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Patch 7.15

Official patch notes · historical static snapshot

May 10, 2018 · UTC Major Original patch notes ↗

OFFICIAL PATCH NOTES · COLLECTED SNAPSHOT

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General

32 notes
#ChangeBeforeAfter
1

Bounty Runes now spawn every 5 minutes

2

Bounty Runes now grants gold to each player (40 + 3/min)

3

Bounty Runes now fully fills bottles

4

Bottles heal rate increased from 80/40 HP/MP to 100/50

80/40 HP/MP100/50
5

Melee Creeps base gold bounty reduced by 2

6

Range Creeps base gold bounty reduced by 1

7

Range Creeps gold bounty increase per upgrade changed from 1 to 3

With these changes, the total gold difference on the map at 40 minutes is 2052 less gold

13
8

Melee Barracks team bounty reduced from 225 to 175

225175
9

Ground Courier bounty reduced from 175 to 125 (Flying Courier is still 175)

175125 (Flying Courier is still 175)
10

Tower denies now remove all gold instead of just half (previously it gave 50/60/70/80 for tier 1/2/3/4 denies)

11

Agility heroes base strength increased by 1

12

Intelligence heroes base intelligence reduced by 2, except for bane (base damage adjusted to remain the same)

13

Neutral camp stack bounty increased from 20% to 25%

20%25%
14

Ancient HP regen increased from 8 to 12

812
15

Observer Wards restock cooldown reduced from 150 to 135

150135
16

Observer Wards cost reduced from 80 to 75

8075
17

Enchanted Mango HP regen reduced from 0.7 to 0.6

0.70.6
18

Roshan Slam damage growth increased from 8 per minute to 10

8 per minute10
19

Roshan base damage increased from 65 to 75

6575
20

Roshan base health increased from 5500 to 6000

55006000
21

Removed a tree to the bottom right of the dire mid lane, near the map ledge

22

Minor adjustments to the position of the powerup runes

23

Reduced spawn box sizes for a few of Dire neutral spawns

24

Removed a tree to the right of the bottom Radiant bounty rune

25

Moved the bottom Dire T1 tower slightly down

26

Moved the bottom Dire bounty rune slightly to the right

27

Moved the bottom Dire shrine location slightly down

28

Moved the top Dire T1 slightly to the right

29

Slight adjustments to the line of sight and trees to the left of the mid Dire T1

30

Ranged creeps now always spawn behind the melee creeps

31

Captains Mode round time increased from 30 to 35

3035
32

Captains Mode second ban phase order changed from 2nd/1st/2nd/1st to 1st/2nd/1st/2nd

2nd/1st/2nd/1st1st/2nd/1st/2nd

Items

0 items · including 0 neutral

No item changes in this patch.

Heroes & units

0 entries

No direct hero changes in this patch.

Neutral creeps

0 entries

No neutral-creep section in this official patch.

End of official patch notes
Official source & snapshot

Collected 2026-09-18T16:00:25.042681+00:00. Dates use Valve’s official patch timestamp in UTC. All meaningful note text, nested sections and explanatory notes from this response are retained. Standalone news posts and client bug-fix announcements are outside this gameplay-patch collection.

Valve source data ↗

SHA-256: b3a9feec82ab2530c710f7207607f1cd9e3a81a189a426fb76401d791f656b6c