Patch 7.26
Official patch notes · historical static snapshot
OFFICIAL PATCH NOTES · COLLECTED SNAPSHOT
Tracking the evolving meta.On this page
General
4 notes⌃
| # | Change | Before | After |
|---|---|---|---|
| 1 | This release is focused only on the following systemic changes. Once these changes settle a bit, there will be follow up hero and item specific adjustments. | — | — |
| 2 | Attributes no longer provide Magic Resistance, Spell Amplification and Movement Speed for Strength, Intelligence and Agility respectively. | — | — |
| 3 | Gold bounties reduced by 10% (affects buildings, lane creeps, neutrals and heroes) | — | — |
| 4 | Kill streak gold is reduced by 50% | — | — |
Items
0 items · including 0 neutral⌃
No item changes in this patch.
Heroes & units
0 entries⌃
No direct hero changes in this patch.
Neutral creeps
0 entries⌃
No neutral-creep section in this official patch.
Observed impact
This collection contains official balance changes. It has no patch-aligned match sample, so pick rates, win rates and performance trends are not established.
Explore match evidence →Interpretation
These notes describe patch 7.26. Later patches may change or remove these mechanics. Historical Facet and Innate sections are preserved as written, rather than presented as current hero rules.
Balance changes alone do not prove a win-rate effect. Compare a stated sample, role and time window before drawing a performance conclusion.
Explore this patch →Official source & snapshot
Collected 2026-09-18T16:00:25.042681+00:00. Dates use Valve’s official patch timestamp in UTC. All meaningful note text, nested sections and explanatory notes from this response are retained. Standalone news posts and client bug-fix announcements are outside this gameplay-patch collection.
Valve source data ↗SHA-256: 9f2a4343bace7a6c7bb43c7893a55ef4b4e4e34ae064c2d108f9779da3fa45ac

