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Storm Spirit
Support · Position 4
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Support · Position 4
Observed pro matches
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BUILDS THAT BRANCH WITH THE GAME
Skill choices · observed upgrade order · Route A
숫자는 습득 순서이며 영웅 레벨을 뜻하지 않습니다.
Skills, talents & facets · 영웅 참고 정보
Abilities 7 listed links
Art source ↗Static Remnant
storm_spirit_static_remnant · ID 5098
Creates an explosively charged image of Storm Spirit that walks to the target position and lasts for 12 seconds. Will detonate and deal damage if an enemy unit comes near it.
- 사용 방식
- No Target
- 마나 소모 / 재사용 대기시간
- 원천 수치 미확인 / 3.5
원천 속성 (11)
- STATIC REMNANT RADIUS:
- 235 · 원천 키: static_remnant_radius
- RADIUS:
- 300 · 원천 키: static_remnant_damage_radius
- STATIC REMNANT DELAY:
- 0.75 · 원천 키: static_remnant_delay
- DAMAGE:
- 100 / 160 / 220 / 280 · 원천 키: static_remnant_damage
- IS POINT TARGETED:
- +1 · 원천 키: is_point_targeted
- CAST RANGE:
- 800 · 원천 키: abilitycastrange
- REMNANT SPEED:
- 300 · 원천 키: static_remnant_travel_speed
- VISION RADIUS:
- 100 · 원천 키: static_remnant_vision_radius_day
- STATIC REMNANT VISION RADIUS NIGHT:
- 100 · 원천 키: static_remnant_vision_radius_night
- DURATION:
- 12 · 원천 키: abilityduration
- CAST TIME:
- 0 · 원천 키: abilitycastpoint
Art source ↗Electric Vortex
storm_spirit_electric_vortex · ID 5099
A vortex that pulls an enemy unit to Storm Spirit's location.
- 사용 방식
- Unit Target
- 마나 소모 / 재사용 대기시간
- 원천 수치 미확인 / 원천 수치 미확인
원천 속성 (8)
- PULL DISTANCE:
- 180 / 220 / 260 / 300 · 원천 키: electric_vortex_pull_distance
- ELECTRIC VORTEX PULL TETHER RANGE:
- 1200 · 원천 키: electric_vortex_pull_tether_range
- ELECTRIC VORTEX SELF SLOW:
- -50 · 원천 키: electric_vortex_self_slow
- ELECTRIC VORTEX SELF SLOW DURATION:
- 3 · 원천 키: electric_vortex_self_slow_duration
- DURATION:
- 1.1 / 1.4 / 1.7 / 2 · 원천 키: abilityduration
- ENEMY OVERLOAD DURATION:
- 0 · 원천 키: enemy_overload_duration
- CAST RANGE:
- 300 · 원천 키: abilitycastrange
- CAST TIME:
- 0.3 · 원천 키: abilitycastpoint
Art source ↗Overload
storm_spirit_overload · ID 5100
Casting a spell creates an electrical charge, which is released in a burst on Storm's next attack, dealing damage and slowing nearby enemies.
- 사용 방식
- 지속 효과
- 마나 소모 / 재사용 대기시간
- 해당 없음 / 해당 없음
원천 속성 (6)
- RADIUS:
- 300 · 원천 키: overload_aoe
- MOVEMENT SLOW:
- -80% · 원천 키: overload_move_slow
- ATTACK SLOW:
- -90 · 원천 키: overload_attack_slow
- DAMAGE:
- 25 / 50 / 75 / 100 · 원천 키: overload_damage
- OVERLOAD CAST RANGE:
- 0 · 원천 키: overload_cast_range
- DURATION:
- 0.8 · 원천 키: abilityduration
generic_hidden
generic_hidden · ID 6251
N/A
- 사용 방식
- Hidden
- 마나 소모 / 재사용 대기시간
- 원천 필드 미제공 / 원천 필드 미제공
generic_hidden
generic_hidden · ID 6251
N/A
- 사용 방식
- Hidden
- 마나 소모 / 재사용 대기시간
- 원천 필드 미제공 / 원천 필드 미제공
Art source ↗Ball Lightning
storm_spirit_ball_lightning · ID 5101
Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The activation mana cost is 25+7.5% of his total mana pool, and the cost per 100 units traveled is 10+0.65% of his total mana pool. Damage is expressed in damage per 100 units traveled.
