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Patch 7.11

Official patch notes · historical static snapshot

Mar 15, 2018 · UTC Major Original patch notes ↗

OFFICIAL PATCH NOTES · COLLECTED SNAPSHOT

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General

21 notes
#ChangeBeforeAfter
1

This version is focused on changing how the gold and buyback formulas work

2

Buyback cost changed from 100 + ( Level * Level * 1.5) + (Time * 0.25) to 100 + Networth / 13

100 + ( Level * Level * 1.5) + (Time * 0.25)100 + Networth / 13
3

Buyback no longer reduces gold earned after respawning

4

AoE gold for the losing team no longer scales with the overall team networth difference, just the individual networth of the dying hero. Previously, a core on your team doing really well meant that a support on your team dying gave an increasing amount of gold to the enemy.

5

General:Default:-The comeback component is now just (DyingHeroNetWorth * 0.026 + 70) / # of killers

This takes the place of the components below that considers NetWorth For example in the 1 killer case, it replaces (NetWorthEarlyFactor * 90 + NetWorthFactor * 0.03375) Like the previous formula, it is only given to the losing team

6

The gold multiplier based on the dying hero's net worth rank changed from 1.2/1.1/1.0/0.9/0.8 to 1.2/1.05/0.9/0.75/0.6

1.2/1.1/1.0/0.9/0.81.2/1.05/0.9/0.75/0.6
7

General:Default:For reference, the previous AoE gold formula is listed below:

8

General:Default:Terms:

9

General:Default:--

10

General:Default:NetWorthDifference = ( EnemyTeamNetWorth / AlliedTeamNetWorth ) - 1 [With a min of zero and a max of 1]

11

General:Default:NetWorthFactor = NetWorthDifference * VictimNetWorth

12

General:Default:NetWorthEarlyFactor (for when Enemy has more NW) = ( EnemyTeamNetWorth - AlliedTeamNetWorth ) / 4000 [Has a max of 1]

13

General:Default:NetWorthPoorFactor = 1.3 - 0.1 * NetWorthRank (dying's hero's networth rank)

14

General:Default:NetWorthRankingFactor (hero's rank amongst allies involved in the kill): For 1/2/3/4/5 from poorest to richest are: { 1 } / { 1.3, 0.7 } / { 1.3, 1.0, 0.7 } / { 1.3, 1.1, 0.9, 0.7 } / { 1.3, 1.15, 1.0, 0.85, 0.7}

poorestrichest are: { 1 } / { 1.3, 0.7 } / { 1.3, 1.0, 0.7 } / { 1.3, 1.1, 0.9, 0.7 } / { 1.3, 1.15, 1.0, 0.85, 0.7}
15

General:Default:Formula:

16

General:Default:--

17

General:Default:1 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 126 + 4.5 * VictimLevel + NetWorthEarlyFactor * 90 + NetWorthFactor * 0.03375 )

18

General:Default:2 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 63 + 3.6 * VictimLevel + NetWorthEarlyFactor * 67.5 + NetWorthFactor * 0.03375 )

19

General:Default:3 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 31.5 + 2.7 * VictimLevel + NetWorthEarlyFactor * 45 + NetWorthFactor * 0.03375 )

20

General:Default:4 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 22.5 + 1.8 * VictimLevel + NetWorthEarlyFactor * 31.5 + NetWorthFactor * 0.027 )

21

General:Default:5 Killer: NetWorthPoorFactor * NetWorthRankingFactor * ( 18 + 0.9 * VictimLevel + NetWorthEarlyFactor * 22.5 + NetWorthFactor * 0.02025 )

Items

0 items · including 0 neutral

No item changes in this patch.

Heroes & units

0 entries

No direct hero changes in this patch.

Neutral creeps

0 entries

No neutral-creep section in this official patch.

End of official patch notes
Official source & snapshot

Collected 2026-09-18T16:00:25.042681+00:00. Dates use Valve’s official patch timestamp in UTC. All meaningful note text, nested sections and explanatory notes from this response are retained. Standalone news posts and client bug-fix announcements are outside this gameplay-patch collection.

Valve source data ↗

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