kills is teleporting | — | — |
| 42 | Neutral items no longer drop for Meepo clones if the Meepo prime is not nearby | — | — |
| 43 | Lifesteal Amplification now stacks diminishingly rather than additively | — | — |
| 44 | HP Regen Amplification now stacks diminishingly rather than additively | — | — |
| 45 | Heal Amplification now stacks diminishingly rather than additively | — | — |
| 46 | Spell Lifesteal Amplification now stacks diminishingly rather than additively | — | — |