Make the connection useful. Plan where your ally wants to move, and where you can safely stay connected.
This role is your selection, not a claim that Io is recommended or statistically successful in this position. Ability overview applies across roles; the support planning below is editorial.
Hard support · Position 5
선택한 영웅·포지션과 주소가 다릅니다. 아래 포지션에서 확인할 범위를 선택해 주세요.
Hard support · Position 5Observed pro matches
수집된 대회 경기입니다. 포지션·Spammer·고MMR 모집단과 승률은 확인되지 않았습니다.
Tethers Io to an allied unit, granting bonus movement speed to both. When Io restores health or mana, the tethered unit gains a portion of that amount. The tether breaks when the allied unit moves too far away, or Io cancels the tether. Tether slows enemies touching it.
Summon five particle spirits that dance in a circle around Io. If a particle collides with an enemy hero, it explodes, damaging all enemy units in an area around it. Creeps take minor damage from touching a particle spirit, but do not cause them to explode. When its duration ends, any remaining Spirits explode.
Io gains attack speed, spell amplification, and health regeneration based on max health. If Io is Tethered to an ally, that unit also gains any bonuses granted by Overcharge.
Teleports Io and a tethered ally to any location. After the spell expires, Io and the tethered ally will return to their original location. Double-click to teleport to your team's base fountain.
Io gains outgoing damage amplification the closer it is to full health, and Health Restoration and Healing Amplification the closer it is to zero health.
사용 방식
Passive / Hidden
마나 소모 / 재사용 대기시간
원천 필드 미제공 / 원천 필드 미제공
원천 속성 (2)
MAX DAMAGE AMP:
4% · 원천 키: damage_amplification
MAX HEAL AMP:
4% · 원천 키: heal_amplification
Talents
Provider tiers and choices, not a measured leveling sequence. Unresolved names remain visible.
Provider tier 1
+1.5s Overcharge Duration
N/A
special_bonus_unique_wisp_overcharge_duration
Provider tier 1
+8 Strength
N/A
special_bonus_strength_8
Provider tier 2
+5% Tether Movement Speed
N/A
special_bonus_unique_wisp_3
Provider tier 2
+50% Spirits Damage
N/A
special_bonus_unique_wisp
Provider tier 3
+0.2% Overcharge Max HP Regen Bonus
N/A
special_bonus_unique_wisp_10
Provider tier 3
-30s Relocate Cooldown
N/A
special_bonus_unique_wisp_6
Provider tier 4
-2.0s Relocate Cast Delay
N/A
special_bonus_unique_wisp_relocate_delay
Provider tier 4
Attack Tethered Ally's Target (=50% damage)
N/A
special_bonus_unique_wisp_4
Facets
Reference definitions may include deprecated facets. None is selected or inferred from a match.
Deprecated in source
Kritzkrieg
Overcharge grants attack speed and spell amplification to Io and any Tethered allies.
wisp_kritzkrieg
Deprecated in source
Medigun
Overcharge grants armor and magic resistance to Io and any Tethered allies.
wisp_medigun
Save hero & observed routes · 이 기기에 저장
이 영웅의 참고 정보 저장
이 기기에만 저장됩니다. 직접 선택한 참고 정보이며 추천 빌드나 경기 관측 자료가 아닙니다.
Reference snapshot coverage: 127 heroes · 3226 ability records · 596 item records. Includes provider-listed hidden and legacy records. Snapshot completeness does not prove current-patch completeness.
Game facts are reference metadata, not match statistics. Hero/role selections are manual. Candidate players, matchup samples, win rates and observed item/skill timelines: N/A unless separately evidenced.
Official ability overview
Know what you are coordinating
Tether: connects Io to an ally, shares movement benefits and some restored health or mana; separation can break the link.
Spirits: summons five orbiting spirits. Enemy-hero collisions cause explosions.
Overcharge: gives Io bonuses that also benefit a tethered ally.
Relocate: moves Io and a tethered ally, then returns them to the original location.
Paraphrased from Valve's Io page, reviewed 2026-09-10. No patch-specific numbers or item prescriptions are asserted. Check the current game before playing.
Editorial · support planning
Three decisions before a fight
Choose a partner, not just a target. Ask which ally can use sustained support and whether you can follow without entering the same danger.
Keep an exit visible. Think about terrain and separation before tethering forward. If you must retreat, communicate before breaking the connection.
Plan the return. Before using Relocate, consider both the arrival and the original location. A rescue is not finished at the first teleport.
After the game, compare what you intended with what happened. A note about one decision is more honest than inventing a universal item route.
Keep this hero / role
Save only when you choose to. Notes stay in this browser; they are not uploaded, linked to Steam, or treated as match evidence.