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Slark
Carry · Position 1
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Carry · Position 1
Observed pro matches
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BUILDS THAT BRANCH WITH THE GAME
구간별 처음 4건 · 전체 55건 구매 시각·전체 기록 →
Skill choices · observed upgrade order · Route A
숫자는 습득 순서이며 영웅 레벨을 뜻하지 않습니다.
Skill choices · observed upgrade order · Route B
숫자는 습득 순서이며 영웅 레벨을 뜻하지 않습니다.
Skills, talents & facets · 영웅 참고 정보
Abilities 6 listed links
Art source ↗Dark Pact
slark_dark_pact · ID 5494
After a short delay, Slark sacrifices some of his life blood, purging most negative debuffs and dealing damage to enemy units around him and to himself. Slark only takes 30% of the damage. DISPEL TYPE: Strong Dispel
- 사용 방식
- No Target / Instant Cast
- 마나 소모 / 재사용 대기시간
- 65 / 원천 수치 미확인
원천 속성 (8)
- DELAY:
- 1.5 · 원천 키: delay
- PULSE DURATION:
- 1 · 원천 키: pulse_duration
- RADIUS:
- 325 · 원천 키: radius
- DAMAGE:
- 75 / 150 / 225 / 300 · 원천 키: total_damage
- TOTAL PULSES:
- 10 · 원천 키: total_pulses
- PULSE INTERVAL:
- 0.1 · 원천 키: pulse_interval
- SELF DAMAGE PCT:
- 30 · 원천 키: self_damage_pct
- CAST TIME:
- 0.001 · 원천 키: abilitycastpoint
Art source ↗Pounce
slark_pounce · ID 5495
Slark leaps forward, leashing and applying Essence Shift stacks to the first hero he connects. That unit can only move a limited distance away from Slark's landing position.
- 사용 방식
- No Target
- 마나 소모 / 재사용 대기시간
- 75 / 원천 수치 미확인
원천 속성 (8)
- POUNCE DAMAGE:
- 0 · 원천 키: pounce_damage
- DISTANCE:
- 700 · 원천 키: pounce_distance
- POUNCE SPEED:
- 933.33 · 원천 키: pounce_speed
- POUNCE ACCELERATION:
- 7000 · 원천 키: pounce_acceleration
- POUNCE RADIUS:
- 120 · 원천 키: pounce_radius
- LEASH DURATION:
- 2.5 / 2.75 / 3 / 3.25 · 원천 키: leash_duration
- LEASH RADIUS:
- 400 · 원천 키: leash_radius
- ESSENCE SHIFT STACKS:
- 1 / 2 / 3 / 4 · 원천 키: essence_stacks
Art source ↗Saltwater Shiv
slark_saltwater_shiv · ID 1693
Slark slices the target with his salty shiv, stealing a portion of the target's movement speed, Health Regen and Health Restoration. These effects stack independently.
- 사용 방식
- Unit Target / Attack Modifier / Autocast
- 마나 소모 / 재사용 대기시간
- 원천 수치 미확인 / 원천 수치 미확인
원천 속성 (9)
- DURATION:
- 12 · 원천 키: duration
- AGI BONUS DAMAGE FACTOR:
- 0 · 원천 키: agi_bonus_damage_factor
- BASE RESTORATION STEAL:
- 0% · 원천 키: base_health_rest_steal
- RESTORATION STEAL:
- 4% / 8% / 12% / 16% · 원천 키: health_rest_steal
- REGEN STEAL:
- 4 / 8 / 12 / 16 · 원천 키: regen_steal
- SPEED STEAL:
- 4 / 8 / 12 / 16 · 원천 키: ms_steal
- MELEE RANGE BUFFER:
- 50 · 원천 키: melee_range_buffer
- CAST RANGE:
- 150 · 원천 키: abilitycastrange
- CAST TIME:
- 0 · 원천 키: abilitycastpoint
Art source ↗Depth Shroud
slark_depth_shroud · ID 729
Creates a cloud at the target location. All allies inside the radius are hidden and affected by Shadow Dance.