- 사용 방식
- Point Target
- 마나 소모 / 재사용 대기시간
- 30 / 원천 필드 미제공
원천 속성 (10)
- BALL LIGHTNING INITIAL MANA PERCENTAGE:
- 7.5 · 원천 키: ball_lightning_initial_mana_percentage
- BALL LIGHTNING INITIAL MANA BASE:
- 25 · 원천 키: ball_lightning_initial_mana_base
- SPEED:
- 1400 / 1850 / 2300 · 원천 키: ball_lightning_move_speed
- RADIUS:
- 200 · 원천 키: ball_lightning_aoe
- BALL LIGHTNING TRAVEL COST BASE:
- 10 · 원천 키: ball_lightning_travel_cost_base
- MANA DRAIN PER 100 UNITS:
- 0.65% · 원천 키: ball_lightning_travel_cost_percent
- BALL LIGHTNING VISION RADIUS:
- 400 · 원천 키: ball_lightning_vision_radius
- BLOCKER DURATION:
- 5 · 원천 키: blocker_duration
- SCEPTER REMNANT INTERVAL:
- 300 · 원천 키: scepter_remnant_interval
- CAST TIME:
- 0.3 · 원천 키: abilitycastpoint
Galvanized
storm_spirit_galvanized · ID 1231
Storm Spirit gains a charge of 0.2 mana regeneration per kill, and a charge every 3 levels. Loses 2 charges per death. Additionally every time he gains a charge he also gains 0.1 Mana Regen permanently.
- 사용 방식
- 지속 효과
- 마나 소모 / 재사용 대기시간
- 해당 없음 / 해당 없음
원천 속성 (5)
- PERMA MP PER KILL:
- 0.1 · 원천 키: perma_mp_per_kill
- MP PER KILL:
- 0.2 · 원천 키: mp_per_kill
- RADIUS:
- 1200 · 원천 키: aoe
- CHARGES PER DEATH:
- 2 · 원천 키: charges_per_death
- LEVEL DIVISOR:
- 3 · 원천 키: level_divisor
Talents
Provider tiers and choices, not a measured leveling sequence. Unresolved names remain visible.
+25.0/25.0% Overload Attack/Movement Speed Slow
N/A
special_bonus_unique_storm_spirit_overload_aspd
+1.5 Mana Regen
N/A
special_bonus_mp_regen_150
+250 Health
N/A
special_bonus_hp_250
+60 Static Remnant Damage
N/A
special_bonus_unique_storm_spirit_5
+0.2s Electric Vortex Duration
N/A
special_bonus_unique_storm_spirit
-1.25s Static Remnant Cooldown
N/A
special_bonus_unique_storm_spirit_8
=2x Overload Attack Bounce
N/A
special_bonus_unique_storm_spirit_7
450 Distance Auto Remnant in Ball Lightning
N/A
special_bonus_unique_storm_spirit_4
Facets
Reference definitions may include deprecated facets. None is selected or inferred from a match.
Shock Collar
Electric Vortex applies a debuff that triggers an Overload Charge if they attack.
storm_spirit_shock_collar
Static Slide
Static Remnants spawn at Storm Spirit and move to the target position.
storm_spirit_static_slide
Save hero & observed routes · 이 기기에 저장
이 영웅의 참고 정보 저장
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저장한 참고 정보 보기 →Route A · Match 8996978165
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Source, freshness & coverage
- Provider
- odota/dotaconstants
- Source revision
- e7705ee975ebec2a88a59a7b455d4cae5dc69ca1
- Source updated
- 2026-07-28T23:06:33Z
- Retrieved
- 2026-09-10T13:22:58.059Z
- Verified current patch
- N/A
Reference snapshot coverage: 127 heroes · 3226 ability records · 596 item records. Includes provider-listed hidden and legacy records. Snapshot completeness does not prove current-patch completeness.
Dota 2 artwork © Valve. Independent project; not affiliated with Valve. Official Dota 2 source. Missing or unbound art is explicitly N/A; imagery does not establish a current patch.
Game facts are reference metadata, not match statistics. Hero/role selections are manual. Candidate players, matchup samples, win rates and observed item/skill timelines: N/A unless separately evidenced.