Iron Talon
| Change | Before | After |
|---|---|---|
Cooldown increased from 20 to 25 | 20 | 25 |
Io is optional. Content is ready.
Official patch notes · historical static snapshot
OFFICIAL PATCH NOTES · COLLECTED SNAPSHOT
Tracking the evolving meta.| # | Change | Before | After |
|---|---|---|---|
| 1 | Neutral drops will now always drop only 3 items per tier, rather than having a chance to get more | — | — |
| 2 | Neutral drops no longer have an end period in terms of when they can drop, just a start period (now 5/15/25/40/70). Higher tier items will always roll first | — | — |
| 3 | Neutral drop rate changed from 10/5/2.5/1.25/etc to 9/6/3 | 10/5/2.5/1.25/etc | 9/6/3 |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Agility gain reduced from 3.2 to 3.0 | 3.2 | 3.0 |
| Change | Before | After |
|---|---|---|
| Mana Break Reduced from 2/3/4/5% to 1/2/3/4% | 2/3/4/5% | 1/2/3/4% |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Base mana regen from 1 to 1.5 | 1 | 1.5 |
| Change | Before | After |
|---|---|---|
| Arcane Aura Magic resistance reduced from 4/6/8/10 to 5/6/7/8 | 4/6/8/10 | 5/6/7/8 |
| Arcane Aura Mana regen from 1/1.5/2/2.5 to 0.5/1/1.5/2 | 1/1.5/2/2.5 | 0.5/1/1.5/2 |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Multishot Cooldown reduced from 32/28/24/20 to 26/24/22/20 | 32/28/24/20 | 26/24/22/20 |
| Marksmanship Aura increased from 25/30/35 to 30/35/40 | 25/30/35 | 30/35/40 |
| Marksmanship Damage increased from 40/50/60 to 70/80/90 | 40/50/60 | 70/80/90 |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Intelligence from 13 + 1.1 to 15 + 1.5 | 13 + 1.1 | 15 + 1.5 |
| Base stats / mechanics Base strength increased from 20 to 22 | 20 | 22 |
| Base stats / mechanics Attribute Shift stats increased from 1/3/5/7 to 3/5/7/9 | 1/3/5/7 | 3/5/7/9 |
| Change | Before | After |
|---|---|---|
| Talents Level 10 Talent from +10 Agility to +12 | +10 Agility | +12 |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Level 10 Agility reduced from 15 to 10 | 15 | 10 |
| Change | Before | After |
|---|---|---|
| Eye of the Storm Passive shock damage reduced from 80/110/140 to 60/100/140 | 80/110/140 | 60/100/140 |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Base agility reduced from 27 to 20 (base damage unchanged) | 27 | 20 (base damage unchanged) |
| Change | Before | After |
|---|---|---|
| Talents Level 20 Talent reduced from +10 Attributes to +8 | +10 Attributes | +8 |
| Talents Level 20 Talent changed from Vengeance Aura Illusion Casts Spells to +200 Magic Missile Damage | Vengeance Aura Illusion Casts Spells | +200 Magic Missile Damage |
| Talents Level 25 Talent reduced from +400 Magic Missile Damage to Vengeance Aura Illusion Casts Spells | +400 Magic Missile Damage | Vengeance Aura Illusion Casts Spells |
| Vengeance Aura Attack Range bonus from 60/100/140/180 to 60/90/120/150 | 60/100/140/180 | 60/90/120/150 |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Base armor reduced by 1 | — | — |
| Change | Before | After |
|---|---|---|
| Earthshock Slow from 25/35/45/55% 10/25/40/55% | — | — |
| Enrage Cooldown increased from 50/40/30 to 70/50/30 | 50/40/30 | 70/50/30 |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Intelligence increased from 28 + 3.5 to 30 + 4.2 | 28 + 3.5 | 30 + 4.2 |
| Base stats / mechanics Strength increased from 19 + 2.6 to 21 + 2.9 | 19 + 2.6 | 21 + 2.9 |
| Change | Before | After |
|---|---|---|
| Sanity's Eclipse Mana per charge increased from 30/40/50 to 40/50/60 | 30/40/50 | 40/50/60 |
| Sanity's Eclipse Multiplier increased from 0.4/0.5/0.6 to 0.5/0.6/0.7 | 0.4/0.5/0.6 | 0.5/0.6/0.7 |

| Change | Before | After |
|---|---|---|
| Base stats / mechanics Spirit Bear base attack time increased from 1.65/1.55/1.45/1.35 to 1.7/1.6/1.5/1.4 | 1.65/1.55/1.45/1.35 | 1.7/1.6/1.5/1.4 |
| Change | Before | After |
|---|---|---|
| Talents Level 25 Talent reduced from -0.5 Spirit Bear Attack Time to -0.25 | -0.5 Spirit Bear Attack Time | -0.25 |

| Change | Before | After |
|---|
No notes supplied for this section.
| Change | Before | After |
|---|---|---|
| Flesh Golem Slow from 30/35/40% to 40/45/50% | 30/35/40% | 40/45/50% |
| Flesh Golem Strength multiplier from 30/40/50% to 40/50/60% | 30/40/50% | 40/50/60% |
No neutral-creep section in this official patch.
This collection contains official balance changes. It has no patch-aligned match sample, so pick rates, win rates and performance trends are not established.
Explore match evidence →These notes describe patch 7.23a. Later patches may change or remove these mechanics. Historical Facet and Innate sections are preserved as written, rather than presented as current hero rules.
Balance changes alone do not prove a win-rate effect. Compare a stated sample, role and time window before drawing a performance conclusion.
Explore this patch →Collected 2026-09-18T16:00:25.042681+00:00. Dates use Valve’s official patch timestamp in UTC. All meaningful note text, nested sections and explanatory notes from this response are retained. Standalone news posts and client bug-fix announcements are outside this gameplay-patch collection.
Valve source data ↗SHA-256: 423e03d55111c688063851f4f2b4769810f112dd9817e1d06636be051573dde2