- 사용 방식
- Point Target / AOE / Hidden
- 마나 소모 / 재사용 대기시간
- 75 / 75
원천 속성 (4)
- DURATION:
- 2 · 원천 키: duration
- RADIUS:
- 225 · 원천 키: radius
- CAST RANGE:
- 400 · 원천 키: abilitycastrange
- CAST TIME:
- 0.1 · 원천 키: abilitycastpoint
Art source ↗Essence Shift
slark_essence_shift · ID 5496
Slark steals the life essence of enemy heroes with his attacks, draining 1 of each of their attributes and converting them to bonus 3 Agility. If Slark kills an affected enemy hero, he permanently steals 1 Agility.
- 사용 방식
- Passive / Hidden
- 마나 소모 / 재사용 대기시간
- 원천 필드 미제공 / 원천 필드 미제공
원천 속성 (5)
- AGI GAIN:
- 3 · 원천 키: agi_gain
- STAT LOSS:
- 1 · 원천 키: stat_loss
- DURATION:
- 10 · 원천 키: duration
- STEAL RADIUS:
- 300 · 원천 키: steal_radius
- MAX STACKS PER HERO:
- 0 · 원천 키: max_stacks_per_hero
Art source ↗Shadow Dance
slark_shadow_dance · ID 5497
When not visible to the enemy team, Slark passively gains bonus movement speed and health regeneration. If Slark is damaged by a neutral unit, the passive movement and health regeneration bonuses are lost for 2 seconds. When activated, Slark hides himself in a cloud of shadows, becoming immune to detection. Attacking, casting spells, and using items will not reveal Slark, but enemies can see the cloud itself.
- 사용 방식
- Instant Cast / No Target
- 마나 소모 / 재사용 대기시간
- 100 / 원천 수치 미확인
원천 속성 (6)
- BONUS MOVEMENT SPEED:
- 20% / 30% / 40% · 원천 키: bonus_movement_speed
- HEALTH GAINED PER SECOND:
- 60 / 90 / 120 · 원천 키: bonus_regen
- ACTIVATION DELAY:
- 0.5 · 원천 키: activation_delay
- NEUTRAL DISABLE:
- 2 · 원천 키: neutral_disable
- DURATION:
- 4 / 4.25 / 4.5 · 원천 키: duration
- FADE TIME:
- 0 · 원천 키: fade_time
Talents
Provider tiers and choices, not a measured leveling sequence. Unresolved names remain visible.
-0.75s Dark Pact Cooldown
N/A
special_bonus_unique_slark_6
+0.5s Pounce Leash
N/A
special_bonus_unique_slark
+70 Dark Pact Damage
N/A
special_bonus_unique_slark_2
+30 Shadow Dance Regen
N/A
special_bonus_unique_slark_8
+1 Agility gain/stolen per Essence Shift Stack
N/A
special_bonus_unique_slark_5
+100 Shadow Dance Attack Speed
N/A
special_bonus_unique_slark_7
+1.5s Shadow Dance Duration
N/A
special_bonus_unique_slark_3
+20s Essence Shift Duration
N/A
special_bonus_unique_slark_4
Facets
Reference definitions may include deprecated facets. None is selected or inferred from a match.
Leeching Leash
Pounce applies stacks of Essence Shift when striking enemy heroes.
slark_leeching_leash
Dark Reef Renegade
Barracuda lingers after being revealed to the enemy if Slark is not nearby allied heroes. Slark's attacks reduce the target's armor while Slark is under the effects of Barracuda.
slark_dark_reef_renegade
Fugitive
This facet doesn't do anything. Slark is still reeling from nightmares about Dark Reef...
slark_slark
Save hero & observed routes · 이 기기에 저장
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저장한 참고 정보 보기 →Route A · Match 8997682537
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Route B · Match 8996565323
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Source, freshness & coverage
- Provider
- odota/dotaconstants
- Source revision
- e7705ee975ebec2a88a59a7b455d4cae5dc69ca1
- Source updated
- 2026-07-28T23:06:33Z
- Retrieved
- 2026-09-10T13:22:58.059Z
- Verified current patch
- N/A
Reference snapshot coverage: 127 heroes · 3226 ability records · 596 item records. Includes provider-listed hidden and legacy records. Snapshot completeness does not prove current-patch completeness.
Dota 2 artwork © Valve. Independent project; not affiliated with Valve. Official Dota 2 source. Missing or unbound art is explicitly N/A; imagery does not establish a current patch.
Game facts are reference metadata, not match statistics. Hero/role selections are manual. Candidate players, matchup samples, win rates and observed item/skill timelines: N/A unless separately evidenced.